I'm kinda surprised that no one has tried to come up with one yet. Here
are some initial thoughts on my part:
NUMBER OF PLAYERS
Never fewer than four: One Evil player, one Spike player, one Willow
player and one Buffy/Xander player. With five, separate Buffy and Xander.
Before shuffling Help cards, remove Jonathan Levinson, Rupert Giles, Anya
and Tara from the deck. As in season 5, Spike replaces Oz. Spike starts
with one Weapon card, Xander with one Help card, and Willow with one
Research card. At the start of the game, Buffy is actually the Buffybot,
with 2 Fight dice, 1 Majik die, 6 life points and one Weapon card. In
addition, give the Tara card to willow, the Anya card to Xander and the
Giles card to Spike. Next to Willow's life point track, place a black
marker in addition to the white marker.
Every time Willow rolls Majik dice, move the black marker down one space.
When it hits 2, Willow must give up the Tara card if it hasn't already
been used. When it hits X, Willow turns into "Dark Willow" and splits off
from the Good team.
After all starting Help cards have been distributed, shuffle Jonathan back
into the deck. The Good team can use this card later to control Jonathan
for one turn.
Spike cannot attack any human character.
Evil starts with three generic 7-point vampires (use Darla, Mr. Trick and
Vamp X; track Vamp X's points on the red track, and start all three on
their respective start spaces). Set aside the Veruka, Kathy and Harmony
pawns to stand in for Warren, Andrew and Jonathan. In this scenario, the
cards that summon these characters have special functions.
Summon Veruka is Warren's time acceleration device. The Evil player rolls
one movement die. If a plain face comes up, the targeted Good character
loses one turn; if a full moon face comes up, the targeted character loses
Summon Kathy is Andrew's demon conjuration. Use the Vamp X pawn to
represent a demon with 3 Fight dice, and place it in any space adjacent to
a Good character. It gets to attack every turn, regardless of the roll of
the Evil die.
Summon Harmony is Jonathan's time loop spell. This must be used on a Good
character who is inside a building. The character must roll 5 or lower on
his or her movement roll to leave that building. (The character does not
have to leave the building to be free of the spell.)
Summon Angelus summons Drusilla instead. Drusilla may be summoned even if
Jonathan is in the game. Use the Major Villain track to record her life
There is no "big bad." A large flame is equivalent to a small flame.
As soon as Buffy is resurrected, the Trio appear in the game, whether or
not the generic vamps have been killed. They appear on any three squares
in Giles' House, which is the Basement Lair in this scenario.
The Mark of the Anointed is now the Urn of Osiris. Willow must bring this
Artifact to the Buffy Start space in the Cemetery during a full moon to
resurrect Buffy. However, Buffy does not actually appear until the
following turn, plus one. She starts with all her life points but no
The Judge's Arm is now the Orbs of Nezzla'khan. The player holding this
Artifact gets 4 Fight dice and heals 2 points every turn. To destroy the
Orbs, an attacking player must roll hits on at least three dice, and one
of the hits does not count against the player holding the Artifact.
Choose two other Artifacts at random.
When Willow becomes "Dark Willow," the turn order changes, with Willow
going first, then the Evil player, then the Good players. Dark Willow
always gets a turn. She has 4 Majik dice and can use them in place of
Fight dice, with each Majik symbol counting as a hit.
The Good team wins by subduing all three members of the Trio (i.e.,
reducing them to "wounded" status -- BUT NOT KILLING THEM) and by stopping
Dark Willow from destroying the world (WITHOUT KILLING HER). Quick
victory: Good can also win by destroying all three generic vamps without
losing the Buffybot!
The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
(and Dark Willow, if she is active) or by wiping out the Good characters
before Buffy can be resurrected.
Dark Willow's goal is to kill the entire Trio, reach the Artifact space at
the Loading Dock, and destroy the world. To do this, she must roll Majik
symbols on at least three Majik dice. If Xander reaches an adjacent space
and rolls one Majik symbol before Willow can roll three, she is stopped.
Any outcome other than the above is a non-victory, and everyone has to
join in a chorus of "Where Do We Go From Here?"
OK, folks, have at it.
Und sperrt man mich ein im finstern Kerker § Keith Ammann is
Dies alles sind nur vergebliche Werke § geen...@cifnet.com
Denn meine Gedanken zerreißen die Schranken § www.cifnet.com/~geenius
Und Mauern entzwei -- die Gedanken sind frei! § Lun Yu 2:24