rhm wrote
>Blatant use of UI is hard to prove and should not be assumed unless
>the accused has been given a chance to explain his motives.
I do not know how many times we have to keep saying on this NG:
TDs do not make decisions on a basis of *proof*, but on a
*preponderance of evidence*.
Furthermore, no judgement decision by a TD is ever taken [excluding
actions by totally incompetent TDs] without finding out all the facts,
which obviously includes explanations from anyone who has been accused
of anything.
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Hank Youngerman wrote
>I agree that the accused should be given a chance to explain his
>motives. I'm not sure of the exact rules on PP's. For example, if
>you wander outside the room between rounds and get into a conversation
>with someone in the bar, and forget to come back and play bridge, the
>director can assess a PP for slowing the game, and this probably
>cannot be appealed. I'm not sure about a PP for a bridge infraction.
All PPs can be appealed as a matter of Law. Certainly, some are less
likely to be overturned than others.
Where behaviour is involved a DP is often issued [a standard DP in
England is twice a standard PP, which seems a very sensible approach].
While these can be appealed, an AC may not overturn the TD's decision,
but may suggest he change it. Most TDs would do so in such
circumstances.
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Dave Flower wrote
>One has only to look at Master Solver's Club to see that different
>players have different ideas as to what the correct action is, so I
>would be reluctant to impose a procedural penalty.
Hands in the MSC are specifically chosen to be problems with no easy
solution. Many UI cases occur when the solution is blindingly obvious.
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rhm wrote
>The difference is, I never assume that somebody wants to cheat unless
>the evidence looks convincing to me and there are certainly much more
>effective ways of cheating than using long hesitations in the bidding.
>It is also my impression that there is much more paranoia about
>cheating than incidences of actual cheating.
>I agree that the result should be rolled back in the afore mentioned
>case.
>But this was not the question raised here.
Cheating is rare: paranoia about cheating is geographical, so most
places have no such paranoia.
But failure to follow UI rules even amongst experienced players is not
cheating. Even so, such players need to be taught: in my view the game
would benefit from more PPs in UI situations.