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WHEN WILL PET COMMANDS BE FIXED?

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Jastiv

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
Animal Taming is a Very useful skill, in fact it is one of the most useful
skills in the game, get animal taming up to 90 and you can tame thosse giant
serpents. It still needs to be fixxed though, because yesterday I was taming
giant rats in level 3 of covetouse, they attacked me and I told them to stop,
evertime I went near them they attacked me even though I had tamed them. I
haven't gotten my animal taming up to 90, but I sure would hate to have a giant
serpent like that. I like magery a lot except it uses a lot of reags and takes
forever to go up. That is why it is a pain. My pets for the most part seem to
fight with anything attacking me. In fact start with 50 animal taming and you
can kill any animal, and lots of monsters right away while most newbies will
have to practise on rabits :p

>I've been playing for almost 6 months now. Pet commands (especially
>*attack*) have never worked right in all that time. Pets are just
>about useless because of that, and pets aren't aggressive enough when
>they are guarding something.
>
>Is it *ever* going to be fixed?
>
>--

Don Sheppard

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan

Dundee wrote in message
<905D5616C2065387.2063C460...@library-proxy.airnews.ne
t>...

>I've been playing for almost 6 months now. Pet commands (especially
>*attack*) have never worked right in all that time.


Try using "kill" instead of "attack." I haven't done much experimentation
with animal taming, but I have noticed that summoned elementals and daemons
don't respond to the attack command, but respond just fine to the kill
command.

Raph Koster

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan

Dundee wrote:

> I've been playing for almost 6 months now. Pet commands (especially

> *attack*) have never worked right in all that time. Pets are just
> about useless because of that, and pets aren't aggressive enough when
> they are guarding something.
>
> Is it *ever* going to be fixed?

Yes, it will. It appears to largely be problems in the pathfind
algorithm.

-DD


Ken Germann

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
In article <35F57A85...@origin.ea.com>,

Anyone know when the house patch is coming? I know this has been asked
before.

Also can OSI be more specific in their descriptions of patches and
changes than "about 4". You wrote the code. Does a table count as 4
spaces or about 4? Do all of the objects in the stack that may exceed 12
get deleted or just the offending objects?
--
| Ken Germann Gj...@sorcery.net |
| SorceryNet irc.sorcery.net |
| UO Lake Superior Shard Alodar & Miranda |
+--------------------------------------------------------------------+

Richard Cortese

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
Dundee wrote:

>
> On 8 Sep 1998 14:31:21 GMT, jas...@aol.com (Jastiv) wrote:
>
> >Animal Taming is a Very useful skill, in fact it is one of the most useful
> >skills in the game, get animal taming up to 90 and you can tame thosse giant
> >serpents.
>
> My taming has been in the 90's and I never could tame giant serpents.
>
> Once they're tame - then what? ATTACK doesn't work right and never
> has.

>
> >It still needs to be fixxed though, because yesterday I was taming
> >giant rats in level 3 of covetouse, they attacked me and I told them to stop,
>
> You have to wait til they chill-out. Give 'em a minute of not hitting
> you and they'll calm down.

>
> >haven't gotten my animal taming up to 90, but I sure would hate to have a giant
> >serpent like that.
>
> As far as I know, you can't tame giant serpents.

>
> >forever to go up. That is why it is a pain. My pets for the most part seem to
> >fight with anything attacking me.
>
> If you use the guard command and get the thing that's attacking you to
> come stand next to your pet, sure. Mostly though, the attack command
> just doesn't work and never has - compare it to the way an animal
> attacks when it has been Provoked with the provocation skill.

>
> >In fact start with 50 animal taming and you can kill any animal, and lots of
> >monsters right away while most newbies will have to practise on rabits :p
>
> I started with 0 animal taming and didn't know you could buy lessons
> from NPCs until I already had pretty high taming - I worked it up to
> 90-something from zero. I have since let it attrophy back to the low
> forties, and just started working it back up again (I missed my
> useless grizzly entourage - what can I say?). I'm back up to 66 or so
> now.
>
> Raph knows the pet 'attack' command doesn't work right. I'm just
> wondering if it will be *another* six months before it is fixed or if
> it just won't be fixed at all.
>
> --
> Dundee of Lake Superior - Skep...@SPAMISantisocial.com
> Townstone proposal and Other Stuff:
> http://dundee.uong.com
I really don't have a good trainer, but...
What I do is have them "follow" the monster I want to attack, then have
them "guard" me. Now if you attack the monster they are following or it
attacks you, the pet will attack it. You can just have the pet guard you
follow you, but you take a beating sometimes. It is just a little more
complicated then that, but not much. This even works with hirelings. For
instance, hire a fighter & order it to attack a begger, you get a
response like, "I am not a murderer". But if you have the hireling guard
you & you attack the begger, the hireling will take them down w/o
complaining.

chaosc...@mailexcite.com

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
What about pet loyalty? I haven't done any taming lately, but last I
remember, I had to tame my pet all over again every time I logged back on, no
matter how much I fed it, or how many commands I gave it. Often that resulted
in losing the pet. That's rediculous. Any word on that being fixed?

In article <35F57A85...@origin.ea.com>,
Raph Koster <rko...@origin.ea.com> wrote:
>
> Dundee wrote:
>
> > I've been playing for almost 6 months now. Pet commands (especially
> > *attack*) have never worked right in all that time. Pets are just
> > about useless because of that, and pets aren't aggressive enough when
> > they are guarding something.
> >
> > Is it *ever* going to be fixed?
>
> Yes, it will. It appears to largely be problems in the pathfind
> algorithm.
>

> -DD
>
>

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Jag

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
On Tue, 08 Sep 1998 13:42:13 -0500, Raph Koster
<rko...@origin.ea.com> wrote:

>
>
>Dundee wrote:
>
>> I've been playing for almost 6 months now. Pet commands (especially
>> *attack*) have never worked right in all that time. Pets are just
>> about useless because of that, and pets aren't aggressive enough when
>> they are guarding something.
>>
>> Is it *ever* going to be fixed?
>
>Yes, it will. It appears to largely be problems in the pathfind
>algorithm.
>
>-DD

Pets:

1) Feed them and they lope around instead of following at the normal
speed, requiring one to reissue the follow command.

2) If you have more than one pet following, they often get stuck and
stop following.

3) Pet's that are ordered to attack, walk up part of the way to the
target and just stand there, other times they actually attack, but
when the target moves, the pet stands there motionless.

4) They are too slow period. The only pet that can keep up with a
steady walking character that I have seen are bird types that fly
(eagle is a good pet).

5) Can't order multiple attacks. I think a keyword like ALL attack
would be useful, like using a dopple and elementals on LegendMUD.

I am sure there are some things I am forgetting, but these being fixed
would put the animal tamer in the game.


Jag
For the latest information on the "UO Lawsuit", go to:
http://headline.gamespot.com/news/98_08/26_ultima/index.html
http://headline.gamespot.com/news/98_08/07_ea/index.html
http://ultima.scorched.com/ (under August 14th 1998, full text of court rulings)

alithia

ongelezen,
8 sep 1998, 03:00:0008-09-1998
aan
Dundee wrote:
>
> I've been playing for almost 6 months now. Pet commands (especially
> *attack*) have never worked right in all that time. Pets are just
> about useless because of that, and pets aren't aggressive enough when
> they are guarding something.
>
> Is it *ever* going to be fixed?
>
> --
> Dundee of Lake Superior - Skep...@SPAMISantisocial.com
> Townstone proposal and Other Stuff:
> http://dundee.uong.com


Two things: a pet won't attack for you unless it's very loyal, AND...it
may not attack even then if the creature you want it to attack is
tougher than it is...even our pets have some smidgen of common sense it
appears. This just means that your favorite bunny "a" won't become as
vicious as the bunny from Monty Python's Holy Grail. :P

Grendel

ongelezen,
9 sep 1998, 03:00:0009-09-1998
aan
On Tue, 08 Sep 1998 13:50:15 GMT, Dun...@LakeSuperior.Shard (Dundee)
wrote:

>I've been playing for almost 6 months now. Pet commands (especially
>*attack*) have never worked right in all that time. Pets are just
>about useless because of that, and pets aren't aggressive enough when
>they are guarding something.
>Is it *ever* going to be fixed?

I believe that whether or not a pet will attack for you checks on both
it's loyalty to you, and whether it is a tougher creature than its
victim. It's more difficult to get cats to attack grizzlies than vice
versa.
Another handy tip: When fighting a monster (or murderer) release your
pets during the battle and they will fight to the death.

Richard Cortese

ongelezen,
9 sep 1998, 03:00:0009-09-1998
aan
Dundee wrote:
>
> On 8 Sep 1998 21:03:07 GMT, Richard Cortese

> <rico...@worldnet.att.net> wrote:
>
> >I really don't have a good trainer, but...
> >What I do is have them "follow" the monster I want to attack, then have
> >them "guard" me.
>
> Yah, bit of a pain in the 'a', isn't it?
I'm in fairly good humor on this, not really upset with the difference
between how it works & how it is supposed to work. Given the choice
between having the programmers change the code so it works right or
having OSI rewrite the instructions, I will take the rewrite. It is a
face saving measure for OSI, "That is what we meant" vs giving them a
shot at coding the kill command such that the animal that is given the
command kills the one who gives it. Really, I liked some of your posts
on game mechanics, dead on & funny. If OSI would just do their normal
million monkies in a room with typewritters writing UO code, then write
the manuals based on what came out vs what was supposed to happen, I
think everyone would be much happier. If you didn't know there was
supposed to be a kill command, you wouldn't be disappointed the pet did
nothing when you issued the command.

Dennis Francis Heffernan

ongelezen,
10 sep 1998, 03:00:0010-09-1998
aan
On Wed, 09 Sep 1998 13:58:31 GMT, Dun...@LakeSuperior.Shard (Dundee) wrote:

|Yep. I appreciate all the tips everyone's giving me. Believe me, as
|a tamer for the past six months, I've figured it out. Is the
|newsgroup suddenly in denial or something?

Just the usual patronizing attitude.

I used summoned animals for one day and figured out that they were bugged.


Dennis F. Heffernan UO: Venture (Catskills) Dennis.H...@gte.net
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"

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