>I've been playing for almost 6 months now. Pet commands (especially
>*attack*) have never worked right in all that time. Pets are just
>about useless because of that, and pets aren't aggressive enough when
>they are guarding something.
>
>Is it *ever* going to be fixed?
>
>--
Try using "kill" instead of "attack." I haven't done much experimentation
with animal taming, but I have noticed that summoned elementals and daemons
don't respond to the attack command, but respond just fine to the kill
command.
Dundee wrote:
> I've been playing for almost 6 months now. Pet commands (especially
> *attack*) have never worked right in all that time. Pets are just
> about useless because of that, and pets aren't aggressive enough when
> they are guarding something.
>
> Is it *ever* going to be fixed?
Yes, it will. It appears to largely be problems in the pathfind
algorithm.
-DD
Anyone know when the house patch is coming? I know this has been asked
before.
Also can OSI be more specific in their descriptions of patches and
changes than "about 4". You wrote the code. Does a table count as 4
spaces or about 4? Do all of the objects in the stack that may exceed 12
get deleted or just the offending objects?
--
| Ken Germann Gj...@sorcery.net |
| SorceryNet irc.sorcery.net |
| UO Lake Superior Shard Alodar & Miranda |
+--------------------------------------------------------------------+
In article <35F57A85...@origin.ea.com>,
Raph Koster <rko...@origin.ea.com> wrote:
>
> Dundee wrote:
>
> > I've been playing for almost 6 months now. Pet commands (especially
> > *attack*) have never worked right in all that time. Pets are just
> > about useless because of that, and pets aren't aggressive enough when
> > they are guarding something.
> >
> > Is it *ever* going to be fixed?
>
> Yes, it will. It appears to largely be problems in the pathfind
> algorithm.
>
> -DD
>
>
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>
>
>Dundee wrote:
>
>> I've been playing for almost 6 months now. Pet commands (especially
>> *attack*) have never worked right in all that time. Pets are just
>> about useless because of that, and pets aren't aggressive enough when
>> they are guarding something.
>>
>> Is it *ever* going to be fixed?
>
>Yes, it will. It appears to largely be problems in the pathfind
>algorithm.
>
>-DD
Pets:
1) Feed them and they lope around instead of following at the normal
speed, requiring one to reissue the follow command.
2) If you have more than one pet following, they often get stuck and
stop following.
3) Pet's that are ordered to attack, walk up part of the way to the
target and just stand there, other times they actually attack, but
when the target moves, the pet stands there motionless.
4) They are too slow period. The only pet that can keep up with a
steady walking character that I have seen are bird types that fly
(eagle is a good pet).
5) Can't order multiple attacks. I think a keyword like ALL attack
would be useful, like using a dopple and elementals on LegendMUD.
I am sure there are some things I am forgetting, but these being fixed
would put the animal tamer in the game.
Jag
For the latest information on the "UO Lawsuit", go to:
http://headline.gamespot.com/news/98_08/26_ultima/index.html
http://headline.gamespot.com/news/98_08/07_ea/index.html
http://ultima.scorched.com/ (under August 14th 1998, full text of court rulings)
Two things: a pet won't attack for you unless it's very loyal, AND...it
may not attack even then if the creature you want it to attack is
tougher than it is...even our pets have some smidgen of common sense it
appears. This just means that your favorite bunny "a" won't become as
vicious as the bunny from Monty Python's Holy Grail. :P
>I've been playing for almost 6 months now. Pet commands (especially
>*attack*) have never worked right in all that time. Pets are just
>about useless because of that, and pets aren't aggressive enough when
>they are guarding something.
>Is it *ever* going to be fixed?
I believe that whether or not a pet will attack for you checks on both
it's loyalty to you, and whether it is a tougher creature than its
victim. It's more difficult to get cats to attack grizzlies than vice
versa.
Another handy tip: When fighting a monster (or murderer) release your
pets during the battle and they will fight to the death.
|Yep. I appreciate all the tips everyone's giving me. Believe me, as
|a tamer for the past six months, I've figured it out. Is the
|newsgroup suddenly in denial or something?
Just the usual patronizing attitude.
I used summoned animals for one day and figured out that they were bugged.
Dennis F. Heffernan UO: Venture (Catskills) Dennis.H...@gte.net
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"