Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Walking through Felluca

5 views
Skip to first unread message

Derek Lyons

unread,
Mar 7, 2002, 6:20:55 PM3/7/02
to
<shakes head> Just the dammedest, oddest, scariest thing.... Last
night I took a soon-to-be-abandoned character through the Britain
Moongate just to see what Felluca was all about.

The walk from the gate was a wonderous terrible beauty, energy bolts
seared the air, and fireballs shook the trees.. Yet Britain itself
was a ghost town.

The Bazaar before the bank, empty. The forge alongside the river
filled with cold ashes. The only spot in the town where anybody was,
the two Mages shops.

Very odd indeed.

D.

Cyrus

unread,
Mar 7, 2002, 8:50:58 PM3/7/02
to
> Yet Britain itself
>was a ghost town.
>

Stand around the bank for about twenty minutes, the rats eventually come out of
their holes.

*chuckles*
`Cyrus`

Skinn...@hotmail.com

unread,
Mar 7, 2002, 9:07:14 PM3/7/02
to


Glad to see that I'm not the only one to observe this!

WindsorFox

unread,
Mar 7, 2002, 11:37:54 PM3/7/02
to

Derek Lyons wrote:

Even with the low population, how long did it take for you to get wacked?

Kiril Threndor

unread,
Mar 8, 2002, 2:24:49 AM3/8/02
to
On Fri, 08 Mar 2002 04:37:54 GMT, WindsorFox
<windsorN...@NOcoxSPAM.net> wrote:


>Even with the low population, how long did it take for you to get wacked?
>

About 2 years

Kiril Threndor
Bring back "a scroll" biatch!

Kiril Threndor

unread,
Mar 8, 2002, 2:28:31 AM3/8/02
to
On Thu, 07 Mar 2002 23:20:55 GMT, el...@hurricane.net (Derek Lyons)
wrote:

On Europa the majority of players left over are PvPers and
roleplayers, the lines between these two blur a lot more than most of
the Trammel players realise.

You will find the PvPers mainly around the faction bases, moongates
and occasionally in a faction town. The RP community tend to be in
player run towns like Spiritwood, Deepwater etc on Europa.

People in Felluca tent to go to the bank to erm...bank, so it in that
respects it is unlike Trammel where there are 324521 retards all
plying there wares and generally behaving like pricks.

Kiril Threndor

unread,
Mar 8, 2002, 2:29:22 AM3/8/02
to
On 08 Mar 2002 01:50:58 GMT, cyst...@cs.com (Cyrus) wrote:

>> Yet Britain itself
>>was a ghost town.
>>
>
>Stand around the bank for about twenty minutes, the rats eventually come out of
>their holes.
>


Standing by Brit bank in Trammel for 20 minutes would have most sane
players not in that state when they leave.

Kiril Threndor

unread,
Mar 8, 2002, 2:32:51 AM3/8/02
to
On Fri, 08 Mar 2002 06:57:08 GMT, OrionCA <ori...@earthlink.net>
wrote:


>Not really true anymore. There are so few people in town to steal
>from over there most of the bank thieves have not only retired but
>gone inactive as the players left.

You can now find them in Trammel kill stealing, luring, scamming and
continuing there good old behavior

>
>The Dev Team, and especially Adrick, are trying but there's no denying
>that Felucca is dead. The only thing keeping it going are faction
>wars and a handful of holdouts who refuse to admit playing under the
>Trammel ruleset is better.

Have you ever stopped to think that playing under the Trammel ruleset
isnt better for everyone, not just pvpers but others as well. I know
many many people who play solely or mainly in Felluca who really
aren't the tards you imply all Felluca players to be. People like you
are just as much a problem as the pre trammel griefers ever where.

Mark Donnison

unread,
Mar 8, 2002, 2:56:11 AM3/8/02
to

OrionCA <ori...@earthlink.net> wrote in message
news:hlng8uoopsoele2gr...@4ax.com...
> Not really true anymore. There are so few people in town to steal
> from over there most of the bank thieves have not only retired but
> gone inactive as the players left. Not to say that they won't come
> back if people start showing up again: some are still around and it's
> not all that hard to make a new one. But there's no point in creating
> or keeping a character to be an annoying town prick if there's no one
> to be annoying TO.

>
> The Dev Team, and especially Adrick, are trying but there's no denying
> that Felucca is dead. The only thing keeping it going are faction
> wars and a handful of holdouts who refuse to admit playing under the
> Trammel ruleset is better. It won't be all that long before OSI gives
> up and admits it as well. I'd say this time next year there will be
> some major surgery done to bring the Felucca *almost* to Trammel
> rules.

The day that happens is the day I finally close my account, for good.

Galat (Europa)


Pat McGerty

unread,
Mar 8, 2002, 4:44:35 AM3/8/02
to
On Fri, 08 Mar 2002 04:37:54 GMT, WindsorFox
<windsorN...@NOcoxSPAM.net> wrote:


>
>Even with the low population, how long did it take for you to get wacked?
>

I've lived in Fel for the last 10 months, and its where my guild plays
almost exclusively (though I trave both facets). In that time I've
been PK'd maybe 2 or 3 times. Each time there has been none of the
trash talk I hear about and twice I got the majority if not all my
stuff back.

An interesting thing I noticed today. I killed about 20 liches (one
at a time I hasten to add) at Tram Brit crossroads. Every single one
was carrying a Fel moonstone. Is this OSI's wy of getting more people
to Fel?


Patrick McGerty
EK Knight
Drachenfels

Pete

unread,
Mar 8, 2002, 6:17:17 AM3/8/02
to

Mark Donnison wrote:

> > The Dev Team, and especially Adrick, are trying but there's no denying
> > that Felucca is dead. The only thing keeping it going are faction
> > wars and a handful of holdouts who refuse to admit playing under the
> > Trammel ruleset is better. It won't be all that long before OSI gives
> > up and admits it as well. I'd say this time next year there will be
> > some major surgery done to bring the Felucca *almost* to Trammel
> > rules.
>
> The day that happens is the day I finally close my account, for good.
>
> Galat (Europa)

You'd have to admit, Mark, that you are in a tiny minority. I've been
wandering around Felucca on Oceania for the past couple of days, and
I've seen one solitary person in all my travels. It seems that Oceania
Felucca is only used for housing tese days.

And if you look at it that way, if OSI ever decided to simply make
Felucca a flat realm for housing, eliminating everything else, they'd
probably get more people joining the game that want housing than there
are PvPers to lose.

Kiril Threndor

unread,
Mar 8, 2002, 7:19:54 AM3/8/02
to
On Fri, 08 Mar 2002 11:17:17 GMT, Pete <Cynical...@hotmail.com>
wrote:

>You'd have to admit, Mark, that you are in a tiny minority. I've been
>wandering around Felucca on Oceania for the past couple of days, and
>I've seen one solitary person in all my travels. It seems that Oceania
>Felucca is only used for housing tese days.
>


I could say the same about Oceania as a whole, it is way
underpoplulated compared to other servers, maybe they should close
down Oceania and just use it for a housing expansion for other more
populated shards.

Derek Lyons

unread,
Mar 8, 2002, 10:40:27 AM3/8/02
to
WindsorFox <windsorN...@NOcoxSPAM.net> wrote:
>Even with the low population, how long did it take for you to get wacked?

Never got touched... Passed dozens between the moongate and the town
borders.

D.

Derek Lyons

unread,
Mar 8, 2002, 10:49:56 AM3/8/02
to
kiril...@blueyonder.co.uk (Kiril Threndor) wrote:
>People in Felluca tent to go to the bank to erm...bank, so it in that
>respects it is unlike Trammel where there are 324521 retards all
>plying there wares and generally behaving like pricks.

At least on Lake Superior the only 'crowded' bank is West Britain, so
don't go there. There are many other chices.

There are some who enjoy visiting the merchants in front of the Bank.
I can fairly reliably find an Ostard there when I need one, and it's
sometimes easier to find goods I need there than traipsing all over
the landscape randomly clicking on vendors. (I've found far too many
vendors basically just selling jumbled collections of overpriced
crap.) The few useful vendors I've found I've marked well on my
(UOAuto)map for future reference.

D.

Greywind

unread,
Mar 8, 2002, 10:54:10 AM3/8/02
to

OrionCA wrote:

>>Not really true anymore. There are so few people in town to steal
>>from over there most of the bank thieves have not only retired but
>>gone inactive as the players left. Not to say that they won't come
>>back if people start showing up again: some are still around and it's
>>not all that hard to make a new one. But there's no point in creating
>>or keeping a character to be an annoying town prick if there's no one
>>to be annoying TO.
>>

>>The Dev Team, and especially Adrick, are trying but there's no denying
>>that Felucca is dead. The only thing keeping it going are faction
>>wars and a handful of holdouts who refuse to admit playing under the
>>Trammel ruleset is better. It won't be all that long before OSI gives
>>up and admits it as well. I'd say this time next year there will be
>>some major surgery done to bring the Felucca *almost* to Trammel
>>rules.
>>

I don't agree that the tramel rulesets are better. They might be better
for the person
who doesn't like to have a chance at dying, but I enjoy feluca far more
than I enjoy
tramel.

I do think that stealing from other players needs a total rework.. I did
like the idea
of a thief having to have a 10K lootable deed on them in order to
steal.. otherwise
it's a pure grief skill.

feluca right now is a wonderful play to play. not populated much at
all, the people
I meed in the dungeons, etc. are more courteous than the tramel assholes
are.

and the biggest thing i love about feluca is that when I see "bIgpImPINhoZ"
I can kill the shit on site..

Greywind

unread,
Mar 8, 2002, 10:56:01 AM3/8/02
to

Kiril Threndor wrote:

>On Fri, 08 Mar 2002 04:37:54 GMT, WindsorFox
><windsorN...@NOcoxSPAM.net> wrote:
>
>
>>Even with the low population, how long did it take for you to get wacked?
>>
>
>About 2 years
>

yeah, I've been attacked outside of factions exactly 1 time in the past
6 months of play by
a "red" person.

Damocles

unread,
Mar 8, 2002, 11:13:32 AM3/8/02
to

"OrionCA" <ori...@earthlink.net> wrote in message
news:hlng8uoopsoele2gr...@4ax.com...
>
> The Dev Team, and especially Adrick, are trying but there's no denying
> that Felucca is dead. The only thing keeping it going are faction
> wars and a handful of holdouts who refuse to admit playing under the
> Trammel ruleset is better. It won't be all that long before OSI gives
> up and admits it as well. I'd say this time next year there will be
> some major surgery done to bring the Felucca *almost* to Trammel
> rules.

I don't know why people think they'll Trammelize the facet. The logical
thing to do will be to simply eliminate them altogether and save on the
maintenance costs. Having identical mirrors would be incredibly stupid and
wasteful for OSI. Providing housing for those schmucks who can't afford to
buy one in Trammel is hardly reason enough.

My guess is that if none of these schemes to increase population work the
Felucca facets will begin to be shut down by the end of this year. They'll
take a couple of the servers, make a new Siege shard for the diehard PvPers
and sell the rest. Remember, UO is at its absolute peak of subscribers now -
they've exhausted both domestic and overseas markets. It's all downhill from
here.

Greywind

unread,
Mar 8, 2002, 11:08:23 AM3/8/02
to

Pete wrote:

I'd close my account too.. Tramel is boring. You can't really have any
effect
on things in tramel, and there are no moral choices there... well, very few.

The problem with feluca are the myriad of rats that trap you, and shitty
spawn you can't run through.

One of the problems with factions is that there's no easy way to
organize and
coordinate all the faction members. Only the GuildLeader can send messages,
and if he's not on, you're just sol.

another problem with factions is the shadow lord base.. OMFG what were
they thinking? that place just screams IMBALANCE!!!!

anyways, for me, feluca beats tramel hands down. tramel sucks..

Pat McGerty

unread,
Mar 8, 2002, 11:42:40 AM3/8/02
to
*snip*

>and the biggest thing i love about feluca is that when I see "bIgpImPINhoZ"
>I can kill the shit on site..
>

LOL

Damocles

unread,
Mar 8, 2002, 12:08:40 PM3/8/02
to

"OrionCA" <ori...@earthlink.net> wrote in message
news:7brh8us9ihl206itj...@4ax.com...

> On Fri, 8 Mar 2002 11:13:32 -0500, "Damocles" <phae...@yahoo.com>
> wrote:
>
> >I don't know why people think they'll Trammelize the facet. The logical
> >thing to do will be to simply eliminate them altogether and save on the
> >maintenance costs. Having identical mirrors would be incredibly stupid
and
> >wasteful for OSI. Providing housing for those schmucks who can't afford
to
> >buy one in Trammel is hardly reason enough.
>
> Too many people with houses on Felucca playing on Trammel. Otherwise
> I'd agree with you.

Now yes, but at the end of 2002 with a declining user base and a company
looking to cut costs wherever possible? EA is going to be launching some big
MMOGs soon, and UO will be relegated to the land of Meridian 59 once that
happens. Felucca will be the first thing to go, and the accounts of those
diehards who've held on since the Renaissance patch won't be worth keeping
it for.

WindsorFox

unread,
Mar 8, 2002, 12:13:04 PM3/8/02
to

Derek Lyons wrote:

Interesting. This is why I stopped playing, I never had a chance to get
a high character. I'm not one to sit around a town diddling trying to
build up, I like to look around and explore. I have one jackass kill me
4 times between town and the moon gate and the last two times he TOLD me
it was just "because he could" as he had stolen everything I had the
first two times. He got his in the end though, I hooked up with a guy
that was in a clan of PK killers and I showed them to him. I even got
some of my stuff back hehe.

WindsorFox

unread,
Mar 8, 2002, 12:17:09 PM3/8/02
to

Pat McGerty wrote:


> I've lived in Fel for the last 10 months, and its where my guild plays
> almost exclusively (though I trave both facets). In that time I've
> been PK'd maybe 2 or 3 times. Each time there has been none of the
> trash talk I hear about and twice I got the majority if not all my
> stuff back.
>


It was luck that I found the guy I did, how did you get your stuff back?
I might add it was at least 4 or 5 years ago when I was playing. No
one aswered the Q is the price still $9.95 a month??

gil

unread,
Mar 8, 2002, 12:54:58 PM3/8/02
to

WindsorFox wrote:

> No one aswered the Q is the price still $9.95 a month??

Yes, UO still charges $9.95/month per account.

gil

slucas

unread,
Mar 8, 2002, 12:58:46 PM3/8/02
to
I happen to own housing in felucca and btw sir... felucca was there first it
was the beginning and it was much better then it is now thanks to the
sensitive type that just got killed or lost their 400gp to a thief... If
they were to shut down any facets I assure you they would get sued and or
boycotted that would be extremely stupid. The whole idea of Trammel is
sickening its makes this rpg not an adventure really.. allot of fun was
taken out when trammel came along.. I'll explain Quests disappeared because
osi focused on expanding land and making new rules.. these new rules
corrupted the game in that you are now safe and secure from thieves and
murderers... I mean really isn't rpg suppose to have a reality affect in it
to make it fun. Just go to Trammel and your nonlootable nonkillable by
players but then what's the point... Now they have scenarios that the
rewards never end making those worthless too. and the virtue system is in
my opinion a bad idea too in that you can now not only not be killed or
looted by players but if you were to die anywhere you can just rez yourself
dust off. Like an immortal type thing. I started in Fel and didn't like
being pk'd but I gained experience from that and the game had more value
more realism as an rpg and rpg guilds in trammel I must ask.. why?
"Damocles" <phae...@yahoo.com> wrote in message
news:a6ar6u$h6...@mercury.cc.uottawa.ca...

Kiril Threndor

unread,
Mar 8, 2002, 1:13:59 PM3/8/02
to
On Fri, 8 Mar 2002 11:13:32 -0500, "Damocles" <phae...@yahoo.com>
wrote:

>


>"OrionCA" <ori...@earthlink.net> wrote in message
>news:hlng8uoopsoele2gr...@4ax.com...
>>
>> The Dev Team, and especially Adrick, are trying but there's no denying
>> that Felucca is dead. The only thing keeping it going are faction
>> wars and a handful of holdouts who refuse to admit playing under the
>> Trammel ruleset is better. It won't be all that long before OSI gives
>> up and admits it as well. I'd say this time next year there will be
>> some major surgery done to bring the Felucca *almost* to Trammel
>> rules.
>
>I don't know why people think they'll Trammelize the facet.

what orion means is he WANTS them to Trammelise the facet, just like
he has been saying for what, 2 years now, that SP will be closed as it
has failed.

Cyrus

unread,
Mar 8, 2002, 1:55:27 PM3/8/02
to
>Standing by Brit bank in Trammel for 20 minutes would have most sane
>players not in that state when they leave.

hehe, yeah, you're probably right.

I was born in Felucca's Moonglow, and within an hour of creation, i was PKed
while out chopping wood. The worst part about PKs back in the old days was
their tendency to prey on the weak.

I didn't mind PKs in dungeons, because at least they were going after targets
that had even a chance of defedning themselves.

Those were true PKs, and most of the ones who killed me actually had RP names,
rather than SkaNKbAstaRd or MrBonE$mUGGla.

I didn't like dying, but i bore a grudging respect for them. They fought well,
and rarely relied on cheap tactics.(Deadly poison, the halberd no-equip delay
bug, etc..)

And quite a few of them would ressurect you, and help you get back to your
body, explain what you did wrong and how you might protect yourself in the
future.

Shame we didn't have an Adam Ant back in my days in Fel, he's an interesting
personality.

*smiles*
`Cyrus`

Damocles

unread,
Mar 8, 2002, 2:11:27 PM3/8/02
to

"slucas" <slu...@ev1.net> wrote in message
news:3c88f95f$1...@newsa.ev1.net...

> I happen to own housing in felucca and btw sir... felucca was there first
it
> was the beginning and it was much better then it is now

Nothing you just said has a damn thing to do with what I said. I'm not
talking about which is more fun, but which is more profitable. Felucca is
not profitable for OSI right now, and unless these changes work the facet
will be killed off. As for suing them....whatever.

Kids lecturing me on the joys of Felucca, what's the world coming to?


slucas

unread,
Mar 8, 2002, 2:53:41 PM3/8/02
to
for you to call me a kid is real ignorant and as far as what i said about
felucca and sueing, boycotting that cuts deep into profits..

"Damocles" <phae...@yahoo.com> wrote in message

news:a6b2d4$h6...@mercury.cc.uottawa.ca...

Brona

unread,
Mar 8, 2002, 3:20:37 PM3/8/02
to
> Damocles wrote...

I can't believe you read his whole post. It looked like one long
sentence/paragraph with little punctuation; I skipped it.

Kevin


Damocles

unread,
Mar 8, 2002, 3:22:37 PM3/8/02
to

"slucas" <slu...@ev1.net> wrote in message news:3c891...@newsa.ev1.net...

> for you to call me a kid is real ignorant and as far as what i said about
> felucca and sueing, boycotting that cuts deep into profits..
>

Yeah, I'm sure they're shaking in their boots at the thought of PimpDaddy
and Slap Da Ho organizing a boycott.

gil

unread,
Mar 8, 2002, 4:10:45 PM3/8/02
to
slucas wrote:
>
> for you to call me a kid is real ignorant

Dam's been a fel-playstyle advocate here for years. Your lecturing him
on that subject is ignorant (not ignorant in the insulting sense, but
ignorant in the "you are unaware/unknowing" sense).

> and as far as what i said about
> felucca and sueing, boycotting that cuts deep into profits..

Are you aware of bunboy, Jag, and the lawsuit?

gil

Damocles

unread,
Mar 8, 2002, 4:22:19 PM3/8/02
to

"gil" <bl...@qwest.net> wrote in message news:3C8928EE...@qwest.net...

> slucas wrote:
> >
> > for you to call me a kid is real ignorant
>
> Dam's been a fel-playstyle advocate here for years. Your lecturing him
> on that subject is ignorant (not ignorant in the insulting sense, but
> ignorant in the "you are unaware/unknowing" sense).
>

Heh, I'm not really an advocate of Felucca, it's a rather dull place. I like
the no-holds barred, go out and kill them all kind of play. Back when
paralysis had no damage release, no spell delays, when you could provoke
shopkeepers on people (oh what fun that was..."wtf the npc is attacking
me!!"). Felucca is only an echo.

Brent

unread,
Mar 8, 2002, 5:51:09 PM3/8/02
to
Damocles wrote:


> My guess is that if none of these schemes to increase population work the
> Felucca facets will begin to be shut down by the end of this year. They'll
> take a couple of the servers, make a new Siege shard for the diehard PvPers
> and sell the rest. Remember, UO is at its absolute peak of subscribers now -
> they've exhausted both domestic and overseas markets. It's all downhill from
> here.
>


Nah, they're already working on a new box that is supposed to include a
land expansion. If these changes don't work, they'll make more changes.
Personally, I think there is going to be an increase of activity in
Felluca. Until now, I had no reason to consider going there. I think
there are going to be some interesting times in the dungeons.

Brent


Greytone

unread,
Mar 8, 2002, 6:01:05 PM3/8/02
to
Damocles wrote in news:a6b2d4$h6...@mercury.cc.uottawa.ca:

As I remember correctly, Felluca and Trammel reside on the
same shard/server. The only thing different is the rule
set, and that's in the software. As it stands now, the
only upkeep OSI has to pay is the database of all the
items in the Felluca facet. After the item reducing changes
a few years ago, they now have plenty of room to store
all of the stuff from both facets and maybe even double
that amount (as you probably know, most houses back then
have unlimited item count, and the facet was chock full
of houses). So to get back to the point, deletting the
Felluca facet will not reduce costs significantly if at all
to risk a bunch of lawsuits (or at least, cancel accounts) from
players who have houses there. It certainly will not be more
profitable from any point of view.

Greytone

--
*****
"He is richest who is content with the least,
for content is the wealth of nature."-Socrates

J Bond

unread,
Mar 8, 2002, 6:05:55 PM3/8/02
to
On Fri, 08 Mar 2002 23:01:05 GMT, Greytone <Grey...@nomail.com>
wrote:

>
>As I remember correctly, Felluca and Trammel reside on the
>same shard/server


Same Shard yes, Different servers.

Killing felucca, reduces the servers they have to maintain by 1/2

Greytone

unread,
Mar 8, 2002, 6:11:19 PM3/8/02
to
Cyrus wrote in
news:20020308135527...@mb-ck.news.cs.com:

I used to be able to walk around the Terathan Keep area
(at least on the ledges) while bunches of reds was pking
down below and the antis was chasing them around. The reds
often left me alone even though I was playing a Glorious
Lady Greytone, GM Mage in that area because they know I
dont attack them on sight and often rez them if not many
people are around. I also rezed lots of people there while
learning magery and hunt the terathans for a big tower.

Greytone

unread,
Mar 8, 2002, 6:15:49 PM3/8/02
to
Pat McGerty wrote in news:3c8886fe...@209.133.64.72:

*snip*

>
> An interesting thing I noticed today. I killed about 20
> liches (one at a time I hasten to add) at Tram Brit
> crossroads. Every single one was carrying a Fel moonstone.
> Is this OSI's wy of getting more people to Fel?

They've always have, and so are the lizardmen, some mongbats
and headlesses amongs other. The creatures in Fel carry
the Trammel stones. They are remnants of early cross-facet
travelling, still the best.

Rick McGreal

unread,
Mar 8, 2002, 6:19:41 PM3/8/02
to
J Bond <an...@sympatico.ca> wrote in message
news:2ugi8uc83elni76ou...@4ax.com...

> >As I remember correctly, Felluca and Trammel reside on the
> >same shard/server
> Same Shard yes, Different servers.
> Killing felucca, reduces the servers they have to maintain by 1/2

Do they have a seperate machine for each facet of the shard?

*Wonders*
I wonder what kit they have them running on.....Anyone know?

Yuri G.

unread,
Mar 8, 2002, 6:37:30 PM3/8/02
to
kiril...@blueyonder.co.uk wrote:
>
>>I don't know why people think they'll Trammelize the facet.
>
>what orion means is he WANTS them to Trammelise the facet, just like
>he has been saying for what, 2 years now, that SP will be closed as it
>has failed.

Any day now...


Mocker, Borrowed Time, IRL

Derek Lyons

unread,
Mar 8, 2002, 7:24:33 PM3/8/02
to
Lordy Son, learn to use paragraphs... It get's your idea's across
better.

"slucas" <slu...@ev1.net> wrote:
>I happen to own housing in felucca and btw sir... felucca was there first it
>was the beginning and it was much better then it is now thanks to the
>sensitive type that just got killed or lost their 400gp to a thief...

What I find interesting is the assumption that I should not have a
choice of playstyles. (Yet you insist that *your* choice, Felucca,
must exist, you must have yours!)

>If they were to shut down any facets I assure you they would get sued and or
>boycotted that would be extremely stupid.

Sued? No lawyer would accept the case, and no judge would let it long
exist in his courtroom. If OSI stops taking your money, they are no
longer under any onus to provide you a product.

>The whole idea of Trammel is sickening its makes this rpg not an adventure
>really.. allot of fun was taken out when trammel came along..

Fun for who? The thousands on Trammel certainly are getting
*something* out of the game. Oh, I forget myself, you don't believe
in choices, or can't accept the outcome of the vote people have made
with their feet.

>these new rules corrupted the game in that you are now safe and secure
>from thieves and murderers... I mean really isn't rpg suppose to have a
>reality affect in it to make it fun.

I choose to play Trammel side because I don't find being stolen from
or being killed 'fun'. And how does not having hordes of thieves and
murderers make the game any less realistic? (Heck, what's "realistic"
about a FRPG in the first place?)

>Just go to Trammel and your nonlootable nonkillable by
>players but then what's the point...

My crafter can go about his business in peace. My Swordsman/Mage may
or may not go to Felucca to see what the fuss is about. Choices,
choices.

>but if yo u were to die anywhere you can just rez yourself dust off.

Um, no. It does not work anything like that. Yes, there are
wandering healers, but they are not *that* common.

Insta-rez has it's own hazards, you are still in a spawn area, and
there are still monsters about. There is a very definite non-zero
interval between resurrecting and getting your armor/reagents back on,
and your stamina/mana back up to fighting trim. (Heck, I died just
outside of the south gateway to the Brit cemetary. Even with other
players covering, it took three tries and two more almost deaths
before I got my armor back on.[1])

D.

[1] Note to self: Don't try and take on four spectres, four wraiths,
three zombies and two skeletons all by yourself next time.

Derek Lyons

unread,
Mar 8, 2002, 7:25:25 PM3/8/02
to
"slucas" <slu...@ev1.net> wrote:
>for you to call me a kid is real ignorant and as far as what i said about
>felucca and sueing, boycotting that cuts deep into profits..

How?

D.

Derek Lyons

unread,
Mar 8, 2002, 7:27:23 PM3/8/02
to
Brent <bab...@oco.net> wrote:
> Personally, I think there is going to be an increase of activity in
>Felluca. Until now, I had no reason to consider going there. I think
>there are going to be some interesting times in the dungeons.

The increased mining spawn has it's possibilities as well.

D.

Damocles

unread,
Mar 8, 2002, 9:07:07 PM3/8/02
to
On Fri, 08 Mar 2002 23:01:05 GMT, Greytone <Grey...@nomail.com>
wrote:


>


>As I remember correctly, Felluca and Trammel reside on the
>same shard/server. The only thing different is the rule
>set, and that's in the software. As it stands now, the
>only upkeep OSI has to pay is the database of all the
>items in the Felluca facet. After the item reducing changes
>a few years ago, they now have plenty of room to store
>all of the stuff from both facets and maybe even double
>that amount (as you probably know, most houses back then
>have unlimited item count, and the facet was chock full
>of houses). So to get back to the point, deletting the
>Felluca facet will not reduce costs significantly if at all
>to risk a bunch of lawsuits (or at least, cancel accounts) from
>players who have houses there. It certainly will not be more
>profitable from any point of view.
>
>Greytone


Pretty sure they're separate servers actually, and there's no risk of
lawsuits since they can do whatever they please with their own
equipment.

Damocles

unread,
Mar 8, 2002, 9:11:13 PM3/8/02
to
On Sat, 09 Mar 2002 01:02:49 GMT, Polychromic <mac...@attbi.com>
wrote:


>
>AFAIK, each subserver is a separate server. Each shard is 7 servers
>(for Sosaria, the Lost Lands and the Dungeons) * 2 facets, plus 1
>server for Illshenar. 15 actual machines in that case.
>
>If they already have the hardware, I doubt they'd just quit using
>nearly half of it if they did close Felucca. They'd just change the
>ruleset and promote ex-Felucca as prime house placing area. House
>ownership is a HUGE draw for new players and a HUGE retainer for
>existing house owning players.

It may function as a retainer, but if it was absolutely necessary they
will simply open T2A for housing in the short term and expand the land
mass in the future. Eliminating felucca also eliminates the need to
support it for those expansion packs, making them more feasible if OSI
still wants to expand the game.

>
>They'd more likely close entire shards with low populations and use
>those machines as backups, if they were going to close something.
>

I don't think so, closing servers completely is an immediate and
probably unrecoverable loss of players. That will be the final stage.

Rick Cortese

unread,
Mar 8, 2002, 10:27:37 PM3/8/02
to
"Damocles" <phae...@yahoo.com> wrote in message
news:bgri8ucg9t3gvn1bo...@4ax.com...
<snip>

> Pretty sure they're separate servers actually, and there's no risk of
> lawsuits since they can do whatever they please with their own
> equipment.

Be kind of cool if everyone that complained got a 1.44 floppy from OSI with
their data as fair exchange.


Greytone

unread,
Mar 9, 2002, 12:24:47 AM3/9/02
to
J Bond wrote in
news:2ugi8uc83elni76ou...@4ax.com:

It's not different servers as in an additional set of machines
on which Felluca facet resides exclusively, it's in the same
server sets as Trammel. There will be the same servers sets
with the same number of machines whether or not Felluca is on
there or not. If it is then it's the bandwidth and storage
space that's more of a concern. I remember distincly reading
on the update section that Bill "Dalt" Dalton was the one
responsible for the software codes that double the size of
the shard. Well, check this link if you want proof:

http://update.uo.com/cgi-bin/comments.pl?id=96

Just my 2cent!

Peyote

unread,
Mar 9, 2002, 4:44:43 AM3/9/02
to
<snip>

> [1] Note to self: Don't try and take on four spectres, four wraiths,
> three zombies and two skeletons all by yourself next time.

Why not? :)

Rick McGreal

unread,
Mar 9, 2002, 4:45:58 AM3/9/02
to
Peyote <pey...@ev1.net> wrote in message
news:fQki8.80231$dj3.2...@typhoon.austin.rr.com...

> > [1] Note to self: Don't try and take on four spectres, four wraiths,
> > three zombies and two skeletons all by yourself next time.
> Why not? :)

Because its suicide? B-)


Derek Lyons

unread,
Mar 9, 2002, 2:25:50 PM3/9/02
to
"Peyote" <pey...@ev1.net> wrote:

Because Mana and Hit points decrease at a simply alarming rate, it's a
race to see which hit's zero first. :)

D.

Mark Donnison

unread,
Mar 9, 2002, 5:38:03 PM3/9/02
to

OrionCA <ori...@earthlink.net> wrote in message
news:n6rh8u86dos0kbsu7...@4ax.com...

> On Fri, 8 Mar 2002 07:56:11 -0000, "Mark Donnison" <ido...@iname.comm>
> wrote:
>
> >> The Dev Team, and especially Adrick, are trying but there's no denying
> >> that Felucca is dead. The only thing keeping it going are faction
> >> wars and a handful of holdouts who refuse to admit playing under the
> >> Trammel ruleset is better. It won't be all that long before OSI gives
> >> up and admits it as well. I'd say this time next year there will be
> >> some major surgery done to bring the Felucca *almost* to Trammel
> >> rules.
> >
> >The day that happens is the day I finally close my account, for good.
>
> So? They're perfectly willing to screw over Bards and Tamers and
> there's a lot more of them than you.

They are always screwing over somebody, there is nothing new there
and the number of people involved has never stopped them in the past.
I, along with everyone who has played for any length of time, have had
characters rendered useless by changes and nerfs, never been much of
an issue as it is easy to change direction with your characters. Since power
hour changing your skills around has become quite painless. I have
shrugged my shoulders through most nerfs.

Felucca is the only thing that has kept my account open for the last
year or so, it reminds me a little of what the game was like for me
when I started playing. The poeple that I have played with are all
contactable by icq so I dont need to be there to still speak to them.
I wouldn't expect them to leave felucca alone just to please one,
intermitant, player but for me the end of felucca would be the end
of an era and the end of the game.

I wouldn't be bitter I would just go do something else, UO has
kept me entertained longer than any other game has, I have had
alot of fun and am greatfull for that, as with all things it couldn't last
forever.

I would have typed something like this instead of my one liner but
I was on my way to work and didn't have time...

Galat (Europa)(Kay)

Mark Donnison

unread,
Mar 9, 2002, 5:46:03 PM3/9/02
to

> >Mark Donnison wrote:
> > The day that happens is the day I finally close my account, for good.
> >
>
>Pete wrote:
> You'd have to admit, Mark, that you are in a tiny minority. I've been
> wandering around Felucca on Oceania for the past couple of days, and
> I've seen one solitary person in all my travels. It seems that Oceania
> Felucca is only used for housing tese days.
>
> And if you look at it that way, if OSI ever decided to simply make
> Felucca a flat realm for housing, eliminating everything else, they'd
> probably get more people joining the game that want housing than there
> are PvPers to lose.

I wouldn't call felucca on Europa over populated but based on what
you have typed it isnt anything like as dead as Oceana seems to be.
Maybe it is because it is an older shard, alot of the role players didn't
bother making the move to Tram. I do understand that I am in the minority
though and closing felucca down would probably be good for SP,
so there may be a winner out of the change.

Galat (Europa)(Kay)


Kiril Threndor

unread,
Mar 9, 2002, 8:35:48 PM3/9/02
to
On Sun, 10 Mar 2002 01:08:41 GMT, OrionCA <ori...@earthlink.net>
wrote:


>My rede on the European shards is that they've always been more
>overcrowded than the US shards because there's exactly 2 of them to
>cover all of Western Europe. I know there's problems with tariffs and
>tax structures over there but it's always stunned me that OSI never
>added another server farm in Central or Southern Europe. I believe
>they could have doubled their European playerbase overnight (and eased
>the overcrowding on existing shards).
>
>So it's no surprise that Felucca in Europa and Drachenfields are still
>fairly used; there's nowhere really for them to move to.
>--


The two European servers are no more overcrowded than any other
servers. Europa is the busiest of the two and at it's peak it was
running at 60% capacity.


Kiril Threndor
Bring back "a scroll" biatch!

Ivan Miskovic

unread,
Mar 10, 2002, 10:46:42 AM3/10/02
to
"Derek Lyons" <el...@hurricane.net> wrote in message
news:3c88f3fd...@supernews.seanet.com...
> <shakes head> Just the dammedest, oddest, scariest thing.... Last
> night I took a soon-to-be-abandoned character through the Britain
> Moongate just to see what Felluca was all about.
>
> The walk from the gate was a wonderous terrible beauty, energy bolts
> seared the air, and fireballs shook the trees.. Yet Britain itself
> was a ghost town.
>
> The Bazaar before the bank, empty. The forge alongside the river
> filled with cold ashes. The only spot in the town where anybody was,
> the two Mages shops.
>
> Very odd indeed.
>
> D.

TB faction got sigils yesterday so SL was raiding us all the night...
You should check Lord British castle where all defenders and attackers
was...
Really messe :)
And btw mostly of felluca towns becamed defending grounds, because factions
are what felluca all is ...

Damocles

unread,
Mar 10, 2002, 11:37:28 AM3/10/02
to
On Sun, 10 Mar 2002 16:46:42 +0100, "Ivan Miskovic" <imis...@bbm.hr>
wrote:

>
>TB faction got sigils yesterday so SL was raiding us all the night...
>You should check Lord British castle where all defenders and attackers
>was...
>Really messe :)
>And btw mostly of felluca towns becamed defending grounds, because factions
>are what felluca all is ...
>

Which is exactly why factions were such a disaster. Unless you're into
ganking at moongates with your Minax friends there's no reason to go
to Felucca. It accomplished the exact opposite of what it was intended
to do.


Greywind

unread,
Mar 10, 2002, 1:11:56 PM3/10/02
to

Damocles wrote:Which is exactly why factions were such a disaster. Unless you're
into

> ganking at moongates with your Minax friends there's no reason to go
> to Felucca. It accomplished the exact opposite of what it was intended
> to do.

I like factions.. I don't like moongate ganking.. it's lame... I do like
fortress
raiding and defending, and other fighting.

Derek Lyons

unread,
Mar 10, 2002, 2:27:06 PM3/10/02
to
I...@noplace.com (Ice) wrote:
>There is no kind of reward that could get me to play in Fel, and I suspect
>there are many people that feel the same. Trammel would not be so over
>crowded if that were not true.

I'm dithering over the increased mining spawn, but that's about it.
(And even then only in 'safer' places like Cove or Britain where you
can mine inside the guard zone.) With BOD's the demand for colored
ore seems to be increasing, and it's a sink as well.

>It is a shame to have half of the resources devoted to something that is not used.
>They are trying to make it more "attractive", but I doubt its going to work.

When the PvP'ers talk about reality, this is reality. Across history,
rulers have taken steps to protect their own, (it's generally in their
own self interest). Across history people have migrated to where
there are opportunities and safety. The massive move of people to
Trammel should surprise no one who really thinks about it.

>BTW, my trip to Fel, was on Atlantic shard, at about 9pm central time.
>There must have been 100 people around the Britain bank in Trammel at that
>same time.

Hmm. Interesting, that's two shards, in prime playing time, with
identical results.

D.

Torsten

unread,
Mar 12, 2002, 7:34:05 AM3/12/02
to
"slucas" <slu...@ev1.net> schrieb im Newsbeitrag news:3c88f95f$1...@newsa.ev1.net...

> I happen to own housing in felucca and btw sir... felucca was there first it
> was the beginning and it was much better then it is now thanks to the
> sensitive type that just got killed or lost their 400gp to a thief... If

> they were to shut down any facets I assure you they would get sued and or
> boycotted that would be extremely stupid. The whole idea of Trammel is

> sickening its makes this rpg not an adventure really.. allot of fun was
> taken out when trammel came along.. I'll explain Quests disappeared because
> osi focused on expanding land and making new rules.. these new rules

> corrupted the game in that you are now safe and secure from thieves and
> murderers... I mean really isn't rpg suppose to have a reality affect in it
> to make it fun. Just go to Trammel and your nonlootable nonkillable by
> players but then what's the point... Now they have scenarios that the
> rewards never end making those worthless too. and the virtue system is in
> my opinion a bad idea too in that you can now not only not be killed or
> looted by players but if you were to die anywhere you can just rez yourself
> dust off. Like an immortal type thing. I started in Fel and didn't like
> being pk'd but I gained experience from that and the game had more value
> more realism as an rpg and rpg guilds in trammel I must ask.. why?

I fully agree to you. The only reason I am playing at Trammel is, because in a
Multi-User-Game, i want to see some other Players and at Felluca there arent any.
At the beginning i have often been killed by PKs but this is realistic in a rpg.


Derek Lyons

unread,
Mar 12, 2002, 12:54:27 PM3/12/02
to
"Torsten" <tors...@freenet.de> wrote:
>I fully agree to you. The only reason I am playing at Trammel is, because in a
>Multi-User-Game, i want to see some other Players and at Felluca there arent any.
>At the beginning i have often been killed by PKs but this is realistic in a rpg.

Why is it realistic to be killed by other players, but it's not
realistic to have a secure zone provided by the rulers of the land?
(Or to put it more simply, what is it about PK's and PvP's that they
wish to deny other free choice?)

D.

gil

unread,
Mar 12, 2002, 3:27:12 PM3/12/02
to

This is a fantasy rpg, realism be damned. What matters is the design
philosophy.

Pking is a valid play style, as determined by OSI. It's not polite or
considerate, but it is valid.

gil

WindsorFox

unread,
Mar 12, 2002, 5:43:35 PM3/12/02
to

gil wrote:

However, when given a choice, it become very apparent that most people
prefer the area where some snitty jack-ass can not simply kill you
everytime you appear just for his own entertainment.

gil

unread,
Mar 12, 2002, 5:56:23 PM3/12/02
to
WindsorFox wrote:

> However, when given a choice, it become very apparent that most people
> prefer the area where some snitty jack-ass can not simply kill you
> everytime you appear just for his own entertainment.

Heck, folks prefer to not be killed by polite pks, or rping pks,
either. Double heck, most folks prefer to not be killed by anything.

gil

Derek Lyons

unread,
Mar 12, 2002, 7:19:52 PM3/12/02
to
gil <bl...@qwest.net> wrote:
>Derek Lyons wrote:
>>
>> "Torsten" <tors...@freenet.de> wrote:
>> >I fully agree to you. The only reason I am playing at Trammel is, because in a
>> >Multi-User-Game, i want to see some other Players and at Felluca there arent any.
>> >At the beginning i have often been killed by PKs but this is realistic in a rpg.
>>
>> Why is it realistic to be killed by other players, but it's not
>> realistic to have a secure zone provided by the rulers of the land?
>> (Or to put it more simply, what is it about PK's and PvP's that they
>> wish to deny other free choice?)
>
>This is a fantasy rpg, realism be damned. What matters is the design
>philosophy.

Agreed. I only bring up 'realism' because the fans of PvP and PK keep
insisting that the chance of being killed by another is 'realistic'.
If you want to go down that road, there is ample historical (real
world / realistic) precedent for the rulers of a land to preserve the
rights, liberties, and general safety of their populace. (Traces can
be seen as far back in history as organized society exists.)

>Pking is a valid play style, as determined by OSI. It's not polite or
>considerate, but it is valid.

Agreed. But the PKers, almost to a man, (I.E. the ones posting to the
NG and boards), seem to wish Trammel would go away and that their
playstyle is the only valid one. They seem to believe that the choice
to avoid PvP and PK should not be part of the game. I only wonder why
this is. (Other styles, understandably, object to being nerfed, but
I've yet to see them advocate wholesale abolishment of the free choice
of others.)

D.

WindsorFox

unread,
Mar 12, 2002, 9:00:48 PM3/12/02
to

gil wrote:

Ok, so how do I tell where I am, and how do I change?? Apparently you
automatically start in Trammel

WindsorFox

unread,
Mar 12, 2002, 9:15:41 PM3/12/02
to

WindsorFox wrote:

BTW, how does one decide on the best shard? I guess which ever one has
the best connection....

gil

unread,
Mar 12, 2002, 11:50:04 PM3/12/02
to

WindsorFox wrote:
>
> WindsorFox wrote:
>
> >
> >
> > gil wrote:
> >
> >> WindsorFox wrote:
> >>
> >>
> >>> However, when given a choice, it become very apparent that most people
> >>> prefer the area where some snitty jack-ass can not simply kill you
> >>> everytime you appear just for his own entertainment.
> >>>
> >>
> >> Heck, folks prefer to not be killed by polite pks, or rping pks,
> >> either. Double heck, most folks prefer to not be killed by anything.
> >>
> >> gil
> >>
> >
> > Ok, so how do I tell where I am, and how do I change?? Apparently you
> > automatically start in Trammel

Yes, you start in trammel. If you wish to visit fel, use a moongate or
a fel stone. If your cursor is "golden hued" you're in trammel (plus
the foliage defaults to on so trees have leaves, there's flowers, etc.),
if more "silver or stone hued" then you're in fel (plus there's no
leaves on trees, tombstones in lieu of flowers, etc.).

On your first trips to fel, don't bring anything you'd mind losing, and
go with the idea that you're a tourist scoping out the lay of the land.
Relax and have fun (oft easier said than done ;).

> BTW, how does one decide on the best shard? I guess which ever one has
> the best connection....

Connection as you said, plus where your friends are, or where you think
you can place a house, or where folks tend to speak your language, how
your playing time matches up, etc.

gil

Katherine

unread,
Mar 13, 2002, 10:05:40 AM3/13/02
to
On Wed, 13 Mar 2002 00:19:52 GMT, el...@hurricane.net (Derek Lyons)
expounded:

>Agreed. But the PKers, almost to a man, (I.E. the ones posting to the
>NG and boards), seem to wish Trammel would go away and that their
>playstyle is the only valid one. They seem to believe that the choice
>to avoid PvP and PK should not be part of the game. I only wonder why
>this is. (Other styles, understandably, object to being nerfed, but
>I've yet to see them advocate wholesale abolishment of the free choice
>of others.)

My guess would be that if people have such a choice, the only ones left for
them to PK are the ones capable of putting up a real fight. The crafters
with no fighting skills are no longer available for the picking.

Katherine, LFE
Dr. Dolittle's Stories <http://www.mhn.org/~kate/stories/>
Library of Britain <http://www.mhn.org/~kate/library/>

Rexx Magnus

unread,
Mar 13, 2002, 10:09:43 AM3/13/02
to
Katherine woke up on Wed, 13 Mar 2002 15:05:40 GMT and sat in
rec.games.computer.ultima.online writing in message
news:iWqPPNbx=7ymY7kCmB...@4ax.com

> My guess would be that if people have such a choice, the only ones
> left for them to PK are the ones capable of putting up a real fight.
> The crafters with no fighting skills are no longer available for the
> picking.
>

That's why most PK's don't like the idea of a pvp switch. The games with
pvp switches in, however usually don't attract the same type of PK that UO
has - as UO's PK's come from a rampant free-range pvp background, so those
that have the pvp switches work well. Those that like the games but want
pvp all the time just go to the pvp servers.

--
UO & AC Herbal - http://www.rexx.co.uk/herbal
Http://www.Deane-Saunders.co.uk

To email me change the domain to rexx[dot]co[dot]uk

Rick Cortese

unread,
Mar 13, 2002, 12:26:21 PM3/13/02
to
"Rexx Magnus" <rexxm...@myrex.co.uk> wrote in message
news:Xns91D09A68DDAD...@130.133.1.4...

> Katherine woke up on Wed, 13 Mar 2002 15:05:40 GMT and sat in
> rec.games.computer.ultima.online writing in message
> news:iWqPPNbx=7ymY7kCmB...@4ax.com
>
> > My guess would be that if people have such a choice, the only ones
> > left for them to PK are the ones capable of putting up a real fight.
> > The crafters with no fighting skills are no longer available for the
> > picking.
> >
>
> That's why most PK's don't like the idea of a pvp switch. The games with
> pvp switches in, however usually don't attract the same type of PK that UO
> has - as UO's PK's come from a rampant free-range pvp background, so those
> that have the pvp switches work well. Those that like the games but want
> pvp all the time just go to the pvp servers.

Don't forget that at least 3/4th of the clowns that are posing as PKs are
really only low level nuisance thieves.


Derek Lyons

unread,
Mar 13, 2002, 1:04:51 PM3/13/02
to
WindsorFox <windsorN...@NOcoxSPAM.net> wrote:
>BTW, how does one decide on the best shard? I guess which ever one has
>the best connection....

I chose mine by reading the shard news on uo.stratics.com for a week
or so. I choose LS because it appeared socially more interesting.
YMMV.

D.

Katherine

unread,
Mar 13, 2002, 4:25:48 PM3/13/02
to
On Wed, 13 Mar 2002 18:04:51 GMT, el...@hurricane.net (Derek Lyons)
expounded:

>I chose mine by reading the shard news on uo.stratics.com for a week


>or so. I choose LS because it appeared socially more interesting.
>YMMV.

I picked mine because I'm on the east coast, so Atlantic seemed like it
would be the best choice.

WindsorFox

unread,
Mar 13, 2002, 6:58:08 PM3/13/02
to

Derek Lyons wrote:

LS??

Derek Lyons

unread,
Mar 13, 2002, 7:52:42 PM3/13/02
to
WindsorFox <windsorN...@NOcoxSPAM.net> wrote:
>LS??

Lake Superior

D.

kh...@icqmail.com

unread,
Mar 13, 2002, 11:34:44 PM3/13/02
to
On Fri, 08 Mar 2002 10:08:23 -0600, Greywind <nob...@dev.null> wrote:

>I'd close my account too.. Tramel is boring. You can't really have any
>effect
>on things in tramel, and there are no moral choices there... well, very few.

And what effects or moral choices do you have in Fel? As Kiril said,
the option to be a jerk is as available in Trammel as it is in Felluca
- it just takes a different form.

And death is so meaningless that PvP has no real effect on the game
anyway; it's fun for those who are into it, but everything else is
just in your head (or the head of your victim.)

You prefer the style of Felucca; no big deal, just don't fool yourself
into thinking it's all that more meaningful than Trammel.

>The problem with feluca are the myriad of rats that trap you, and shitty
>spawn you can't run through.

I recall a time when the latter aspect was something people preferred
about Felucca...

--
Say No to Muling.

0 new messages