On May 23, 9:28 am,
vspo...@hotmail.com wrote:
> On Monday, May 21, 2012 12:40:54 PM UTC-7,
vsp...@hotmail.com wrote:
> > Never heard of this concept til I read Robson/Segel. Seems like this is the most important bidding concept which is never mentioned. Can't remember ever seeing any authors referring to this concept in any articles on bidding.
>
> > jogs
>
> In point count an ace is assigned a value of 4. Many authors think 4 is too low and continually search for a more exact value of an ace. There is no exact fixed constant value for an ace. The valuation of an ace is a variable dependent on how it relates and interacts with the rest of the hand and rest of the board.
The point value of an Ace is mainly a function of your tricks/points
ratio. If you assume, for instance, that it takes, on average, a
combined 25 points to make 10 tricks, then a trick is 2.5 points.
Hence 4 points represents 1.6 tricks. My work has proven [at least to
me] that 4 points is about right for a TRUMP Ace, 3 Points for a non-
trump Ace, and 2 Points for an Ace in a suit that you and you partner
have 9 or more points - and you are defending. This, of course,
presumes a 25 point count for a 10 trick game.
And before you go into statistical epilepsy, I like to use the term
"potential". Nothing is exact, these are relative values ON AVERAGE.
> S A10972 H A852 D A32 C A
> Those four aces aren't of equal value.
Agreed.
> Aces in longer suits are worth more.
This is BS in trump contracts - non-trump Aces diminish in value as
the suit gets longer [or partner has shown length]. In your example,
assuming that Spades are trump, the SA is worth 4points [1.6 tricks],
the HA 3points [1.2 tricks] unless your partner has bid the suit. If
you are declaring, then the HA is worth full value, if you are
defending then the HA is only worth 2 points [0.8 tricks - it can be
ruffed potentially, since you have 9plus hearts between you].
> The ace of clubs may be worth only one trick.
More than 1 trick, since it potentially will be hidden in declarer's
hand and third hand will feel the need to play high.
> The ace of spades potentially creates many more spade tricks.
If trump...
> Queens and jacks are more valuable in long suits than short suits. In the secondary side suits queens and jacks are often worth no tricks for offense. They sometimes have more value for defense.
Q and J are essentially worthless in suits that are neither trump or
part of a double fit.
> High point count is a random variable. Each of the components(aces, kings, queens, and jacks) are also random variables. The precise value is less important than the knowledge of the direction of the bias.
Again this is BS. They are not random - an Ace is worth more a King,
etc. I have no idea what your "point" is here.
Let me give you an example of ODD [offensive-defensive differential].
Neither side vulnerable, Partner opens 3S, RHO doubles. You have xxxx
xx Axxx xxx, What is your plan? And on what basis do you decide? Using
LoTT, you would probably decide that the total trumps [=tricks] is 21
[11+10] and decide to pre-emptively sacrifice over 6H with 6S.
However, if you could calculate the offense and defense [and hence the
differential] of your combined assets, you could predict the total
tricks since TT = ODD + 13 tricks. In this case, Unified Point Count
tells us that our combined ODD of 6 tricks [partner has 6 offense and
0 defense, while you have 1 offense and 1 defense] yields our exact
expectations - 1 defensive trick and 7 offensive tricks, and 19 total
tricks. So they are likely to make 6H and if they do, we can only make
1S - NOT a profitable sacrifice.
Kurt