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Berlox

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Aug 1, 2000, 3:00:00 AM8/1/00
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Hi there,

Me and a friend tried to go to Felucca yesterday
for some anti-pk hunting :)

We got our ass kicked...which is what we were
expecting :)

We were carrying, trapped pouches, greater heals
greater cures and 30 of each regs.

The thing is that i couldn't find a way to aim
at those pks as fast as they were aiming at us.
They were running very fast and even last target
was hard to use.

Do you know if there is any web site with pvp
hints and tricks ?

I feel like casting flamestrike is much too long
for pvp. What do you think ?

Thanks a lot.

Magerick,

Stuart Clubb

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Aug 1, 2000, 3:00:00 AM8/1/00
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In my (very) meagre experience, fair PvP currently is reliant on five
things in the following order of importance:

1) Ping
2) Ping
3) Did I mention Ping?
4) Luck
5) skill

Ping is:
Your opponent simply dances around you and you play like you are stuck
in treacle. IMHO if encountering a LPB, there is no embarrasment in
engaging RLF skill (assuming you can last long enough to get away).
There also seems to be some benefit in having a well-tuned high
performance PC to aid the cause.

Luck is:
i) "Did I double damage you with my Warhammer of Vanq?"
ii) "Did I double damage you again? oh, you appear to be dead!"

or

i) Oh, your GM Archer appears to have missed 10 times in a row.
ii) Oh, look at that I have full health and mana, and you cant drink a
potion without that stupid re-arm delay penalty. Kal Vas ... ooOOoo

Skill is:
A small part of the balance that tips the battle one way or the other
assuming all other variables are equal. In which case you might get a
decent fight.

This is why I hate PvP with a very specific loathing indeed. It might
also be that being an old fart (over 30) I'm just not up to speed with
the "nintendo generation". Should anyone disagree, thinking that PvP
can somehow be fun, and would care to give me a few "pointers" or
training on Europa, then I'm all ears.

Quite frankly, I can't see much wrong with the concept that
Order/Chaos Guilding could be the _ONLY_ PvP+ switch in the game.

Cheers
Stuart
For Email remove "NOSPAM" from the address

Rick Cortese

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Aug 1, 2000, 3:00:00 AM8/1/00
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"Berlox" <lbe...@bnpfactor.fr> wrote in message
news:3986BB5D...@bnpfactor.fr...

> Hi there,
>
> Me and a friend tried to go to Felucca yesterday
> for some anti-pk hunting :)
>
> We got our ass kicked...which is what we were
> expecting :)
>
> We were carrying, trapped pouches, greater heals
> greater cures and 30 of each regs.
>
> The thing is that i couldn't find a way to aim
> at those pks as fast as they were aiming at us.
> They were running very fast and even last target
> was hard to use.

There is a rumor that has been published about automatic targetting or
automatic target aquisistion. Something like a macro that does the
equivalent of double clicking every incoming name and bringing up the life
bar would be relatively trivial to do and it could be run while everyone is
moving at full speed.

I believe the rumor to be true since it explains some of the things I have
seen in game. UOE ghost identification had a show % life function that even
worked for ghosts, so it is obvious that was the direction they were
working.


>
> Do you know if there is any web site with pvp
> hints and tricks ?

Learn defense and build a defense orientated character. Cheaters have been
in this game since day one, so the only thing you can do is make yourself a
tough kill such that you live long enough to eliminate their cheated
advantage.

I've had fights with fast walk/UOE idiots and have had to take spells and
hits from them for 2-3 minutes before I could get them into last target. My
preferred way to go is 3 types of healing/curing [bandages, potions,
magery], resist in the 70+ range is a must.


>
> I feel like casting flamestrike is much too long
> for pvp. What do you think ?

Too much when you are out classed by either better prepared or more
experienced opponents, 20% chance of failure even at GM magery, anything but
a sure bet. Only time you use flame strike is when you have your opponent
out numbered or you know an ebolt won't do it and they have a method of
escape like a teleporter or dungeon level they can use in running range.

Think 'Fights should last until we run out of reagents, potions, and
bandages'. Once you get in that mind set, you wait until 3-4 ebolts bounce
off the guy before you think "He must have high resist, I should try a flame
strike and see if that gets through."

If you can't last 5-10 minutes sparring with the intent to kill using GM
weapons against your friend, you won't make it against someone practiced at
PvP.

Berlox

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Aug 1, 2000, 3:00:00 AM8/1/00
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Rick Cortese wrote :

> I've had fights with fast walk/UOE idiots and have had to take spells and
> hits from them for 2-3 minutes before I could get them into last target. My
> preferred way to go is 3 types of healing/curing [bandages, potions,
> magery], resist in the 70+ range is a must.

Hmm...that's why i was surprised that my lasttarget didn't work...

To answer the other post :

My skills are :

Gm mage / med / eval
93 wrestling
92 hiding
65 resist (working on this one)

And i don't know which else to choose...was going for stealth
but i don't like it very much, was going for poisoning but
i heard that was not that great. What else !?

We were unlucky, cause we were in Deceit, and we had a Lich
Lord an Poison Elem running after us :-(

A question for you guys :

Why does everyone cast mindblast like hell ?
there is something with this spell or what ?

Thanks,

Magerick

Duane Gundrum

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Aug 1, 2000, 3:00:00 AM8/1/00
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"Rick Cortese" <rico...@netmagic.net> wrote in message >

> There is a rumor that has been published about automatic targetting or
> automatic target aquisistion. Something like a macro that does the
> equivalent of double clicking every incoming name and bringing up the life
> bar would be relatively trivial to do and it could be run while everyone
is
> moving at full speed.
>
> I believe the rumor to be true since it explains some of the things I have
> seen in game. UOE ghost identification had a show % life function that
even
> worked for ghosts, so it is obvious that was the direction they were
> working.
> >

I totally agree with this. I was on test factions doing some fun pvp when
there were a couple of people who were in the middle of "invading" our area
that appeared a little TOO well suited for targeting people and getting off
spells WAY too fast. I have a very fast connection and I've pvp'd enough to
know what I'm doing but some of this was outright ridiculous. Not
surprising, they were the same ones running around talking kewlio talk,
something I haven't seen in A VERY LONG TIME.

Duane
du...@penguinlogic.com

gil

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Aug 1, 2000, 3:00:00 AM8/1/00
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Stuart Clubb wrote:
>
> In my (very) meagre experience, fair PvP currently is reliant on five
> things in the following order of importance:
>
> 1) Ping
> 2) Ping
> 3) Did I mention Ping?
> 4) Luck
> 5) skill

I have a list of 5 factors for pvp, but mine differ:
-connection (not just low ping, but 0 packet loss is critical)
-computer
-character skills
-skills of the person playing the char
-third party program UOA

To excel at pvp you need at least 4, if not 5, of the above.

gil

Gimble

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Aug 1, 2000, 3:00:00 AM8/1/00
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You forgot
-Inventory

The guy with better stuff definitely has an advantage, assuming the other
"things" are equivalent between the combatants. You also might want to
consider:

-Allies

Since "gang-banging" seems to be a very effective tactic if the other
"things" are roughly equivalent as well.

However, as best I know,

-KeWlLeEtNaMe

isn't an aid to PvP.

"gil" <g...@uswest.net> wrote in message news:3986F7E0...@uswest.net...

Brandy

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Aug 1, 2000, 3:00:00 AM8/1/00
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"Stuart Clubb" <s_c...@NOSPAMnetcomuk.co.uk> wrote in message
news:3986d0e4...@nntp.netcomuk.co.uk...

> In my (very) meagre experience, fair PvP currently is reliant on five
> things in the following order of importance:
>
> 1) Ping
> 2) Ping
> 3) Did I mention Ping?
> 4) Luck
> 5) skill
>


Ping is very important but I have been successfully pvping as a warrior for
almost 2 years now (yes I was a warrior long before UO:R came out) and my
ping has ranged from about 200ms to currently 240+ms. I built my pvp
characters to fight tank mages pre-UO:R. You will die more often with
higher ping especially when outnumbered but you certainly are not *totally*
handicapped by not having a god (<50ms) ping.

My list of necessities for pvp:
1. Ping
2. Fast computer (at least a P3 350MHz, 128 Mb RAM, and a decent video
card)
3. Pvp experience
4. How well you equip for pvp
5. Character skills
6. Your skill in playing the character
7. Luck

1-3 are the most important, 4-7 are about equally important. If you have a
decent computer but high ping or vice versa you can win most 1v1s or drive
the opponent away with adequate # 3-7.

Oh, and as gil mentioned, UOA helps a great deal. I know 2 people that pvp
without it, both have good pings (<100ms), and both die more often than they
should with their pings and experience.

--
Brandy (-I-/SP)


Rick Cortese

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Aug 1, 2000, 3:00:00 AM8/1/00
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"Berlox" <lbe...@bnpfactor.fr> wrote in message
news:3986F189...@bnpfactor.fr...

> Rick Cortese wrote :
> > I've had fights with fast walk/UOE idiots and have had to take spells
and
> > hits from them for 2-3 minutes before I could get them into last target.
My
> > preferred way to go is 3 types of healing/curing [bandages, potions,
> > magery], resist in the 70+ range is a must.
>
> Hmm...that's why i was surprised that my lasttarget didn't work...
>
> To answer the other post :
>
> My skills are :
>
> Gm mage / med / eval
> 93 wrestling
> 92 hiding

I still have hiding on a character or two, IMO it is out of place now on an
anti anywhere but on the surface in a high density housing area where you
get the benefit of hiding next to houses. Pretty standard is slap on a
bandage, run up to a house, hide, wait for the bandage to take effect. Since
you don't mention healing on the character, that takes away most of the
benefit you can still get out of hiding.

You would make a good PK with those skills though.<grin>


> We were unlucky, cause we were in Deceit, and we had a Lich
> Lord an Poison Elem running after us :-(

SOL when this happens. Only thing you can do is stick your head between your
legs and kiss your ass goodbye.


>
> A question for you guys :
>
> Why does everyone cast mindblast like hell ?
> there is something with this spell or what ?

Supposed to work really well against inbalanced stats/dex monkies is my
guess, I still don't use it.

gil

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Aug 1, 2000, 3:00:00 AM8/1/00
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Rick Cortese wrote:

> > Why does everyone cast mindblast like hell ?
> > there is something with this spell or what ?
>
> Supposed to work really well against inbalanced stats/dex monkies is my
> guess, I still don't use it.

One of the new combos is feeblemind to further imbalance (can that word
be a verb?) a dex monkey's stats, maybe even strength/dex the target
too, then mindblast. It does decent damage for not much mana.

gil

kh...@icqmail.com

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Aug 2, 2000, 3:00:00 AM8/2/00
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On Tue, 01 Aug 2000 17:49:29 +0200, Berlox <lbe...@bnpfactor.fr>
wrote:

>Why does everyone cast mindblast like hell ?
>there is something with this spell or what ?

Best way to deal with a dex-monkey.


kh...@icqmail.com

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Aug 2, 2000, 3:00:00 AM8/2/00
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On Tue, 01 Aug 2000 15:34:06 -0500, gil <g...@uswest.net> wrote:

>Rick Cortese wrote:
>
>> > Why does everyone cast mindblast like hell ?
>> > there is something with this spell or what ?
>>

>> Supposed to work really well against inbalanced stats/dex monkies is my
>> guess, I still don't use it.
>
>One of the new combos is feeblemind to further imbalance (can that word
>be a verb?) a dex monkey's stats, maybe even strength/dex the target
>too, then mindblast. It does decent damage for not much mana.

When I first looked through the spell descriptions, I said to myself
"Y'know, I bet a Feeblemind/Mindblast combo would work well..."

Then I said to myself "Nah, that's so obvious it's gotta either be
overdone or nerfed to the point of uselessness."


xigam....@yahoo.com

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Aug 3, 2000, 3:00:00 AM8/3/00
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On Tue, 01 Aug 2000 13:43:36 GMT, s_c...@NOSPAMnetcomuk.co.uk (Stuart
Clubb) wrote:

>In my (very) meagre experience, fair PvP currently is reliant on five
>things in the following order of importance:
>
>1) Ping
>2) Ping
>3) Did I mention Ping?
>4) Luck
>5) skill

This is so true.. it's all about ping and system speed.

I hate it..

*prays for cable to hurry the hell up and hook me in!*

xigam....@yahoo.com

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Aug 3, 2000, 3:00:00 AM8/3/00
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On Tue, 1 Aug 2000 11:25:35 -0700, "Rick Cortese"
<rico...@netmagic.net> wrote:

>I still have hiding on a character or two, IMO it is out of place now on an
>anti anywhere but on the surface in a high density housing area where you
>get the benefit of hiding next to houses. Pretty standard is slap on a
>bandage, run up to a house, hide, wait for the bandage to take effect. Since
>you don't mention healing on the character, that takes away most of the
>benefit you can still get out of hiding.


Hiding works good next to houses for those with 0 hiding..

I've 45 hiding on a few of my warriors, and I've thought about putting
it back on my mage (although, dropping swords/tactics in favor of
bandages/anatomy seems more likely to happen).

I love hiding.. on my warriors, it's great. At 45, you stand an OK
chance to hide.. Great for Order/Chaos and banking, great for other
chars..

- Xigam

xigam....@yahoo.com

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Aug 3, 2000, 3:00:00 AM8/3/00
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>>One of the new combos is feeblemind to further imbalance (can that word
>>be a verb?) a dex monkey's stats, maybe even strength/dex the target
>>too, then mindblast. It does decent damage for not much mana.
>
>When I first looked through the spell descriptions, I said to myself
>"Y'know, I bet a Feeblemind/Mindblast combo would work well..."
>
>Then I said to myself "Nah, that's so obvious it's gotta either be
>overdone or nerfed to the point of uselessness."

I think mindblasts been fixed so that the feeblemind (or on an a mage
clumsy) doesn't add to the damage of mindblast.. i'm not too sure
yet..

Mindblast sure does use less mana. And on 100/25/100 char's it does as
much damage as EB.

Say, has anyone noticed EB's damage has been scaled back on monster?
Or is it just me?

- Xigam

kh...@icqmail.com

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Aug 4, 2000, 3:00:00 AM8/4/00
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On Thu, 03 Aug 2000 23:37:20 -0500, xigam....@yahoo.com wrote:
>
>>>One of the new combos is feeblemind to further imbalance (can that word
>>>be a verb?) a dex monkey's stats, maybe even strength/dex the target
>>>too, then mindblast. It does decent damage for not much mana.
>>
>>When I first looked through the spell descriptions, I said to myself
>>"Y'know, I bet a Feeblemind/Mindblast combo would work well..."
>>
>>Then I said to myself "Nah, that's so obvious it's gotta either be
>>overdone or nerfed to the point of uselessness."
>
>I think mindblasts been fixed so that the feeblemind (or on an a mage
>clumsy) doesn't add to the damage of mindblast.. i'm not too sure
>yet..

I know they claimed it will be fixed.

Though... I honestly don't see why clumsy on a mage should affect it.
Unless the spell is coded very badly, and damages according to
min/maxed stats rather than just the targets intelligence...

>Mindblast sure does use less mana. And on 100/25/100 char's it does as
>much damage as EB.
>
>Say, has anyone noticed EB's damage has been scaled back on monster?
>Or is it just me?

My mage is still fairly newbie, so I haven't had time to judge what it
originally did.


Berlox

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Aug 4, 2000, 3:00:00 AM8/4/00
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kh...@icqmail.com wrote :

> Though... I honestly don't see why clumsy on a mage should affect it.
> Unless the spell is coded very badly, and damages according to
> min/maxed stats rather than just the targets intelligence...

Clumsy lower the dex.
Since most of mages have 25 dex and 100 int and mindblast
does more damage when the dif between higher and lower stat
is bigger, clumsy is as usefull as feeblmind against a mage.

I tested that, and it works quite well but i mostly use
clumsy for interupting a FS being cast or for reflect
magic.

See ya,

Magerick.

kh...@icqmail.com

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Aug 4, 2000, 3:00:00 AM8/4/00
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On Fri, 04 Aug 2000 10:41:14 +0200, Berlox <lbe...@bnpfactor.fr>
wrote:

>kh...@icqmail.com wrote :
>> Though... I honestly don't see why clumsy on a mage should affect it.
>> Unless the spell is coded very badly, and damages according to
>> min/maxed stats rather than just the targets intelligence...
>
>Clumsy lower the dex.

I know that.

>Since most of mages have 25 dex and 100 int

I know that as well.

>and mindblast
>does more damage when the dif between higher and lower stat
>is bigger,

That's the part that doesn't make sense.


Mistress Morrigan

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Aug 4, 2000, 3:00:00 AM8/4/00
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> Say, has anyone noticed EB's damage has been scaled back on monster?
> Or is it just me?

I've noticed it seems to take more BE's to put a monster down for the
count... but it might have to do with the tougher monsters that have been
lurking around

--
--
Mistress Morrigan (Trinity Goddess) "Goddess of War" (The Lost Order of
the Vampirian Circle) VmP
Pronunciation {mor-rig-ahn}

=
High Queen and Goddess of the Tuatha Dé Danann.
As Macha she is Goddess of war and fertility
As Badb she is the water-goddess whose sacred well is a source of knowledge.
As Neman she is the goddess of war and battle.

-----------


<xigam....@yahoo.com> wrote in message
news:CE914311A6A6DC22.A2D5F07E...@lp.airnews.net...


>
> >>One of the new combos is feeblemind to further imbalance (can that word
> >>be a verb?) a dex monkey's stats, maybe even strength/dex the target
> >>too, then mindblast. It does decent damage for not much mana.
> >
> >When I first looked through the spell descriptions, I said to myself
> >"Y'know, I bet a Feeblemind/Mindblast combo would work well..."
> >
> >Then I said to myself "Nah, that's so obvious it's gotta either be
> >overdone or nerfed to the point of uselessness."
>
> I think mindblasts been fixed so that the feeblemind (or on an a mage
> clumsy) doesn't add to the damage of mindblast.. i'm not too sure
> yet..
>

> Mindblast sure does use less mana. And on 100/25/100 char's it does as
> much damage as EB.
>
>

> - Xigam

Mistress Morrigan

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Aug 4, 2000, 3:00:00 AM8/4/00
to
I thought mindblast did damage based on the attackers and victims INT...
damage done to the dumber of the 2

--
--
Mistress Morrigan (Trinity Goddess) "Goddess of War" (The Lost Order of
the Vampirian Circle) VmP
Pronunciation {mor-rig-ahn}

=
High Queen and Goddess of the Tuatha Dé Danann.
As Macha she is Goddess of war and fertility
As Badb she is the water-goddess whose sacred well is a source of knowledge.
As Neman she is the goddess of war and battle.

-----------


<kh...@icqmail.com> wrote in message
news:7qdlos4itmujgmq21...@4ax.com...

Berlox

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Aug 7, 2000, 3:00:00 AM8/7/00
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Mistress Morrigan wrote :

>
> I thought mindblast did damage based on the attackers and victims INT...
> damage done to the dumber of the 2

That's what is written on UO site or even UO stratics but that doesn't
seem to be it actually.

Most of people in UO say that's the difference between your higher and
lower stat that makes the damage coefficient. I tested that on a
friend who has not too much differences between stats and i barely
damage him. Tried on another with 100/25/100, and did more damage than
an e-bolt.

Mindblast works a strange way now.

Anyone with more information ?

Thanks,

Magerick

Dorian

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Aug 7, 2000, 3:00:00 AM8/7/00
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On Mon, 07 Aug 2000 09:28:19 +0200, Berlox <lbe...@bnpfactor.fr>
wrote:

>
>Thanks,
>
>Magerick


Dorian

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Aug 7, 2000, 3:00:00 AM8/7/00
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On Mon, 07 Aug 2000 09:28:19 +0200, Berlox <lbe...@bnpfactor.fr>
wrote:

>That's what is written on UO site or even UO stratics but that doesn't


>seem to be it actually.
>
>Most of people in UO say that's the difference between your higher and
>lower stat that makes the damage coefficient. I tested that on a
>friend who has not too much differences between stats and i barely
>damage him. Tried on another with 100/25/100, and did more damage than
>an e-bolt.
>
>Mindblast works a strange way now.
>
>Anyone with more information ?
>
>Thanks,
>
>Magerick


http://update.uo.com/design_196.html


Mind Blast

The mind blast spell will now deal damage based on the overall balance
of the character targeted. Characters with more equally balanced
statistics (Strength, Dexterity, and Intelligence) will now take less
damage from mind blast. Those with less balanced statistics, for
instance 100/100/25, will take more damage from the spell. The amount
of damage done by the spell will never exceed 60% of the max hit
points of the target. Also, the spell will also not do more than 40
hit points of damage.

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