Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Adv. Civilization Strategy tips

2 views
Skip to first unread message

Tim Isakson

unread,
Feb 13, 1995, 11:58:52 AM2/13/95
to
I just played my second game of Civilization this weekend, and
again got stomped (it was 4 player, and I was playing the
Asians). I was wondering if anyone had any strategy tips on
playing Adv. Civilization - especially the four player version,
where the available civs are Asia, Assyria, Babylon and Egypt.

It appeared to me that Egypt had the easist time of it - since
they could grow with no one to contest the land with them. Next,
Babylon appeared to have a fairly easy starting point as well -
while Asia and Assyria have the worst starting position, and
also start out in conflict for the same land.

What is the best technique to use in this situation? Any other
tips (i.e. more general to the game) would be appreaciated as
well . . .

Thanks!

--
Tim Isakson tjis...@aud.alcatel.com
"I never have enough time to do the things I want
to do 'cuz of the things I have to do." -- Calvin

Eric Remy

unread,
Feb 16, 1995, 10:08:04 AM2/16/95
to
In article <3ho34c$q...@packer.aud.alcatel.com>,

Tim Isakson <tjis...@aud.alcatel.com> wrote:
>I just played my second game of Civilization this weekend, and
>again got stomped (it was 4 player, and I was playing the
>Asians). I was wondering if anyone had any strategy tips on
>playing Adv. Civilization - especially the four player version,
>where the available civs are Asia, Assyria, Babylon and Egypt.
>
>It appeared to me that Egypt had the easist time of it - since
>they could grow with no one to contest the land with them. Next,
>Babylon appeared to have a fairly easy starting point as well -
>while Asia and Assyria have the worst starting position, and
>also start out in conflict for the same land.
>

Egypt and Babylon do have the easiest time of it. Assyria and Asia
must come to some agreement about land division, and Assyria _must_
press into Babylon territory all game long. Ignore the complaints of
the Babylon player- you need to force him into South Palestine and
fight for space with Egypt.

>What is the best technique to use in this situation? Any other
>tips (i.e. more general to the game) would be appreaciated as
>well . . .
>

My strategies for each nation


Egypt: Go like a bat out of hell to get some city sites in Palestine
at the start of the game. Build a wall of cities in the poor land
down there, and try to work something out with Babylon. This is
usually possible, since Babylon doesn't need too much, and would
rather have peace. If Asia gets Astronomy, you have to get it as
well, otherwise no coastal city is safe.

Babylon: the Babylon turtle strategy. Wall yourself off behind
cities, build no coastal cities other than in your interior. (It's
much harder to attack inland ones.) With Agriculture, you can support
9 cities on a tiny amount of land, plus have fewer tokens than anyone
else. If the other players let you get away with this, they're
doomed.

Asia: Grab Asia minor, plus some of the islands. Do not start an
early war with Assyria or you're both doomed. As soon as you are
settled, pick up Astronomy- if Egypt doesn't, it's raiding time.
If you move totally away from your start area, it's fun to watch the
Barbarians plow through Assyria to get to you. Both you and Assyria
need to dump the majority of secondary calamity effects on Egypt/Babylon.

Assyria: Demand Lebensraum! If Babylon is turtling, you can often
pick up a bunch of city sites along the coast. Force Babylon to fight
Egypt for space; if they're both comfortable, you're in a lot of
trouble. Pick up both Agriculture and Architecture- they'll let of
rebuild faster and move more people around quickly, which you will
need to do to pressure Babylon. If Babylon is leading, make the other
players give you concessions for pressuring Babylon.

One other possibility- play on the West side of the map. The game's a
bit more fluid because there is more water and fewer city sites,
especially for the Italy/Illyria player.

>Thanks!
>
>--
>Tim Isakson tjis...@aud.alcatel.com
>"I never have enough time to do the things I want
>to do 'cuz of the things I have to do." -- Calvin


--
Eric R. edr...@fermion.Stanford.EDU Department of Chemistry
"Any desired property can be calculated from the Schrodinger equation of the
system. The solution is left as an exercise for the reader." JIR, 3rd ed.

BenF

unread,
Feb 17, 1995, 4:40:49 PM2/17/95
to

On 16 Feb 1995, Eric Remy wrote:

> In article <3ho34c$q...@packer.aud.alcatel.com>,
> Tim Isakson <tjis...@aud.alcatel.com> wrote:
> >I just played my second game of Civilization this weekend, and

[cut]

> Babylon: the Babylon turtle strategy. Wall yourself off behind
> cities, build no coastal cities other than in your interior. (It's
> much harder to attack inland ones.) With Agriculture, you can support
> 9 cities on a tiny amount of land, plus have fewer tokens than anyone
> else. If the other players let you get away with this, they're
> doomed.

Overall I believe that this a excellent analysis of the situation. I just want
to point out that being small is not usually a good idea in Advanced
Civ. With all the disasters and secondary effects you need population to
rebuild with. Of course, it is not as important in a four player game,
since the disasters strike less frequently.

> One other possibility- play on the West side of the map. The game's a
> bit more fluid because there is more water and fewer city sites,
> especially for the Italy/Illyria player.

Yes, Asia is incredibly bad. Any setup that forces someone to play Asia
is bad. Aren't you able to use Crete?

- Ben

John Quarto

unread,
Feb 26, 1995, 2:01:12 AM2/26/95
to
Tim,

I just played in my second Civ game, too, this weekend at Total
CONfusion, a big con in New England. No one was more amazed than I that I
won the game, as Babylon. We had exactly the same starting powers as you
described.

I had an easy time of cutting a deal with Egypt early on for division of
the city sites in Palestine, and thus was able to spend a lot of time
trying to work with Asia to squeeze Assyria into a narrow, easily pierced
channel, with having to fight Assyria directly, other a few skirmishes.
From my observation fo the Asia player, it seems to me that she would
have done a lot better to migrate totally away from that starting area,
since she was always having to send ship back to the starting edge area
to pick up excess population. Instead a firm and fast advance towards the
western edge of Turkey would have done a lot more to jump start the
position while solidifying a deal with Babylon. She ended up doing this
once she realized that a strong Babylon is Asia's best defense against a
big Assyria.

Myself, I'd like to try playing Assyria or Asia next time, esp since I
feel like I did the OPPOSITE of what I hear is the regular advice for
Babylon (ie, dont bother with coastal sites etc.). I basically turned the
Babylonians into the Phoenicians, and then re-developed the flood plain
areas when I had extra, and degrading those cities when needed. Much
closer to the action, and they dare not attack your new base, and you
psychologically retain claim to the old base.

With Assyria or Asia, I'd go for Western Turkey under any conditions I
can imagine so far. No doubt I'll learn extra lessons the next time I play.

Best of luck with this great game.

Another new CIV fan,

John Quarto


Tim Isakson (tjis...@aud.alcatel.com) wrote:
: I just played my second game of Civilization this weekend, and

0 new messages