I just got myself a copy of Illuminati - yes, I know, it's old... But! I have never seen any new Illuminatis (I mean the main cards: Bavarian Illuminatis, Cthulu, Assassins, UFOs, ...) on the net. Hey, I can't believe, that noone came up with any new ones.
Please send me your favourite Illuminatis - I will summarize and post to the net.
In a previous article, wilh...@cs.cornell.edu (Wilhelm Uwe Georg) says:
>Hey, I can't believe, that noone came up with any new ones.
Actually, Uwe, the original pocket box game of Illuminati had three expansion sets. If you're talking about the new Deluxe Illuminati (well...newer), I don't know what it had. The expansion sets had additional cards and one even had a board on which to play.
Michel
-- C. Michel Boucher | aa...@freenet.carleton.ca <no affiliation> | alsan...@micor.ocunix.on.ca Ottawa, Ontario | CANADA | member, Muriel Moreno fan club
aa...@Freenet.carleton.ca (Michel Boucher) writes: >In a previous article, wilh...@cs.cornell.edu (Wilhelm Uwe Georg) says: >>Hey, I can't believe, that noone came up with any new ones. >Actually, Uwe, the original pocket box game of Illuminati had three >expansion sets. If you're talking about the new Deluxe Illuminati >(well...newer), I don't know what it had. The expansion sets had >additional cards and one even had a board on which to play. >Michel
It comes with the first 2 expansion sets. They knew better then to put in the third. -- =========================================================================== ==== Geoffrey DeWan -- gde...@mrcnext.cso.uiuc.edu
>>In a previous article, wilh...@cs.cornell.edu (Wilhelm Uwe Georg) says:
>>>Hey, I can't believe, that noone came up with any new ones.
>>Actually, Uwe, the original pocket box game of Illuminati had three >>expansion sets. If you're talking about the new Deluxe Illuminati >>(well...newer), I don't know what it had. The expansion sets had >>additional cards and one even had a board on which to play.
>It comes with the first 2 expansion sets. They knew better then to put in the >third.
Uh, methinks he's talking about the "design your own" Illuminati (those blank cards, yaknow). Unfortunately, I don't have any to post, although a friend was working on "the Vatican" (dunno why they're not a group already, actually).
>>>In a previous article, wilh...@cs.cornell.edu (Wilhelm Uwe Georg) says:
>>>>Hey, I can't believe, that noone came up with any new ones.
>>>Actually, Uwe, the original pocket box game of Illuminati had three >>>expansion sets. If you're talking about the new Deluxe Illuminati >>>(well...newer), I don't know what it had. The expansion sets had >>>additional cards and one even had a board on which to play.
>>It comes with the first 2 expansion sets. They knew better then to put in the >>third.
>Uh, methinks he's talking about the "design your own" Illuminati (those blank >cards, yaknow). Unfortunately, I don't have any to post, although a friend was >working on "the Vatican" (dunno why they're not a group already, actually).
Do you have any old issues of The Space Gamer? They peiodically came out with new groups like the Malevlent Microwavers. They even came out with a Monty Python Illuminati. Does anyone have that issue? I can't seem to find mine....
-- The first thing a man notices about a woman depends| k...@uxc.cso.uiuc.edu on if she is walking towards or away from him. | Stop me before I post <fnord> wart <fnord> <fnord> money <fnord> <fnord> | again! sex, but not <fnord> <fnord>! UNDERSTAND NOW? | (217) 356-0627
In article <C1Dw18....@news.cso.uiuc.edu> k...@uxc.cso.uiuc.edu (Ken Primer) writes: > Do you have any old issues of The Space Gamer? They peiodically came out >with new groups like the Malevlent Microwavers. They even came out with a >Monty Python Illuminati. Does anyone have that issue? I can't seem to find >mine....
Don't have it on hand (It's in one of the piles in my bedroom ;-), but if memory serves, it was 8/8, Income 9 or something along those lines. Also included were a few dozen new groups featuring the new 'silly' alignment. The MP Illuminati's special power is that it cannot be destroyed. (Even if it has no groups after turn 2, it's still in the game.) It's special victory condition was to collect 5 or 6 silly groups.
One of my favorite groups in the collection was 'The Spanish Inquisition'. P: 5/3, R: about 4, I: 1. Special power: All attacks from this group are considered Privelleged. (Nobody expects the Spanish Inquisition! ;-)
There was also a special card; 'Not Being Seen' which protects a group from attack for one turn.
Lots of good stuff.
-- Capt. Gym Z. Quirk (Known to some as Taki Kogoma) kog...@triton.unm.edu I'll get a life when someone demonstrates that it would be superior to what I have now...
aa...@Freenet.carleton.ca (Michel Boucher) writes: >In a previous article, wilh...@cs.cornell.edu (Wilhelm Uwe Georg) says: >>Hey, I can't believe, that noone came up with any new ones. >Actually, Uwe, the original pocket box game of Illuminati had three >expansion sets. If you're talking about the new Deluxe Illuminati >(well...newer), I don't know what it had. The expansion sets had >additional cards and one even had a board on which to play.
Actually in the deluxe edition I noticed at least two groups were missing: the elders of zion and the john birch society. did anybody notice others?
is...@acf9.nyu.edu (Marco Isopi) writes: >Actually in the deluxe edition I noticed at least two groups >were missing: the elders of zion and the john birch society. >did anybody notice others?
I have heard that the Boy Sprouts are gone also, but I don't know for sure.
I also made up a new Illuminati controlling group (I forget what they're called; the pink cards that players use):
Church of the SubGenius Power 7/9 (yes, more powerful when attacking indirectly) Special power: fanatic control. Can make fanatic vs. fanatic a +4 instead of -4, if desired (must control one of the groups involved). Special victory conditions: control 6 fanatic groups.
Disclaimer: I haven't had much chance to playtest this, feel free to vary the stats.
Marco Isopi (is...@acf9.nyu.edu) writes: > Actually in the deluxe edition I noticed at least two groups > were missing: the elders of zion and the john birch society.
They weren't removed, just renamed: they are now the Nephews Of God and the Libertarians, respectively. I would guess that this was probably an attempt to avoid lawsuits. I vaguely remember hearing that another group or two had been renamed for similar reasons, but I don't remember which ones... I only played the pocket-box version once or twice. -- Josh Smith, User Support Coordinator :: Home: iril...@fenris.claremont.edu Harvey Mudd College, Claremont CA USA :: Work: j...@fenris.claremont.edu "To me, boxing is like a ballet, except there's no music, no choreography, and the dancers hit each other." --Jack Handey, Deep Thoughts
We added an illuminatus (pink card) by the name of The Spanish Inquisition, before we had ever seen the Monty Python version. We found them very playable: dominant in some games, less significant in others, depending on the strategy of the player and the mix of groups revealed--just like most other illuminati. Here's the text of the rules, in the same style as the other illuminati descriptions:
The Spanish Inquisition
Originating in medieval times, the Spanish Inquisition enforced its rule through terror and cunning. Their weapons were fear, surprise, ruthless efficiency, and an almost fanatical devotion to the Pope; their motto: "No one expects the Spanish Inquisition!" Mentioning their name at the wrong time is a sure way to bring down their wrath.
Power and Goals: The Spanish Inquisition has the power to interrupt the normal turn sequence, and act at any time during the round. On the Inquisition's turn, they may either act take their turn or pass; if they take their turn, play proceeds normally. If they choose to pass, they wait for the opportunity to strike in the next round: immediately after any player has taken income and turned over a card, the Inquisition may interrupt the normal sequence of play and take their passed turn.
They collect income, but do not turn over another card; they are then allowed their usual two regular actions, unlimited free actions, and two money moves. After they are finished, the player whose turn was interrupted turns over another card, and continues as before. The Inquisition must jump in before their next turn, or they miss their chance, and can never interrupt more than once in one full round. Note that if the Inquistion is to interrupt the Network, they must do so before the Network turns over their second card, and that two cards are turned over after the Inquisition is finished.
The Inquisition's goal is to break the spirit of stubborn groups; thus, their special victory condition is to control groups with a total of 35 resistance.
Playing the Inquisition: Your special ability is a great advantage at the start of the game, when everyone is scrambing to get their hands on a powerful group; as soon as you see one, jump on it and get control of it. Be careful not to use your special power too maliciously or flagrantly, though; the other players are likely to see it as a more serious threat than it is, and will gang up on you if you start to look too dangerous. Subtlety is of the essence; being able to jump in whenever a good group comes up is of no advantage if everyone else is going to spend against your efforts to gain power.
Opposing the Inquisition: Because the more powerful groups tend to have a higher resistance, the Inquisition, like the Bavarians, can move rapidly towards victory just by building a strong power structure. The same tactics used against the Bavarians will be necessary to stop the Inquisition: the other players will have to make a concerted effort against them to keep them from snatching up every good group on the board. If the Bavarians and the Inquisition are both in the game, playing them off against each other is an excellent way to keep two very powerful illuminati busy. On the other hand, if they decide to bury the hatchet and go for a joint victory, watch out! Together, they will be nearly unstoppable unless agressively opposed by everyone else in the game. On the other hand, since they're both after the same sorts of groups, it will be difficult for them to set up a joint victory in the first place. -- Josh Smith, User Support Coordinator :: Home: iril...@fenris.claremont.edu Harvey Mudd College, Claremont CA USA :: Work: j...@fenris.claremont.edu "To me, boxing is like a ballet, except there's no music, no choreography, and the dancers hit each other." --Jack Handey, Deep Thoughts
In article <1993Jan28.060845.8...@muddcs.claremont.edu>,
iril...@fenris.claremont.edu (Josh Smith) writes: > Marco Isopi (is...@acf9.nyu.edu) writes:
> > Actually in the deluxe edition I noticed at least two groups > > were missing: the elders of zion and the john birch society.
> They weren't removed, just renamed: they are now the Nephews Of God and the > Libertarians, respectively. I would guess that this was probably an attempt > to avoid lawsuits. I vaguely remember hearing that another group or two had > been renamed for similar reasons, but I don't remember which ones... I only > played the pocket-box version once or twice.
First of all, the Nephews of God and the Libertarians were groups in the original Illuminati game. Also, the group was called the Fred Birch Society, in order to avoid lawsuits in the first place. The extremely right-wing members of the John Birch Society are probably about as far removed from members of the Libertarian Party on most political issues as you can get. Additionally, the Nephews of God card has a cross on it (a Christian symbol), while the Elders of Zion were intended to be Jewish. I suspect that the reasons for the removals were 1) Not very many people under thirty have heard of the John Birch Society, and 2) Sensitivity to Jewish groups. (More specifically, a world-wide Jewish conspiracy has been the theme of much anti-semitic propaganda, including that distributed by neo-Nazi groups today).
Other missing groups include the Cattle Mutilators (replaced by the Satanists) and the Preppies (replaced by the Yuppies). Several other groups have been added as well, including the Hackers, TV Preachers, Congressional Wives, Iranian Moderates, and Empty Vee (MTV--yet another lawsuit-avoidance attempt). -- =========================================================================== ==== || Doug Lambert, Purdue University || "God is dead." --Nietzsche || || lamb...@sage.cc.purdue.edu || "Nietzsche is dead." --God || =========================================================================== ====
In article <1993Jan28.060845.8...@muddcs.claremont.edu>,
iril...@fenris.claremont.edu (Josh Smith) writes: > Marco Isopi (is...@acf9.nyu.edu) writes:
> > Actually in the deluxe edition I noticed at least two groups > > were missing: the elders of zion and the john birch society.
> They weren't removed, just renamed: they are now the Nephews Of God and the > Libertarians, respectively. I would guess that this was probably an attempt > to avoid lawsuits. I vaguely remember hearing that another group or two had > been renamed for similar reasons, but I don't remember which ones... I only > played the pocket-box version once or twice. > --
I don't believe this is correct, I have seen an original (poket-box) game with all three expansion sets. All four groups are present. So I would say EoZ and JBS have not been "replaced" by NoG and L.
>> Actually in the deluxe edition I noticed at least two groups >> were missing: the elders of zion and the john birch society.
>They weren't removed, just renamed: they are now the Nephews Of God and the >Libertarians, respectively. I would guess that this was probably an attempt >to avoid lawsuits. I vaguely remember hearing that another group or two had >been renamed for similar reasons, but I don't remember which ones... I only >played the pocket-box version once or twice.
No, the Libertarians are in the original set. Think the nephews of god are too, actually.
But removing the Elders of Zion? What kind of good conspiracy theory is complete without a Zionist groups somewhere? It would almost be like removing the Masons.
In article <C1KtM2....@mentor.cc.purdue.edu> lamb...@sage.cc.purdue.edu (Doug Lambert) writes:
>Other missing groups include the Cattle Mutilators (replaced by the Satanists) >and the Preppies (replaced by the Yuppies). Several other groups have been >added as well, including the Hackers, TV Preachers, Congressional Wives, >Iranian Moderates, and Empty Vee (MTV--yet another lawsuit-avoidance >attempt).
But what about the Mad Scientists - replaced by evil Geniuses for a better tommorow - a better name in my opinion anyway.
>>expansion sets. If you're talking about the new Deluxe Illuminati >>(well...newer), I don't know what it had. The expansion sets had >>additional cards and one even had a board on which to play.
>Actually in the deluxe edition I noticed at least two groups >were missing: the elders of zion and the john birch society. >did anybody notice others?
I think those two groups (and maybe another) were removed due to complaints from various non-gaming groups.
Other than that, the Deluxe Set is pretty much identical to the Original set plus the first two expansion sets. The third set added a couple of sets of radical rule changes, which we got tired of. They don't really add to the fun of the game, and just add complexity. But they are neat to try...
Btw, the cards in the deluxe set are bigger, which is no earth-shaking change. What is, though, is the Deluxe Set money. It's only printed on one side! This really lets you hide the amount of money on a group. It's a great shock to see someone's face when they attack something with one money card on it, and you turn over a 50...
-- Jonathan E. Adair - Programmer at Large /\ ad...@gnu.ai.mit.edu <- Best choice /<>\ ad...@eggo.csee.usf.edu <- Almost as good / \ ccas...@prism.gatech.edu <- Old and dead /______\ gt63...@prism.gatech.edu <- He's a nerd The Illuminati
> ... What is, though, is the Delux Set money. It's only printed on > one side!
Which delux set did you get? Mine came with poker chips that I had to put little stickers on (though I suppose putting the stickers on only one side would have been interesting, it would have involved buying another set of chips ...