After we got killed, Dupre start looting us without turning grey either.
What seem to be the problem here? Please advise.
Imhotep
You only have 15 seconds after the initiation of a crime in which to call the
guards. After that they will not respond.
And HITTING a blue player is a crime, so if you attack a blue and
follow them into town, the guards DO kill the pk. You DO know that Q.
> And HITTING a blue player is a crime, so if you attack a blue and
> follow them into town, the guards DO kill the pk. You DO know that Q.
15 seconds. After that they won't do anything.
And every time you hit him, the 15 seconds is reset. As in every time
you swing your weapon.
Not quite so. Swinging the weapon in continuous attack keeps them gray, but
does not give them a new attack flag. Even they continuing to swing or
shoot will not do that. After 15 seconds, only if they retarget or
otherwise acquire a new attack flag can you then call guards on them. 15
seconds after the last time the pk targets the innocent or in any way gets
another crim flag the guards will no longer respond. If they retarget
("attack") that is a new crime even if it's the same target, and guards can
be called.
This is why it is so important in such circumstances to break their
targeting lock. Teleport, hide, recall, whatever. Then come back. If they
do not realize what has happened they may reinitiate the attack and you can
call guards. Or, as pointed out, if they are red, attack an innocent and
call guards yourself, which will get them killed too.
You are incorrect. Thieves that steal get an aggressor flag. If y=the
guards do not kill them for stealing, you have 2 minutes to attack
them, if you do, get in range and they have not tabbed out and swing
at you, they are guardwhackable. If i have to take you into a town (on
LS cause we all know you fear SP. :P) i will do so, to prove to you
you are mistaken. Every time you swing at a blue, you will be guard
callable.
And regarding reds. Reds do not need to do a damn thing to get
guardwhacked. If you are in gaurdzone, and they are in guardzone, they
die, as long as you call for the guards.
> You are incorrect.
You are incorrect.
> Thieves that steal get an aggressor flag. If y=the
> guards do not kill them for stealing, you have 2 minutes to attack
> them, if you do, get in range and they have not tabbed out and swing
> at you, they are guardwhackable. If i have to take you into a town (on
> LS cause we all know you fear SP. :P)
And a coward.
*PLONK*
Well too bad. I am plonked by the almiughty (and incorrect) Quaestor.
If someone else would like to confirm this and tell him. On the other
hand han, all my info can do is help him, why bother.
Not really, I almost never agree with Q. also, but this time he is
correct. After attacking you have 15 seconds to call guards. The timer
won't reset as long as the attack is not manually "refreshed". However,
if he runs into guard zone and dies there he can't be looted.
LMAO....time to ask SunSword who's right :P
- Siegfried <WoD>
Care to let me prove you wrong? Or will you run away like Q?
>lars.fr...@privat.kkf.net says...
>>
>>*sigh*
>>It is midnight now and I just logged off. I will have to test it tomorrow.
>>I bet 2k SP gold that you and Q are wrong.
>
> I'd take that bet. Quaestor's even more of a fuckhead than Austin,
>but in this instance I believe Q is correct.
>
> I killed a looter a while back on Atlantic, was grey when I attacked
>but he went blue mid-fight and ran into Delucia. I never re-initiated
>the attack, just followed along and kept pounding him with my war hammer
>as he yelled for the guards... Canadian guy, spammed French at me
>afterwards...
>
>
>Shih-ka'i, OGD
And thats not what it was about.
A blue attacks a blue the attackee has 15 seconds to call guards. Q
stated that if he does not call guards then he forfieted his right to
and is now subject to being pkd. Thats wrong, every time you swing
your weapon in that situation the 15 seconds resets.
>"JMORALES3" <jmor...@aol.com> wrote in message
>news:19991125113826...@ng-ff1.aol.com...
>
>> LMAO....time to ask SunSword who's right :P
>
>Q is right here.
Noones taken me up on it yet. Care to be proven wrong. Q is wrong and
so are you
>"Austin" <007...@direct.ca> wrote in message
>news:lw0+OONIA=864S+xNfzP=2=vL...@4ax.com...
>
>
>> And thats not what it was about.
>> A blue attacks a blue the attackee has 15 seconds to call guards. Q
>> stated that if he does not call guards then he forfieted his right to
>> and is now subject to being pkd. Thats wrong, every time you swing
>> your weapon in that situation the 15 seconds resets.
>
>GAAH!
>
>h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
>e n g l i s h ?
>
>If you attack a blue and after that don't klick him again, the 15 sec
>counter just will not reset, i've died this way a couple of times, and
>killed like that a couple of times, believe me it works..
>
>Most PK's are just stupid enough to keep hammering 'last target' as they
>shoot their bow so they get whacked if they come inside bounds.
Incorrect. You can get guardkilled even if you break off the attack,
and your attackee reinitiates, making you autodefend.
>Austin wrote:
>
>> You are incorrect.
>
>You are incorrect.
>
Austin is right, if you are red you are guardwhacked as soon as
someone calls guards (which any NPC will do automatically), and if
you're fighting someone flagged blue to you in town (that is, someone
outlined all in blue to you rather than grey), as soon as you do any
damage to them you flag as aggressor and can be guard killed. NPCs
will not call on that, though, which is why Q may have gotten the
impression that you aren't flagged for guard killing. It has to be a
player call for guards.
Huh. You might actually be right about it then, but you're still a
fuckhead.
Shih-ka'i, OGD
> And thats not what it was about.
> A blue attacks a blue the attackee has 15 seconds to call guards. Q
> stated that if he does not call guards then he forfieted his right to
> and is now subject to being pkd. Thats wrong, every time you swing
> your weapon in that situation the 15 seconds resets.
GAAH!
h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
e n g l i s h ?
If you attack a blue and after that don't klick him again, the 15 sec
counter just will not reset, i've died this way a couple of times, and
killed like that a couple of times, believe me it works..
Most PK's are just stupid enough to keep hammering 'last target' as they
shoot their bow so they get whacked if they come inside bounds.
--
Mat
> LMAO....time to ask SunSword who's right :P
Q is right here.
--
Mat
> Q is right here.
Hmm.. I was meaning to say:
Q is correct.
--
Mat
> Incorrect. You can get guardkilled even if you break off the attack,
> and your attackee reinitiates, making you autodefend.
exactly _if_ he reinitiates, the point being that most people getting
attacked dont think of this so they dont force them to reinitiate.
Thusly if _not_ reinitiated (as we were discussing) you won't get it
from the halberd.
--
Mat
You misunderstood. Ill try again
Grey attacks blue. Blue waits 15 seconds. Grey is still swinging at
blue. Blue calls guards. Grey dies.
Scenario 2
Grey attacks blue, and tabs out. Blue doesnt call guards and waits 30
seconds. Blue then attacks grey, and grey autodefends. Blue calls
guards. Grey dies.
Sure, let's try it out.
BTW: This was Dodge Stealth who someone else mentioned was a asshole on
Atlantic I believe. When I called a GM, he immediately logged out, and came
back about 2 minutes later which I assume means he unloaded UOE. He was no
where near as fast or good of a thief the 2nd time around.
Could be the system was changed since then or some other explanation like
your looter was perma flagged. Even with a perma flag you get a noto warning
and no ack that they were perma flagged.
> GAAH!
>
> h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
> e n g l i s h ?
When you do that it can be Real hard.
K set a time, ill try to accomodate ya. :)
I'd like to test out the thing with guards
being callable every time the aggressor
swings (even without re-initiating the
attack) because this still conflicts with my
understanding of the system. Send me some
e-mail (with your ICQ # if you have one)
and we can make arrangements to test it out.
Meeting in a guard zone won't be a problem,
I've got a blue mule who can serve as a guinea
pig/financial intermediary.
Shih-ka'i, OGD
Sent via Deja.com http://www.deja.com/
Before you buy.
> attack) because this still conflicts with my
> understanding of the system. Send me some
> e-mail (with your ICQ # if you have one)
on the way..
I wouldn't mind bringing my char to watch/test with. Let me know when
you get together if you want an observer.
"Eric A. Hall" <eh...@ehsco.com> wrote in message
news:38442D68...@ehsco.com...
We're doing the test on SP, Lars and I both have
characters there and that's where the 2k gold is at
stake. Considering the time zone differences
involved (I believe Lars hails from the other side of
the Atlantic) finding a time to get together is liable
to be a little difficult, so it would probably be best
if we kept this relatively small and simple.
Shih-ka'i, OGD
Just be sure to post your results.
- Xigam
Just my observations you understand.
Galat
> Just for information, I was attacked outside brit by a grey, I did not
> run immediately but waited awhile, as my hit points began to dwindle I
> made a run for town. The grey was still peppering me with arrows as I
> entered the guard zone so i called for the guards, none came. I can only
> assume that because he did not have to retarget me my 15 secs had run
> out even though i was still taking damage.
> So i would guess that a continuous attack does not reset the 15
> secs, but if you were to disappear out of range etc and the grey has to
> retarget you, the timer gets reset.
You got it! Thing to do at that point is get any chance to break his line
of sight and hide or teleport, then recall, something like that. When a
fight starts near a guardzone you have only those 15 seconds to decide
whether to call or not, so make up you mind quick. I always assume I'm
going to get the cops to handle it, that way I'm never surprised when I take
too long.