Brennan,
Okay. You should be able to finish almost any of these in several hours,
depending on how much time you can invest each week. Some can be played out in
just 2 hours and the longest shouldn't go over 8 hours. Generally, the more
complex, the more time.
Strategic Games: GMT, For the People. Although the rules are a bit wordy, the
game is actually quite simple mechanically. If you can get past the shear
volume of rules,this one plays well.
Victory Games, The Civil War (out of print). Easily the most fun game out
there. The major complaints about it is that you can get wildly ahistorical
outcomes. It is also moderate complexity, but Victory Games wrote the best
rules in the wargaming industry. Well phrased with loads of illustrations and
examples of play. If you can find this one on the resale market at a decent
price, grab it.
GDW, A House Divided (also out of print). The easiest wargame on the
American Civil War. Easy to learn and fast playing. The drawbacks to it are
that it has almost no bearing to the actual war and is less a historical
wargame than a game.
Battle Games: The Gamers Civial War Brigade Series. There a whole handful
of games published by The Gamers that focus on the Command and Control aspect
of civil war battles while reducing the intricities of combat and movement. Not
a simple system, it is rewarding for the effort exerted. The added plus is that
once you learn it for one game inthe series, you know if for all the rest.
There are two monster games on a Regimental Scale that use a modificationof the
system, but they may be a bit much for a beginner.
Hasbro: Battle Cry. An abstract approach to the battles, this game has
gotten a lot of popular acclaim form both beginners and grognards. A set of
generic units and terrain pieces are arranged on a map to represent several
battles of the ACW. Simple rules and simple mechanics. While the game contains
a bunch of scenarios there are many more available for donloading on the net. I
just received a review copy of this last week from Hasbro and I have only
managed to assemble the game so I can't really offer much of an opinion on it
yet. If you are leery about trying the more 'hardcore' wargames, this may be
the way for you to go.
Campaign Series: Avalon Hill/Hasbro/MultiManPublishing: The Civil War.
Another series of games that use a common set of rules. These games focus on
the maneuver aspects of the campaigns rather than combat or command. Somewhat
easier than The Gamers series and more easily mastered.
There are also a slew of other games out there. I left out them out as they
tend to be a lot more complex or way out of print. (SPI's Civil War Quadgames
would be perfect for you, not too complex, not too long. The normally complex
chrome has been stripped away, leaving a basic game. About 12 games in the
series. Alas, out of print.)
Final analysis: GMT's For the People, Hasbro's Battle Cry or The Gamers'
Civil War Brigade Series.
Allan
Brennan Flora wrote:
> I'm somewhat of a beginner. My experience has been limited to games like
> Battletech. However, this is for a friend of mine who loves to play games
> and loves the Civil War. She would be fine putting hours of strategic
> thought into a game, but she probably would have trouble finding friends to
> play with her. We're looking for something not overly complicated with a
> playing time of no more than a few hours per sitting. Campaigns would be
> fine as long as we could put up the game for a few weeks before continuing
> with the next stage.
> "Brennan Flora" <bwfl
...@pop.uky.edu> wrote in message
>
news:49QW5.34325$II2.3142632@newsread2.prod.itd.earthlink.net...
> > Looking for a good Civil War board game. Does anyone have suggestions?