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New House Loot bug

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Damocles

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Oct 10, 1999, 3:00:00 AM10/10/99
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While OSI tries to work out the kinks in their item reduction scheme,
some intrepid players have found a new way to relieve their fellows of
their goods, stackable or no. Yes, another house looting exploit is
out there, once again involving those pesky little rare mushrooms that
for some reason the dev team hasn't removed from the game. This is a
confirmed exploit, and I think the only defense against it would be to
block access within your house from the door.


Oracle of Occlo

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Oct 10, 1999, 3:00:00 AM10/10/99
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I for one, will take the opertunity to quit UO if my house is looted. I
expect it will be, i saw a couple of players staking it out.


Scott Cornwall

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Oct 11, 1999, 3:00:00 AM10/11/99
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OrionCA wrote in message <3tMAOCsXUSL=KVhaviN5...@4ax.com>...
>On Sun, 10 Oct 1999 15:54:00 GMT, phae...@yahoo.com (Damocles)
>wrote:
>This may be responsible for all those mysterious house lootings
>reported here and elsewhere; the ones where no one had keys, the
>ground was level, etc.
>
>Now that the only 'secure' storage will be in secure containers or by
>locking down the item directly, this should be less of a problem.
>--
>Overheard at Starbucks one day:
>"I leave at 3PM! Only a lunatic would get
>on the road during rush hour in LA!"
>

Only problem is, those so-called secure containers arn't so secure. One of
my guildmates lost two suits of valorite armour from his secure container.

Quaestor

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Oct 11, 1999, 3:00:00 AM10/11/99
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Damocles wrote:

> While OSI tries to work out the kinks in their item reduction scheme,
> some intrepid players have found a new way to relieve their fellows of
> their goods, stackable or no. Yes, another house looting exploit is
> out there, once again involving those pesky little rare mushrooms that
> for some reason the dev team hasn't removed from the game. This is a
> confirmed exploit, and I think the only defense against it would be to
> block access within your house from the door.

Actually I believe you can do it by building the barrier up higher than one
level. The mushroom thing works because stepping on one raises you a tiny
bit, allowing you to step on a table or crate. I have had no breakins in 3
houses using barriers with obvious loads of loot to be had. When I found out
about this cheat I made all my barriers higher than just a table. 2 tables, a
table with crate, 2 crates, shelves, easels, guildstone, crate on top of
anvil, all seem to be good.

Quaestor

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Oct 11, 1999, 3:00:00 AM10/11/99
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OrionCA wrote:

> This may be responsible for all those mysterious house lootings
> reported here and elsewhere; the ones where no one had keys, the
> ground was level, etc.
>
> Now that the only 'secure' storage will be in secure containers or by
> locking down the item directly, this should be less of a problem.

When decay is implemented, house breakins will finally cease to be
meaningful. I mean, you can still have breakins, but with nothing to take,
all they could do is attack people, and friends can just ban them.


Quaestor

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Oct 11, 1999, 3:00:00 AM10/11/99
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Scott Cornwall wrote:

> Only problem is, those so-called secure containers arn't so secure. One of
> my guildmates lost two suits of valorite armour from his secure container.

My good fiend the counselor says that many reports of things missing from
secures are made, and all seem to trace back to timewarps or friends being
less that perfectly honest. No confirmed bugs relating to secures seem to
exist.


Lars Friedrich

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Oct 11, 1999, 3:00:00 AM10/11/99
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Scott Cornwall wrote:
> >Now that the only 'secure' storage will be in secure containers or by
> >locking down the item directly, this should be less of a problem.
> Only problem is, those so-called secure containers arn't so secure.
Right, friends of the house can access them....


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