Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

auto hiding

0 views
Skip to first unread message

GCRym

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Two weeks ago someone advised me to create a macro for hiding, go into a ban
or inn, tape the button down and leave the game running all night. Though
this was sort of like cheating it worked like a charm. I awoke the next
morning to find that my hiding skill had risen 30 points!
-Anyhow for unrelated reasons I decided to start a new character the other
day and naturally wanted to do the same for him. But now it doesn't seem to
work! UO at some point cuts me off for being idle for too long. (THIS IS
NOT MY BROWSER HERE -UO CUTS ME OFF). Did UO change things? This is most
unfortunate. It is hard enough for a newbie to get going especially if you
do not have a group of friends online to help you along. Starting with
increased hiding helped even the odds against thieves and the sort of rif
raf that hangs out near mines.
-If anyone knows the specifics of the idle cut off function please let me
know.
Thanks
GCRym


Dan Scheltema

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

It's a change of several patches ago. Doing the same action over and
over will get you dropped by the game. So... don't.

--
***************************************************
* Dan Scheltema email:72167...@compuserve.com *
***************************************************

tmccain

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Dude, i'm not trying to be rude but GET A LIFE!!! Come on, taping the
button down!! What are you trying to be? Superman? Just play the game, sure
your gonna die quite a bit until you get better but macro'ing skills all
night is for losers. My char. has a hiding of 50. That started at zero and
I have never macroed in my life. I hope they have eliminated macroing
skills. There is no "best" player in the game so don't try to macro skills
into a demi-god! Just play your new char. from the start or pick up on
Diablo 2

GCRym <gc...@email.msn.com> wrote in article
<OHRMu7B...@upnetnews02.moswest.msn.net>...

The Hendoman

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

UO at some point cuts me off for being idle for too long. (THIS IS
>NOT MY BROWSER HERE -UO CUTS ME OFF). Did UO change things? This is most
>unfortunate. It is hard enough for a newbie to get going especially if you
Yup. Noticed this thing last night, also. I, too, left a macro running
on a naked character to see what would happen, test the skill cap,
etc.

I also was idled off by UO. What makes it interesting is that the
servers are down, so no one will really be able to say if it is
because of the new patch, or if the servers crashed, and UO spit out
the response (i.e. it was already a function)

but! I wondered how long the idle delay was, and why when I ran my
macro it timed out anyway. I mean, I WAS doing something...

I already know what the response is going to be. In order for PKers to
pretty much leave the game, they have to make it impossible for people
to macro and create killer characters quickly, I guess. So, they make
it continually harder and harder for legitimate people to experiment
with the game. BTW, it fucking sucks, my friend.

UO already doesn't develop fast enough for the casual gamer. I mean, I
have been at it for 3 months now, and I still have a character that
can't really win a single battle effectively, and by all means can't
live during a PK run. Quite frankly, i forsee it taking another 3
months before I can even start playing the game normally, i.e. quests,
etc.

And reducing me to having to be online all the time to do it is only
going to make that prediction more like 6 months from now. Who's
bright idea was this? ;|

I REALLY feel that people who have been putting up with this buggy
crap should get something for thier time. Credit, stats, fucking
SOMETHING, you know?

ah well.

----------------------------------------------
- The Hendoman, a budding VR sociologist
- hend...@digital.net
- Lagapea... err, Chesapeake server
- Fellowship of Heroes
----------------------------------------------

Red Knight

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

tmccain wrote in message <01bd543e$fad7e3c0$32aa41cf@preinstalledcom>...


>Dude, i'm not trying to be rude but GET A LIFE!!! Come on, taping the
>button down!!

*rant by person that didn't have tape snipped*

Yeah, use a macro program :)

Dread Lord Red Knight
Pac Shard

Dennis F. Heffernan

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

GCRym wrote:

> -Anyhow for unrelated reasons I decided to start a new character the other
> day and naturally wanted to do the same for him. But now it doesn't seem to

> work! UO at some point cuts me off for being idle for too long. (THIS IS


> NOT MY BROWSER HERE -UO CUTS ME OFF). Did UO change things?

Yes, there is now an idle timeout.

If it makes macroing harder, I'm all for it.

--
Dennis F. Heffernan UO: Venture/Vesper(Catskills) df...@worldnet.att.net
Montclair State University #include <disclaim.h> CompSci/Philosophy
"I guess my work 'round here has all been done." ICQ: 9154048
-- The Devil, "The Garden of Allah", Don Henley

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

HOORAY FOR OSI!!!!

Great job guys if you have found a way to eliminate macroing.

I mean it. No sarcasism here.

Now people actually have to be people in the game. Not borgs, instant
assimilation to super players. They have to "mature" over time. They have
to find activities suitable to their abilities until they can handle more
difficult activities.

People may actually have to befriend one another for support structures. I
remember when I was a newbie, I need to find some stronger fighters to go
into the woods with. I then fought animals and an occasional monster under
their protection. It was FABULOUS! Everyone was generous and willing to
help me "grow up".

I have never macro'ed a skill. I never will. I am now a Great Lord with
Grandmaster Warrior skills. All naturally. It took a while but the journey
has been great.

With macroing gone...roleplaying has a chance in UO.

Jean-Claude

Dan Scheltema

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

It makes stupid macroing harder. This means the endless stream of
packets sent (I'm guessing) by taping down keys isn't endless, which may
mean a little less load.

--

Clinton C. Pross

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Yeah, yeah, yeah. Some of us have JOBS you know! Macroing is the only way
I can get a playable character in about three months. Take your moralizing
somewheres else ya great big poozer! :-P

Jean-Claude <ni...@ix.netcom.com> wrote in article
<6eud9k$b...@womble.xsoft.pa.xerox.com>...

Alex Mars

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

I'd give up macros if the characters didn't start so inept. I don't want to
spend my time making things in town for a month before I can kill an damn orc.
I don't consider it Heroic Fantasy when all I can fight are rabbits and sewer
rats.

Contrary to popular opinion you cannot create a killer charactrer overnight
with macros.

You can get a some skills up to 50-60, you can get characteristics to 50-70,
BUT you cannot get a combat skill over 25, you cannot macro margery with any
efficiency, nor resist magic.

In addition, the more skills you learn, the less you can macro without skill
atrophy draining other skills.

I'm sorry, but as a workling professional with a life, I don't have time to
spend a month getting good enough to leave town. BTW, yes I enjoy role playing
and I have a background story for each character I have in play. I just use
some short cuts to make the game palatable to me.

If there were more reasonable risks for low experience characters to take, I
wouldn't use macros. But between PKs and the hazards of the world, it is
unplayable without spending too much time spent preparing. I am, I admit, an
agressive player. I get killed often attempting things that are just out of my
grasp.

Yes, if you start with a magery of 45-50 and use a macro for a few evenings you
can produce a character who can recall and has the HP to take a few serious
hits and still escape after a few tries. You will not be a danger to anything
other than livestock with your weapons skill at 25. You will be able to go out
and be a beginning adventurer.

-From the Tomb of the Unregistered Voter


Dennis F. Heffernan

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Clinton C. Pross wrote:

> Yeah, yeah, yeah. Some of us have JOBS you know! Macroing is the only way
> I can get a playable character in about three months. Take your moralizing
> somewheres else ya great big poozer! :-P
>

I have a more than playable character in two.

Granted, it would have been one if the PKs weren't standing on my head.

El Lèmur

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Dan Scheltema wrote:
>
> It makes stupid macroing harder. This means the endless stream of
> packets sent (I'm guessing) by taping down keys isn't endless, which may
> mean a little less load.

Yes, it forces people to actually spend 30 seconds to get a proper
macro program that doesn't bog the server down--I macroed polymorph
and it seems if you use the mouse it wont kick you off.

--
. . Lemur Dragon
* oo www.udic.org
* / \./\ Let's Play 'Save Those Lemurs!'
*/_()_()\ - ("Frink! Woo! P'tang!")

El Lèmur

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Dennis F. Heffernan wrote:
>
> Clinton C. Pross wrote:
>
> > Yeah, yeah, yeah. Some of us have JOBS you know! Macroing is the only way
> > I can get a playable character in about three months. Take your moralizing
> > somewheres else ya great big poozer! :-P
> >
>
> I have a more than playable character in two.
>
> Granted, it would have been one if the PKs weren't standing on my head.

...and you have more time than him. People want to play a game
and have fun. Macroing does not take away from your fun. It does
not harm the game.

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

I work a 10 hour day and have a two hour commute. I sleep 7.5 hours and eat
regular meals. I take a thirty minute walk with my partner every day. I do
a plethera of other activities. I play UO.

I get along fine in UO and I have only been on for 2 months. But then I
like the richness of the game not just the ability to be a combatant. I
like the character development, I like the economic struggle, I like the
slow title acquisition by means of tasks accomplished, I like meeting and
getting to know the other people. I like the adrenalin rush from fighting
at each level of my ability. It was a marvelous thing when I killed my
first harpy solo in the woods. I will never forget that day. I celebrated
with a special bottle of wine that night at dinner. That is what I consider
time well spent when on UO.

As far as this poozer taking it somewhere else...keep dreaming pal.

Chararacters happen to be playable from day one. Maybe not by your
standards. I consider the standards of those who use macros as to be very
simple and single dimensional. Players characterized by a grand
impatience. Players who, for whatever reason, do not tap the potential of
this game. Players who think: "I want to be rough and tough and I want it
to be now else I am not having no fun." Sorry, you don't get my support on
that position. I will always consider it an ill-placed desire for UO.
There are other online games for that type of mentality. I prefer that
those who want instant combatants go play another game. Those who want to
"live" in the world of UO and natural characters, I welcome with open arms.
And having been in UO and this newsgroup for a while, I know there are alot
of people who feel the way that I do.

I am proud to be a Great Lord, Grandmaster Warrior because I did it the old
fashioned way: "I earned it". Because of macroing, others don't know the
path I took to get there, but I do, and that's enough for me.

I feel sad that so many people miss out on the appreciation of the richness
and rewards of playing this game and becoming something because you made
yourself what you wanted to be. I feel lucky that I do have UO to enjoy,
slowly, savoring every session as I grow into a different character each
time.

Jean-Claude


Clinton C. Pross wrote in message
<01bd5433$7e6119c0$f18f2499@oemcomputer>...


>Yeah, yeah, yeah. Some of us have JOBS you know! Macroing is the only way
>I can get a playable character in about three months. Take your moralizing
>somewheres else ya great big poozer! :-P
>

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Alex Mars wrote in message
<199803202006...@ladder03.news.aol.com>...


>I'd give up macros if the characters didn't start so inept. I don't want
to
>spend my time making things in town for a month before I can kill an damn
orc.
> I don't consider it Heroic Fantasy when all I can fight are rabbits and
sewer
>rats.
>

Actually it is heroic fantasy when you can kill that damn orc, IF, you did
it on your own. Working your way to the point of killing an orc is a heroic
accomplishment. It means nothing, save you get a point and some loot, to
kill that damn orc because you macroed yourself. Where is the sense of
accomplishment in that?


>Contrary to popular opinion you cannot create a killer charactrer overnight
>with macros.
>
>You can get a some skills up to 50-60, you can get characteristics to
50-70,
>BUT you cannot get a combat skill over 25, you cannot macro margery with
any
>efficiency, nor resist magic.
>
>In addition, the more skills you learn, the less you can macro without
skill
>atrophy draining other skills.
>
>I'm sorry, but as a workling professional with a life, I don't have time to
>spend a month getting good enough to leave town. BTW, yes I enjoy role
playing
>and I have a background story for each character I have in play. I just
use
>some short cuts to make the game palatable to me.
>

I appreciate the when getting off a hard day at work you want some quick,
low-intellect entertainment. I do it alot myself.

However macroing is like smoking in public places. You can't just do it to
yourself, it harms those around you. Again, like smoking, macroing
definitely gives you pleasure but it hurts me. It hurts me because the
system slowly doles out advancement in highly used skills. (also there is
the bandwidth utilization your using while you are not playing and I am)
Macroing means that my natural efforts are unnaturally slow. So, again,
like the smoking thing, if your macroing did not effect me, I would not care
for a moment if you did it. If you choose to fly past all the value of
advancing a character has then that too is fine by me. But since it
negatively affects me, I have to say that I feel it is wrong for you to do
it. It is a self-serving behavior at the expense of others. It should be
prevented by OSI, the same way that smoking in public places is banned by
our governments. Some people just won't do the right thing on their own.
They will put themselve before all those they affect. Just the way things
are. Sad but true. The sadness is bittersweet, however, because there are
some who dont macro and some who did that stop as they realize that it
affects others.

>If there were more reasonable risks for low experience characters to take,
I
>wouldn't use macros. But between PKs and the hazards of the world, it is
>unplayable without spending too much time spent preparing. I am, I admit,
an
>agressive player. I get killed often attempting things that are just out
of my
>grasp.
>

I think going out in the woods as a low level character is an incredible
risk and exhilaring. Running from monsters, wondering if I can beat that
hind, uh-oh, here comes a red player! All fabulous adventure. It makes no
difference if the monster is a mongbat at a low level or an air elemental at
high level, the challenge is there. True, the loot is different, but that
is what makes getting the better loot that much more rewarding.

There are other online games for killing. Why don't you choose them. They
were designed and made especially for you (well maybe they don't have
macros). UO was designed and made for me. They added all the richness so
that we could make use of it. Macroing past all those experiences is an
insult to the effort the creators of this program have provided for all of
us to enjoy. That is why I chose UO over the others killing games.

My only true frustration with UO was I had such hope and ideas for fabulous
character development but soon learned that the world is dictated by super
macroed players who got there in no time. The game is top heavy with too
many advanced players. Too many houses because people macroed to economic
levels to afford houses in unnatural time scales. Too much of too much
because of macroing.

I know that no argument of mine will alter your position. I just simply
hope you will truely consider the affect your attitude has on others and
consider an alternative to macroing on UO just on the basis that you don't
want to do things that hinder other people.

>Yes, if you start with a magery of 45-50 and use a macro for a few evenings
you
>can produce a character who can recall and has the HP to take a few serious
>hits and still escape after a few tries. You will not be a danger to
anything
>other than livestock with your weapons skill at 25. You will be able to go
out
>and be a beginning adventurer.
>
>

It took well over a month before I could recall at all. I had to walk
everywhere. In hindsight, I see how much adventure it was. Now that I
recall, I know that I miss meeting people and engaging in a lot of adventure
that I would if I walked. As such, I like to take stroll about the
countryside to just see whats going on. There is always danger in one form
or another. I have learned some hard lessons. But I feel very rich (even
though I am actually quite poor) about all of that.


Macroing is simply a short circuit to being an advanced player. It is the
same as missing all of your childhood as you were going up. Whether you had
a good childhood or not, you would be a shallow hulk of a person if you were
able to short circuit past it. Fortunately life mandates that you live your
childhood, you can't choose to macro that.

Jean-Claude

Francis C Man

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to Dan Scheltema

NO it didn't, I did it all this week and I did't drop out feel free to
use cause high dex is good. you can do the same for sprit speak (raise int
alone)

Francis C.H. Man, the Knight of Rose

"So what?" F.C.H. Man

"In Mani", "Rel An", "Por Ort Grav", "Kal Ort Grav" Knight of Rose

On Fri, 20 Mar 1998, Dan Scheltema wrote:

> It's a change of several patches ago. Doing the same action over and
> over will get you dropped by the game. So... don't.
>
>
> GCRym wrote:
> >

> > Two weeks ago someone advised me to create a macro for hiding, go into a ban
> > or inn, tape the button down and leave the game running all night. Though
> > this was sort of like cheating it worked like a charm. I awoke the next
> > morning to find that my hiding skill had risen 30 points!

> > -Anyhow for unrelated reasons I decided to start a new character the other
> > day and naturally wanted to do the same for him. But now it doesn't seem to
> > work! UO at some point cuts me off for being idle for too long. (THIS IS

> > NOT MY BROWSER HERE -UO CUTS ME OFF). Did UO change things? This is most
> > unfortunate. It is hard enough for a newbie to get going especially if you

> > do not have a group of friends online to help you along. Starting with
> > increased hiding helped even the odds against thieves and the sort of rif
> > raf that hangs out near mines.
> > -If anyone knows the specifics of the idle cut off function please let me
> > know.
> > Thanks
> > GCRym
>

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

>...and you have more time than him. People want to play a game
>and have fun. Macroing does not take away from your fun. It does
>not harm the game.
>


I would argue that macro-ing DOES take away from my fun and DOES harm the
game.

From a technical sense, it eats up bandwidth of the server in a way that no
human could create or could sustain for hours. So when there are macros
running then I enjoy less server bandwidth than if they were not.

Also, the rate of skill advancement is based on the usage rate. So when I
am trying to manually build a skill that others are macroing I am
experiencing an unnatural level of futility added to my advancement because
of macro-ers.

Those are real affects on me, a non-macro-er. So it does harm my fun and it
harms the game.

From a value sense of the game. There are too many powerful people that
got there by macroing. The game is too top heavy. It is difficult to enjoy
the lower ranks because those around you are shooting past you and
unnaturally gain "power" over you. A housing glut has happened because
people can "accelerate" to wealth.

To say macroing does not affect non-macro-er is a blind rationale to support
your use of the macros. It is false to say that has no negative affect to
others.

It does and will continue to affect me in a way that I dont wish to be
affected. That should be enough to make anyone stop. No one has a right to
affect others in a manner that they don't wish to be affected. Criminals
and Murderers do that but that is designed into the game. So I accept that.
Macroing of skills in outside the game design and therefore, I reject that
anyone has the right to affect me with the use of macros.

But the fact of the matter is, since people macro, it is clear that macro-er
just don't care if they negatively affect others, they only care about there
own fun. And since they exhibit no concern for others by that virtue, then
this message will fall on deaf ears and only elicit another denial.

Jean-Claude

Francis C Man

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to GCRym

No it you can still play this trick........ do it with
sprit speak also...........

Francis C.H. Man, the Knight of Rose

"So what?" F.C.H. Man

"In Mani", "Rel An", "Por Ort Grav", "Kal Ort Grav" Knight of Rose

Libertarian Dragon

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Macroing with an eternal program only sends a signal every 10-15 seconds, so
don't get your panties in a bunch about macroers hogging bandwidth.

--
Libertarian Dragon
---------------------------------------------------------
"I shall never live for the sake of any man, nor ask any man to live for the
sake of mine."
-Ayn Rand.
---------------------------------------------------------
Jean-Claude wrote in message <6eur9u$f...@womble.xsoft.pa.xerox.com>...


>>...and you have more time than him. People want to play a game
>>and have fun. Macroing does not take away from your fun. It does
>>not harm the game.
>>
>
>
>I would argue that macro-ing DOES take away from my fun and DOES harm the
>game.
>
>From a technical sense, it eats up bandwidth of the server in a way that no
>human could create or could sustain for hours. So when there are macros
>running then I enjoy less server bandwidth than if they were not.

>Jean-Claude
>
>

Libertarian Dragon

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Listen up, wingnut, I don't know what kind of partner you have, but could I
get one like that too? :-)

Really, I appreciate that some people work their characters up "naturally"
but I simply cannot justify double-clicking on practice dummies for four
hours as a valuable allocation of my precious time. My wife would not STAND
for my playing more than a few hours a week. Call me whipped if you must
but I tell ya, it's good work if you can get it! :-) How long you think
it'd be before I got to GM anything at 3-4 hours per week?

--
Libertarian Dragon
---------------------------------------------------------
"I shall never live for the sake of any man, nor ask any man to live for the
sake of mine."
-Ayn Rand.
---------------------------------------------------------

Jean-Claude wrote in message <6eumci$d...@womble.xsoft.pa.xerox.com>...

Anthraxis Dragon

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

I must disagree with you.

I feel the only way to avoid countless hours of wasted time is to macro up a
character. At that point you are not an "Advanced" character, you are a
mediocer character. Theny ou can actually survive an encounter with say a
pig. You will still spend a lot of time bringing up your critical skills,
combat, & magery. I have no less respect for a GM Swordsman who spent 2
days macroing up to a 25% skill and decent stats and then earend the rest,
than I do for a character who did not macro.

--
) \ / (
/|\ )\_/( /|\
* / | \ (/\|/\) / | \ *
|`.____________________/__|__o____\`|'/___o__|__\___________________.'|
|-=ColdFire=- '^` \|/ '^` Anthraxis Dragon|
|Dragon Code: V -=(UDIC)=- Code:|
|DC.D f++ s++ h++ CS|R a- $ m d+++ d++++ e+ N+ T-- Om- U1-8!S'!K! |
|WL++* Fr- L160f Bcoldfire e+++ u+++ uC++ uF- uG++++ uLB---- |
|g i- uA--- nC++ nR+ nH+ nP++ nI--- |
| nPT nS+ nT---- o+ oA++ oE++ Y++|
| ._________________________________________________________________. |
|'Never anoy a | /\ / \\ \ /\ |Damb Thee OSI `|
*Dragon for thou | / V )) V \ |Damb Thee! *SPLUT*
art crunchy and |/ // \|That's for U9!
good tasting V

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Put gun up to head...pull trigger.

What a hopeless battle thinking that we non-macro-er have a chance of
persuading anyone to not use them.

BANG!!!

Jean-Claude

Francis C Man wrote in message ...


> NO it didn't, I did it all this week and I did't drop out feel free to
>use cause high dex is good. you can do the same for sprit speak (raise int
>alone)
>

> Francis C.H. Man, the Knight of Rose
>
>"So what?" F.C.H. Man
>
>"In Mani", "Rel An", "Por Ort Grav", "Kal Ort Grav" Knight of Rose
>

>On Fri, 20 Mar 1998, Dan Scheltema wrote:
>
>> It's a change of several patches ago. Doing the same action over and
>> over will get you dropped by the game. So... don't.
>>
>>

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Ok you win...macros are good.

so how do they work?

Jean-Claude

Jean-Claude

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

>Listen up, wingnut, I don't know what kind of partner you have, but could I
>get one like that too? :-)
>

Hehehehe. "Listen up, wingnut" I like it. Everytime I say it to myself it
makes me giggle. So much more creative than the usual dumbass, moron,
idiot, dipshit, etc.

To answer your question tho...maybe, but you can't have mine...gotta find
your own!! Mines great!

Another UO agreement we have is Friday is Date Night. We spend every Friday
focused on one another. No UO, I don't even think about it. So you won't
see me on tonight.

>Really, I appreciate that some people work their characters up "naturally"
>but I simply cannot justify double-clicking on practice dummies for four
>hours as a valuable allocation of my precious time. My wife would not
STAND
>for my playing more than a few hours a week. Call me whipped if you must
>but I tell ya, it's good work if you can get it! :-) How long you think
>it'd be before I got to GM anything at 3-4 hours per week?
>
>--

Actually I never used a practice dummy. I used other support players and
monsters. Much more fun.

Beside whats the rush to GM. Enjoy be is wuss. It is actually fun. Now
that I am a GM I dont feel that I have much more than fighting anymore.
There is little to achieve. I am thinking about starting a new character
just to relive the growth experience.

My partner has activities too. So she doesnt miss me when I play given that
we have our "quality time" daily.

BTW, you can't get one...you already have one...and last I checked...you can
only have one...one is all I could handle.

Jean-Claude


jx...@po.cwru.edu

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

Libertarian Dragon wrote:
>
> Listen up, wingnut, I don't know what kind of partner you have, but could I
> get one like that too? :-)
>
> Really, I appreciate that some people work their characters up "naturally"
> but I simply cannot justify double-clicking on practice dummies for four
> hours as a valuable allocation of my precious time. My wife would not STAND
> for my playing more than a few hours a week. Call me whipped if you must
> but I tell ya, it's good work if you can get it! :-) How long you think
> it'd be before I got to GM anything at 3-4 hours per week?

As one of those that doesn't use an external macroing system or tapes
down buttons, I would like to point out a couple things.

1) Since practice dummies only raises your skill so far, and paying an
NPC to teach raises that skill high enough to go after certain animals
and monsters, I don't see much of a point in using a dummy. Besides,
your combat skills rise faster against monsters anyways, even if you
don't manage to kill them.

2) Why do you want to be a GM so very quickly?

El Lèmur

unread,
Mar 20, 1998, 3:00:00 AM3/20/98
to

What do you mean by work?

What they do is simulate mouse clicks and button presses in the game
world
so you don't have to manually put them in, if that was your question.

阿樂仕

unread,
Mar 21, 1998, 3:00:00 AM3/21/98
to

now i know why the server was so lagggggggg................ !
8-<

GCRym wrote:

> Two weeks ago someone advised me to create a macro for hiding, go into a ban
> or inn, tape the button down and leave the game running all night. Though
> this was sort of like cheating it worked like a charm. I awoke the next
> morning to find that my hiding skill had risen 30 points!
> -Anyhow for unrelated reasons I decided to start a new character the other
> day and naturally wanted to do the same for him. But now it doesn't seem to
> work! UO at some point cuts me off for being idle for too long. (THIS IS
> NOT MY BROWSER HERE -UO CUTS ME OFF). Did UO change things? This is most
> unfortunate. It is hard enough for a newbie to get going especially if you
> do not have a group of friends online to help you along. Starting with
> increased hiding helped even the odds against thieves and the sort of rif
> raf that hangs out near mines.
> -If anyone knows the specifics of the idle cut off function please let me
> know.
> Thanks
> GCRym

--
Arnox,

Iolo & Shamino in Sonoma
(I love Iolo since Ultima IV)
8-)

Connection Lost

unread,
Mar 22, 1998, 3:00:00 AM3/22/98
to

Libertarian Dragon <ccpros...@earthlink.net> wrote:

| Really, I appreciate that some people work their characters up "naturally"
| but I simply cannot justify double-clicking on practice dummies for four
| hours as a valuable allocation of my precious time. My wife would not STAND

It's the time for chit-chatting with your friends, or even strangers
when you are hitting dummies. There are not many chances for chatting
in UO, right? When you are inside dungeons you will be fighting
monsters most of the time. Although hitting dummies is mechanical
and boring, these past painful experiences may be good memories in
the future. Try to interact and communicate with the people around.

-anthony


Dennis F. Heffernan

unread,
Mar 22, 1998, 3:00:00 AM3/22/98
to

Connection Lost wrote:

> It's the time for chit-chatting with your friends, or even strangers
> when you are hitting dummies. There are not many chances for chatting
> in UO, right?

Some of my best, longest conversations were with the people at the dummies. Since they were
doing it themselves instead of macroing you know they're real players and not jerkoffs, so you can
relax and talk for a while.

-=BuBa Dragon=-

unread,
Mar 23, 1998, 3:00:00 AM3/23/98
to

Anthraxis Dragon wrote:
>
> I must disagree with you.
>
> I feel the only way to avoid countless hours of wasted time is to
> macro up a character. At that point you are not an "Advanced"
> character, you are a mediocer character. Theny ou can actually
> survive an encounter with say a pig. You will still spend a lot of
> time bringing up your critical skills, combat, & magery. I have no
> less respect for a GM Swordsman who spent 2 days macroing up to a 25%
> skill and decent stats and then earend the rest, than I do for a
> character who did not macro.
>

Hear-Hear!

--
-=BuBa Dragon=- (UDIC) . He ain't real smart,
_._ ( . but boy can he lift
d+ e N+ .' `-. (\\ ) heavy objects.....
T++ Om-.' ) `' _\__'
u++ / ( (___ `. ___^\_ U2!3!4!5!6!7!W!M!S'!
Uc+++ \ '^^^^^^ .\\-\___\\-` uF++ uG++ uLB+ uA+
nC+ nH+`""""""") ; nI nS++ nT+ wN- o+ oA++ z? a38
***************|/[http://www.udic.org]*************
'

Charles B. Naumann

unread,
Mar 23, 1998, 3:00:00 AM3/23/98
to

Sorry, until they change the basic game design, which gives 'credit' for
doing stupid repetitive tasks, the 'macroing problem' will never be
eliminated. Face it, the whole skill system is silly, and the
implementation is sloppy. And recall. Why they would design a big
world and then make it tiny with recall is beyond me. My hope is that
these will be lessons learned for the design of UO2 and other newer 'Mega
Online Graphical RPGs'.

But I am often so wrong. What are those little boxes that kids get
that they push buttons on to 'train' and then 'fight' them against
each other?

Jean-Claude <ni...@ix.netcom.com> wrote:

: HOORAY FOR OSI!!!!

J+K Design

unread,
Mar 24, 1998, 3:00:00 AM3/24/98
to


-=BuBa Dragon=-wrote in article \> Anthraxis Dragon wrote:
> >
> > I must disagree with you.
> >
> > I feel the only way to avoid countless hours of wasted time is to
> > macro up a character. At that point you are not an "Advanced"
> > character, you are a mediocer character. Theny ou can actually
> > survive an encounter with say a pig. You will still spend a lot of
> > time bringing up your critical skills, combat, & magery. I have no
> > less respect for a GM Swordsman who spent 2 days macroing up to a 25%
> > skill and decent stats and then earend the rest, than I do for a
> > character who did not macro.
> >
>
> Hear-Hear!

There is another way of doing it. Have a character who works! Yes honest
toil. Then you don't need to to macro, you just pay for someone to train
you and believe me thats pretty quick.

I have a Bowyer who is a merchant. He makes and sells bows and xbows. He
has set up my other character along with some others peoples on the
understanding that at a latter day they will repay him with interest.

Ciao, Shade

The Hendoman

unread,
Mar 24, 1998, 3:00:00 AM3/24/98
to

On Sun, 22 Mar 1998 13:11:49 -0500, "Dennis F. Heffernan"
<df...@worldnet.att.net> wrotf:

>Connection Lost wrote:
>
>> It's the time for chit-chatting with your friends, or even strangers
>> when you are hitting dummies. There are not many chances for chatting
>> in UO, right?
>
> Some of my best, longest conversations were with the people at the dummies. Since they were
>doing it themselves instead of macroing you know they're real players and not jerkoffs, so you can
>relax and talk for a while.
>
>--
>Dennis F. Heffernan UO: Venture/Vesper(Catskills) df...@worldnet.att.net

I agree with this point. I, on the other hand, learned more about the
game by macroing with players who had been on a while then I did when
I was talking to people around the training dummies.

No offense, but you just don't know enough about the game to really
have nice discussions (about the game, that is.) when you are new.
There is something to be said about managing your online time when you
have tips from seasoned players.

Leave the dummies, and join a guild! One of the better tactics is to
hang around an intelligent PK guild. Get whacked a few times, and
learn. Go honourable, and you will better understand the pker problem.

----------------------------------------------
- The Hendoman, a budding VR sociologist
- hend...@digital.net
- Lagapea... err, Chesapeake server
- Fellowship of Heroes
----------------------------------------------

Dennis F. Heffernan

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

The Hendoman wrote:

> I agree with this point. I, on the other hand, learned more about the
> game by macroing with players who had been on a while then I did when
> I was talking to people around the training dummies.
>
> No offense, but you just don't know enough about the game to really
> have nice discussions (about the game, that is.) when you are new.

Actually, by the time I'd found a dummy, I'd gotten lost outside of Yew and wandered around
aimlessly in the woods until finding the road to Vesper. In doing so, I fled from Giant Spiders,
Harpies, a Water Elemental, some Orcs.... I had some real war stories to discuss with the other
newbies.

> There is something to be said about managing your online time when you
> have tips from seasoned players.

I also had read the Prima hint book and some of the web pages.

> Leave the dummies, and join a guild! One of the better tactics is to
> hang around an intelligent PK guild. Get whacked a few times, and
> learn. Go honourable, and you will better understand the pker problem.

I already understand it -- immature assholes think it's cool (excuse me, k3wl) to predicate their
enjoyment of the game on destroying someone else's enjoyment of the game.

--
Dennis F. Heffernan UO: Venture/Vesper(Catskills) df...@worldnet.att.net

Gefallen

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

>> Leave the dummies, and join a guild! One of the better tactics is to
>> hang around an intelligent PK guild. Get whacked a few times, and
>> learn. Go honourable, and you will better understand the pker problem.
>
> I already understand it -- immature assholes think it's cool (excuse me,
>k3wl) to predicate their
>enjoyment of the game on destroying someone else's enjoyment of the game.
>
>--
>Dennis F. Heffernan UO: Venture/Vesper(Catskills)

And of course, that is the only way you will ever see it.. so it must be wrong.

Compassion

Julie Salter

unread,
Mar 30, 1998, 3:00:00 AM3/30/98
to

> Leave the dummies, and join a guild! One of the better tactics is to
> hang around an intelligent PK guild. Get whacked a few times, and
> learn. Go honourable, and you will better understand the pker problem.
>

Did he say "intelligent PK guild?" Isn't that an oxymoron?

0 new messages