Playing U7 II
So I got myself 3 robo friends while in prison (as pack mules for
the way out, plus, it's cool). I stripped and told them to leave in
the Dark Path. Thought that would be a nice idea.
Now they go round and round lighting the serpent lamps, and putting
them back out, in the familiar mindless npc manner. ("These should
be lighted." "These need not be on." Or similar.)
Not sure if it's one going round lighting them and another following
on its heels to turn them off again, but it made me laugh. :) Who
said there's no Laurel and Hardy in Serpent Isle?
(Also, I don't think they can be turned off, as in, they never
actually go out. But I won't tell the automatons, they might get
upset if they have nothing to do. And they better not mess up my
stash, it's already looking, ehm, slightly cluttered.)
Winter Lord Dragon of the -==(UDIC)==-
--
(Scavor) emerged again, pushing Ghorsta in front of her. "And take that
Priest with you, before he decides to bargain away this funny house to
the next passing Air Lord. He gave my kids away already." -- S&E III
Excerpts at: <
http://home.htp-tel.de/fkoerper/ath/athintro.htm>