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House Keys

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Derek Lyons

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Apr 10, 2002, 12:57:35 PM4/10/02
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Am I correct in assuming that if I lock a house key down on the steps,
friends and co-owners *only* will be able to use it? (Even other
characters on the account who have not formally been 'co-ownered'?)

Thanks.

D.

gil

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Apr 10, 2002, 1:24:03 PM4/10/02
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Yes, only friends/co's/owner can use a locked down key.

Put the key(s) on a keyring, otherwise it won't work (at least it used
to not work). When on a keyring you don't need to have the key on your
person to use it, if not on a keyring you have to have it on your person
(at least that's how it used to work, I haven't tested it for a long
time).

A second option is to place a secure container (one you can walk
through, such as a backpack or pouch) on the steps, and put the key
(still on a keyring) in that.

Other house safety tips (apologies if you already know them, perhaps
someone out there doesn't):
-you can use detect hidden with 100% success, even if you have no points
devoted to it, inside a house you're friended to or own. Have it
hot-keyed.
-have a "I ban thee" macro also hot-keyed.
-hide before you logout inside your house (you can usually hide inside
your house, even with no points devoted to it) so when you log back in
you can assess the situation before you're noticed.
-there's a lot, I mean a lot, of house scams around now, even those
using the secure trade window. OSI's backing off on going after
scammers has let loose a torrent of scammers (who don't use cheat
programs or bugs) and exploiters (who do use cheat programs and/or
bugs). When you are ready to move to trammel, be very careful
selling/trading houses. Check out Tradespot, the UO boards, and similar
boards for advice and warnings on the latest scams/exploits. Tradespot
has a list of icq numbers of known scammers/exploiters at
http://uo.tradespot.net/news/quest.shtml

gil

Derek Lyons

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Apr 10, 2002, 9:53:31 PM4/10/02
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gil <g...@qwest.net> wrote:
>Derek Lyons wrote:
>>
>> Am I correct in assuming that if I lock a house key down on the steps,
>> friends and co-owners *only* will be able to use it? (Even other
>> characters on the account who have not formally been 'co-ownered'?)
>
>Yes, only friends/co's/owner can use a locked down key.
>
>Put the key(s) on a keyring, otherwise it won't work (at least it used
>to not work). When on a keyring you don't need to have the key on your
>person to use it, if not on a keyring you have to have it on your person
>(at least that's how it used to work, I haven't tested it for a long
>time).

It still works that way (I tested it), so that will be a backup method
because you have to click on the key, then the door (much slower).
With the key in your backpack you just click on the door.

>A second option is to place a secure container (one you can walk
>through, such as a backpack or pouch) on the steps, and put the key
>(still on a keyring) in that.

With so few secures, I'll have to skip that method.

>Other house safety tips (apologies if you already know them, perhaps
>someone out there doesn't):

Some I did, some I didn't, so thanks.

>-you can use detect hidden with 100% success, even if you have no points
>devoted to it, inside a house you're friended to or own. Have it
>hot-keyed.

What do I click on? I tried this and got a targeting cursor.

>-have a "I ban thee" macro also hot-keyed.

'Remove Thyself' is recommended as well.

>-hide before you logout inside your house (you can usually hide inside
>your house, even with no points devoted to it) so when you log back in
>you can assess the situation before you're noticed.

Hmm.. I didn't know this one. It may not apply as I'm not currently
logging out there. Also, would this still be an issue since the house
is private? (Just occurred to me that with transparency on they could
spell me could they not?)

>-there's a lot, I mean a lot, of house scams around now, even those
>using the secure trade window. OSI's backing off on going after
>scammers has let loose a torrent of scammers (who don't use cheat
>programs or bugs) and exploiters (who do use cheat programs and/or
>bugs). When you are ready to move to trammel, be very careful
>selling/trading houses. Check out Tradespot, the UO boards, and similar
>boards for advice and warnings on the latest scams/exploits. Tradespot
>has a list of icq numbers of known scammers/exploiters at
>http://uo.tradespot.net/news/quest.shtml

Brokers 'r Us... The only way to go!

D.

gil

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Apr 10, 2002, 10:25:06 PM4/10/02
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Derek Lyons wrote:

> >-you can use detect hidden with 100% success, even if you have no points
> >devoted to it, inside a house you're friended to or own. Have it
> >hot-keyed.
>
> What do I click on? I tried this and got a targeting cursor.

Click on the floor in the house, or on the steps (you can be outside on
the steps and still detect in the house before you enter). If you click
on a chair, rug, etc., it won't work, has to be on the floor. Hidden
folks will appear (they can rehide but you can re-detect faster than
they can rehide), you should see their names appear, and you'll see a
system message in the lower left corner of the screen saying you
detected hidden and found [no one, or one other person, or whatever].



> >-hide before you logout inside your house (you can usually hide inside
> >your house, even with no points devoted to it) so when you log back in
> >you can assess the situation before you're noticed.
>
> Hmm.. I didn't know this one. It may not apply as I'm not currently
> logging out there. Also, would this still be an issue since the house
> is private? (Just occurred to me that with transparency on they could
> spell me could they not?)

The very center of the small house is safe from attack, the other spots
can be hit by chain lightning or meteor swarm. Those spells can affect
2 spaces inside the house, other spells can't affect inside a closed
house. A long time ago you could toss purp potions in through the east
window, last I remember you couldn't, but that was years ago...

Even if banned they can open your door (if unlocked) and spell target
inside the house, or shoot arrows at you.

gil

Derek Lyons

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Apr 10, 2002, 10:42:43 PM4/10/02
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gil <g...@qwest.net> wrote:
>The very center of the small house is safe from attack, the other spots
>can be hit by chain lightning or meteor swarm.

Hmm.. I should move the table I have there then?

>Even if banned they can open your door (if unlocked) and spell target
>inside the house, or shoot arrows at you.

I keep the door locked at all times, and close it behind me when
entering.

D.

gil

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Apr 11, 2002, 6:56:12 AM4/11/02
to

Derek Lyons wrote:
>
> gil <g...@qwest.net> wrote:
> >The very center of the small house is safe from attack, the other spots
> >can be hit by chain lightning or meteor swarm.
>
> Hmm.. I should move the table I have there then?

My friends and I settled that clearing when LS came online, we never
really had any problems there. Even in the bad old days, we never lost
a key to any of our houses there, and during the massive house breakin
days we only had one house looted once (of minor crap). Perhaps
"Carlos' House of Death" helped (we filled it with trapped chests, etc.,
and left it unlocked - for months we'd find dead folks inside about
every day, and that may have discouraged looters ;). I don't want you
to get the impression it's a very dangerous area, it's just prudent to
be cautious (old habits die hard).

Anyways, having the center of the house free to stand in to avoid being
attacked by chain lightning or meteor swarm is prudent. You can logout
(unless you're flagged aggressor) immediately to escape being attacked,
or you can recall out to safety (keep a rune locked down to somewhere
safe, for such eventualities), for other ways to avoid attackers,
besides standing in the center of the house, so redecorating isn't
really "necessary".

gil

Derek Lyons

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Apr 11, 2002, 11:34:51 AM4/11/02
to
gil <g...@qwest.net> wrote:
>I don't want you to get the impression it's a very dangerous area, it's
>just prudent to be cautious (old habits die hard).

I understand, caution is my middle name. (Which annoys my current
hunting partner.. He does not understand why I hate to die. I don't
(completely) either.)

The feeling in many places seems to be that the ganker is largely gone
other than around the moongates, and that the PK's left in Felluca are
largely factioneers or RP PK's. (This makes some sense, as few go to
Felluca who can't in some measure take care of themselves.)

>Anyways, having the center of the house free to stand in to avoid being
>attacked by chain lightning or meteor swarm is prudent. You can logout
>(unless you're flagged aggressor) immediately to escape being attacked,
>or you can recall out to safety (keep a rune locked down to somewhere
>safe, for such eventualities), for other ways to avoid attackers,
>besides standing in the center of the house, so redecorating isn't
>really "necessary".

I've been thinking of getting rid of that table anyways, so it's not
that big a deal. It's been both fun and frustrating to arrange the
house so that it works from an RP POV, and adheres to the games
(rather limited) ideas of where objects can be placed. (Why in God's
Name does an armoire only have two facings? The south and east walls
end up looking really skanky, if you can use them at all.)

All my runebooks carry a rune to a 'safe' location (Usually near the
Smithy in North Britain), and a charge or two, so I'm covered there.)

What do I do if there is someone hidden in the house?

Do you know the minimum tinker skill to copy keys? Does failure break
the original key, or just the copy?

D.

gil

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Apr 15, 2002, 9:11:34 AM4/15/02
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Derek Lyons wrote:
>
> gil <g...@qwest.net> wrote:
> >I don't want you to get the impression it's a very dangerous area, it's
> >just prudent to be cautious (old habits die hard).
>
> I understand, caution is my middle name. (Which annoys my current
> hunting partner.. He does not understand why I hate to die. I don't
> (completely) either.)

Perhaps it's not dying so much, as the attitude that you're rping a char
that isn't suicidal, and that feels the pain of death and dismemberment,
even if it's "curable"?



> All my runebooks carry a rune to a 'safe' location (Usually near the
> Smithy in North Britain), and a charge or two, so I'm covered there.)
>
> What do I do if there is someone hidden in the house?

Use your "I ban thee" macro on them after you reveal them with detect
hidden. They may rehide a few times, but you can reveal faster than
they can hide (shorter pause between uses for detect). If they attack,
then ignore the attack and just ban first, then heal/cure/whatever, then
you can decide what to do next at your leisure. If you do die, it helps
to have a second char logged out inside the house, hidden, to quickly
login and ban.

Remember that "Texas Justice" applies in fel - anyone not friended to
your house appears grey to house friends/owners/co's, so you can attack
them without flagging criminal, and if you kill them you won't take a
count (unless they exit before you initiate combat).



> Do you know the minimum tinker skill to copy keys? Does failure break
> the original key, or just the copy?

I don't know the numbers offhand (it's on UOSS under skills/tinker), but
you could buy enough to make keys. You may be able to buy a dozen
blanks and make one copy from that many with 0 tinkering. The blanks
break upon failure, the original is not affected, so nothing lost but a
few gold per blank.

gil

Jared of Europa

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Apr 15, 2002, 12:21:16 PM4/15/02
to
In this foul year of our lord Mon, 15 Apr 2002 13:11:34 GMT, gil
<g...@qwest.net> proclaimed:

>
>I don't know the numbers offhand (it's on UOSS under skills/tinker), but
>you could buy enough to make keys. You may be able to buy a dozen
>blanks and make one copy from that many with 0 tinkering. The blanks
>break upon failure, the original is not affected, so nothing lost but a
>few gold per blank.
>
>gil

They break? I thought you just get a message "you fail to make a copy
of the key".

Jared of Europa
-*-
We are not made, for Labour and Trade
that Fools on each other impose

Katherine

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Apr 15, 2002, 2:18:49 PM4/15/02
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On Mon, 15 Apr 2002 16:21:16 GMT, ja...@intnospamvelt.com (Jared of Europa)
expounded:

>They break? I thought you just get a message "you fail to make a copy
>of the key".

They don't always break; sometimes you just fail. But sometimes the blank
breaks, especially if the tinkering skill is low.

Katherine, LFE (Atlantic)
Dr. Dolittle's Stories <http://www.mhn.org/~kate/stories/>
Library of Britain <http://www.mhn.org/~kate/library/>

Derek Lyons

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Apr 16, 2002, 3:27:27 AM4/16/02
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gil <g...@qwest.net> wrote:
>Derek Lyons wrote:
>>
>> gil <g...@qwest.net> wrote:
>> >I don't want you to get the impression it's a very dangerous area, it's
>> >just prudent to be cautious (old habits die hard).
>>
>> I understand, caution is my middle name. (Which annoys my current
>> hunting partner.. He does not understand why I hate to die. I don't
>> (completely) either.)
>
>Perhaps it's not dying so much, as the attitude that you're rping a char
>that isn't suicidal, and that feels the pain of death and dismemberment,
>even if it's "curable"?

That's a good way of looking at it...

If you get a chance, swing out to the house and check out how I've got
it arranged. Not fancy, but it works for me. (It's RPable, which is
important to me.)

D.

gil

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Apr 17, 2002, 12:40:55 PM4/17/02
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Derek Lyons wrote:

> If you get a chance, swing out to the house and check out how I've got
> it arranged. Not fancy, but it works for me. (It's RPable, which is
> important to me.)

Will do. I'll look for you on icq.

gil

Derek Lyons

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Apr 17, 2002, 1:27:55 PM4/17/02
to

You should be able to see everything via circle of transperancy. If
I'm on and available I'll give you the guided tour.

D.

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