Gmail Calendar Documents Reader Web more »
Recently Visited Groups | Help | Sign in
Google Groups Home
Ultima 8 In Windows? YES !
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  Messages 151 - 160 of 160 - Expand all  -  Translate all to Translated (View all originals) < Older 
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Dragon Baroque  
View profile  
 More options Feb 25 2001, 2:32 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons
From: "Dragon Baroque" <gilbert.rouqu...@fnac.net>
Date: Sun, 25 Feb 2001 20:27:26 +0100
Local: Sun, Feb 25 2001 2:27 pm
Subject: Re: Ultima 8 In Windows? YES !

"Joseph Morris" <j...@it-he.org> a écrit dans le message news:
3A98F4F5.455E0...@it-he.org...

> Okay.  Now it does two different things.
> Under Xdos, it creates a VGA-sized window and then hangs.
> On the console, I get a stream of Phar-lap exception handler messages
> saying something like 'xxxxxxxxx inside a system call'.
> I would imagine it's a GPF inside a system call or something but I can't
> tell because the messages are moving too quickly and I can't slow them

down.

If that stream stops without you having to Ctl-C it, you may try to
U8W >alogfile
(stdout) and possibly do the same for stderr. As a matter of fact
286|Dos was written in MetaWare C, so it looks a bit like a C program...

> Agh!  A lot of the problems are caused by having sound switched on
> (DOSEMU sound is notoriously bad).
> The intro is running.  If you hit ESC is crashes.
> I've just let the intro run, and it crashes at the end:

And withoud sound ?

> [root@seaharrier u8]# xdos
> kernel CPU speed is 1000070000 Hz
> Running on CPU=586, FPU=1
> ERROR: general protection at 0x2cd89: 66
> ERROR: SIGSEGV, protected insn...exiting!
> [root@seaharrier u8]#

Two questions from the Linux ignorant but eager learner :

What is xdos and how does it relate to dosemu ?

How should we read 0x2cd89:66 ? This does not look
like a segmented address (2cd89 is > 16 bits) Would
that be 2cd89 = linear address, content = 66 first byte
of the faulting instruction ? Also 66, would that be decimal
or hexadecimal ? And who emits that message ? DosEmu ?
VM86 ? The kernel ?

> JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
> Fun things to do with the Ultima games            (http://www.it-he.org)
> Developing a U6/U7 clone                          (http://fly.to/ire)

Dragon Baroque
=== UDIC ===

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Dragon Baroque  
View profile  
 More options Feb 25 2001, 2:36 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima.series
From: "Dragon Baroque" <gilbert.rouqu...@fnac.net>
Date: Sun, 25 Feb 2001 20:32:38 +0100
Local: Sun, Feb 25 2001 2:32 pm
Subject: Re: Ultima 8 In Windows? YES !

"Joseph Morris" <j...@it-he.org> a écrit dans le message news:
3A992655.8949A...@it-he.org...

> Joseph Morris wrote:
> BTW, Baroque, if this isn't a known bug with 1.08, the symptoms
> are:

> Blue screen of death, with the messages:
> Exception 0E at 0028:0000070F in VxD ---.
> Called from 0028:C000B56F in VMM(01) + A56F

No, it is not known. Could you state whether you use Win95 or 98 or ME ?
Could you help me by checking whether it occurs again, without sound
or music ? Possibly, is your mouse or video unusual ?

Is the message really "in VxD ---" ? Anyway looks like there has been a
rather wild branch taken, I am rather sure that there cannot be any VxD
at locations like 70F ...

> JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
> Fun things to do with the Ultima games            (http://www.it-he.org)
> Developing a U6/U7 clone                          (http://fly.to/ire)

Dragon Baroque
=== UDIC ===

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Joseph Morris  
View profile  
 More options Feb 25 2001, 5:06 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima.series
From: Joseph Morris <j...@it-he.org>
Date: Sun, 25 Feb 2001 22:01:23 +0000
Local: Sun, Feb 25 2001 5:01 pm
Subject: Re: Ultima 8 In Windows? YES !

Dragon Baroque wrote:

> > Blue screen of death, with the messages:
> > Exception 0E at 0028:0000070F in VxD ---.
> > Called from 0028:C000B56F in VMM(01) + A56F

> No, it is not known. Could you state whether you use Win95 or 98 or ME ?
> Could you help me by checking whether it occurs again, without sound
> or music ? Possibly, is your mouse or video unusual ?

Windows is Windows 98SE.
Video is a Matrox G400.  The mouse is a microsoft serial mouse.
It does this whether sound set to Soundblaster or None.
Files=40 (it crashed differently with the default number of files).
It did this with both 1.05 and 1.08 generated executables.

> Is the message really "in VxD ---" ?

Yes.

> Anyway looks like there has been a rather wild branch taken, I am rather
> sure that there cannot be any VxD at locations like 70F ...

--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
Fun things to do with the Ultima games            (http://www.it-he.org)
Developing a U6/U7 clone                          (http://fly.to/ire)
d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Joseph Morris  
View profile  
 More options Feb 25 2001, 5:25 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons
From: Joseph Morris <j...@it-he.org>
Date: Sun, 25 Feb 2001 22:22:42 +0000
Local: Sun, Feb 25 2001 5:22 pm
Subject: Re: Ultima 8 In Windows? YES !

That is without sound.  If sound is enabled it asks for more
memory (627k is free).  I think this is normal for malconfigured
soundcards.  I've never got sounds to work in dosemu.

> > [root@seaharrier u8]# xdos
> > kernel CPU speed is 1000070000 Hz
> > Running on CPU=586, FPU=1
> > ERROR: general protection at 0x2cd89: 66
> > ERROR: SIGSEGV, protected insn...exiting!
> > [root@seaharrier u8]#

> Two questions from the Linux ignorant but eager learner :

> What is xdos and how does it relate to dosemu ?

DOSemu can run on the console or from within Xwindows.
If you run from the console, it can access the video display
'natively' using SVGAlib, so it can actually switch into
mode 13h and the SVGA modes.  This is much faster and looks
a lot nicer.  You can get unstuck if the program malfunctions.

xdos is the X11 version.  It creates a little window and
resizes it to the screen size.  It's 'safer' than dosemu
on the console, but slower and I have problems with the mouse.

> How should we read 0x2cd89:66 ? This does not look
> like a segmented address (2cd89 is > 16 bits) Would
> that be 2cd89 = linear address, content = 66 first byte
> of the faulting instruction ? Also 66, would that be decimal
> or hexadecimal ? And who emits that message ? DosEmu ?
> VM86 ? The kernel ?

It's dosemu.  I've just looked at the code and it's part
of the general protection fault handler in do_vm86.c.
Its a linear address, apparently made from CS:IP, and the byte
is the contents.
I'm going to hack this up a bit and see what I can find.

It seems to be the default case for an instruction it
doesn't like.  It's a switch statement.. if it gets an
IO operation or something it emulates it.  Whatever
this opcode is, it doesn't know what to do with it.

I'll post more details as I get them ;-)

> > JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
> > Fun things to do with the Ultima games            (http://www.it-he.org)
> > Developing a U6/U7 clone                          (http://fly.to/ire)

> Dragon Baroque
> === UDIC ===

--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
Fun things to do with the Ultima games            (http://www.it-he.org)
Developing a U6/U7 clone                          (http://fly.to/ire)
d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Joseph Morris  
View profile  
 More options Feb 25 2001, 5:43 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons
From: Joseph Morris <j...@it-he.org>
Date: Sun, 25 Feb 2001 22:44:19 +0000
Local: Sun, Feb 25 2001 5:44 pm
Subject: Re: Ultima 8 In Windows? YES !

Joseph Morris wrote:

> I'll post more details as I get them ;-)

Damn.  I think I was using a version of DOSemu compiled
against 2.2.18 kernel.  I'm running 2.4.2 now, and so the
VM86 part of the kernel will be quite different.

The problem is that now I've recompiled DOSemu with extra
debugging, it doesn't crash out anymore.  Instead, I get
a stream of Divide Error messages and a Phar Lap crash:

Divide error
Divide error
Divide error
Fatal error 286.3330: General protection fault detected.
PID=0001  TID=0001  SID=0001  ERRORCODE=0000
AX=001A  BX=0002  CX=000A  DX=002F  SI=0FEC  DI=FFEE  BP=0FEC
CS:IP=00E7:9BA9   DS=0097  ES=06F7  SS:SP=0097:0FE0   FLAGS=0016

..then again, perhaps this will be more useful to you.

> --
> JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
> Fun things to do with the Ultima games            (http://www.it-he.org)
> Developing a U6/U7 clone                          (http://fly.to/ire)
> d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
> uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)

--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
Fun things to do with the Ultima games            (http://www.it-he.org)
Developing a U6/U7 clone                          (http://fly.to/ire)
d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Ultima 8 In Windows? NO!" by Ethan
Ethan  
View profile  
 More options Feb 25 2001, 8:06 pm
Newsgroups: rec.games.computer.ultima.dragons
From: lemmius...@aol.comsucks (Ethan)
Date: 26 Feb 2001 01:01:36 GMT
Local: Sun, Feb 25 2001 8:01 pm
Subject: Re: Ultima 8 In Windows? NO!
Sound problems and other queries (anybody who could help -_-)
Bear in mind that I'm a technilogical illiterate, so anything weird involving,
say, DOS is gonna screw me.
I'm running Win98, using Pagan off of the UC, running the cheat mode.  I can
run U8w fine.  The game works great, and I can usually avoid crashes and
whatnot.
However, I can only get sound right after I save a load, which means I usually
get a Guardian quip and a couple of footstep.  I get the music track
consistantly.  I'm running a Sound Blaster varient.  Any ideas would be
appreciated.
Also...
<slight U8 spoilers, but not biggies>

When I give the apprentice Necromancer (whos name I can't remember), he runs
through the entire ritual of killing the old Necro, but after he summons the
ghouls, a big quake is summoned.  This quake seems to go on forever.  I haven't
waited longer then a couple of minutes; should I?
Sorry if this is not very clear, I'll be glad to clarify any points.

        ________
-=Dragon's Dragon=-
Usenet: The greatest thing since sliced television.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Gaseous Dragon  
View profile  
 More options Feb 25 2001, 8:34 pm
Newsgroups: rec.games.computer.ultima.dragons
From: "Gaseous Dragon" <r...@iinet.net.au>
Date: Mon, 26 Feb 2001 09:25:04 +0800
Local: Sun, Feb 25 2001 8:25 pm
Subject: Re: Ultima 8 In Windows? NO!

"Ethan" <lemmius...@aol.comsucks> wrote in message

news:20010225200136.20283.00002975@ng-fv1.aol.com...

I suspect your problem is related to the IRQ setting of your sound card.
When running the INSTALL program of U8, you have to choose a IRQ setting -
from memory it's 2, 3, 5 or 7. Make sure that this is what your computer
thinks is correct - look up your card in start/settings/control
panel/system/hardware/sound, music devices/your card/resources. More boring
details are on my Ultima 7 For Beginners page :)

Re the earthquake: From the Origin tech help page.......

"When I am watching Lothian being sacrificed, the screen won't quit
shaking!"
Continual shaking of the screen is a problem related to your Sound Card's
IRQ setting. Run the INSTALL program from the C:\ULTIMA8 directory. Ensure
that the settings are correct. If you know them to be correct, but cannot
get past the shaking, set the game for NO sound and NO music. Save the
settings for the install program and run the game again. Without sound, you
should be able to get past this point, save the game again, run the install
program and reconfigure your sound for the rest of the game. See our Sound
Card Help Page for more information.

HTH

--
Gaseous Dragon   -==(UDIC)==-   In an alternate reality, Ron Windeyer
r...@iinet.net.au
http://members.iinet.net.au/~rsd/
ICQ 14725047


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ethan  
View profile  
 More options Feb 25 2001, 9:24 pm
Newsgroups: rec.games.computer.ultima.dragons
From: lemmius...@aol.comsucks (Ethan)
Date: 26 Feb 2001 02:22:55 GMT
Local: Sun, Feb 25 2001 9:22 pm
Subject: Re: Ultima 8 In Windows? NO!

You're a saint.

        ________
-=Dragon's Dragon=-
Usenet: The greatest thing since sliced television.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Joseph Morris  
View profile  
 More options Feb 26 2001, 2:42 pm
Newsgroups: rec.games.computer.ultima.dragons
From: Joseph Morris <j...@it-he.org>
Date: Mon, 26 Feb 2001 19:40:59 +0000
Local: Mon, Feb 26 2001 2:40 pm
Subject: Re: Ultima 8 In Windows? NO!

Ethan wrote:

> >Re the earthquake: From the Origin tech help page.......

> You're a saint.

Er, doesn't that mean he dead?

>         ________
> -=Dragon's Dragon=-
> Usenet: The greatest thing since sliced television.

--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
Fun things to do with the Ultima games            (http://www.it-he.org)
Developing a U6/U7 clone                          (http://fly.to/ire)
d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Ultima 8 In Windows? YES !" by Dragon Baroque
Dragon Baroque  
View profile  
 More options Feb 26 2001, 3:06 pm
Newsgroups: rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons
From: "Dragon Baroque" <gilbert.rouqu...@fnac.net>
Date: Mon, 26 Feb 2001 21:01:23 +0100
Local: Mon, Feb 26 2001 3:01 pm
Subject: Re: Ultima 8 In Windows? YES !

"Joseph Morris" <j...@it-he.org> a écrit dans le message news:
3A9985B2.DE920...@it-he.org...

> > How should we read 0x2cd89:66 ? This does not look
> > like a segmented address (2cd89 is > 16 bits) Would
> > that be 2cd89 = linear address, content = 66 first byte
> > of the faulting instruction ? Also 66, would that be decimal
> > or hexadecimal ? And who emits that message ? DosEmu ?
> > VM86 ? The kernel ?
> It seems to be the default case for an instruction it
> doesn't like.  It's a switch statement.. if it gets an
> IO operation or something it emulates it.  Whatever
> this opcode is, it doesn't know what to do with it.

Agreed. 66 hex is not an opcode. It is an instruction prefix
that enables 32 bits registers in 16 bit mode (and vice versa).
So whatever did crash was coming from after this byte. Pity
it did not tell more, like the full set of registers ...
That would have helped.

> JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=-  d...@it-he.org
> Fun things to do with the Ultima games            (http://www.it-he.org)
> Developing a U6/U7 clone                          (http://fly.to/ire)

Dragon Baroque
=== UDIC ===

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages < Older 
« Back to Discussions « Newer topic     Older topic »

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2010 Google