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Noto Killer or a bug

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Billy Sun

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Nov 24, 1999, 3:00:00 AM11/24/99
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My friend and I were at Cove bashing orc mages. When we about to finish it
up, a blue player name Dupre came and started attacking us. At first we
thought maybe the orc mage we were attacking was a poly, so we turn grey,
but later we confirmed it wasn't the case. Anyway, we both ran to town, and
Dupre follow along and continue attacking us. So we called guard. Nothing
happen and next thing you know, we all dead.

After we got killed, Dupre start looting us without turning grey either.

What seem to be the problem here? Please advise.

Imhotep

Quaestor

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Nov 24, 1999, 3:00:00 AM11/24/99
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Billy Sun wrote:

You only have 15 seconds after the initiation of a crime in which to call the
guards. After that they will not respond.

Austin

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Wed, 24 Nov 1999 10:14:08 -0800, Quaestor <Range...@Skara.Brae>
wrote:


And HITTING a blue player is a crime, so if you attack a blue and
follow them into town, the guards DO kill the pk. You DO know that Q.

Quaestor

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Nov 24, 1999, 3:00:00 AM11/24/99
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Austin wrote:

> And HITTING a blue player is a crime, so if you attack a blue and
> follow them into town, the guards DO kill the pk. You DO know that Q.

15 seconds. After that they won't do anything.


Austin

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Wed, 24 Nov 1999 22:18:27 -0800, Quaestor <Range...@Skara.Brae>
wrote:


And every time you hit him, the 15 seconds is reset. As in every time
you swing your weapon.

Quaestor

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Nov 25, 1999, 3:00:00 AM11/25/99
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Austin wrote:

Not quite so. Swinging the weapon in continuous attack keeps them gray, but
does not give them a new attack flag. Even they continuing to swing or
shoot will not do that. After 15 seconds, only if they retarget or
otherwise acquire a new attack flag can you then call guards on them. 15
seconds after the last time the pk targets the innocent or in any way gets
another crim flag the guards will no longer respond. If they retarget
("attack") that is a new crime even if it's the same target, and guards can
be called.

This is why it is so important in such circumstances to break their
targeting lock. Teleport, hide, recall, whatever. Then come back. If they
do not realize what has happened they may reinitiate the attack and you can
call guards. Or, as pointed out, if they are red, attack an innocent and
call guards yourself, which will get them killed too.

Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Thu, 25 Nov 1999 00:25:09 -0800, Quaestor <Range...@Skara.Brae>
wrote:

You are incorrect. Thieves that steal get an aggressor flag. If y=the
guards do not kill them for stealing, you have 2 minutes to attack
them, if you do, get in range and they have not tabbed out and swing
at you, they are guardwhackable. If i have to take you into a town (on
LS cause we all know you fear SP. :P) i will do so, to prove to you
you are mistaken. Every time you swing at a blue, you will be guard
callable.

And regarding reds. Reds do not need to do a damn thing to get
guardwhacked. If you are in gaurdzone, and they are in guardzone, they
die, as long as you call for the guards.


Quaestor

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Nov 25, 1999, 3:00:00 AM11/25/99
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Austin wrote:

> You are incorrect.

You are incorrect.


> Thieves that steal get an aggressor flag. If y=the
> guards do not kill them for stealing, you have 2 minutes to attack
> them, if you do, get in range and they have not tabbed out and swing
> at you, they are guardwhackable. If i have to take you into a town (on
> LS cause we all know you fear SP. :P)

And a coward.

*PLONK*

Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Thu, 25 Nov 1999 01:33:40 -0800, Quaestor <Range...@Skara.Brae>
wrote:

Well too bad. I am plonked by the almiughty (and incorrect) Quaestor.
If someone else would like to confirm this and tell him. On the other
hand han, all my info can do is help him, why bother.


Lars Friedrich

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Nov 25, 1999, 3:00:00 AM11/25/99
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Austin wrote:
> >> You are incorrect.
> >You are incorrect.
> Well too bad. I am plonked by the almiughty (and incorrect) Quaestor.
> If someone else would like to confirm this and tell him. On the other
> hand han, all my info can do is help him, why bother.
Everytime you cause damage to a blue, the 15 seconds timer resets.
So basically you are right.
I've given up any serious discussion with Q..


Opium

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Nov 25, 1999, 3:00:00 AM11/25/99
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Not really, I almost never agree with Q. also, but this time he is
correct. After attacking you have 15 seconds to call guards. The timer
won't reset as long as the attack is not manually "refreshed". However,
if he runs into guard zone and dies there he can't be looted.

JMORALES3

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Nov 25, 1999, 3:00:00 AM11/25/99
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LMAO....time to ask SunSword who's right :P

- Siegfried <WoD>

Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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Care to let me prove you wrong? Or will you run away like Q?


Lars Friedrich

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Nov 25, 1999, 3:00:00 AM11/25/99
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Opium wrote:
> Not really, I almost never agree with Q. also, but this time he is
> correct. After attacking you have 15 seconds to call guards. The timer
> won't reset as long as the attack is not manually "refreshed". However,
> if he runs into guard zone and dies there he can't be looted.
*sigh*
It is midnight now and I just logged off. I will have to test it tomorrow.
I bet 2k SP gold that you and Q are wrong.
I remember that it was that way a long time ago and was often used to kill
more or less lonely npcs inside the guarded area...but as I said..a long
time ago..


Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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On 26 Nov 1999 04:30:33 GMT, yg...@mojo.calyx.net (Yuri Gorlinski)
wrote:

>lars.fr...@privat.kkf.net says...


>>
>>*sigh*
>>It is midnight now and I just logged off. I will have to test it tomorrow.
>>I bet 2k SP gold that you and Q are wrong.
>

> I'd take that bet. Quaestor's even more of a fuckhead than Austin,
>but in this instance I believe Q is correct.
>
> I killed a looter a while back on Atlantic, was grey when I attacked
>but he went blue mid-fight and ran into Delucia. I never re-initiated
>the attack, just followed along and kept pounding him with my war hammer
>as he yelled for the guards... Canadian guy, spammed French at me
>afterwards...
>
>
>Shih-ka'i, OGD

And thats not what it was about.
A blue attacks a blue the attackee has 15 seconds to call guards. Q
stated that if he does not call guards then he forfieted his right to
and is now subject to being pkd. Thats wrong, every time you swing
your weapon in that situation the 15 seconds resets.


Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Fri, 26 Nov 1999 07:28:06 GMT, "Mat"
<mat.n...@hereeither.tackman.net> wrote:

>"JMORALES3" <jmor...@aol.com> wrote in message
>news:19991125113826...@ng-ff1.aol.com...


>
>> LMAO....time to ask SunSword who's right :P
>

>Q is right here.


Noones taken me up on it yet. Care to be proven wrong. Q is wrong and
so are you


Austin

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Fri, 26 Nov 1999 07:31:27 GMT, "Mat"
<mat.n...@hereeither.tackman.net> wrote:

>"Austin" <007...@direct.ca> wrote in message
>news:lw0+OONIA=864S+xNfzP=2=vL...@4ax.com...


>
>
>> And thats not what it was about.
>> A blue attacks a blue the attackee has 15 seconds to call guards. Q
>> stated that if he does not call guards then he forfieted his right to
>> and is now subject to being pkd. Thats wrong, every time you swing
>> your weapon in that situation the 15 seconds resets.
>

>GAAH!
>
>h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
>e n g l i s h ?
>
>If you attack a blue and after that don't klick him again, the 15 sec
>counter just will not reset, i've died this way a couple of times, and
>killed like that a couple of times, believe me it works..
>
>Most PK's are just stupid enough to keep hammering 'last target' as they
>shoot their bow so they get whacked if they come inside bounds.


Incorrect. You can get guardkilled even if you break off the attack,
and your attackee reinitiates, making you autodefend.

Damocles

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Nov 26, 1999, 3:00:00 AM11/26/99
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On Thu, 25 Nov 1999 01:33:40 -0800, Quaestor <Range...@Skara.Brae>
wrote:

>Austin wrote:
>
>> You are incorrect.
>
>You are incorrect.
>

Austin is right, if you are red you are guardwhacked as soon as
someone calls guards (which any NPC will do automatically), and if
you're fighting someone flagged blue to you in town (that is, someone
outlined all in blue to you rather than grey), as soon as you do any
damage to them you flag as aggressor and can be guard killed. NPCs
will not call on that, though, which is why Q may have gotten the
impression that you aren't flagged for guard killing. It has to be a
player call for guards.


Yuri Gorlinski

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Nov 26, 1999, 3:00:00 AM11/26/99
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Yuri Gorlinski

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Nov 26, 1999, 3:00:00 AM11/26/99
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007...@direct.ca says...

>
>And thats not what it was about.
>A blue attacks a blue the attackee has 15 seconds to call guards. Q
>stated that if he does not call guards then he forfieted his right to
>and is now subject to being pkd. Thats wrong, every time you swing
>your weapon in that situation the 15 seconds resets.

Huh. You might actually be right about it then, but you're still a
fuckhead.


Shih-ka'i, OGD


Mat

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Nov 26, 1999, 3:00:00 AM11/26/99
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"Austin" <007...@direct.ca> wrote in message
news:lw0+OONIA=864S+xNfzP=2=vL...@4ax.com...

> And thats not what it was about.
> A blue attacks a blue the attackee has 15 seconds to call guards. Q
> stated that if he does not call guards then he forfieted his right to
> and is now subject to being pkd. Thats wrong, every time you swing
> your weapon in that situation the 15 seconds resets.

GAAH!

h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
e n g l i s h ?

If you attack a blue and after that don't klick him again, the 15 sec
counter just will not reset, i've died this way a couple of times, and
killed like that a couple of times, believe me it works..

Most PK's are just stupid enough to keep hammering 'last target' as they
shoot their bow so they get whacked if they come inside bounds.

--
Mat

Mat

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Nov 26, 1999, 3:00:00 AM11/26/99
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"JMORALES3" <jmor...@aol.com> wrote in message
news:19991125113826...@ng-ff1.aol.com...

> LMAO....time to ask SunSword who's right :P

Q is right here.

--
Mat

Mat

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Nov 26, 1999, 3:00:00 AM11/26/99
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"Mat" <mat.n...@hereeither.tackman.net> wrote in message
news:aEq%3.528$4K3....@news.eunet.fi...

> Q is right here.

Hmm.. I was meaning to say:

Q is correct.

--
Mat

Mat

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Nov 26, 1999, 3:00:00 AM11/26/99
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"Austin" <007...@direct.ca> wrote in message
news:MDo+OIN4lFzQoL...@4ax.com...


> Incorrect. You can get guardkilled even if you break off the attack,
> and your attackee reinitiates, making you autodefend.

exactly _if_ he reinitiates, the point being that most people getting
attacked dont think of this so they dont force them to reinitiate.
Thusly if _not_ reinitiated (as we were discussing) you won't get it
from the halberd.

--
Mat

Austin

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Nov 26, 1999, 3:00:00 AM11/26/99
to

You misunderstood. Ill try again

Grey attacks blue. Blue waits 15 seconds. Grey is still swinging at
blue. Blue calls guards. Grey dies.

Scenario 2

Grey attacks blue, and tabs out. Blue doesnt call guards and waits 30
seconds. Blue then attacks grey, and grey autodefends. Blue calls
guards. Grey dies.

Opium

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Nov 26, 1999, 3:00:00 AM11/26/99
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> >> > >> You are incorrect.
> >> > >You are incorrect.
> >> > Well too bad. I am plonked by the almiughty (and incorrect) Quaestor.
> >> > If someone else would like to confirm this and tell him. On the other
> >> > hand han, all my info can do is help him, why bother.
> >> Everytime you cause damage to a blue, the 15 seconds timer resets.
> >> So basically you are right.
> >> I've given up any serious discussion with Q..
> >
> >Not really, I almost never agree with Q. also, but this time he is
> >correct. After attacking you have 15 seconds to call guards. The timer
> >won't reset as long as the attack is not manually "refreshed". However,
> >if he runs into guard zone and dies there he can't be looted.
>
> Care to let me prove you wrong? Or will you run away like Q?

Sure, let's try it out.

Richard Cortese

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Nov 26, 1999, 3:00:00 AM11/26/99
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Yuri Gorlinski <yg...@mojo.calyx.net> wrote in message
news:81l2d9$59p$4...@nntp5.atl.mindspring.net...
Getting interesting. When I had a fairly high level thief on TC, an instant
thief/UOE user was vacumning my pack because of my perma flag status. All
targetted thieving, never missed stealing heavy items like weapons, fast
walking so they were moving twice as fast as my character. Eventually I just
said the hell with it and attacked, waited for ~30 seconds with a war fork
equiped while they stole 5-6 more items taking a single hit each time and
running back to guard zone. After I was sure the timer had run out, I
followed them to the guard zone where I got guard whacked as soon as I did
damage and the cheat called guards.

BTW: This was Dodge Stealth who someone else mentioned was a asshole on
Atlantic I believe. When I called a GM, he immediately logged out, and came
back about 2 minutes later which I assume means he unloaded UOE. He was no
where near as fast or good of a thief the 2nd time around.

Could be the system was changed since then or some other explanation like
your looter was perma flagged. Even with a perma flag you get a noto warning
and no ack that they were perma flagged.

Quaestor

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Nov 26, 1999, 3:00:00 AM11/26/99
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Mat wrote:

> GAAH!
>
> h o w h a r d c a n i t b e t o u n d e r s t a n d w r i t t e n
> e n g l i s h ?

When you do that it can be Real hard.


Lars Friedrich

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Nov 26, 1999, 3:00:00 AM11/26/99
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Yuri Gorlinski wrote:
> >And thats not what it was about.
> >A blue attacks a blue the attackee has 15 seconds to call guards. Q
> >stated that if he does not call guards then he forfieted his right to
> >and is now subject to being pkd. Thats wrong, every time you swing
> >your weapon in that situation the 15 seconds resets.
> Huh. You might actually be right about it then, but you're still a
> fuckhead.
Does this mean I get the 2k now or do we have to meet and test it out?
(If you have an OGD who is not red...otherwise entering the guard zone could
be slightly problematic..)

Austin

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Nov 26, 1999, 3:00:00 AM11/26/99
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K set a time, ill try to accomodate ya. :)


Yuri Gorlinski

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Nov 29, 1999, 3:00:00 AM11/29/99
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"Lars Friedrich" wrote:
>
> Does this mean I get the 2k now or do we have to meet and test it out?
> (If you have an OGD who is not red...otherwise entering the guard zone could
> be slightly problematic..)

I'd like to test out the thing with guards
being callable every time the aggressor
swings (even without re-initiating the
attack) because this still conflicts with my
understanding of the system. Send me some
e-mail (with your ICQ # if you have one)
and we can make arrangements to test it out.

Meeting in a guard zone won't be a problem,
I've got a blue mule who can serve as a guinea
pig/financial intermediary.


Shih-ka'i, OGD


Sent via Deja.com http://www.deja.com/
Before you buy.

Lars Friedrich

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Nov 30, 1999, 3:00:00 AM11/30/99
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Yuri Gorlinski wrote:
> > Does this mean I get the 2k now or do we have to meet and test it out?
> > (If you have an OGD who is not red...otherwise entering the guard zone
could
> > be slightly problematic..)
> I'd like to test out the thing with guards
> being callable every time the aggressor
> swings
hits and does damage, not swings..

> attack) because this still conflicts with my
> understanding of the system. Send me some
> e-mail (with your ICQ # if you have one)

on the way..

Eric A. Hall

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Nov 30, 1999, 3:00:00 AM11/30/99
to

I hope you guys take the opportunity to test all the variants on this
and report back with your findings.

I wouldn't mind bringing my char to watch/test with. Let me know when
you get together if you want an observer.

Billy Sun

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Nov 30, 1999, 3:00:00 AM11/30/99
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Well since I'm the orginal starter of this thread, I would like to be
involve in the testing too. The incident happened on Hokuto shard, and I
don't know you guys want to test it out in this shard.


"Eric A. Hall" <eh...@ehsco.com> wrote in message
news:38442D68...@ehsco.com...

Yuri Gorlinski

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Dec 1, 1999, 3:00:00 AM12/1/99
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We're doing the test on SP, Lars and I both have
characters there and that's where the 2k gold is at
stake. Considering the time zone differences
involved (I believe Lars hails from the other side of
the Atlantic) finding a time to get together is liable
to be a little difficult, so it would probably be best
if we kept this relatively small and simple.


Shih-ka'i, OGD

Xigam

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Dec 1, 1999, 3:00:00 AM12/1/99
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On Wed, 01 Dec 1999 16:08:08 GMT, Yuri Gorlinski
<yg...@mojo.calyx.net> wrote:

Just be sure to post your results.

- Xigam

Mark Donnison

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Dec 12, 1999, 3:00:00 AM12/12/99
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Austin <007...@direct.ca> wrote in message
news:lw0+OONIA=864S+xNfzP=2=vL...@4ax.com...

> On 26 Nov 1999 04:30:33 GMT, yg...@mojo.calyx.net (Yuri Gorlinski)
> wrote:
>
> >lars.fr...@privat.kkf.net says...
> >>
> >>*sigh*
> >>It is midnight now and I just logged off. I will have to test it
tomorrow.
> >>I bet 2k SP gold that you and Q are wrong.
> >
> > I'd take that bet. Quaestor's even more of a fuckhead than Austin,
> >but in this instance I believe Q is correct.
> >
> > I killed a looter a while back on Atlantic, was grey when I
attacked
> >but he went blue mid-fight and ran into Delucia. I never
re-initiated
> >the attack, just followed along and kept pounding him with my war
hammer
> >as he yelled for the guards... Canadian guy, spammed French at me
> >afterwards...
> >
> >
> >Shih-ka'i, OGD

>
> And thats not what it was about.
> A blue attacks a blue the attackee has 15 seconds to call guards. Q
> stated that if he does not call guards then he forfieted his right to
> and is now subject to being pkd. Thats wrong, every time you swing
> your weapon in that situation the 15 seconds resets.
>
>
Just for information, I was attacked outside brit by a grey, I did not
run immediately but waited awhile, as my hit points began to dwindle I
made a run for town. The grey was still peppering me with arrows as I
entered the guard zone so i called for the guards, none came. I can only
assume that because he did not have to retarget me my 15 secs had run
out even though i was still taking damage.
So i would guess that a continuous attack does not reset the 15
secs, but if you were to disappear out of range etc and the grey has to
retarget you, the timer gets reset.

Just my observations you understand.

Galat

Quaestor

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Dec 12, 1999, 3:00:00 AM12/12/99
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Mark Donnison wrote:

> Just for information, I was attacked outside brit by a grey, I did not
> run immediately but waited awhile, as my hit points began to dwindle I
> made a run for town. The grey was still peppering me with arrows as I
> entered the guard zone so i called for the guards, none came. I can only
> assume that because he did not have to retarget me my 15 secs had run
> out even though i was still taking damage.
> So i would guess that a continuous attack does not reset the 15
> secs, but if you were to disappear out of range etc and the grey has to
> retarget you, the timer gets reset.

You got it! Thing to do at that point is get any chance to break his line
of sight and hide or teleport, then recall, something like that. When a
fight starts near a guardzone you have only those 15 seconds to decide
whether to call or not, so make up you mind quick. I always assume I'm
going to get the cops to handle it, that way I'm never surprised when I take
too long.

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