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Jaew

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Mar 21, 1999, 3:00:00 AM3/21/99
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Hmmn - looks like an inn, I just think I'll go for a.....

*a door has poisoned you!*

...???....An Nox, thats better. I wonder who's on chat....

*the chat button has poisoned you*

...grrr...An Nox. That's it - I'm not touching a bloody thing...

*your idleness at the keyboard has poisoned you*

...sigh...


Anyone else suspect the lack of any creature AI has the designers grasping at
straws? All these monsters that are ten times more powerful than the actual
players is no substitute for a semi-intelligent foe -it's just plain
frustrating. An orc spawn could easily wipe out a couple of players if they were
even slightly tactically aware and co-operated.

"Unfortunately this would take CPU cycles so were just gonna make heaps of
really powerful dumb monsters- half of which cant even be mellee'd"

*sigh*

Jaew/iridium

Rommel

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Mar 21, 1999, 3:00:00 AM3/21/99
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I have had enough of the poison....Everything poisons now.Some AI would
be nice.
I would like to see some orc archers.If they can cast ,why can they not
use a bow?


João Luis

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Mar 21, 1999, 3:00:00 AM3/21/99
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> Anyone else suspect the lack of any creature AI has the designers grasping at
>straws? All these monsters that are ten times more powerful than the actual
>players is no substitute for a semi-intelligent foe -it's just plain
>frustrating. An orc spawn could easily wipe out a couple of players if they were
>even slightly tactically aware and co-operated.
>

Suspect? No. I'm sure of it.

And they don't even need that much brain power, just the ability to
follow us up a platform...

--//--
I'm here to chew bubblegum and kick ass... and I'm fresh out of bubblegum
-- // --
For contacts, remove NOSPAM from e-mail
-- // --
Check out http://www.geocities.com/area51/cavern/5250

Davian - LS

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Mar 21, 1999, 3:00:00 AM3/21/99
to
Jaew wrote:
>
> Hmmn - looks like an inn, I just think I'll go for a.....
>
> *a door has poisoned you!*
>
> ...???....An Nox, thats better. I wonder who's on chat....
>
> *the chat button has poisoned you*
>
> ...grrr...An Nox. That's it - I'm not touching a bloody thing...
>
> *your idleness at the keyboard has poisoned you*
>
> ...sigh...
>

An Nox

*your curing poison has poisoned you*

Dav ;)

Strider

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Mar 21, 1999, 3:00:00 AM3/21/99
to
"Jaew" <fu...@uq.net.au> wrote:

>Hmmn - looks like an inn, I just think I'll go for a.....
>
>*a door has poisoned you!*
>
>...???....An Nox, thats better. I wonder who's on chat....
>
>*the chat button has poisoned you*
>
>...grrr...An Nox. That's it - I'm not touching a bloody thing...
>
>*your idleness at the keyboard has poisoned you*
>
>...sigh...
>
>

> Anyone else suspect the lack of any creature AI has the designers grasping at
>straws? All these monsters that are ten times more powerful than the actual
>players is no substitute for a semi-intelligent foe -it's just plain
>frustrating. An orc spawn could easily wipe out a couple of players if they were
>even slightly tactically aware and co-operated.
>

> "Unfortunately this would take CPU cycles so were just gonna make heaps of
>really powerful dumb monsters- half of which cant even be mellee'd"
>
>*sigh*
>
>Jaew/iridium
>

Ophidian Knights and Avengers now poison...that's just great! Why,
when they can kill you in 4 hits!

The poison must be lvl 6 or 7( stupendously deadly poison ???),
because the other day, I was losing 35 hp every 2 secs from their
poison!

I guess it's great for a bard. Provoking an Avenger and
Knight-errant to fight, they'll BOTH die in short order.

Davian - LS

unread,
Mar 21, 1999, 3:00:00 AM3/21/99
to
Strider wrote:
>
> "Jaew" <fu...@uq.net.au> wrote:
>


> >
>
> Ophidian Knights and Avengers now poison...that's just great! Why,
> when they can kill you in 4 hits!
>

More like 3. Without poison.

> The poison must be lvl 6 or 7( stupendously deadly poison ???),
> because the other day, I was losing 35 hp every 2 secs from their
> poison!
>

Avengers use Deadly poison (lvl 4) and Knight errants use 5'th level
poison (same as a poison elemental's hits)


> I guess it's great for a bard. Provoking an Avenger and
> Knight-errant to fight, they'll BOTH die in short order.

Not really. They move really fast, and if the bard gets hit....

it's really, really hard to target 2 fast moving monsters while you're
trying to stay far enough away to survive. Also, barding isn't
perfect... you're still in the monsters enemy list.... so if you're
closer to it than what you provoke it on, it stays targeted on you.
(retargets on the nearest enemy, you *or* the target) Sometimes one of
them will come after you, even though provoked... and sometimes the
provoke "works" but has no real effect... both monsters keep coming
after you.

Davian

reece hardy

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Mar 22, 1999, 3:00:00 AM3/22/99
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OrionCA wrote:
> The monsters *DO* have AI: It was designed in from the Beta.
> However, when they turned it on test players died in droves so they
> had to disable it again. They had to dumb it down to keep from
> slaughtering the paying customers.
> --

The monsters shouldn't have the *ludicrous* abilites they do know to
compensate on lack of AI. Of course giving them both ludicrous abilities
and decent AI will slaughter players in droves.
Presently - it's done the lazy way: add a few hit points, more damage
and poison on everything to make it more "challenging" (frustrating).
But the biggest baddest monsters can still be tripped up on a rock and
hammered with impunity. *this* is the reason PvM became too easy, which
OSI "rectified" by giving monsters powers so ludicrous, the only way to
kill them *was* to trip them up on a rock or bush.
What is PvM now? Getting something to follow you and hooking them up on
an obstacle and then hammering them with spells/arrows. Gee exciting
huh? How about walking down a path - and a troll comes out of hiding too
ambush you? An Orc running away only to lead you into a trap of 4 of
it's hidden brethren? Orcs actually defending their mages, who don't try
to close and melee but keep their distance and bombard you with spells?
It was like playing the old CIV, it was fun at King level because you
know the game was playing real *smart*, but at Emperor level - it just
cheated it's butt off and made it a *chore* to finish.

My 2 cents worth (minus tax)

Jaew/iridium

Daniel

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Mar 22, 1999, 3:00:00 AM3/22/99
to

"João Luis" wrote:

> > Anyone else suspect the lack of any creature AI has the designers grasping at
> >straws? All these monsters that are ten times more powerful than the actual
> >players is no substitute for a semi-intelligent foe -it's just plain
> >frustrating. An orc spawn could easily wipe out a couple of players if they were
> >even slightly tactically aware and co-operated.
> >
>

> Suspect? No. I'm sure of it.
>
> And they don't even need that much brain power, just the ability to
> follow us up a platform...

Frankly I have to agree. I remember fighting my first wyverns a while ago outside
T2A lighthouse with a a friend. Well my warrior friend died twice getting in the
way,
but then I decided to get the thing to target me (using it's 0 knowledge of altidude)
while
I sat on the roof with it in the building. Don't ask how it got in there. Anyway,
at that point
I summoned a water ele, friend it to my friend and he instructed the suicidal ele to
kill
the thing. Sure enough it eventually targeted the ele and I ran downstairs with a
blade
spirit ready.

Fact of the matter is, every AI on the planet (in games) now incorporates the idea
of path searching and route changes, but then, UO is a year old. My guess, they're
too busy (or too lazy) to assign one person to throw in some code. Oh well, maybe
in Britannia, that Balron getting itself trapped would be considered a 'brilliant'
move.
--
Daniel


Fiddler

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Mar 22, 1999, 3:00:00 AM3/22/99
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In article <7d2rp5$t0g$1...@bunyip.cc.uq.edu.au>, "Jaew" <fu...@uq.net.au> wrote:

> Anyone else suspect the lack of any creature AI has the designers grasping at
>straws?

I always wanted "boss" monsters to command units of flunkies. I'll bet
the Provocation code could be hacked to allow, say, an Orc Lord to round
up every other orc on screen to attack whoever he's attacking, or to divvy
up a unit equally among every player on screen.

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