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New combat changes coming in...

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Mercillus

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Jun 26, 2001, 6:01:48 PM6/26/01
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Here goes:

http://update.uo.com/design_346.html

Currently active on test centre, coming to the normal shards very soon,

Mercillus


Drake

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Jun 26, 2001, 6:19:09 PM6/26/01
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"Mercillus" <merc...@uomail.com> wrote in message
news:9hb0pl$dcj5i$1...@ID-73501.news.dfncis.de...
> Here goes:
>
> http://update.uo.com/design_346.html

*yawn*


Otara

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Jun 26, 2001, 6:25:54 PM6/26/01
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I wish they'd written that clearly enough to really know what it means
in practise. Looks like Anatomy and LJ has been (supposedly)
accidentally overpowered for quite a while then, that explains a fair
bit, although it doesnt explain why the stratics formula actually
works for damage calcs. I also wonder if changing these things will
make any real practical difference.

Otara

Myrex

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Jun 26, 2001, 6:35:27 PM6/26/01
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Mercillus woke up on Tue, 26 Jun 2001 22:01:48 GMT and sat in
rec.games.computer.ultima.online writing in message news:9hb0pl$dcj5i$1@ID-
73501.news.dfncis.de

I find this bit intriguing...

Spellbooks - Players will no longer be required to equip their spellbooks
while casting. They may continue to do so if they so choose (holding a
spellbook will not prevent you from casting a spell).

Players will be able to gain wrestling and/or tactics skill while holding a
spellbook if the appropriate skill is marked to go “up”.

Does this mean that they will be able to hold a staff or not? I am guessing
logically, not, because you cant normally cast spells off scrolls holding
items. At least it means you only have to rearm and not disarm the book
first though.

--
"I need your help on a treasure hunt - there may be mongbats."
Howard (The Coward) Carter

UK UO players meeting 23rd June 2001
www.myrex.co.uk
#rgcuo irc - irc.stratics.com port 6667

Otara

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Jun 26, 2001, 6:42:59 PM6/26/01
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On 26 Jun 2001 22:35:27 GMT, Myrex

<Myrex.remov...@uomail.com> wrote:
>Spellbooks - Players will no longer be required to equip their spellbooks
>while casting. They may continue to do so if they so choose (holding a
>spellbook will not prevent you from casting a spell).
>
>Players will be able to gain wrestling and/or tactics skill while holding a
>spellbook if the appropriate skill is marked to go “up”.
>
>Does this mean that they will be able to hold a staff or not? I am guessing
>logically, not, because you cant normally cast spells off scrolls holding
>items. At least it means you only have to rearm and not disarm the book
>first though.

Looks like you will to me. Not much point otherwise. Kind of funny
really because one of the original reasons they lowered magery power
was to reduce low loot PK templates. Now they seem to be bringing
them back. Perhaps it doesnt matter so much now I guess, but I
suspect it will have a fairly big effect on factions. Ranged weapons
are very hard to balance for all situations really, if not impossible.

Otara

Myrex

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Jun 26, 2001, 6:51:45 PM6/26/01
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Otara woke up on Tue, 26 Jun 2001 22:42:59 GMT and sat in
rec.games.computer.ultima.online writing in message
news:7u3ijtsiqulahl3c4...@4ax.com

>
>>Does this mean that they will be able to hold a staff or not? I am
>>guessing logically, not, because you cant normally cast spells off
>>scrolls holding items. At least it means you only have to rearm and not
>>disarm the book first though.
>
> Looks like you will to me. Not much point otherwise. Kind of funny
> really because one of the original reasons they lowered magery power
> was to reduce low loot PK templates. Now they seem to be bringing
> them back. Perhaps it doesnt matter so much now I guess, but I
> suspect it will have a fairly big effect on factions. Ranged weapons
> are very hard to balance for all situations really, if not impossible.
>
> Otara
>
>

I wonder though, will the autodefend kick in with a weapon and therefore
cause you to be disrupted? If that does, then it might be more annoying
than just standing next to a melee warrior and casting only when you arent
getting hit... Have to see though.

Brian

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Jun 26, 2001, 7:07:28 PM6/26/01
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I JUST lowered my anatomy down do 99.9 to get rid of the healer title. Oh
well, back to " The Illustrious Balthazar, Grandmaster Flowergirliesissyman"

--


"Mercillus" <merc...@uomail.com> wrote in message
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-oB!LLYNOSEo-

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Jun 26, 2001, 7:06:20 PM6/26/01
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Your a perculiar looking man/boy - Do you drink beer?

Mercillus <merc...@uomail.com> wrote in message
news:9hb0pl$dcj5i$1...@ID-73501.news.dfncis.de...

Drake

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Jun 26, 2001, 7:22:14 PM6/26/01
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"-oB!LLYNOSEo-" <BiLL...@hotmail.com> wrote in message
news:Mz8_6.110154$J25.12...@news1.cableinet.net...

> Your a perculiar looking man/boy - Do you drink beer?

Did your mother have any kids that lived?


mark

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Jun 26, 2001, 10:05:04 PM6/26/01
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o gawd....
LYNRD!!!!
i'm scared...

"-oB!LLYNOSEo-" <BiLL...@hotmail.com> wrote in message
news:Mz8_6.110154$J25.12...@news1.cableinet.net...

Otara

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Jun 26, 2001, 10:16:41 PM6/26/01
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On Wed, 27 Jun 2001 02:09:48 GMT, OrionCA <ori...@earthlink.net>
wrote:
>I wish they'd stop mucking about with hit points. My mage, with 60
>str, gains a considerable advantage under this. Trouble is, nothing
>she fights even comes *close* to 60 points damage in one swing.
>Normally it's precast, run forward, release the spell, run out of
>range *before* the monster can target her. With Reflection up and
>near-GM inscription she's taken down Lich Lords in running fights.
>
>In PvP she would become deadly. Release the spell at range like
>"Artillery softening up the ground", equip a power kat and wade in.
>With the extra hps she could go toe-to-toe with most opponents after
>firing off her barrage. It's the Return of the Tank Mage. (shudder).

Something needs to be done though. Right now I could kill you in one
hit. With the changes you'll now have 80 points. Now you'll have 1
hp left.

Anyone else realised that the new changes possibly slightly _increase_
LJ damage? Far as I can figure it, my Uber ax now does 79 points
damage. Max theoretical supr vanq large battle ax etc goes up to
about 86 or so.

Otara

gil

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Jun 27, 2001, 4:06:16 AM6/27/01
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Myrex wrote:

> Does this mean that they will be able to hold a staff or not? I am guessing
> logically, not, because you cant normally cast spells off scrolls holding
> items. At least it means you only have to rearm and not disarm the book
> first though.

From Mel:

"I went back to talk to the designers about this. As I understand it,
when you cast the weapon you are holding will un-equip. The book will
not go into your hand automatically, but you do need hands free to cast
the spell. Re-equipping during the casting will interrupt the spell.
After the spell is over, you can re-equip the weapon."

So you're right, you can't hold a staff while casting.

gil

Myrex

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Jun 27, 2001, 4:33:11 AM6/27/01
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gil woke up on Wed, 27 Jun 2001 08:06:16 GMT and sat in
rec.games.computer.ultima.online writing in message
news:3B3993F8...@uswest.net

> From Mel:
>
> "I went back to talk to the designers about this. As I understand it,
> when you cast the weapon you are holding will un-equip. The book will
> not go into your hand automatically, but you do need hands free to cast
> the spell. Re-equipping during the casting will interrupt the spell.
> After the spell is over, you can re-equip the weapon."
>
> So you're right, you can't hold a staff while casting.
>

So, the next request is for staffs that deal no damage that you can hold
whilst casting spells :) Of course, you wont get the spellcasting
animation, unless they have the weapons in the correct positions for the
waving arms anims. I remember actually doing the "push" animation with a
shield equipped once, that looked ok, but of course, didnt cast the spell.

Mercillus

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Jun 27, 2001, 10:24:42 AM6/27/01
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"-oB!LLYNOSEo-" <BiLL...@hotmail.com> wrote in message
news:Mz8_6.110154$J25.12...@news1.cableinet.net...
> Your a perculiar looking man/boy - Do you drink beer?
>

Care to post a pic of yourself up and give us all the URL?

Mercillus


Kiril Threndor

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Jun 27, 2001, 11:00:40 AM6/27/01
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In article <ldfijtomsc43ak342...@4ax.com>, OrionCA
<ori...@earthlink.net> writes
>> have lower reagent costs (note: until players receive a client patch
>these changes will not be visible
>> in the spellbook).
>>
>
>So twinks will get a better chance to oWnZ U?

How so?

--
________________________________________________

Kiril Threndor OGD

http://ogd.syix.com/


Buddy Lee

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Jun 27, 2001, 2:04:45 PM6/27/01
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> Anyone else realised that the new changes possibly slightly _increase_
> LJ damage? Far as I can figure it, my Uber ax now does 79 points
> damage. Max theoretical supr vanq large battle ax etc goes up to
> about 86 or so.
>

Yeah only way I survive a lumberjack is with high Parry and a good sheild.
There are a few Lumberjacks in the War guilds I play in. If I keep my shield
on I can normally do ok agains them. If I drop the shield and pick up my bow
I'm pretty much toast. Did that one time we had a Magic Weapons Sparing
Match. He had a Axe of Vanq and I had a bow of Vanq. I got him two shots so
he was down to about 1/4 health. I still have around 70 hp left figured I
could take one more hit and maybe get lucky with my bow. So I stood still.
Next thing I know I'm seeing grey. With just one hit from 70hp to 0 a bit
over powered if you ask me. Especially with about the same fire rate as my
Bow. :-(

Buddy Lee


Buddy Lee

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Jun 27, 2001, 2:08:51 PM6/27/01
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> >Does this mean that they will be able to hold a staff or not? I am
guessing
> >logically, not, because you cant normally cast spells off scrolls holding
> >items. At least it means you only have to rearm and not disarm the book
> >first though.
>
> Looks like you will to me. Not much point otherwise. Kind of funny
> really because one of the original reasons they lowered magery power
> was to reduce low loot PK templates.

I think the reason they are putting in the fact that you don't need the
spell book is because before you could disarm a mage while casting and
disrupt his spell. Now if you don't have your spell book in your hands they
can't disarm it. But I don't think you will be able to carry other items in
your hands.

Buddy Lee


Drake

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Jun 27, 2001, 5:58:16 PM6/27/01
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"Ice" <I...@noplace.com> wrote in message
news:3b3a4ccd...@news.bna.bellsouth.net...
> Sounds like they are just going back to the way it was before they messed
> with it about two years ago. :p

lol, remember adrick is lead designer or something now right (or
evocare...whatever) hahahahah this is good, y'all lemme know when they
revert back to the original noto system - that *might* be enough to get me
paying them again.


Otara

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Jun 27, 2001, 8:11:24 PM6/27/01
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On Wed, 27 Jun 2001 18:04:45 GMT, "Buddy Lee"
<tob...@nospam.bellatlantic.net> wrote:

>> Anyone else realised that the new changes possibly slightly _increase_
>> LJ damage? Far as I can figure it, my Uber ax now does 79 points
>> damage. Max theoretical supr vanq large battle ax etc goes up to
>> about 86 or so.

Aclarification reveals that LJ damage will ve dropping as a result of
this, probably on the order of 10% or so. Whether this will make any
real difference remains to be seen,

I'm now wondering more about the upping of mage damage. While mages
do get hammered in one on ones, they can be a bit nastier in group
situations - finxing one might go too far with the other.

Ah well they seem to be taking it fairly slow at least, this isnt like
the uber corrections of yore.

Otara

skinn...@hotmail.com

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Jun 27, 2001, 10:59:11 PM6/27/01
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On Wed, 27 Jun 2001 02:09:48 GMT, OrionCA <ori...@earthlink.net>
wrote:

First we had "Localization"

Now we have "Rejuvination"


>> Combat Damage Changes
>> Jun 26 2001 10:50AM CST
>> These changes are currently active on "Test Center 6t". We encourage players to test these changes
>> and provide feedback.
>>
>> Hit Point Calculation The following change will be made to the manner in which hit points are
>> calculated for players.
>>
>> Hit Points = (str/2) + 50


>>
>
>I wish they'd stop mucking about with hit points. My mage, with 60
>str, gains a considerable advantage under this. Trouble is, nothing
>she fights even comes *close* to 60 points damage in one swing.
>Normally it's precast, run forward, release the spell, run out of
>range *before* the monster can target her. With Reflection up and
>near-GM inscription she's taken down Lich Lords in running fights.
>
>In PvP she would become deadly. Release the spell at range like
>"Artillery softening up the ground", equip a power kat and wade in.
>With the extra hps she could go toe-to-toe with most opponents after
>firing off her barrage. It's the Return of the Tank Mage. (shudder).
>

>> Note: Any spells or effects that modify strength will also modify the target’s maximum hit points
>> equally. For example, under the new formula, a player with 80 strength will have 90 hit points.
>> However, if they drink a greater strength potion, their strength will be 80+20 (100) and their
>> maximum hit points will be 90+20 (110).
>>
>
>No real change.
>
>>
>> Anatomy Damage Bonus A bug causing the anatomy damage bonus to be doubled against players
>> will be fixed. However, the maximum damage bonus for anatomy will be increased to 30% upon
>> reaching 100.0 skill (the damage bonus will still be 20% for players with less then 100.0 anatomy
>> skill.
>>
>
>And how long has this been going on?
>
>> This change will have the following consequences…
>>
>> Under the current system, a player with an anatomy skill of 100.0 can receive a 20% damage bonus
>> against monsters, and a 20% damage bonus against players. Under the new system, a player with an
>> anatomy skill of 100.0 will receive a 30% damage bonus against both monsters and players.
>>
>> Similarly, a player under the current system with a skill of 80.0 can receive a 16% damage bonus
>> against monsters, and a 32% damage bonus against players. Under the new system, this player will
>> receive a 16% damage bonus against both monsters and players.
>>
>>
>> Lumberjack Damage Bonus The lumberjack skill will now add a damage bonus to axe weapons using
>> the same formula as described for the anatomy damage bonus.
>>
>> The bonus is 20% of the lumberjack skill until 99.9 skill and 30% for 100 skill.
>>
>>
>
>All axes or just the 2-handed variety?
>
>> Spellbooks Players will no longer be required to equip their spellbooks while casting. They may


>> continue to do so if they so choose (holding a spellbook will not prevent you from casting a spell).
>>
>> Players will be able to gain wrestling and/or tactics skill while holding a spellbook if the appropriate
>> skill is marked to go “up”.
>>
>

>This was a player requested nerf iirc.
>
>>
>> Spell Changes
>> Several spells will have their power increased, particularly low-circle spells. Spells such as Magic
>> Arrow, Fireball, and Lightning Bolt will do noticably more damage then before. The energy bolt,
>> explosion, and flamestrike spells will be given a small damage increase. In addition, some spells will


>> have lower reagent costs (note: until players receive a client patch these changes will not be visible
>> in the spellbook).
>>
>
>So twinks will get a better chance to oWnZ U?
>
>>

>> The Harm Spell
>> The “Harm” spell will have its damage scaled based upon the caster’s distance to the target. The
>> closer the caster is to the target, the more damage it deals.
>>
>
>That could be nasty. Most spellcasting monsters go T2T and then
>instacast Harm; it's one of the favorite spells of the Reapers and
>Wraiths. Now they're actually going to do some damage.
>--
>Ultima Online: Where "I'm warning you! I have
>a noble and I'm not afraid to Magic Arrow him!"
>should be taken as a serious threat.

Rick Cortese

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Jun 28, 2001, 8:36:36 AM6/28/01
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"Otara" <sp...@spammity.com.au> wrote in message
news:kktkjtge02onsq4h3...@4ax.com...

The new damage calculations mean I won't be running my bowyer much.

I had just decided to drop his healing and anatomy to keep archery on him. I
still haven't GM lumberjacking as it now only goes up .2/power hour and that
is pretty much only if I go dungeon diving with him.

I was willing to take healing and damage nerfs ~20% below other characters
in the game for the honor<sic> of being able to add some color and diversity
in the game. With the GM bonus for anatomy vs my reduction and reduced
healing skill I think OSI damaged him enough relative to other characters to
take him out of play.


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