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Post Patch Report: Beware Mana Drain

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Damocles

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Feb 24, 1999, 3:00:00 AM2/24/99
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I just tested Mana Drain's effectiveness under the new system. Three
casts, successful each time in spite of my 59.7 resistance. This is
the 4th level spell that takes 12 mana, not the 7th level spell mana
vampire.

Look for this to quickly become a way to nix mana before the heavy
spells come through.

--------------

'Jesus died for somebody's sins, but not mine.'
- Patti Smith, "Gloria"


jx...@po.cwru.edu

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Feb 24, 1999, 3:00:00 AM2/24/99
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Damocles wrote:
>
> I just tested Mana Drain's effectiveness under the new system. Three
> casts, successful each time in spite of my 59.7 resistance. This is
> the 4th level spell that takes 12 mana, not the 7th level spell mana
> vampire.
>
> Look for this to quickly become a way to nix mana before the heavy
> spells come through.

Ouch. First attack now makes a mage damned deadly....and the ones
that'll get hurt the most by this are the other mages.

The question is whether or not this is balanced mage vs warrior, any
warriors around do any experimenting?

-Smedley, Summoner of Daemons

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Damocles (phae...@yahoo.com) wrote:
:
: I just tested Mana Drain's effectiveness under the new system. Three
: casts, successful each time in spite of my 59.7 resistance. This is
: the 4th level spell that takes 12 mana, not the 7th level spell mana
: vampire.
:

If you wanna hear something scarier. My resist is in the high 90's,
and I get zapped 100% of the time withj these spells.

LD

Damocles

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Feb 25, 1999, 3:00:00 AM2/25/99
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Yep, and poison too has 100% effectiveness against any player. It's a
game wrecker...we can only hope that OSI quickly patches this.

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Damocles (phae...@yahoo.com) wrote:
: Yep, and poison too has 100% effectiveness against any player. It's a

: game wrecker...we can only hope that OSI quickly patches this.

Dev team said they were resisting it "consitently"

go figure

LD

Dundee

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Wed, 24 Feb 1999 20:50:30 -0500, jx...@po.cwru.edu wrote:

>The question is whether or not this is balanced mage vs warrior, any
>warriors around do any experimenting?

It's not balanced anything. Who can NOT cast mana drain?

Dundee * http://dundee.uong.com/
Skara Brae * http:/members.xoom.com/skara/
Lake Superior * http://mars.spaceports.com/~lakesup/

jx...@po.cwru.edu

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Feb 25, 1999, 3:00:00 AM2/25/99
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Dundee wrote:
>
> On Wed, 24 Feb 1999 20:50:30 -0500, jx...@po.cwru.edu wrote:
>
> >The question is whether or not this is balanced mage vs warrior, any
> >warriors around do any experimenting?
>
> It's not balanced anything. Who can NOT cast mana drain?

Well, put it this way. Pure mage vs pure warrior. If the warrior has a
mana drain scroll and attacks first, then the mage does a bit of running
around, the high meditation does its work, and the mage can start
casting again. Mana for a cure or greater heal can regen pretty quick
with no armor. If the mage attacks first, no real harm to the warrior's
fighting ability, and the warrior gets more time (from that extra spell
cast) before the damage spells get cast.

Of course, balanced or not, the worst part is that anybody without
experience in pvp can no longer just recall.

-Smedley, Summoner of Daemons

Dundee

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 02:16:19 -0500, jx...@po.cwru.edu wrote:

>> It's not balanced anything. Who can NOT cast mana drain?
>
>Well, put it this way. Pure mage vs pure warrior.

Meanwhile, back in the world of UO...

C'mon, there's no two ways about this - they did NOT intend for the
spell to be a mage-killer.

Sophist

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Feb 25, 1999, 3:00:00 AM2/25/99
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In article <36d4939b...@news.rdc1.va.home.com>,
phae...@yahoo.com says...

>
> I just tested Mana Drain's effectiveness under the new system. Three
> casts, successful each time in spite of my 59.7 resistance. This is
> the 4th level spell that takes 12 mana, not the 7th level spell mana
> vampire.
>
> Look for this to quickly become a way to nix mana before the heavy
> spells come through.
>
>
>
> --------------
>
> 'Jesus died for somebody's sins, but not mine.'
> - Patti Smith, "Gloria"
>
>

Does Mana Vamp actually "work" now too?

Sophist

Sean

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Feb 25, 1999, 3:00:00 AM2/25/99
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I don't get it. They make this spell useful and people bitch and moan? If
someone mana drains you, mana drain them back! (Check reflect first, eh?)

--
* Sean - ICQ: 1826323 - sunymoon at geocities dot com
* Assistant Web Adminstrator @ www.ZenSearch.com
* My Public PGP Key http://home.rochester.rr.com/zapem/pgpkey.zip
* Small Files? Zap `Em!: http://home.rochester.rr.com/zapem/


Damocles wrote in message <36d4939b...@news.rdc1.va.home.com>...

Damocles

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 06:04:10 -0500, "Sean"
<suny...@NOSPAM.geocities.com> wrote:

>I don't get it. They make this spell useful and people bitch and moan? If
>someone mana drains you, mana drain them back! (Check reflect first, eh?)

There's a difference between making a spell useful and making it 100%
effective. A 4th level spell should not consistently drain 60 + mana.
Even Mana Vampire should not consistently do it.

I don't have a problem with scaling damage according to a ratio of
eval int / magic resistance, but they didn't bother checking the
spells that don't actually inflict damage. All of those spells
(including paralyze, which was supposedly going to start checking
resist) go through every time now.

Dennis Francis Heffernan

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 08:34:47 GMT, Dun...@LakeSuperior.com (Dundee) wrote:

|On Thu, 25 Feb 1999 02:16:19 -0500, jx...@po.cwru.edu wrote:
|
|>> It's not balanced anything. Who can NOT cast mana drain?
|>
|>Well, put it this way. Pure mage vs pure warrior.
|
|Meanwhile, back in the world of UO...
|
|C'mon, there's no two ways about this - they did NOT intend for the
|spell to be a mage-killer.

It is JUST possible that these rocket scientists did it so that "pure
mages" using Meditation to recover mana quickly are the only ones who will be
effective.


Dennis F. Heffernan UO: Venture (Catskills) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"

flister john m.

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Feb 25, 1999, 3:00:00 AM2/25/99
to Damocles
On Thu, 25 Feb 1999, Damocles wrote:

> On Thu, 25 Feb 1999 06:04:10 -0500, "Sean"
> <suny...@NOSPAM.geocities.com> wrote:
>
> >I don't get it. They make this spell useful and people bitch and moan? If
> >someone mana drains you, mana drain them back! (Check reflect first, eh?)
>
> There's a difference between making a spell useful and making it 100%
> effective. A 4th level spell should not consistently drain 60 + mana.
> Even Mana Vampire should not consistently do it.

Yeah Damo, but look at what a simple level 2 "cure" can do against Deadly
Poison. I am glad mages are taking the hit this time =P

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Dundee (Dun...@LakeSuperior.com) wrote:
: It's not balanced anything. Who can NOT cast mana drain?

Hassan? :)

LD

Drasten@l.s

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Feb 25, 1999, 3:00:00 AM2/25/99
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*chuckles* Well unless he's let his magery go even further, I bet he
could do it off a scroll....

Bah, he probably has a bunch of those mana drain magic items lying
around. *grumbles about packrats*

-Drasten, TNO


Dundee

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Feb 25, 1999, 3:00:00 AM2/25/99
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On 25 Feb 1999 16:36:28 GMT, gen...@rpi.edu (Jeff Gentry) wrote:

>Dundee (Dun...@LakeSuperior.com) wrote:
>: It's not balanced anything. Who can NOT cast mana drain?
>
>Hassan? :)

Bet he has some mana drain wands stashed.

And actually... pretty sure he *could* cast it from a scroll.

I'll have my shut-in whip up a batch as soon as I finish exploiting
the gate-scroll bug.

-
Dundee - http://dundee.uong.com/
Skara Brae - htttp://members.xoom.com/skara/
Lake Superior - http://mars.spaceports.com/~lakesup/

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
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Dundee wrote:
>
> C'mon, there's no two ways about this - they did NOT intend for the
> spell to be a mage-killer.

Being mana drained *does not* equal dying. God forbid a mage have to
run from a fight like the rest of us.

Besides.. I cant think of any other use for mana drain than *draining*
mana from another player. I'd say it was intended to be a mage crippler
from the first. It's just working now.

Mages crack me up.

Jack

Damocles

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 09:23:54 -0600, Jack Benny <ple...@ask.me> wrote:

>Dundee wrote:
>>
>> C'mon, there's no two ways about this - they did NOT intend for the
>> spell to be a mage-killer.
>
>Being mana drained *does not* equal dying. God forbid a mage have to
>run from a fight like the rest of us.

First you say that you can beat any mage hands down, now you're
talking about needing to run from fights all the time?

>
>Besides.. I cant think of any other use for mana drain than *draining*
>mana from another player. I'd say it was intended to be a mage crippler
>from the first. It's just working now.

So you're saying that mana drain should always work, all the time,
always draining 60+ mana? As for paralysis, this patch was supposed to
address that too by making it resistable. They botched that part as
well.

>
>Mages crack me up.
>
>Jack

If they leave this in, they should add a spell that disarms a fighter
with no chance of resistance and make it impossible to rearm for 20
seconds or so. That would make things equivalent.

Damocles

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Feb 25, 1999, 3:00:00 AM2/25/99
to
On Thu, 25 Feb 1999 11:21:26 -0500, "flister john m."
<fli...@gl.umbc.edu> wrote:

>On Thu, 25 Feb 1999, Damocles wrote:
>
>> On Thu, 25 Feb 1999 06:04:10 -0500, "Sean"
>> <suny...@NOSPAM.geocities.com> wrote:
>>
>> >I don't get it. They make this spell useful and people bitch and moan? If
>> >someone mana drains you, mana drain them back! (Check reflect first, eh?)
>>
>> There's a difference between making a spell useful and making it 100%
>> effective. A 4th level spell should not consistently drain 60 + mana.
>> Even Mana Vampire should not consistently do it.
>
>Yeah Damo, but look at what a simple level 2 "cure" can do against Deadly
>Poison. I am glad mages are taking the hit this time =P
>>

Except that I can cast poison on anyone and inflict level 2 poison for
the cost of 8 mana and one nightshade. That spell also can't be
resisted.

As I said, this is not a mage taking the hit scenario. This is players
under attack who get whacked. Attacking magery has never been stronger
than with this patch.

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
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Damocles wrote:
>
> First you say that you can beat any mage hands down, now you're
> talking about needing to run from fights all the time?
>

There's a difference in running and running from a fight. I run all the
time from mages. One on one even. I'm not a idiot that sits there and
takes 5 e-bolts in a row. Call it a tactical retreat if you will..

> So you're saying that mana drain should always work, all the time,
> always draining 60+ mana? As for paralysis, this patch was supposed to
> address that too by making it resistable. They botched that part as
> well.

Yeah well I'll readily admit it's not supposed to work 100% of the
time. What I find interesting is that the shoe is on the other foot so
to speak now and I've never heard more squealing from a single group of
players.

Before this patch paralyzation has worked 100% of the time, completely
disabling a warrior for a long amount of time (This has been in effect
for as long as I've been playing the game). They even took out the
ability to cook off greater explosions in your backpack, further
strengthening paralyzation.

> If they leave this in, they should add a spell that disarms a fighter
> with no chance of resistance and make it impossible to rearm for 20
> seconds or so. That would make things equivalent.

Like I said.. for us non-mages it's been that way already for over a
year with paralyzation. We've had to develop tactics to overcome what
is essentially a *crippling* spell that works 100% of the time. Sure it
may be fixed now and there is a chance of resisting a *low level*
spell. But the truth of the matter is that mages have always known that
paralyzation was that effective, but you didnt see them *not* using it
or saying "hey this is not right" now did you?

I'm just laughing.. the shoe is on the other foot now it appears and
it's "unfair" whereas before it was "ok".

Jack

Damocles

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 09:52:59 -0600, Jack Benny <ple...@ask.me> wrote:


>
>Like I said.. for us non-mages it's been that way already for over a
>year with paralyzation. We've had to develop tactics to overcome what
>is essentially a *crippling* spell that works 100% of the time. Sure it
>may be fixed now and there is a chance of resisting a *low level*
>spell. But the truth of the matter is that mages have always known that
>paralyzation was that effective, but you didnt see them *not* using it
>or saying "hey this is not right" now did you?
>
>I'm just laughing.. the shoe is on the other foot now it appears and
>it's "unfair" whereas before it was "ok".
>
>Jack

Like I said in another message, the shoe is on the attacker's foot
now, irrespective of whether the victim is a mage or anything else.
These spells assist on the offensive, particularly in a pkilling
situation where surprise usually goes to the attacker. Before the
other guy knows what is happening, he has no mana and is poisoned. I
can do it to someone in less than 10 seconds (I did last night helping
defend Paxlair against idiots).

Of course, since I've always been a mage AND a melee fighter, I can
choose whether I want to close and fight or throw a few ebolts first.
I'm on a horse so the mobility advantage is mine as well.

Dundee

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 09:23:54 -0600, Jack Benny <ple...@ask.me> wrote:

>> C'mon, there's no two ways about this - they did NOT intend for the
>> spell to be a mage-killer.
>
>Being mana drained *does not* equal dying. God forbid a mage have to
>run from a fight like the rest of us.

This is a spell that anyone with 300 gold for magery lessons and a
40-gold scroll can cast. Any real character can cast it without the
scroll.

From what Loki was saying, they don't resist it. They just lose all
their mana.

That seems a bit harsh.

I'm not a mage, but I *do* need some mana to heal myself with. And to
recall. This thing hurts me more than it hurts the 100 med' "pure
mage" fellows.

>Besides.. I cant think of any other use for mana drain than *draining*
>mana from another player. I'd say it was intended to be a mage crippler
>from the first. It's just working now.
>

>Mages crack me up.

I think the Master Resister has a valid complaint, though.

Did UO just turn into a 3-class game? Lessee... thieves/chestbusters,
mages, and warrior/healers.

Feh.

This just put my weirdo tank/semi-mage/tamer way behind the times.

But hey, maybe next month, *I* will be the UberCharacter...

'Could happen.

Skara Brae - http://members.xoom.com/skara/

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Damocles (phae...@yahoo.com) wrote:
: Except that I can cast poison on anyone and inflict level 2 poison for

: the cost of 8 mana and one nightshade. That spell also can't be
: resisted.

I havent' tried it since the patch but I never *failed* to resist poison
before this patch. Much different scenario.

LD

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Drasten@L.S wrote:
: *chuckles* Well unless he's let his magery go even further, I bet he

: could do it off a scroll....

A friend of mine told me that people who could *barely* cast drain
with *0* Eval Int can actually fire off resistable drains :P
but you have to have like 80-100 resist to be able to :P


So hassan don't frightne me!!!
*giggles*

LD

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Jack Benny (ple...@ask.me) wrote:
: Besides.. I cant think of any other use for mana drain than *draining*

: mana from another player. I'd say it was intended to be a mage crippler
: from the first. It's just working now.

I wouldn't mind it if the effect followed the same equations as all
the other *direct damage* spells currently. IE it has a scaled
effect based upon the resistance of the defender and EI of the attacker.
Thata would be about right ...

A medium-high mage with medium eval int (or even lower) shouldn't
drain a gm mage/eval/resist juggernaut in one hit of all mana, with
a 4th circle spell. OTOH, the other way around might not be *too*
out far out of the question.

LD

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
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Dundee wrote:

> This is a spell that anyone with 300 gold for magery lessons and a
> 40-gold scroll can cast. Any real character can cast it without the
> scroll.

I'll be the first to admit it shouldnt be 100% effective. It's just
funny to me that paralyzation does the same thing to non-mages and mages
have *known* this. But you've not seen one of them say "hey it's not
fair that I can stop anyone from doing anything every time. Please
change this.. it's not fair".

That's what I'm finding funny.

>
> I think the Master Resister has a valid complaint, though.

As well as I should for not being able to resist paralyzation ever. But
the point is that you've never seen a mage complain about that..

> But hey, maybe next month, *I* will be the UberCharacter...
>
> 'Could happen.

and it probably will =)

Jack

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
to
Jeff Gentry wrote:

> I wouldn't mind it if the effect followed the same equations as all
> the other *direct damage* spells currently. IE it has a scaled
> effect based upon the resistance of the defender and EI of the attacker.
> Thata would be about right ...

I agree.. I'm having fun with this (and I'll admit at the mages expense)
because this is the way paralyzation has worked for the last year
against non-mages. Every dog has his day.. mine is now.. and me, I'm
going out to pee on the neighbors bushes.


> A medium-high mage with medium eval int (or even lower) shouldn't
> drain a gm mage/eval/resist juggernaut in one hit of all mana, with
> a 4th circle spell. OTOH, the other way around might not be *too*
> out far out of the question.

I thought it *used* to work this way.. but I agree that's the way it
should work.

Jack

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
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Dundee (Dun...@SPAMSPAMSPAM.COM) wrote:
: From what Loki was saying, they don't resist it. They just lose all
: their mana.

Not All!!!!! I usually get 5-10 left over :P

I've heard from *one* friend who actually resisted a mana drain,
and that was from someone who can *barely* cast it, even with a scroll.


As I've said elsewhere, I think it'd be logical to subject it to the
same scaling equations as other *direct damage* spells.

: This just put my weirdo tank/semi-mage/tamer way behind the times.
: But hey, maybe next month, *I* will be the UberCharacter...

He isn't already :)

Just don't tell anyone. You'll start seein chars named
IgotUrStuff with a gaggle of grizzly bears following them.
The only thing keeping kewlios from being effective tamers like that ...

You see: IgorUrStuff
You see: azzpiret [tame]
You see: usux [tame]
You see: urgay [tame]
IgotUrStuff: azzpreit kill
IgotUrStuff: apzret kil
IgotUrStuff: urgya gard
IgotUrStuff: fuk

LD

Jeff Gentry

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Feb 25, 1999, 3:00:00 AM2/25/99
to
Jack Benny (ple...@ask.me) wrote:
: I agree.. I'm having fun with this (and I'll admit at the mages expense)

: because this is the way paralyzation has worked for the last year
: against non-mages. Every dog has his day.. mine is now.. and me, I'm
: going out to pee on the neighbors bushes.

Thing is tho, para was equally deleteriuos to all sides. I could
get zapped w/ a para too, and then i just had to sit thee and watch
what came next. And smart teams would send in some big bruiser with
a halberd to smack my 0 AR mage into next tuesday. :P

: I thought it *used* to work this way.. but I agree that's the way it
: should work.

It *did*. But then everyone and their brother moaned that PKs were
zapping them with mana vamp and they couldn't recall away. That's
why I don't see this current setup of the mana drain/vamp spells as
having the best of longevity, considering they're *harsher* :P

LD

Madman Across the Water

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Feb 25, 1999, 3:00:00 AM2/25/99
to
In article <36D57F...@ask.me>, Jack Benny <ple...@ask.me> wrote:
>
>As well as I should for not being able to resist paralyzation ever. But
>the point is that you've never seen a mage complain about that..
>
While I am new to r.g.c.u.o, I have been reading the Mage Tower off of the
UOVault for quite some time... and there I frequently see mages saying
that paralysis needs to be fixed. I think you unfairly assume that all mages
would rather have the advantage than a fair environment. I won't deny that
there are many like that, but... 'you've never' is a strong statement.

Originally, paralysis (as I understand it) was never resistable but your
resist dictated how long you were paralyzed. Better that it be resistable, as
they seemed to be trying to do with a recent patch. As for mana drain...
make it resistable and less likely to drain _all_ the mana (I had 84
mana drained in one hit from Vampire from someone only slightly more
powerful than I). Let's fix them both, shall we? I won't go so far as to say
it would make everyone happy, but unlike some of the debates here (explosion,
for instance) it seems pretty plain that these spells aren't acting as they
were meant to.

*wading into the war... but hey, why read newsgroups if you don't,
occassionally? :)*

Goldenflame Dragon


--
-==UDIC==- Goldenflame Dragon Madman of the Enigmata
: A man is as strong as he allows himself to be, and no more :
: It is not death we seek to avoid, but life we seek to live. :
: We are all unicorns anyway. Adam WOL, KSC, SCS :

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
to
Jeff Gentry wrote:

> Thing is tho, para was equally deleteriuos to all sides. I could
> get zapped w/ a para too, and then i just had to sit thee and watch
> what came next. And smart teams would send in some big bruiser with
> a halberd to smack my 0 AR mage into next tuesday. :P

In a mage vs mage fight you are absolutely correct. But in magery vs
pure warrior the mage need do little more than cast paralyze.

But once again you've hit the nail on the head - which is that if you
are in a party system this is not a "killer" by any means. It just
means that your party tactics have to change. Mages out back and
warriors in front. If a mage is taken out the either are out until they
can meditate or whip out a weapon.

> It *did*. But then everyone and their brother moaned that PKs were
> zapping them with mana vamp and they couldn't recall away. That's
> why I don't see this current setup of the mana drain/vamp spells as
> having the best of longevity, considering they're *harsher* :P

and that's too damn bad. The spells used to work exactly like they
should. Then everyone bitched about it. Personally I wish OSI would
say that more often.. "That's the way it works". I hope they do that
with the stealth skill, I hope they do it with telekenisis (and ore
stealing from boats) and I hope they do it with meditiation.

The game has made some massive improvements lately. Now OSI's customer
support and operations side needs to step up to the plate as well.

Jack

Jack Benny

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Feb 25, 1999, 3:00:00 AM2/25/99
to
Madman Across the Water wrote:

> While I am new to r.g.c.u.o, I have been reading the Mage Tower off of the
> UOVault for quite some time... and there I frequently see mages saying
> that paralysis needs to be fixed. I think you unfairly assume that all mages
> would rather have the advantage than a fair environment. I won't deny that
> there are many like that, but... 'you've never' is a strong statement.

Perhaps that is true.. "you've never" is a very strong statement. But
I'll wager my last dollar that it's closer to being true than not.
Personally I'm not looking for the upper hand here. I've always
relished being the underdog and having the ability to come out on top in
spite of being so. I'm a thinker. I approach this game much like I do
chess - move, counter move, attack, parry. Too many people have the "Go
for the rocket launcher" quakehead attitude and whine when the same
ability is given to their opposition.

I'll admit it seems a bit harsh. But you cant hold me in a bad light
for pointing out the irony. Mages are upset at this because they can be
taken out of combat for as long as someone who is paralyzed - something
they've been doing and not complaining about here in this forum. While
this may be true at the mage tower, I would also present to you that I
would be alot more sympathetic there as well if this is true.

But here it's not.

> Let's fix them both, shall we? I won't go so far as to say
> it would make everyone happy, but unlike some of the debates here (explosion,
> for instance) it seems pretty plain that these spells aren't acting as they
> were meant to.

I'm right on board with you here. I wont shed a tear when they fix mana
drain. But I bet I have a few stories to share in the meantime.

>
> *wading into the war... but hey, why read newsgroups if you don't,
> occassionally? :)*

LOL - Welcome aboard. I'll debate until I'm red in the face. But dont
take it personally please - not intended.

Jack

Dundee

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
On Thu, 25 Feb 1999 10:51:02 -0600, Jack Benny <ple...@ask.me> wrote:

>have *known* this. But you've not seen one of them say "hey it's not
>fair that I can stop anyone from doing anything every time. Please
>change this.. it's not fair".
>
>That's what I'm finding funny.

heh. It *is* pretty amusing.

>As well as I should for not being able to resist paralyzation ever. But
>the point is that you've never seen a mage complain about that..

True.

I just love the Morning After Patch Day. We haven't had one this
funny in a LONG time.

Notice the lack of humor pieces in the newsgroup lately?

I'm hoping this will stir-up enough angst for some decent satire.

Jack Benny

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Dundee wrote:
>
> I'm hoping this will stir-up enough angst for some decent satire.
>

AMEN!

Jack
(Hmm.. I think I can be funny..now what did I do with that funny bone..
it's around here somewhere..)

Jeff Gentry

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Jack Benny (ple...@ask.me) wrote:
: LOL - Welcome aboard. I'll debate until I'm red in the face. But dont

: take it personally please - not intended.

*giggles*

And here I was ready to punch you in the face .....
:)

LD

Jeff Gentry

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Jack Benny (ple...@ask.me) wrote:
: and that's too damn bad. The spells used to work exactly like they

: should. Then everyone bitched about it. Personally I wish OSI would
: say that more often.. "That's the way it works". I hope they do that
: with the stealth skill, I hope they do it with telekenisis (and ore
: stealing from boats) and I hope they do it with meditiation.

Too bad a year and a half ago they didn't say "that's the way it works"
when ebolt damage == magery of caster and GM mage lightning was 55
points of damage :P

Throw in meditation on that bad boy and that would rule :)

How about this for some pseudocode in the spell damages:

(if caster==Loki Dahlmarth)
case spell:
ebolt: damage = LokiMagery
lightning: damage = 55
end
else
spellDamage = low

:)

I'd be happy :)

: The game has made some massive improvements lately. Now OSI's customer


: support and operations side needs to step up to the plate as well.

Yeah. You know, I made the statement way back when, when they first
started talking of overhauling all the "classes" that things would
shift radically balance wise since they intended to put things in
piecemeal. And, that is how things are shpaing up.

Ideally, it'd all go in at once and we'd have a final balance.
But naw. :(

LD

taran

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Actually, having never gotten into the UO magic system (I find it rather
lame to be honest), I find this all insanely amusing.

Not that I can't see the complaint, it's just that my sympathy levels for
mages tends to run a little on the low side. After all, it is _the_ most
useful skill in the game, even if you cannot do 1 HP of damage with it.

Will it get fixed? Of course it will. It's just that as a long time no
magic person, I am laughing my ass off right now ;).


Taran

--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)


--On Thursday, February 25, 1999, 7:47 PM +0000 Dundee
<Dun...@SPAMSPAMSPAM.COM> wrote:

> On Thu, 25 Feb 1999 10:51:02 -0600, Jack Benny <ple...@ask.me> wrote:
>
>> have *known* this. But you've not seen one of them say "hey it's not
>> fair that I can stop anyone from doing anything every time. Please
>> change this.. it's not fair".
>>
>> That's what I'm finding funny.
>
> heh. It *is* pretty amusing.
>
>> As well as I should for not being able to resist paralyzation ever. But
>> the point is that you've never seen a mage complain about that..
>
> True.
>
> I just love the Morning After Patch Day. We haven't had one this
> funny in a LONG time.
>
> Notice the lack of humor pieces in the newsgroup lately?
>

> I'm hoping this will stir-up enough angst for some decent satire.
>

Dundee

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
On Thu, 25 Feb 1999 12:49:42 -0600, Jack Benny <ple...@ask.me> wrote:

>Dundee wrote:
>>
>> I'm hoping this will stir-up enough angst for some decent satire.
>

>AMEN!
>
>Jack
>(Hmm.. I think I can be funny..now what did I do with that funny bone..
>it's around here somewhere..)

Have you seen my revamped "update info" site? I decided that rather
than competing with OSI's update.owo.com for having the most and more
accurate information, I'd just make fun of them instead.

Jaquar

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
On Thu, 25 Feb 1999 09:23:54 -0600, Jack Benny <ple...@ask.me> wrote:

>Dundee wrote:
>>
>> C'mon, there's no two ways about this - they did NOT intend for the
>> spell to be a mage-killer.
>
>Being mana drained *does not* equal dying. God forbid a mage have to
>run from a fight like the rest of us.
>

>Besides.. I cant think of any other use for mana drain than *draining*
>mana from another player. I'd say it was intended to be a mage crippler
>from the first. It's just working now.
>

>Mages crack me up.
>
>Jack

Some mages have been fighting for a long time. Not just casting. I
know I have. Until mana regeneration I used magery for only a few
things. Healing, travel and a kill shot.


Jaquar of The Shadow's Soul
Guildmaster
Grandmaster Mage

Jack Benny

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Dundee wrote:
>
> Have you seen my revamped "update info" site? I decided that rather
> than competing with OSI's update.owo.com for having the most and more
> accurate information, I'd just make fun of them instead.
>

Now that was funny =)

Jack

Damocles

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
On Thu, 25 Feb 1999 21:55:43 GMT, no...@nope.com (Jaquar) wrote:


>>
>>Mages crack me up.
>>
>>Jack
>
>Some mages have been fighting for a long time. Not just casting. I
>know I have. Until mana regeneration I used magery for only a few
>things. Healing, travel and a kill shot.
>

I started as a swordsman and became a mage later. I've always mixed
balls of fire with blades. Until recently, arrows as well. Pure magery
has never been my schtick

jx...@po.cwru.edu

unread,
Feb 25, 1999, 3:00:00 AM2/25/99
to
Dundee wrote:
>
> On Thu, 25 Feb 1999 02:16:19 -0500, jx...@po.cwru.edu wrote:
>
> >> It's not balanced anything. Who can NOT cast mana drain?
> >
> >Well, put it this way. Pure mage vs pure warrior.
>
> Meanwhile, back in the world of UO...

>
> C'mon, there's no two ways about this - they did NOT intend for the
> spell to be a mage-killer.

But it's not a mage killer. Its a newbie killer. Hell, I (as lancor,
77 magery) tossed some mana drains and vampires at corwin the other day,
he did, in fact resist some of em. It would seem that the drains resist
as if 6th circle, and the vampires are scaled (against corwin with
resist in the 70s, I only vamped 44 mana)

For that matter, mana drain hasn't killed Smedley yet either, that
meditation makes a huge difference.

-Smedley, Summoner of Daemons

Scott Morton

unread,
Feb 26, 1999, 3:00:00 AM2/26/99
to
On Thu, 25 Feb 1999 09:23:54 -0600, Jack Benny <ple...@ask.me> wrote:

>Dundee wrote:
>>
>> C'mon, there's no two ways about this - they did NOT intend for the
>> spell to be a mage-killer.
>

>Being mana drained *does not* equal dying. God forbid a mage have to
>run from a fight like the rest of us.
>
>Besides.. I cant think of any other use for mana drain than *draining*
>mana from another player. I'd say it was intended to be a mage crippler
>from the first. It's just working now.
>

See if you feel the same way when mana drain becomes the standard way
for a PK to introduce himself. Forget about recalling away.

flister john m.

unread,
Feb 26, 1999, 3:00:00 AM2/26/99
to jx...@po.cwru.edu
Input, fresh from the dungeon:

I attacked Cryptz yesterday as an Assassin. I have 98 hit points and
grandmaster warrior/fencer/deadly poison/heal-explosion potions. Cryptz
is a GM mage/Meditator/golf putter user. Our battle raged back and forth
with strategic withdrawals (on both our parts) for about 20 minutes.
Neither of us was wearing armor, as he was meditating and I was
stealthing. It was the best fun I had in UO in over a year, but probably
only because neither of us was interrupted or supported by other players.

Now this is great for established players who don't fear "stuff"
loss. I didn't even bother mana draining Cryptz or fear his para/bolt
combo's. He just could not muster enough damage, even fully mana charged,
to overcome my GH/GE potion combo. For the first time ever, he ran. I
was proud.

DoomFyre

On Thu, 25 Feb 1999 jx...@po.cwru.edu wrote:

> Dundee wrote:
> >
> > On Wed, 24 Feb 1999 20:50:30 -0500, jx...@po.cwru.edu wrote:
> >
> > >The question is whether or not this is balanced mage vs warrior, any
> > >warriors around do any experimenting?


> >
> > It's not balanced anything. Who can NOT cast mana drain?
>

> Well, put it this way. Pure mage vs pure warrior. If the warrior has a
> mana drain scroll and attacks first, then the mage does a bit of running
> around, the high meditation does its work, and the mage can start
> casting again. Mana for a cure or greater heal can regen pretty quick
> with no armor. If the mage attacks first, no real harm to the warrior's
> fighting ability, and the warrior gets more time (from that extra spell
> cast) before the damage spells get cast.
>
> Of course, balanced or not, the worst part is that anybody without
> experience in pvp can no longer just recall.
>
> -Smedley, Summoner of Daemons
>
>


Xigam

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Feb 26, 1999, 3:00:00 AM2/26/99
to
On Fri, 26 Feb 1999 10:58:33 -0500, "flister john m."
<fli...@gl.umbc.edu> wrote:

>Input, fresh from the dungeon:
>
>I attacked Cryptz yesterday as an Assassin. I have 98 hit points and
>grandmaster warrior/fencer/deadly poison/heal-explosion potions. Cryptz
>is a GM mage/Meditator/golf putter user. Our battle raged back and forth

I hate that Cryptz guy.. he used to be my neighbor before the house
patch, he seems to have more than one personality..

Now was have a much nicer neighbor..

- Xigam

Richard Cortese

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Feb 26, 1999, 3:00:00 AM2/26/99
to

Dundee wrote:
>
> On 25 Feb 1999 16:36:28 GMT, gen...@rpi.edu (Jeff Gentry) wrote:
>
> >Dundee (Dun...@LakeSuperior.com) wrote:
> >: It's not balanced anything. Who can NOT cast mana drain?
> >
> >Hassan? :)
>
> Bet he has some mana drain wands stashed.
>
> And actually... pretty sure he *could* cast it from a scroll.
>
> I'll have my shut-in whip up a batch as soon as I finish exploiting
> the gate-scroll bug.
>
>
Some days I wish I had 5 accounts & 5 phone lines. I would say 6 phone
lines, but I wouldn't want anyone to bother me as I mana, drained
escorted, magic resisted, meditated, ...

Jeff Gentry

unread,
Feb 27, 1999, 3:00:00 AM2/27/99
to
Richard Cortese (rico...@netmagic.net) wrote:
: Some days I wish I had 5 accounts & 5 phone lines. I would say 6 phone

: lines, but I wouldn't want anyone to bother me as I mana, drained
: escorted, magic resisted, meditated, ...

Look at Sygate ... www.sygate.com

That will do it for ya :P

lD

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