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Raph, a Proposal: Crowd Pleaser Patch MkII

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John

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Apr 14, 1999, 3:00:00 AM4/14/99
to
Man you are a genius...I especially like the bard idea because i hate it
when ppl think im nuts for being a bard

KC wrote in message ...
>PROPOSAL: UO CROWD PLEASER PATCH MKII
>
>Raph, I'd love to see the new Alchemy and Necromancy as much as the next
>guy, but let's get the "big little" things taken care of before adding the
>"big big" things. Specifically:
>
>ALREADY GOING IN
>
>- Trade Window fix, Monsters Spawning in Houses fix, Newbie House Deed fix;
>fabulous!
>
>COMBAT
>
>- Make Paralyze a Murder Count offense.
>
>- Easy fix to the Reactive Armor issues: simply make it affect the caster
>only, like Magic Reflect does.
>
>- Reduce the frequency of monsters poisoning.
>
>HEALING
>
>- Auto-stacking bandages. Self-explanatory. Let's call this the
>"anti-carpal-tunnel-syndrome" fix.
>
>- Reduce weight of cut bandages. You've heard this one before, they weigh
>more than the cloth.
>
>PETS
>
>- Fix the pet nerfing problem once and for all.
>
>- Allow pets to fetch & drop again (except nightmares).
>
>TINKERING
>
>- Move shovels to the left in the tinkering item choice window. Self
>explanatory.
>
>PROVOCATION
>
>- Give bards their fame & karma gain back. I'ts been gone a long time! If
>mages get fame & karma for Energy Vortexes, bards should get fame & karma
>too.
>
>- Make Provocation line-of-sight (people outside my house should not be
able
>to provoke my pets inside). This also helps offset the above item.
>
>FISHING
>
>- Raise the chances of finding SOS bottles and maps; not back to the insane
>levels they were at initially, but to about double what they are now.
>
>- Make magic fish stack. It's too hard to sell them to other players in
any
>quantity when they can only be moved one at a time.
>
>ROGUES
>
>- Let rogues stay hidden when performing Remove Trap. It's tough enough to
>get to that chest in the bottom of Hythloth without becoming visible when
>disarming it, allowing the Collector of Souls to drop you in a second.
>
>- Increase the number of steps for the Stealth skill back to where it was.
>
>- Auto reveal Stealthed players on the steps of houses. This also helps
>offset the above item.
>
>
>
>I hope you'll consider these items...
>
>KC
>
>
>

KC

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Apr 15, 1999, 3:00:00 AM4/15/99
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Blackhawk

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Apr 15, 1999, 3:00:00 AM4/15/99
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> ALREADY GOING IN
>
> - Trade Window fix, Monsters Spawning in Houses fix, Newbie House Deed
fix;
> fabulous!

Sorry to say this but look at update center, no newbie house deed fix.

/Blackhawk

Joao Luis

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Apr 15, 1999, 3:00:00 AM4/15/99
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> Y'know, as much as people bitch about this, I have never had trouble
> stacking bandages. It's very simple, really: You go to the healer,
> buy all his bandages,

I don't buy them, I make them.

KC is right, stacking bandages we make is a real PAIN.

--

"I am here to kick ass and chew bubblegum... and I'm fresh out of bubblegum"


Check out http://www.geocities.com/area51/cavern/5250/

Raph Koster

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Apr 15, 1999, 3:00:00 AM4/15/99
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"KC" <kai...@nodarnspam.home.com> wrote:

>PROPOSAL: UO CROWD PLEASER PATCH MKII

You should go check the thread "Top issues". :)

>- Make Paralyze a Murder Count offense.

Already done, just not published yet.

-Raph Koster
Lead Designer, Ultima Online


Twilight Eyes

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Apr 15, 1999, 3:00:00 AM4/15/99
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On Thu, 15 Apr 1999, KC wrote:

> TINKERING
>
> - Move shovels to the left in the tinkering item choice window. Self
> explanatory.

I would personally like tinkering to be in sub menus like tailoring. I hate
having to scroll ALL the way to the right to make a wedding ring, globe,
lockpicks, etc. argh.

> - Make magic fish stack. It's too hard to sell them to other players in any
> quantity when they can only be moved one at a time.

Hear hear! :) Only, I'm betting they don't stack for the same reasons that
potions don't. They seem to be exactly the same as potions, except with a
different name/picture.


-T


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