Gregory Nelson (nels
...@winternet.com) wrote:
: Here's some *real* content regarding
Candyland strategy and
: tactics, from a few years back.
: In one of those syndicated "parenting" newspaper columns, a
: distraught mother wrote in. It seems that she had caught
: her 5-year-old daughter stacking the Candyland deck
: so that she would always beat her friends. The mother
: was worried about having such a dishonest kid.
: The advice? Commend her daughter for having the intelligence to
: be able to stack the deck, then point out how she is taking
: away from the fun of her friends by not playing fairly. At that
: age, the daughter wasn't taking into account the feelings
: and wishes of the other players, so she wouldn't think
: she was doing anything wrong.
That mirrors my opinion. The most important thing that games teach is
playing by the rules and sportsmanship.
: Now that I think of it, game players of *all* ages could learn
: something from that story.
I think most of the gamers here play games to enjoy themselves. The
enjoyment comes from the challenge more than just winning. A close
well-played game that I have lost has often given me more enjoyment than
winning a game in a blow out.
Occasionally some people engage in "rules lawyering": (i.e. looking for
loopholes in the rules for every advantage), but most people want to
simply get the rules correct as the designer of the game intended.
--
Richard Irving r...@pge.com
I don't like disclaimers, but I have to put them in. The opinions here
are my own and not necessarily PG&E's.
(As if it had any opinions about this stuff!)
Made with recycled electrons.