Rebel8 on tournament level against the latest version of Crafty with
100 x more time.
So Bob and I noticed like Vincent that it's very risky to make claims
or speculate here in RGCC, true or not true... :)
Vincent made a claim he has the strongest program in the world on
correspondence level and was faced with the Inkompetent Komputer Kup... :)
Bob said 200, I said 50 and now we both are stuck with a match that will
take months. Will we ever learn to shut our b.. m....? I hope not... :)
Well anyway the match will start next week but you can already check all
the testing details. Games will be covered with diagrams and downloadable
PGN files, so put a bookmark on the following URL:
http://www.xs4all.nl/~rebchess/match.htm
- Ed Schroder -
: Rebel8 on tournament level against the latest version of Crafty with
: 100 x more time.
: So Bob and I noticed like Vincent that it's very risky to make claims
: or speculate here in RGCC, true or not true... :)
: Vincent made a claim he has the strongest program in the world on
: correspondence level and was faced with the Inkompetent Komputer Kup... :)
: Bob said 200, I said 50 and now we both are stuck with a match that will
: take months. Will we ever learn to shut our b.. m....? I hope not... :)
At least not in this life time... :)
: Well anyway the match will start next week but you can already check all
: the testing details. Games will be covered with diagrams and downloadable
: PGN files, so put a bookmark on the following URL:
: http://www.xs4all.nl/~rebchess/match.htm
If you'd use a decent operating system, you could use "match.html" like
the rest of us. :)
<just kidding... but I do hate dos/windows... I spend more time unbreaking
config.sys files, autoexec.bat files and win.ini files... >
One thing that would be nice to see, but hard to put on your web server,
would be some indication of (a) depth for a move and (b) eval for that
move. Would be interesting to see if one sees something N moves before
the other (N=small number of course, as 100x computing time is going to
work out to (I'd guess) 3 plies or so since the hash table is going to
get scrunched with those big searches). The reason this would be interesting
is that we could (maybe) draw conclusions about +3 plies (if that's a good
number) while the games are in progress, as well as seeing how it affects
the win/loss ratio...
: - Ed Schroder -
>
><just kidding... but I do hate dos/windows... I spend more time unbreaking
>config.sys files, autoexec.bat files and win.ini files... >
>
NT 4 is very nice! If only more chess progs ran under NT... Come on,
Ed,Richard,Marty,Marc and all the others!!! Crafty runs fine under NT.
Probably even a little faster than under Win95.
Alexander Fuchs
: Well anyway the match will start next week but you can already check all
: the testing details. Games will be covered with diagrams and
: downloadable
: PGN files, so put a bookmark on the following URL:
: http://www.xs4all.nl/~rebchess/match.htm
> If you'd use a decent operating system, you could use "match.html" like
> the rest of us. :)
HTM is much much shorter!
> <just kidding... but I do hate dos/windows... I spend more time
> unbreaking config.sys files, autoexec.bat files and win.ini files... >
> One thing that would be nice to see, but hard to put on your web server,
> would be some indication of (a) depth for a move and (b) eval for that
> move. Would be interesting to see if one sees something N moves before
> the other (N=small number of course, as 100x computing time is going to
> work out to (I'd guess) 3 plies or so since the hash table is going to
> get scrunched with those big searches). The reason this would be
> interesting is that we could (maybe) draw conclusions about +3 plies
> (if that's a good number) while the games are in progress, as well as
> seeing how it affects the win/loss ratio...
I was planning for both programs to display:
- the ply depth;
- the score;
after each diagram.
Also an idea for the KKK KK?
- Ed Schroder -
: : Well anyway the match will start next week but you can already check all
: : the testing details. Games will be covered with diagrams and
: : downloadable
: : PGN files, so put a bookmark on the following URL:
: : http://www.xs4all.nl/~rebchess/match.htm
: > If you'd use a decent operating system, you could use "match.html" like
: > the rest of us. :)
: HTM is much much shorter!
OK... we have different scales. I say DB is 200 points better than the
rest of us, you say 50. Then you say 1 letter is much much shorter. :)
: > <just kidding... but I do hate dos/windows... I spend more time
: > unbreaking config.sys files, autoexec.bat files and win.ini files... >
: > One thing that would be nice to see, but hard to put on your web server,
: > would be some indication of (a) depth for a move and (b) eval for that
: > move. Would be interesting to see if one sees something N moves before
: > the other (N=small number of course, as 100x computing time is going to
: > work out to (I'd guess) 3 plies or so since the hash table is going to
: > get scrunched with those big searches). The reason this would be
: > interesting is that we could (maybe) draw conclusions about +3 plies
: > (if that's a good number) while the games are in progress, as well as
: > seeing how it affects the win/loss ratio...
: I was planning for both programs to display:
: - the ply depth;
: - the score;
: after each diagram.
: Also an idea for the KKK KK?
Wish so, yes. I hate trying to feed positions to crafty locally to
see what is going on...
And watch your acronyms... you can get into lots of trouble with the
racist crowd here. :)
: - Ed Schroder -