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Houses and boats on Sonoma already!

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Bill Carter

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Dec 15, 1997, 3:00:00 AM12/15/97
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Sonoma came up when, Saturday? I can't tell exactly because I
couldn't get in through the login servers at all that day. On
Sunday there are already houses there. Just great. What do people
do, play UO each and every minute? Houses are pretty nearly useless
unless maybe its a forge house next to a mountain. Does it make
sense to earn enough money to buy one and then actually do it,
all in one day? Its a bizarre obsession.

--
_____________________________________
Bill Carter bi...@austx.tandem.com

Steve Totschek

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Dec 15, 1997, 3:00:00 AM12/15/97
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Also there are tamed dragons already too. It only takes a few hours
with a small group of people to make the money to buy a house.

Devin

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Dec 15, 1997, 3:00:00 AM12/15/97
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This is really absurd. Where is the challenge in it? Dragon Taming shold
be removed period. Houses and all NPCs who move out of doors should be
burned in a great bonfire until the game starts to run at a decent rate
again.

Ciao,
Devin

Trent Reusser

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Dec 15, 1997, 3:00:00 AM12/15/97
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I *started* to play on sonoma about 10:00 on Saturday. I was mining
when a guy in full plate came running by. I stopped right then and
there. It's ridiculous that someone can get their strength up to 60 in
one (1) day! Unfortunately, my character on sonoma will never live
again.

-T

quoth Bill Carter:

FoulFoot

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Dec 15, 1997, 3:00:00 AM12/15/97
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It's not COMPLETELY absurd. I jumped on a dummy yesterday, raised my Mace
Fighting from 2 to 25 in about an hour and a half (a long time, but I was
sharing the dummy with another). In that time frame, my STR went up 6
points, and my DEX went up 5. So, it's completely possible, if someone
started with a STR of 50, to raise it to 60 in a relatively short time.

What WILL be absurd is if we see ANY Grandmasters on Sonoma in less than two
weeks. Although it's probably already happened... I believe there's macro
programs floating around that software-simulate mouseclicks, so someone
could go nuts with skill increases.

Foul

K. Laisathit

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Dec 16, 1997, 3:00:00 AM12/16/97
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In article <349595A0...@connecti.com>,

Devin <dev...@connecti.com> wrote:
>This is really absurd. Where is the challenge in it? Dragon Taming shold
>be removed period. Houses and all NPCs who move out of doors should be
>burned in a great bonfire until the game starts to run at a decent rate
>again.

Yeah... I thought that Taming is easy too, until I tried it myself
Well... the first 50 points were easy enough, but after that,
no matter how hard I try, I can't seem to raise it any further.
There seems to be two kinds of creatures, the type you can
tame, but if you manage to tame it, you won't gain any skill.
Another type is the too-difficult-to-tame type, but you need
to somehow tame it to advance.

The problem is, the system that weighs the difficulty of gaining
skill against the world is screwy. The first few people who
manage to get in before the crowd get all the benefit. I know,
this is by no means confirmed, but I have a nagging suspecion
that this may be true. There were claims about mining skill
for example that advanced pass journeyman level. For most miners
out there, you know it's nigh impossible. I know, I have done
my share of mining. And yet the report existed. Now we have
tamed Dragon walking around Sonoma after just one day, well,
again, I've tried taming and it ain't easy. In fact, I spent
the whole day yesterday doing nothing but taming creatures, so
far only 1 point gained, and it seems that I'm stuck at
journeyman level forever. Well... don't take my word for it,
try it out yourself.

Later...
--
-------------------------------------------------------------------------
K I R A T I L A I S A T H I T kir...@u.washington.edu

TC

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Dec 16, 1997, 3:00:00 AM12/16/97
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Well, I don't know how you get enough to buy a house unless you go in with
other players, but I do know a way to make 1000gp quite easily and
legitimately. When you create a character give him/her a 50 Tailoring
skill. Take the cloth that is given you and make fancy shirts (I suppose
that the skull cap trick will also work). When you sell the first round of
goods you will have about 350gp or so. Now reinvest that gold into folded
cloth. It usually goes for 37-40gp and you can make at least 2 shirts
(fancy) and a half apron or skull cap or two. Also, if there is only 1 yard
of cloth left save it and resell it to someone in the tailoring shop. I
found that you had to talk to both the tailor and the weaver but eventually
someone would cough up about 18gp for a single yard of cloth. Shirts were
selling for about 25-28gp, aprons about 13-15gp and skullcaps about 6gp.
You could usually double the 37gp investment in a matter of minutes. You
will run into some periods where the shopkeeper will say that they cannot
afford any more goods. I found that by buying some cloth (for 37gp) they
would then turn around and buy shirts again. You would think that it would
be a 1-to-1 relationship of cash in to cash out, but apparently simply
"priming" the 'ol cash flow pump gets the economy going again.
--
Cheers
TC - Aegis of Jelohm, BAJA
cla...@nospam.earthlink.net
Please remove nospam from the reply email address
to respond directly to me.....

Bill Carter <bi...@austx.tandem.com> wrote in article
<349580A2...@austx.tandem.com>...

Tim Iverson

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Dec 16, 1997, 3:00:00 AM12/16/97
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In article <34964...@bonaparte.pixi.com>, FoulFoot <foul...@pixi.com> wrote:
>What WILL be absurd is if we see ANY Grandmasters on Sonoma in less than two
>weeks. Although it's probably already happened... I believe there's macro
>programs floating around that software-simulate mouseclicks, so someone
>could go nuts with skill increases.

It's pretty easy to whip a program that does this, but the problem, of
course, is not being able to click, but having things to click on.

Nearly all of the most interesting skills require consumable resources
(reagents or live targets). You can setup an AFK macro deal to spar with
another PC, but that rocks your Not. pretty hard. There really isn't any
way to macro-up Magery or MR or Taming.

IMHO, a nice scripting program is best for taking the tedium out of dummy
training -- basically cuts several real weeks down to about 24-30 hours of
AFK macro'ing. It won't give you Godlike stats or skills, you just don't
have to sit through the tedium personally and can focus on having fun
role-playing instead of tracking down bunnies to murder.

My most favorite effect of my training script is to be able to talk to
others in the training room at the same time that my PC is busy whacking
on the dummy; hell, computers are supposed to relive tedium and allow us
to get on to the fun stuff, right?


- Tim Iverson
iverson@lionheart-com


Confused

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Dec 16, 1997, 3:00:00 AM12/16/97
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kir...@u.washington.edu (K. Laisathit) wrote:

>The problem is, the system that weighs the difficulty of gaining
>skill against the world is screwy. The first few people who
>manage to get in before the crowd get all the benefit. I know,
>this is by no means confirmed, but I have a nagging suspecion
>that this may be true. There were claims about mining skill
>for example that advanced pass journeyman level. For most miners
>out there, you know it's nigh impossible. I know, I have done
>my share of mining. And yet the report existed. Now we have
>tamed Dragon walking around Sonoma after just one day, well,
>again, I've tried taming and it ain't easy. In fact, I spent
>the whole day yesterday doing nothing but taming creatures, so
>far only 1 point gained, and it seems that I'm stuck at
>journeyman level forever. Well... don't take my word for it,
>try it out yourself.

I'm also starting to think there must be something to this. I've done
a tamer up to 97 before on an established server and it took a loooong
time. I talked to one of the GM tamers with 2 dragons on Sonoma on
Sunday. Tried to get some detailed info from him but all he said was,
"tame, tame, tame." I know for a fact that you can't get a tamer from
50 to 100 in one day on an established server. Oh yea, and this guy
had managed to hit Master Magery in the same time span.


Seven

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Dec 16, 1997, 3:00:00 AM12/16/97
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All these people are doing is using a macro program 24 hours a day....Big
surprise that their skills are so high after a day or two.

Logan

Paul Mathis

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Dec 16, 1997, 3:00:00 AM12/16/97
to

Confused wrote:

> I'm also starting to think there must be something to this. I've done
> a tamer up to 97 before on an established server and it took a loooong
> time. I talked to one of the GM tamers with 2 dragons on Sonoma on
> Sunday. Tried to get some detailed info from him but all he said was,
> "tame, tame, tame." I know for a fact that you can't get a tamer from
> 50 to 100 in one day on an established server. Oh yea, and this guy
> had managed to hit Master Magery in the same time span.

Remember something important. With very few players, the population of
monsters and animals is very great. Which means, you can basically walk
around taming everything you see and tehre's always something else there
to work on. I agree, it takes a good month to get your taming skill up
to 100 (I know, I've done it), but the reason it takes so long is
because you are building the rest of your character up at the same time.
On a new server, with no PK activity yet, and lots of tamable creatures
roaming around, a 12-hour period of play could easily get you to
grandmaster.

-Great Lord Restil
Grandmaster Ranger/Swordsman/Warrior
Pacific Shard

pma...@dfw.net

Bill Carter

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Dec 16, 1997, 3:00:00 AM12/16/97
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FoulFoot wrote:
> It's not COMPLETELY absurd. I jumped on a dummy yesterday, raised my Mace
> Fighting from 2 to 25 in about an hour and a half (a long time, but I was
> sharing the dummy with another). In that time frame, my STR went up 6
> points, and my DEX went up 5. So, it's completely possible, if someone
> started with a STR of 50, to raise it to 60 in a relatively short time.

You can't start your strength any higher than 45, and then you will
have 10 dex and 10 int. I started my character with these, also
with tactics 50 and tailoring 49. Bought sword training. Fought
bulls, cows, harts, etc. for 2 hours and my swords were in the
40's, strength only 48. Still will not be able to kill any monster
stronger than a mongbat for quite some time in H2H combat.

You will not likely raise your strength or your skills any further
with the dummies. Besides the boredom is excruciating, better to
fight animals. Less clicking and you actually get something from
them.

Bill Carter

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Dec 16, 1997, 3:00:00 AM12/16/97
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TC wrote:
> Well, I don't know how you get enough to buy a house unless you go in with
> other players, but I do know a way to make 1000gp quite easily and
> legitimately.

Sure you can but still it takes a while, expecially since there are
so many other players doing it that you can hardly get inside
the tailor shops. What kind of insane dedication would a person
have to have in order to save up for a house in 2 days? Now
after 3 days I'm already seeing houses with vendors next to them,
people running down the road in full bone armor or even plate.
People have that much surplus so soon? It is a strange compulsion.

K. Laisathit

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Dec 16, 1997, 3:00:00 AM12/16/97
to

In article <882292794.898462@grolsch>, Seven <lo...@sprint.ca> wrote:
>All these people are doing is using a macro program 24 hours a day....Big
>surprise that their skills are so high after a day or two.

Yeah right... show my how to macro a taming routine. Obviously,
you have never try taming before. Besides, the macro thing is
only good for practice dummy and little else. Maybe if you
don't mind being a GM medium, you can macro spirit speak too.
But that's about it.

Listen, macro doesn't explain anything, not always any way.

Urisk of the murky depths

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Dec 16, 1997, 3:00:00 AM12/16/97
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(conf...@bewildered.com) Confused enlightened us with:

> I'm also starting to think there must be something to this. I've done
> a tamer up to 97 before on an established server and it took a loooong
> time. I talked to one of the GM tamers with 2 dragons on Sonoma on
> Sunday. Tried to get some detailed info from him but all he said was,
> "tame, tame, tame." I know for a fact that you can't get a tamer from
> 50 to 100 in one day on an established server. Oh yea, and this guy
> had managed to hit Master Magery in the same time span.

If it weren't for the skill cap, I would already be a GM tamer.
Right now I'm only at 80 (yet *once* I managed to tame a drake, and
I have no idea why the game let me- it hasn't, since)...

Anyhow, his advice is correct- I started on Chesapeake 3 weeks ago,
and built my taming from 3 to 80 in a few days of taming everything
in sight... There is even an exploit which makes it even easier if
you- well never mind that. I didn't use it, and it's easy enough as
it is...

--
~^v^~ ::: Urisk ::: ~^v^~
~^v^~< MailTo:jab...@vgernet.net >~^v^~
c h a o s . c o n t r o l
http://www.geocities.com/Paris/Metro/4997/

Urisk of the murky depths

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Dec 16, 1997, 3:00:00 AM12/16/97
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(lo...@sprint.ca) Seven enlightened us with:

> All these people are doing is using a macro program 24 hours a day....Big
> surprise that their skills are so high after a day or two.

You can't macro taming. (Retaming and releasing the same animal does
not build skill) And you can't macro combat past 25, or magery... So
that isn't it. I think they are just organized with friends, and
play 16 hours a day ("new server! Let's all ditch school!")

STP

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Dec 17, 1997, 3:00:00 AM12/17/97
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Bill Carter <bi...@austx.tandem.com> wrote:


Try using a club on the dummies. I went from 46 to 53 strength in
about 75 minutes, mace skill went from 5 to 25. Make sure you take
your mace skill all the way to 25, strength seems to rise the most
with the last few skill points.

Nicholas Palmer

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Dec 17, 1997, 3:00:00 AM12/17/97
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Bill Carter wrote in message <3496DA25...@austx.tandem.com>...

>Sure you can but still it takes a while, expecially since there are
>so many other players doing it that you can hardly get inside
>the tailor shops. What kind of insane dedication would a person
>have to have in order to save up for a house in 2 days? Now
>after 3 days I'm already seeing houses with vendors next to them,
>people running down the road in full bone armor or even plate.
>People have that much surplus so soon? It is a strange compulsion.


It doesn't take that long. With the increase in the prices of clothes, you
can make 10,000gp/day just tailoring. And since Sonoma is new, there should
always be NPCs to buy thread from and sell the clothes too.

K. Laisathit

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Dec 18, 1997, 3:00:00 AM12/18/97
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In article <67a2qr$noe$1...@usenet88.supernews.com>,

Nicholas Palmer <npa...@mnsi.net> wrote:
>
>It doesn't take that long. With the increase in the prices of clothes, you
>can make 10,000gp/day just tailoring. And since Sonoma is new, there should
>always be NPCs to buy thread from and sell the clothes too.

It works both way. Starting out NPCs carry a lot smaller purses
than the older ones. I have never had problem selling to provisioners
in either LS or Napa, but the first day or two on Sonoma, it's not
difficult to see 'I can't afford anything' message.

Jeff Gentry

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Dec 20, 1997, 3:00:00 AM12/20/97
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FoulFoot (foul...@pixi.com) wrote:
: What WILL be absurd is if we see ANY Grandmasters on Sonoma in less than two
: weeks. Although it's probably already happened... I believe there's macro
: programs floating around that software-simulate mouseclicks, so someone
: could go nuts with skill increases.

This is not at all absurd. Within 2 weeks of LS starting, I had
1 master and 1 GM - and I was by no means near the "top". I know
of someone who had GM Sword in a matter of a day or two. (mine was
sword and Mage, respectively).

--
Jeff Gentry jes...@rpi.edu RPI CompSci Senior
SEX DRUGS UNIX


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