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Raph: you suck.

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taran

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May 12, 1999, 3:00:00 AM5/12/99
to
Not really, but you seem to reply more often to messages where you are
flamed.

I do have a question for you:

Why is it that the only bow a bowyer can sell, the regular bow, can be made
with exceptional quality by any newbie bowyer (read: mule)? I had a guy
laughing at me tonight because he can make bows just as good as mine and he
has a freaking 67 skill! This might not be so bad if there were ANY demand
for the other bow types, but there is not. Probably because they are
useless.

Sorry, just needed to get that off my chest. You see, I, like most GM
bowyers, worked very hard to achieve that status. It doesn't bother me so
much that people laugh at me for putting forth that effort -- it bothers me
that they are right.


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

Pig

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May 12, 1999, 3:00:00 AM5/12/99
to
he is known to <Suck> on peoples toes...or was that the other way
around ;=)

taran <mwhite...@andrew.cmu.edu> wrote in message
news:3050454380...@FOLD.REM.CMU.EDU...

WesGill

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May 12, 1999, 3:00:00 AM5/12/99
to
>Why is it that the only bow a bowyer can sell, the regular bow, can be made
>with exceptional quality by any newbie bowyer (read: mule)? I had a guy
>laughing at me tonight because he can make bows just as good as mine and he
>has a freaking 67 skill! This might not be so bad if there were ANY demand
>for the other bow types, but there is not. Probably because they are
>useless.
>
>Sorry, just needed to get that off my chest. You see, I, like most GM
>bowyers, worked very hard to achieve that status. It doesn't bother me so
>much that people laugh at me for putting forth that effort -- it bothers me
>that they are right.
>
>
>Taran

I agree with Taran, whatever happened to short bow/long bow.
Like Short bow at 20-30 skill and long bow at 60-70? Maybe even
throw in a composite bow at 90+?

Bows are great, too bad UO "genericized" them.

Raph Koster

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May 13, 1999, 3:00:00 AM5/13/99
to
taran <mwhite...@andrew.cmu.edu> wrote:

>Not really, but you seem to reply more often to messages where you are
>flamed.

>I do have a question for you:

>Why is it that the only bow a bowyer can sell, the regular bow, can be made


>with exceptional quality by any newbie bowyer (read: mule)? I had a guy
>laughing at me tonight because he can make bows just as good as mine and he
>has a freaking 67 skill! This might not be so bad if there were ANY demand
>for the other bow types, but there is not. Probably because they are
>useless.

Well, used to be that it was heavies that sold well. That changed when
the attack rates and other weapon statistics changed...

The fact is that bowyery just needs about a dozen new items to craft.
:P It won't really feel right until that comes true, IMHO.

-Raph Koster
Lead Designer, Ultima Online


taran

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May 13, 1999, 3:00:00 AM5/13/99
to
True enough Raph, but for now I would settle for:

* Making exceptional bows harder to craft.
* Small tweaks to xbows and heavy xbows to make them useful. Perhaps
examine the range and re-equip delays on these?

Pandemonium mentioned that he would like to make it so that you can drink
potions and cast spells with weapons equiped (but still have the re-equip
delay before you start firing/swinging again). I'm not sure about the
balance issues raised by this, but it seems like it might make two handed
weapons (such as bows ;) more popular with those who do not use UOA.


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

--On Thursday, May 13, 1999, 2:57 PM +0000 Raph Koster

Corwin of Amber (GM, SBR/LS, WE/ATL)

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May 13, 1999, 3:00:00 AM5/13/99
to
DD,

>>I do have a question for you:
>
>>Why is it that the only bow a bowyer can sell, the regular bow, can be made
>>with exceptional quality by any newbie bowyer (read: mule)? I had a guy
>>laughing at me tonight because he can make bows just as good as mine and he
>>has a freaking 67 skill! This might not be so bad if there were ANY demand
>>for the other bow types, but there is not. Probably because they are
>>useless.
>
>Well, used to be that it was heavies that sold well. That changed when
>the attack rates and other weapon statistics changed...

Why did bows get slower and everything else get faster? Why didn't you
at least leave bows the way they were?

>The fact is that bowyery just needs about a dozen new items to craft.
>:P It won't really feel right until that comes true, IMHO.

Sounds like fun for a bowyer. But I think they could make money again
if bows were actually dangerous compared to the cost of keeping them
filled with arrows.

Corwin


ReDRuM

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May 13, 1999, 3:00:00 AM5/13/99
to

Maybe cuz everyone was an archer? Except me ;-)

Corwin of Amber (GM, SBR/LS, WE/ATL)

unread,
May 13, 1999, 3:00:00 AM5/13/99
to
>
>Maybe cuz everyone was an archer? Except me ;-)

>>Why did bows get slower and everything else get faster? Why didn't you
>>at least leave bows the way they were?

Well, it's harder then ever to build an archer ... so it would be a
good time for them to make bows rule again. That way everyone will
switch back and spend hours online building their skills again.

Keep switching the skill of the week every month or so and noone will
ever quit! BWAHAHAHAA


Raph Koster

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May 14, 1999, 3:00:00 AM5/14/99
to
cor...@wind.atlantic.com (Corwin of Amber (GM, SBR/LS, WE/ATL)) wrote:

>DD,

>>>I do have a question for you:
>>
>>>Why is it that the only bow a bowyer can sell, the regular bow, can be made
>>>with exceptional quality by any newbie bowyer (read: mule)? I had a guy
>>>laughing at me tonight because he can make bows just as good as mine and he
>>>has a freaking 67 skill! This might not be so bad if there were ANY demand
>>>for the other bow types, but there is not. Probably because they are
>>>useless.
>>
>>Well, used to be that it was heavies that sold well. That changed when
>>the attack rates and other weapon statistics changed...

>Why did bows get slower and everything else get faster? Why didn't you


>at least leave bows the way they were?

Doesn't anyone remember that everyone thought bows were too fast and
too powerful? :)

taran

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May 14, 1999, 3:00:00 AM5/14/99
to
Well, everyone thought that bows were too fast and powerful compared to
melee weapons. Then you tweaked melee weapons and made them stronger. You
also tweaked bows to make them weaker. Now being an archer is a bit on the
suckful side again.

I'm actually finding it hard to believe that you are concerned about the
overall power level of archery as opposed to something that is really out
of hand and has been for some time: magery.

I am also a bit disappointed that you have ignored, or at least not really
responded to, my complaints as a bowyer. In fact, if you reread my
original message, you will see that I did not once ask for bows to be made
'better'. I simply find it problematic that the only bow that is useful
anymore is also the bow that everyone and their mule can make
exceptionally. I mean, doesn't this raise little flags for you too? Is
there some secret plan to get rid of bowyering as a profession altogether?


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

--On Friday, May 14, 1999, 3:00 PM +0000 Raph Koster

Richard Cortese

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May 14, 1999, 3:00:00 AM5/14/99
to
Raph Koster wrote:
>
> cor...@wind.atlantic.com (Corwin of Amber (GM, SBR/LS, WE/ATL)) wrote:
>
> >DD,
>
> >>>I do have a question for you:
> >>
> >>>Why is it that the only bow a bowyer can sell, the regular bow, can be made
> >>>with exceptional quality by any newbie bowyer (read: mule)? I had a guy
> >>>laughing at me tonight because he can make bows just as good as mine and he
> >>>has a freaking 67 skill! This might not be so bad if there were ANY demand
> >>>for the other bow types, but there is not. Probably because they are
> >>>useless.
> >>
> >>Well, used to be that it was heavies that sold well. That changed when
> >>the attack rates and other weapon statistics changed...
>
> >Why did bows get slower and everything else get faster? Why didn't you
> >at least leave bows the way they were?
>
> Doesn't anyone remember that everyone thought bows were too fast and
> too powerful? :)
>
> -Raph Koster
> Lead Designer, Ultima Online
You fixed it twice and ended up with a double whammy.

They were too powerful because you could drink a GH w/o disarming and
losing a round of combat like someone with a halberd would have to do.
As soon as that was fixed, IMO balance was more or less achieved.
Warriors with fast weapons and a shield could just put the shield away
and deal damage faster then someone with a bow who had to disarm every
10 seconds or so, and dead even with someone using a halberd.

I still run a few archers for monster harvesting on the surface, but
there aren't a lot of others.

As an example of how worthless archers have become, I spent a lot of
time collecting arrows in dungeon chests. People will take the gold and
leave the arrows now. I think I ended up with over 900 arrows in my bank
box after a week of collecting.

There were also a ton of hacks that gave the wrong impression of just
how strong archery was. Sphere Effect comes to mind, one hit bows, 300
dex archers. We all just got to see the stats Ronald McDonald was banned
for, so for the non believers about hacked characters. I think it is
granted now that the true strength of archery for legitimate characters
was over estimated while the stats of just what a determined cheat could
do was underestimated.

I am not even sure they should be brought back to full strength though,
cheat with fast walk would be almost impossible to kill for all but
fastest of the fast.

Lord Brend

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May 14, 1999, 3:00:00 AM5/14/99
to

I do. I'm glad they are no longer like that.

Bob Roland

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May 14, 1999, 3:00:00 AM5/14/99
to

taran wrote:
>
> Pandemonium mentioned that he would like to make it so that you can drink
> potions and cast spells with weapons equiped (but still have the re-equip
> delay before you start firing/swinging again). I'm not sure about the
> balance issues raised by this, but it seems like it might make two handed
> weapons (such as bows ;) more popular with those who do not use UOA.

Well, I'm not sure about the spell issue, but as a former archer and an
alchemist, I would love to return to the days of drinking potions while
firing.

Great Bob

gil

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May 14, 1999, 3:00:00 AM5/14/99
to
Bob Roland wrote:

> Well, I'm not sure about the spell issue, but as a former archer and an
> alchemist, I would love to return to the days of drinking potions while
> firing.

You know those hats you can get at ballgames, that hold a couple of
cups/cans of beer, with the straws that allow you to drink without using
your hands? Maybe provisioners could sell them as "archer hats"... ;)

rend
gil'lomion LS

taran

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May 14, 1999, 3:00:00 AM5/14/99
to
Well, please be fair...bob misread my post. Pandemonium's suggestion was
not so much to have spell casting and potion drinking with weapons armed
as to include an implicit disarm-rearm around those actions where using a
weapon is not normally permitted. In other words, you still get the two
second (or whatever) penalty.

This would really be another tactic to lessen the usefulness of UOA and the
other third parties by removing the player dexterity check for drinking a
potion. In turn, this may encourage more people to at least try out two
handed weapons, which would be good for a bowyer.

And I still want direct fire spells (like ebolt and explosion) to
automatically target the mage's (melee) target. Provides a reasonable
'last target' as well as stops all the damn mage sneak attacks. I always
get jumpy when I see the words "Corp Por" around me because I have no way
of knowing who the target is going to be. This also kills pre-casting and
probably a half dozen other cheap tactics.


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

--On Friday, May 14, 1999, 8:07 PM +0000 icelady <ice...@mindspring.com>
wrote:

> On Fri, 14 May 1999 12:32:30 -0600, Bob Roland <b...@interfold.com>
> wrote:
>
>>
>>
>> taran wrote:
>>>
>>> Pandemonium mentioned that he would like to make it so that you can
>>> drink potions and cast spells with weapons equiped (but still have the

>>> re-equip delay before you start firing/swinging again). I'm not sure
>>> about the balance issues raised by this, but it seems like it might


>>> make two handed weapons (such as bows ;) more popular with those who do
>>> not use UOA.
>>

>> Well, I'm not sure about the spell issue, but as a former archer and an
>> alchemist, I would love to return to the days of drinking potions while
>> firing.
>>

>> Great Bob
>
> I disagree with you guys here. I have an Archer, have always had an
> archer, and I hate the way it is now, but I think drinking potions
> will bring back the bad aspects of the Archer not the good ones.
>
> Again, reduce damage to PC's and bring back speed and damage for
> NPC's. That is all the change that needs to be done. IMHO.
> --
> IceLady
> --
> Before you criticise someone, walk a mile in his shoes. Then,
> when you do criticise that person, you'll be a mile away and
> have his shoes.

ReDRuM

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May 14, 1999, 3:00:00 AM5/14/99
to
Yeah, they "thought" bows were too fast and powerful. Katanas always were
the best weapon, because I say so.

>Doesn't anyone remember that everyone thought bows were too fast and
>too powerful? :)
>
>
>

Ce'Nedra Willow

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May 14, 1999, 3:00:00 AM5/14/99
to
It makes sense to me that you should be able to drink with a long bow
As long as drinking resets the firing time some how.. ie. you can't have
fired an arrow while drinking.. sorta the same equivolent of not firing
while running.
but picking up where you left off as soon as you stop.
surely it can be done in that manner.

Ce'Nedra Willow

Bob Roland wrote in message <373C6C3E...@interfold.com>...

Bob Roland

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May 14, 1999, 3:00:00 AM5/14/99
to

gil wrote:

> You know those hats you can get at ballgames, that hold a couple of
> cups/cans of beer, with the straws that allow you to drink without using
> your hands? Maybe provisioners could sell them as "archer hats"... ;)

LOL

Corwin of Amber (GM, SBR/LS, WE/ATL)

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May 15, 1999, 3:00:00 AM5/15/99
to
>>Why did bows get slower and everything else get faster? Why didn't you
>>at least leave bows the way they were?
>
>Doesn't anyone remember that everyone thought bows were too fast and
>too powerful? :)
>
>-Raph Koster
>Lead Designer, Ultima Online

Too many changes at once ... but what else is new ;P

Used to be a meleer had no chance against an archer. But after
removing drinking potions with a bow, making archers stand still
longer, adding first strike ability, adding the arm/disarm delay,
fixing the armor damage calculation, increasing melee speed, and
decreasing bow speed ... the only archer with an advantage is one with
a superior connection who can avoid getting hit.

In the meantime most of the bows cannot be repaired, they all require
two hands, skill gain is slower, arrows are expensive, and cannot be
poisoned. The Crossbow is USELESS, and the you could read this post in
the time it takes a Heavy to fire after arming.

I mean I would think if a meditating mage was going to use a weapon
they would use a bow. But every last one of them are switching to
swords or mace. Pure archers are now as rare as they were in the early
days.

Something else to be considered is the heal to damage ration. If a
weapon cannot kill someone before a bandage can heal the damage ...
it's out of whack IMO.

Corwin


Corwin of Amber (GM, SBR/LS, WE/ATL)

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May 15, 1999, 3:00:00 AM5/15/99
to
>I am also a bit disappointed that you have ignored, or at least not really
>responded to, my complaints as a bowyer. In fact, if you reread my
>original message, you will see that I did not once ask for bows to be made
>'better'. I simply find it problematic that the only bow that is useful
>anymore is also the bow that everyone and their mule can make
>exceptionally. I mean, doesn't this raise little flags for you too? Is
>there some secret plan to get rid of bowyering as a profession altogether?

Well your GM bows do have higher durability. But bowyers used to sell
a lot of GM Heavy bows back when they were actually usefull.

My Ranger character used to have 40 bowcraft and 60 lumberjacking. I
thought it was neat to be able to make my own bows and arrows. I liked
the long bows because my dex was never all that high.

The ability to equip yourself in a reasonable way with non-GM skill
levels is desirable, in my opinion.

I had to give up all my rangery skills when they added EI and Med :(((

Corwin (I don't like playing mules ... sue me)


taran

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May 15, 1999, 3:00:00 AM5/15/99
to
I disagree. Any tactic like this that can be used on offense can also be
used on defense. In fact, the ability to drink potions with a bow equipped
saved me from pks a number of times.

Honestly, I don't see a problem with two handed fighters being allowed to
drink potions with a weapon equipped as long as they are charged the two
second penalty for doing so. As far as that goes, I think mages should
take the two second penalty before they can cast again after drinking a
potion.

Corp *gulp* Por


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

--On Saturday, May 15, 1999, 3:58 AM +0000 icelady <ice...@mindspring.com>
wrote:

> On Fri, 14 May 1999 16:24:47 -0400, "Ce'Nedra Willow"
> <ne...@telebeam.net> wrote:
>
>> It makes sense to me that you should be able to drink with a long bow
>> As long as drinking resets the firing time some how.. ie. you can't have
>> fired an arrow while drinking.. sorta the same equivolent of not firing
>> while running.
>> but picking up where you left off as soon as you stop.
>> surely it can be done in that manner.
>>
>> Ce'Nedra Willow
>

> Were you around when the pk's and Thief/pk's were using the bow
> and drinking potions? If you were you know how much trouble drinking
> potions and not having to disarm caused. If not, I can tell you
> <first hand> it was no fun from the victims point of view.
>
> I really do not want to see the potions while equipped with a bow
> back.
> I just want the bow speed and power back. I love my bows. *grin*

Tinarandil

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May 15, 1999, 3:00:00 AM5/15/99
to

Raph Koster <rko...@origin.ea.com> wrote in message
news:92660744...@news.remarQ.com...

> taran <mwhite...@andrew.cmu.edu> wrote:
>
> >Not really, but you seem to reply more often to messages where you are
> >flamed.
>
> >I do have a question for you:
>
> >Why is it that the only bow a bowyer can sell, the regular bow, can be
made
> >with exceptional quality by any newbie bowyer (read: mule)? I had a guy
> >laughing at me tonight because he can make bows just as good as mine and
he
> >has a freaking 67 skill! This might not be so bad if there were ANY
demand
> >for the other bow types, but there is not. Probably because they are
> >useless.
>
> Well, used to be that it was heavies that sold well. That changed when
> the attack rates and other weapon statistics changed...
>
> The fact is that bowyery just needs about a dozen new items to craft.
> :P It won't really feel right until that comes true, IMHO.
>
>
>
> -Raph Koster
> Lead Designer, Ultima Online
>
Yeah, we need portable Ballistas. Then my life will be complete. :)
Actually, I think different types of arrows would be cool. Arrows for
piercing armor, arrows for poisoning, maybe arrows that stick in them and
have to be removed by a healer if they want their wounds to heal. :)

WesGill

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May 16, 1999, 3:00:00 AM5/16/99
to
>Yeah, we need portable Ballistas. Then my life will be complete. :)
>Actually, I think different types of arrows would be cool. Arrows for
>piercing armor, arrows for poisoning, maybe arrows that stick in them and
>have to be removed by a healer if they want their wounds to heal. :)

You are forgetting the best of all - explosive arrows a la Rambo III.
*double-click arrow*, *double-click purple potion*...

On a side note, everyone is saying pure Archers are worthless
now. My char is an *almost* pure Archer and I find that in T2A
an Archer (or Mage/Bard) is almost a necessity. My friend is a
Warrior and all he did for 2 hours was sit around waiting for an
Orc to wander by while I picked off trapped swamp creatures.

now PvP is another story..."Run, Forrest!"

Raph Koster

unread,
May 17, 1999, 3:00:00 AM5/17/99
to
taran <mwhite...@andrew.cmu.edu> wrote:

>Well, everyone thought that bows were too fast and powerful compared to
>melee weapons. Then you tweaked melee weapons and made them stronger. You
>also tweaked bows to make them weaker. Now being an archer is a bit on the
>suckful side again.

>I'm actually finding it hard to believe that you are concerned about the
>overall power level of archery as opposed to something that is really out
>of hand and has been for some time: magery.

Oh, believe me, we're VERy concerned about magery. But the simple fact
that everyone uses it also makes it very difficult to change. :(

>I am also a bit disappointed that you have ignored, or at least not really
>responded to, my complaints as a bowyer. In fact, if you reread my
>original message, you will see that I did not once ask for bows to be made
>'better'. I simply find it problematic that the only bow that is useful
>anymore is also the bow that everyone and their mule can make
>exceptionally. I mean, doesn't this raise little flags for you too? Is
>there some secret plan to get rid of bowyering as a profession altogether?

Well, actually,. I do agree with you that all the bows need to be
useful with different tactics, and they all should therefore be
profitable. There's no secret plan to get rid of bowyering--rather,
there's the desire to do a massive upgrade, as I mentioned in another
post.

>Taran

>--------------
>Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

>--On Friday, May 14, 1999, 3:00 PM +0000 Raph Koster
><rko...@origin.ea.com> wrote:

>> cor...@wind.atlantic.com (Corwin of Amber (GM, SBR/LS, WE/ATL)) wrote:
>>
>>> DD,
>>

>>>>> I do have a question for you:
>>>>
>>>>> Why is it that the only bow a bowyer can sell, the regular bow, can be
>>>>> made with exceptional quality by any newbie bowyer (read: mule)? I
>>>>> had a guy laughing at me tonight because he can make bows just as good
>>>>> as mine and he has a freaking 67 skill! This might not be so bad if
>>>>> there were ANY demand for the other bow types, but there is not.
>>>>> Probably because they are useless.
>>>>
>>>> Well, used to be that it was heavies that sold well. That changed when
>>>> the attack rates and other weapon statistics changed...
>>

>>> Why did bows get slower and everything else get faster? Why didn't you
>>> at least leave bows the way they were?
>>
>> Doesn't anyone remember that everyone thought bows were too fast and
>> too powerful? :)
>>
>>
>>

taran

unread,
May 17, 1999, 3:00:00 AM5/17/99
to
--On Monday, May 17, 1999, 7:56 PM +0000 Raph Koster
<rko...@origin.ea.com> wrote:

> taran <mwhite...@andrew.cmu.edu> wrote:

>> I'm actually finding it hard to believe that you are concerned about the
>> overall power level of archery as opposed to something that is really out
>> of hand and has been for some time: magery.
>
> Oh, believe me, we're VERy concerned about magery. But the simple fact
> that everyone uses it also makes it very difficult to change. :(

I understand this. In fact, it comes up frequently in my work as well.
There usually comes a point where something must be done. Not sure if
you've hit that point yet or not, although I do find the prevalence of
magic (weapons and spells) in UO to be somewhat...tacky.

What I want, which may (or may not) cut down on the number of people with
magery, is a disposable recall object that doesn't require magery to use.
Make it one use only, make it expensive. If I had such a device, I'd drop
Magery in a heartbeat.


>> I am also a bit disappointed that you have ignored, or at least not
>> really responded to, my complaints as a bowyer. In fact, if you reread
>> my original message, you will see that I did not once ask for bows to be
>> made 'better'. I simply find it problematic that the only bow that is
>> useful anymore is also the bow that everyone and their mule can make
>> exceptionally. I mean, doesn't this raise little flags for you too? Is
>> there some secret plan to get rid of bowyering as a profession
>> altogether?
>
> Well, actually,. I do agree with you that all the bows need to be
> useful with different tactics, and they all should therefore be
> profitable. There's no secret plan to get rid of bowyering--rather,
> there's the desire to do a massive upgrade, as I mentioned in another
> post.

Okay. A massive upgrade sounds nice and certainly something I've been
whining about for a while. I would very much like it if, as part of this
upgrade, the relative effectiveness/popularity of the different bows were
re-evaluated and the difficulty of getting exceptionals somehow related to
that. Like I've said, it sucks when the only bow anyone wants is also the
bow that any newbie with a 50 bowyering can make exceptionally.

Raph Koster

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May 19, 1999, 3:00:00 AM5/19/99
to
ice...@mindspring.com (icelady) wrote:

>On Mon, 17 May 1999 19:56:01 GMT, rko...@origin.ea.com (Raph Koster)
>wrote:

>>Well, actually,. I do agree with you that all the bows need to be
>>useful with different tactics, and they all should therefore be
>>profitable. There's no secret plan to get rid of bowyering--rather,
>>there's the desire to do a massive upgrade, as I mentioned in another
>>post.

>Raph, as I said in an earlier post to your "desire to do a massive
>upgrade" to Bowyering. You mentioned adding other items to
>the Bowyers menu.

>Really Raph, that's not the answer to the problem. We already
>have too many items in the world. We do not need a half dozen
>more.

I don't know that it would add items to the world so much as add more
variety to the profession...

>All we need is to take the power out of the Bow against the PC,
>but have all of the power and speed in the Bow for the NPC.
>I am sure there is a way of doing this. Your a smart guy, you
>could do it if you wanted to. :P

We could do it, but I don't want to do it because it's special casing
one weapon out of the standard weapon damage scale. We already halve
all damage to PCs, you know, so this would be on top of that. Doing
that sort of thing makes it much harder to balance everything else.

It'd be far preferable to find a point where the damage is useful
against both PCs and monsters.

Corwin of Amber (GM, SBR/LS, WE/ATL)

unread,
May 19, 1999, 3:00:00 AM5/19/99
to
Raph,

>We could do it, but I don't want to do it because it's special casing
>one weapon out of the standard weapon damage scale. We already halve
>all damage to PCs, you know, so this would be on top of that. Doing
>that sort of thing makes it much harder to balance everything else.
>
>It'd be far preferable to find a point where the damage is useful
>against both PCs and monsters.

Add the ability for a weapon or a spell to interrupt a bow shot, and
return the bow to its old speed and damage.

That might balance it for pvp and pvm.

Corwin


Geoffrey Hyde

unread,
May 20, 1999, 3:00:00 AM5/20/99
to

taran wrote in message <3541914543.926959883@FRAUGHT>...

>--On Monday, May 17, 1999, 7:56 PM +0000 Raph Koster
><rko...@origin.ea.com> wrote:

[snip]


>What I want, which may (or may not) cut down on the number of people with
>magery, is a disposable recall object that doesn't require magery to use.
>Make it one use only, make it expensive. If I had such a device, I'd drop
>Magery in a heartbeat.


What you want to do is get yourself a recall scroll, and all you need is
sufficient mana (int) to cast it. Last I heard, casting it from a scroll
was possible if you knew enough magery to cast 2nd/3rd level circle spells
out of a spellbook, using reagents instead of scrolls.

It might be possible to scroll-cast recall whilst being able to only cast
2nd level spells from spellbook, can anyone here verify that though?

As for the int all you need is 11 of it, and enough time to cast the spell
and *poof* you're off to wherever your rune is marked for! ;-)

Cheers ...

Geoffrey Hyde

Little WhiteDove

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May 20, 1999, 3:00:00 AM5/20/99
to
In article <37461d09...@news.earthlink.net>, ori...@earthlink.net
(OrionCA) wrote:

|On Thu, 20 May 1999 22:52:16 +1000, "Geoffrey Hyde"


|<gh...@fastinternet.net.au> wrote:
|
|>
|>What you want to do is get yourself a recall scroll, and all you need is
|>sufficient mana (int) to cast it. Last I heard, casting it from a scroll
|>was possible if you knew enough magery to cast 2nd/3rd level circle spells
|>out of a spellbook, using reagents instead of scrolls.

You can use a recall scroll with no magery whatsoever. Not on the first
try by any means. It does give you gains in magery every attempt until 10
points and then on all successful casts as well.

It irritates me to no end that my main char gets .1 in magery almost every
time she casts a 4th level spell. I bought 30 magery for her when I first
started and hoped she'd level off under 50 magery. Now she is almost at 60
magery, this is casting fewer than 10 spells a night on average. Her more
frequently used skills that I WANT to raise rarely budge. I've been at
98.* archery for over 25,000 arrows and 90.* music/prov for over a month.
She is determined to be a mage just to spite me I guess. Hateful thing.

ANYWAY, You might not get these extreme gains using a scroll, but 4th
circle seems to give lots of magery gains :(

Little WhiteDove
Atlantic

taran

unread,
May 20, 1999, 3:00:00 AM5/20/99
to
That still requires around 30 points of magery to cast reliably. I want
Taran to have a big 0.0 Magery (or as close to that as I can get).


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)

--On Thursday, May 20, 1999, 10:52 PM +1000 Geoffrey Hyde
<gh...@fastinternet.net.au> wrote:

>
> taran wrote in message <3541914543.926959883@FRAUGHT>...
>> --On Monday, May 17, 1999, 7:56 PM +0000 Raph Koster
>> <rko...@origin.ea.com> wrote:
>
> [snip]
>
>
>> What I want, which may (or may not) cut down on the number of people with
>> magery, is a disposable recall object that doesn't require magery to use.
>> Make it one use only, make it expensive. If I had such a device, I'd
>> drop Magery in a heartbeat.
>
>

> What you want to do is get yourself a recall scroll, and all you need is
> sufficient mana (int) to cast it. Last I heard, casting it from a scroll
> was possible if you knew enough magery to cast 2nd/3rd level circle spells
> out of a spellbook, using reagents instead of scrolls.
>

Geoffrey Hyde

unread,
May 21, 1999, 3:00:00 AM5/21/99
to
>>What you want to do is get yourself a recall scroll, and all you need is
>>sufficient mana (int) to cast it. Last I heard, casting it from a scroll
>>was possible if you knew enough magery to cast 2nd/3rd level circle spells
>>out of a spellbook, using reagents instead of scrolls.
>
>He still has to have a certain amount of Magery to cast off of a
>scroll, which he objects to. What he wants is something like a
>"Recall Wand", which presumably wouldn't require any magery and would
>expire after a certain number of uses.


Well, try raising skills which also raise his magery, without his using
magery. At least if you have those as bonus points gained from raising int
or whatever, they won't contribute to your stat cap, and therefore shouldn't
worry you one bit. :-)

And anyway, he's going to have some magery whether he likes it or not, as
long as UO keeps giving you point gains each time you raise a stat you want
to raise. I've found that I have up to 3.5 points gained simply from mining
and smithing in my blacksmithy skill, and does it worry me? Not one bit,
and neither would the extra points gained in other skills that are also
raised this way.

I do like that I can cure snakebite without having to resort to bandages or
cure potions, I can just cast it on myself - your fellow should be at least
able to put up with a moderate amount of skill in magery, since the OSI gods
have decreed you're going to get some whether you want it or not. :-)

Cheers ...

Geoffrey Hyde

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