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New Illuminati

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Wilhelm Uwe Georg

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Jan 23, 1993, 3:39:00 PM1/23/93
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Hi folks,

I just got myself a copy of Illuminati - yes, I know, it's old...
But! I have never seen any new Illuminatis (I mean the main cards:
Bavarian Illuminatis, Cthulu, Assassins, UFOs, ...) on the net.
Hey, I can't believe, that noone came up with any new ones.

Please send me your favourite Illuminatis - I will summarize
and post to the net.

adTHANKSvance
Uwe (wil...@cs.cornell.edu)

BTW: I know that my subject is not fair - there is no new Illuminati :-(
but it made you read my posting :-)

Michel Boucher

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Jan 23, 1993, 11:37:54 PM1/23/93
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In a previous article, wil...@cs.cornell.edu (Wilhelm Uwe Georg) says:

>Hey, I can't believe, that noone came up with any new ones.

Actually, Uwe, the original pocket box game of Illuminati had three
expansion sets. If you're talking about the new Deluxe Illuminati
(well...newer), I don't know what it had. The expansion sets had
additional cards and one even had a board on which to play.

Michel


--
C. Michel Boucher | aa...@freenet.carleton.ca
<no affiliation> | alsa...@micor.ocunix.on.ca
Ottawa, Ontario |
CANADA | member, Muriel Moreno fan club

Geoffrey DeWan

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Jan 24, 1993, 1:33:22 PM1/24/93
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aa...@Freenet.carleton.ca (Michel Boucher) writes:

>In a previous article, wil...@cs.cornell.edu (Wilhelm Uwe Georg) says:

>>Hey, I can't believe, that noone came up with any new ones.

>Actually, Uwe, the original pocket box game of Illuminati had three
>expansion sets. If you're talking about the new Deluxe Illuminati
>(well...newer), I don't know what it had. The expansion sets had
>additional cards and one even had a board on which to play.

>Michel

It comes with the first 2 expansion sets. They knew better then to put in the
third.
--
===============================================================================
Geoffrey DeWan -- gde...@mrcnext.cso.uiuc.edu

Alec Habig

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Jan 24, 1993, 4:17:15 PM1/24/93
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In article <C1DFJ...@news.cso.uiuc.edu> gde...@mrcnext.cso.uiuc.edu (Geoffrey DeWan) writes:
>aa...@Freenet.carleton.ca (Michel Boucher) writes:
>
>>In a previous article, wil...@cs.cornell.edu (Wilhelm Uwe Georg) says:
>
>>>Hey, I can't believe, that noone came up with any new ones.
>
>>Actually, Uwe, the original pocket box game of Illuminati had three
>>expansion sets. If you're talking about the new Deluxe Illuminati
>>(well...newer), I don't know what it had. The expansion sets had
>>additional cards and one even had a board on which to play.
>
>It comes with the first 2 expansion sets. They knew better then to put in the
>third.

Uh, methinks he's talking about the "design your own" Illuminati (those blank
cards, yaknow). Unfortunately, I don't have any to post, although a friend was
working on "the Vatican" (dunno why they're not a group already, actually).

Alec

Ken Primer

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Jan 24, 1993, 7:29:32 PM1/24/93
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aha...@bigbang.astro.indiana.edu (Alec Habig) writes:

Do you have any old issues of The Space Gamer? They peiodically came out with new groups like the Malevlent Microwavers. They even came out with a Monty
Python Illuminati. Does anyone have that issue? I can't seem to find mine....

--
The first thing a man notices about a woman depends| k...@uxc.cso.uiuc.edu
on if she is walking towards or away from him. | Stop me before I post <fnord> wart <fnord> <fnord> money <fnord> <fnord> | again!
sex, but not <fnord> <fnord>! UNDERSTAND NOW? | (217) 356-0627

Taki Kogoma

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Jan 24, 1993, 7:46:15 PM1/24/93
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In article <C1Dw1...@news.cso.uiuc.edu> k...@uxc.cso.uiuc.edu (Ken Primer) writes:
> Do you have any old issues of The Space Gamer? They peiodically came out
>with new groups like the Malevlent Microwavers. They even came out with a
>Monty Python Illuminati. Does anyone have that issue? I can't seem to find
>mine....

Don't have it on hand (It's in one of the piles in my bedroom ;-), but
if memory serves, it was 8/8, Income 9 or something along those lines.
Also included were a few dozen new groups featuring the new 'silly'
alignment. The MP Illuminati's special power is that it cannot be
destroyed. (Even if it has no groups after turn 2, it's still in the
game.) It's special victory condition was to collect 5 or 6 silly
groups.

One of my favorite groups in the collection was 'The Spanish
Inquisition'. P: 5/3, R: about 4, I: 1. Special power: All attacks
from this group are considered Privelleged. (Nobody expects the
Spanish Inquisition! ;-)

There was also a special card; 'Not Being Seen' which protects a group
from attack for one turn.
>
Lots of good stuff.

--
Capt. Gym Z. Quirk (Known to some as Taki Kogoma) kog...@triton.unm.edu
I'll get a life when someone demonstrates that it would be superior to
what I have now...

Marco Isopi

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Jan 26, 1993, 9:56:45 PM1/26/93
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aa...@Freenet.carleton.ca (Michel Boucher) writes:


>In a previous article, wil...@cs.cornell.edu (Wilhelm Uwe Georg) says:

>>Hey, I can't believe, that noone came up with any new ones.

>Actually, Uwe, the original pocket box game of Illuminati had three
>expansion sets. If you're talking about the new Deluxe Illuminati
>(well...newer), I don't know what it had. The expansion sets had
>additional cards and one even had a board on which to play.

Actually in the deluxe edition I noticed at least two groups
were missing: the elders of zion and the john birch society.
did anybody notice others?

>Michel

Marco

Merlyn LeRoy

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Jan 27, 1993, 5:16:15 PM1/27/93
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is...@acf9.nyu.edu (Marco Isopi) writes:
>Actually in the deluxe edition I noticed at least two groups
>were missing: the elders of zion and the john birch society.
>did anybody notice others?

I have heard that the Boy Sprouts are gone also, but I don't know for sure.

I also made up a new Illuminati controlling group (I forget what they're
called; the pink cards that players use):

Church of the SubGenius
Power 7/9 (yes, more powerful when attacking indirectly)
Special power: fanatic control. Can make fanatic vs. fanatic a +4
instead of -4, if desired (must control one of the groups involved).
Special victory conditions: control 6 fanatic groups.

Disclaimer: I haven't had much chance to playtest this, feel free to
vary the stats.

---
Merlyn LeRoy

Josh Smith

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Jan 28, 1993, 1:08:45 AM1/28/93
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Marco Isopi (is...@acf9.nyu.edu) writes:

> Actually in the deluxe edition I noticed at least two groups
> were missing: the elders of zion and the john birch society.

They weren't removed, just renamed: they are now the Nephews Of God and the
Libertarians, respectively. I would guess that this was probably an attempt
to avoid lawsuits. I vaguely remember hearing that another group or two had
been renamed for similar reasons, but I don't remember which ones... I only
played the pocket-box version once or twice.
--
Josh Smith, User Support Coordinator :: Home: iri...@fenris.claremont.edu
Harvey Mudd College, Claremont CA USA :: Work: jo...@fenris.claremont.edu
"To me, boxing is like a ballet, except there's no music, no choreography,
and the dancers hit each other." --Jack Handey, Deep Thoughts

Josh Smith

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Jan 28, 1993, 1:15:45 AM1/28/93
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We added an illuminatus (pink card) by the name of The Spanish Inquisition,
before we had ever seen the Monty Python version. We found them very
playable: dominant in some games, less significant in others, depending on
the strategy of the player and the mix of groups revealed--just like most
other illuminati. Here's the text of the rules, in the same style as the
other illuminati descriptions:

The Spanish Inquisition

Originating in medieval times, the Spanish Inquisition enforced its rule
through terror and cunning. Their weapons were fear, surprise, ruthless
efficiency, and an almost fanatical devotion to the Pope; their motto: "No
one expects the Spanish Inquisition!" Mentioning their name at the wrong
time is a sure way to bring down their wrath.

Power and Goals: The Spanish Inquisition has the power to interrupt the
normal turn sequence, and act at any time during the round. On the
Inquisition's turn, they may either act take their turn or pass; if they
take their turn, play proceeds normally. If they choose to pass, they wait
for the opportunity to strike in the next round: immediately after any
player has taken income and turned over a card, the Inquisition may
interrupt the normal sequence of play and take their passed turn.

They collect income, but do not turn over another card; they are then
allowed their usual two regular actions, unlimited free actions, and two
money moves. After they are finished, the player whose turn was interrupted
turns over another card, and continues as before. The Inquisition must jump
in before their next turn, or they miss their chance, and can never interrupt
more than once in one full round. Note that if the Inquistion is to
interrupt the Network, they must do so before the Network turns over their
second card, and that two cards are turned over after the Inquisition is
finished.

The Inquisition's goal is to break the spirit of stubborn groups; thus,
their special victory condition is to control groups with a total of 35
resistance.

Playing the Inquisition: Your special ability is a great advantage at the
start of the game, when everyone is scrambing to get their hands on a
powerful group; as soon as you see one, jump on it and get control of it. Be
careful not to use your special power too maliciously or flagrantly, though;
the other players are likely to see it as a more serious threat than it is,
and will gang up on you if you start to look too dangerous. Subtlety is of
the essence; being able to jump in whenever a good group comes up is of no
advantage if everyone else is going to spend against your efforts to gain
power.

Opposing the Inquisition: Because the more powerful groups tend to have a
higher resistance, the Inquisition, like the Bavarians, can move rapidly
towards victory just by building a strong power structure. The same tactics
used against the Bavarians will be necessary to stop the Inquisition: the
other players will have to make a concerted effort against them to keep them
from snatching up every good group on the board. If the Bavarians and the
Inquisition are both in the game, playing them off against each other is an
excellent way to keep two very powerful illuminati busy. On the other hand,
if they decide to bury the hatchet and go for a joint victory, watch out!
Together, they will be nearly unstoppable unless agressively opposed by
everyone else in the game. On the other hand, since they're both after the
same sorts of groups, it will be difficult for them to set up a joint
victory in the first place.

Doug Lambert

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Jan 28, 1993, 1:20:24 PM1/28/93
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In article <1993Jan28....@muddcs.claremont.edu>,
iri...@fenris.claremont.edu (Josh Smith) writes:

> Marco Isopi (is...@acf9.nyu.edu) writes:
>
> > Actually in the deluxe edition I noticed at least two groups
> > were missing: the elders of zion and the john birch society.
>
> They weren't removed, just renamed: they are now the Nephews Of God and the
> Libertarians, respectively. I would guess that this was probably an attempt
> to avoid lawsuits. I vaguely remember hearing that another group or two had
> been renamed for similar reasons, but I don't remember which ones... I only
> played the pocket-box version once or twice.

First of all, the Nephews of God and the Libertarians were groups in the
original Illuminati game. Also, the group was called the Fred Birch Society,
in order to avoid lawsuits in the first place. The extremely right-wing
members of the John Birch Society are probably about as far removed from
members of the Libertarian Party on most political issues as you can get.
Additionally, the Nephews of God card has a cross on it (a Christian symbol),
while the Elders of Zion were intended to be Jewish. I suspect that the
reasons for the removals were 1) Not very many people under thirty have
heard of the John Birch Society, and 2) Sensitivity to Jewish groups.
(More specifically, a world-wide Jewish conspiracy has been the theme of
much anti-semitic propaganda, including that distributed by neo-Nazi
groups today).

Other missing groups include the Cattle Mutilators (replaced by the Satanists)
and the Preppies (replaced by the Yuppies). Several other groups have been
added as well, including the Hackers, TV Preachers, Congressional Wives,
Iranian Moderates, and Empty Vee (MTV--yet another lawsuit-avoidance
attempt).
--
===============================================================================
|| Doug Lambert, Purdue University || "God is dead." --Nietzsche ||
|| lam...@sage.cc.purdue.edu || "Nietzsche is dead." --God ||
===============================================================================

Larry Pieniazek

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Jan 28, 1993, 11:08:55 AM1/28/93
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In article <1993Jan28....@muddcs.claremont.edu>,
iri...@fenris.claremont.edu (Josh Smith) writes:
> Marco Isopi (is...@acf9.nyu.edu) writes:
>
> > Actually in the deluxe edition I noticed at least two groups
> > were missing: the elders of zion and the john birch society.
>
> They weren't removed, just renamed: they are now the Nephews Of God and the
> Libertarians, respectively. I would guess that this was probably an attempt
> to avoid lawsuits. I vaguely remember hearing that another group or two had
> been renamed for similar reasons, but I don't remember which ones... I only
> played the pocket-box version once or twice.
> --

I don't believe this is correct, I have seen an original (poket-box) game
with all three expansion sets. All four groups are present. So I would say
EoZ and JBS have not been "replaced" by NoG and L.

-Lar
#include <std_disclaim.h>

Alec Habig

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Jan 28, 1993, 6:26:54 PM1/28/93
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In article <1993Jan28....@muddcs.claremont.edu> iri...@fenris.claremont.edu (Josh Smith) writes:
>Marco Isopi (is...@acf9.nyu.edu) writes:
>
>> Actually in the deluxe edition I noticed at least two groups
>> were missing: the elders of zion and the john birch society.
>
>They weren't removed, just renamed: they are now the Nephews Of God and the
>Libertarians, respectively. I would guess that this was probably an attempt
>to avoid lawsuits. I vaguely remember hearing that another group or two had
>been renamed for similar reasons, but I don't remember which ones... I only
>played the pocket-box version once or twice.

No, the Libertarians are in the original set. Think the nephews of god are
too, actually.

But removing the Elders of Zion? What kind of good conspiracy theory is
complete without a Zionist groups somewhere? It would almost be like removing
the Masons.

Must be a conspiracy.

Alec

David Roe

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Jan 29, 1993, 9:50:04 AM1/29/93
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In article <C1KtM...@mentor.cc.purdue.edu> lam...@sage.cc.purdue.edu (Doug Lambert) writes:
>
>Other missing groups include the Cattle Mutilators (replaced by the Satanists)
>and the Preppies (replaced by the Yuppies). Several other groups have been
>added as well, including the Hackers, TV Preachers, Congressional Wives,
>Iranian Moderates, and Empty Vee (MTV--yet another lawsuit-avoidance
>attempt).

But what about the Mad Scientists - replaced by evil Geniuses for a
better tommorow - a better name in my opinion anyway.


Dave Roe

Jonathan Edward Adair

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Feb 1, 1993, 3:42:57 PM2/1/93
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In article <isopi.728103405@acf9> is...@acf9.nyu.edu (Marco Isopi) writes:
>aa...@Freenet.carleton.ca (Michel Boucher) writes:
>
>
>>expansion sets. If you're talking about the new Deluxe Illuminati
>>(well...newer), I don't know what it had. The expansion sets had
>>additional cards and one even had a board on which to play.
>
>Actually in the deluxe edition I noticed at least two groups
>were missing: the elders of zion and the john birch society.
>did anybody notice others?
>

I think those two groups (and maybe another) were removed due to
complaints from various non-gaming groups.

Other than that, the Deluxe Set is pretty much identical to the
Original set plus the first two expansion sets. The third set
added a couple of sets of radical rule changes, which we got
tired of. They don't really add to the fun of the game, and
just add complexity. But they are neat to try...

Btw, the cards in the deluxe set are bigger, which is no earth-shaking
change. What is, though, is the Deluxe Set money. It's only
printed on one side! This really lets you hide the amount of
money on a group. It's a great shock to see someone's face when they
attack something with one money card on it, and you turn over a 50...

--
Jonathan E. Adair - Programmer at Large /\
ad...@gnu.ai.mit.edu <- Best choice /<>\
ad...@eggo.csee.usf.edu <- Almost as good / \
cca...@prism.gatech.edu <- Old and dead /______\
gt6...@prism.gatech.edu <- He's a nerd The Illuminati

Donald J. Kubasak

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Feb 2, 1993, 10:32:56 AM2/2/93
to

> ... What is, though, is the Delux Set money. It's only printed on
> one side!

Which delux set did you get? Mine came with poker chips that I had to
put little stickers on (though I suppose putting the stickers on only one
side would have been interesting, it would have involved buying another
set of chips ...

Donald Kubasak
ku...@soda.berkeley.edu

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