In article <38fc33b9$1...@news.jakinternet.co.uk>,
"Myrex" <al...@btinternet.com> wrote:
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> Having not even tried the rennaissance test shard yet - I have only
been =
> playing UO for two weeks, could anyone tell me if the new lands =
> introduced are a copy of britannia? ie, is it britain, moonglow,
minoc =
> etc... but with no PKing and no looting? If so, i like that idea, as
it =
> is incredibly frustrating to work on a characters inventory for so
long, =
> be on the way to bank it and die, losing most of what i have... I
mean, =
> for a new character - just the monsters are challenging enough..
>
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> <DIV><FONT face=3DArial size=3D2>
> <DIV><FONT face=3DArial size=3D2>Having not even tried the
rennaissance =
> test shard=20
> yet - I have only been playing UO for two weeks, could anyone tell me
if =
> the new=20
> lands introduced are a copy of britannia? ie, is it britain,
moonglow, =
> minoc=20
> etc... but with no PKing and no looting? If so, i like that idea, as
it =
> is=20
> incredibly frustrating to work on a characters inventory for so long,
be =
> on the=20
> way to bank it and die, losing most of what i have... I mean, for a
new=20
> character - just the monsters are challenging enough..</FONT></DIV>
> <DIV> </DIV></FONT></DIV></BODY></HTML>
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Before you buy.
btw. please don't post in HTML.
According to OSI the new lands will be a complete copy of Britannia
with just some minor modifications. All cities and dungeons will be
there.
Yep, it's a direct copy of Britannia and the Lost Lands (I believe), minus
the PKs.
The only differences I've heard of are:
i) the countryside will be 'dead' on Feluccia (current lands), 'springtime
look' on Trammel (PK- new lands)
ii) the island of Occlo will be renamed to Haven on Trammel and will be
restricted to only new characters, to give them a gentle introduction to UO.
Barns
"Myrex" <al...@btinternet.com> wrote in message
news:38fc33b9$1...@news.jakinternet.co.uk...
Actually, somone had a fantastic idea on CoB DevBoard yesterday, of course it
came way too late to do anything about it. The suggestion was to make Buc's
Den Haven, and leave Occlo as it is. Makes a lot of sense to me
Kheldar
Opium wrote:
>
> > Having not even tried the rennaissance test shard yet - I have only
> > been playing UO for two weeks, could anyone tell me if the new lands
> > introduced are a copy of britannia? ie, is it britain, moonglow, minoc
> > etc... but with no PKing and no looting? If so, i like that idea, as
> > it is incredibly frustrating to work on a characters inventory for so
> > long, be on the way to bank it and die, losing most of what i have...
> > I mean, for a new character - just the monsters are challenging
> > enough..
>
> Where's the point playing a game where you can't lose anything?
> Oh well that's an old discussion :-)
>
> btw. please don't post in HTML.
>
> According to OSI the new lands will be a complete copy of Britannia
> with just some minor modifications. All cities and dungeons will be
> there.
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You'll be able to simply use one of the Trammel moonstones to bring up a
moongate to the New Lands, if you wish to transfer an existing character
across. They won't be separate shards as such. I don't know whether you get
the option of which land to start in when you create a new character, or
whether it defaults to Trammel; probably someone else will know this.
Barns
"Myrex" <al...@btinternet.com> wrote in message
news:38fc75b7$1...@news.jakinternet.co.uk...
Why does anyone care about Occlo? Occlo has nothing to offer - it's a small
town, there are no legal house spots on the island. The only reason people
don't want Occlo to go is because they don't understand how the NPC vendors
work - the Occlo mage shop isn't something special. *ALL* NPC vendors
restock themselves every x minutes (I believe about 30), adding 9 to the
stock of any items they sold out of last time, and resetting the stock to 10
for any items they don't sell out of. So Occlo's mage shop is only as
well-stocked as it is because it's popular. Additionally, even if Occlo's
shop was something special, why do people think the dev team wouldn't just
make another shop special? There will be twice as many mage shops with the
new lands, and it will be twice as easy to get regs. People are never happy
unless they're complaining about something.
Stop posting in HTML.
Yes, it's just an extension of the existing shards.
Once it's active, you'll double click a moonstone somewhere outside of a
guard zone, and it will settle into the ground. In 30 seconds, a colored
moongate opens up which will take you to the exact same spot in the other
lands. You'll need a Trammel moonstone (found in Felucca) to get to Trammel,
and a Felucca moonstone, found in Trammel, to get to Felucca. Gates will not
be reversible (you can't jump back through or open a moongate for someone on
the other end to come through. The only people who can use your moongate are
you and anyone you add to your party.
You can travel freely between the two lands. Your bank box will be
accessible (the same box) from either facet, using the wonders of medieval
insta-delivery FedEx. Double clicking a moonstone now does nothing, because
the publish isn't on the servers yet.
"Myrex" <al...@btinternet.com> wrote in message news:38fc75b7$1...@news.jakinternet.co.uk...
Myrex <al...@btinternet.com> wrote in message news:38fc...@news.jakinternet.co.uk...
Patrick Fisher <pbfi...@seas.upenn.edu> wrote in message
news:8dhu5c$dao$1...@netnews.upenn.edu...
Thanks and have a Wonderful UO Day!
Unfortunately, Buc's is an intersection of three sub-server boundaries. Just
about anywhere you stand there, somebody looks grey. It also causes all
kinds of NPC interaction problems, mobility problems, and so forth.
Ocllo is a good choice. Plenty of room to explore in, a nice big town that
nobody uses except for the mage shop, etc.
#1 Not a newbie spawn point
a. You don't have newbies buying 3 of each and ruining the prices
b. You don't get the "AtlIsDown" jerks trying to screw with you
c. No beggers at the banks
#2 No mining spots so you don't get newbie PKs like you do in Minoc. Of
course this is also kind of bad for a safe haven where people will choose
mining/smithing.
#3 People know how the spawn works, so they buy out the vendors rather then
get ~40 of each. That is, a vendor with 500 mandrake and 500 silk, buyer
with 1500 gold buys all the silk for example and leaves the drake for
someone else.
There is no other place like Ocllo in the game. You can walk to Serpent's
Hold and it is very popular with thieves. Nujlem does not have a magic shop.
My personal favorite city in the game is probably Serpent's Hold, but I have
to admit it would probably make a better city to forfiet then Ocllo. Mining,
leather bearing animals, dungeon, magic shop, blacksmith shop, locked
crates, stables.
Thanks again, thred closed.
(And not for the mage shop)
Khel
Patrick Fisher wrote:
>
> "Rob" <ro...@concentric.net> wrote in message
> news:38FC5E2C...@concentric.net...
> > Yes, almost duplicate copy, except that in the Consent facet, Occlo will
> become
> > Haven, and only for new players.
> >
> > Actually, somone had a fantastic idea on CoB DevBoard yesterday, of course
> it
> > came way too late to do anything about it. The suggestion was to make
> Buc's
> > Den Haven, and leave Occlo as it is. Makes a lot of sense to me
> >
> > Kheldar
>
> Why does anyone care about Occlo? Occlo has nothing to offer - it's a small
> town, there are no legal house spots on the island. The only reason people
> don't want Occlo to go is because they don't understand how the NPC vendors
> work - the Occlo mage shop isn't something special. *ALL* NPC vendors
> restock themselves every x minutes (I believe about 30), adding 9 to the
> stock of any items they sold out of last time, and resetting the stock to 10
> for any items they don't sell out of. So Occlo's mage shop is only as
> well-stocked as it is because it's popular. Additionally, even if Occlo's
> shop was something special, why do people think the dev team wouldn't just
> make another shop special? There will be twice as many mage shops with the
> new lands, and it will be twice as easy to get regs. People are never happy
> unless they're complaining about something.
--