Send all replies to fanma...@aol.com
SUMMARY OF CURRENT BIDS:
1.) Alea Magazine #16, w/Game "Medellin, 1809", Ludopress, 1993
whinkle@ 11/9/98 4:34:04 PM EST $12.00
2.) Command Magazine #15, w/Game "I am Spartacus!", XTR, Mar. - April, 1992
raven@ 11/8/98 1:02:31 PM EST $8.00
3.) Command Magazine #18, w/Game "Tet '68", XTR, Sep. - Oct., 1992
raven@ 11/8/98 1:02:31 PM EST $8.00
4.) Command Magazine #20, w/Game "Cortez," XTR, Jan.-Feb., 1993
WarPlayer@ 11/7/98 11:20:28 AM EST $6.00
5.) Command Magazine #26, w/Game "When Tigers Fight", XTR, Nov.- Dec., 1993
sks@ 11/7/98 7:46:30 AM EST $7.00
6.) CounterAttack Magazine #2, w/Game "Lee Invades the North", Pacific Rim,
May, 1988
whinkle@ 11/9/98 4:34:04 PM EST $6.00
7.) Strategy and Tactics Magazine, Issue # 39, w/Game "The Fall of Rome", SPI,
July.-Aug., 1973
raven@ 11/8/98 1:02:31 PM EST $15.00
8.) Strategy and Tactics Magazine, Issue # 54, w/Game "Dixie", SPI, Jan.-Feb.,
1976
geary@ 11/7/98 8:38:35 PM EST $5.00
9.) Strategy and Tactics Magazine, Issue # 78, w/Game "Patton's 3rd. Army",
SPI, Jan.-Feb., 1980
Minimum Bid: $5.00
10.) Strategy and Tactics Magazine, Issue # 84, w/Game "Operation Grenade",
SPI, Jan.-Feb., 1981
Minimum Bid: $5.00
11.) Strategy and Tactics Magazine, Issue # 86, w/Game "Cedar Mountain", SPI,
May-June, 1981
Cbarlow5nh 11/7/98 5:27:33 PM EST $6.00
12.) Strategy and Tactics Magazine, Issue # 107, w/game "Warsaw Rising",
TSR/SPI, May-June, 1986
wargame974@ 11/7/98 12:45:47 PM EST $5.00
13. ) Strategy and Tactics Magazine, Issue # 120, w/game "Nicaragua," WWW,
July-Aug., 1988
wargame974@ 11/7/98 12:45:47 PM EST $5.00
14.) Strategy and Tactics Magazine, Issue # 121, w/game "The Indian Mutiny,"
WWW, Sep.-Oct., 1988
wargame974@ 11/7/98 12:45:47 PM EST $5.00
15.) Strategy and Tactics Magazine, Issue # 122, "Pegasus Bridge," WWW,
Nov.-Dec., 1988
raven@ 11/8/98 1:02:31 PM EST $10.00
16.) Strategy and Tactics Magazine, Issue # 135, w/game "Sideshow", WWW, Summer
1990
sks@ 11/7/98 7:46:30 AM EST $6.00
17.) Strategy and Tactics Magazine, Issue # 140, w/game "Objective: Tunis",
Decision Games, Feb., 1991
wargame974@ 11/7/98 12:45:47 PM EST $5.00
18.) Strategy and Tactics Magazine, Issue # 141, w/game "Hannibal", Decision
Games, Mar., 1991
sks@ 11/7/98 7:46:30 AM EST $6.00
19.) Strategy and Tactics Magazine, Issue # 151, w/Games "Friedland" &
"Vittoria", SPI, May, 1992
lietzc@ 11/7/98 11:49:55 AM EST $6.00
20.) Strategy and Tactics Magazine, Issue # 154, w/game "The Russo-Turkish
War", Decision Games, Sept., 1992
wargame974@ 11/7/98 12:45:47 PM EST $5.00
21.) Strategy and Tactics Magazine, Issue # 156, w/Game "White Eagle Eastward",
SPI, Dec., 1992
wargame974@ 11/7/98 12:45:47 PM EST $5.00
22.) Strategy and Tactics Magazine, Issue # 157, w/game "Roman Civil War,"
Decision Games, Jan., 1993
sks@ 11/7/98 7:46:30 AM EST $6.00
23.) Strategy and Tactics Magazine, Issue # 161, w/game "The Successors,"
Decision Games, June, 1993
sks@ 11/7/98 7:46:30 AM EST $6.00
24.) Strategy and Tactics Magazine, Issue # 169, w/game "The Atlanta Campaign:
Peachtree Creek & Jonesboro, Jul. - Aug., 1994
wargame974@ 11/7/98 12:45:47 PM EST $5.00
S&T Games without magazines:
25.) From Issue #54, "The Plot to Assassinate Hitler," SPI, Nov./Dec., 1976
Minimum Bid: $4.00
26.) From Issue #76, "The China War," SPI, Sept.-Oct., 1979
Minimum Bid: $4.00
27.) Wargamer Magazine #45, w/Game "Custer's Luck", WWW, September, 1985
mike@ 11/8/98 10:15:33 AM EST $8.00
28.) Wargamer Magazine #54, w/game "Condottieri", June, 1986
sks@ 11/7/98 7:46:30 AM EST $7.00
UPDATE TEXT: Some lively bidding here in the early days, but none of these
items are especially uncomon on the Net -- don't be surprised if the open
bidding period fails to run the full 14 days.
-- Andy Hooper
AUCTION PROCEDURES:
* Each update will feature the current status of all games at the beginning of
the post, and the game descriptions and full bid history will be listed below
these rules. Once again, I've crossed AOL's 30,000 character barrier, and I'm
forced to split the bid history/game description into multiple posts. # 1 to 14
will be in Part A, 15 to 28 in Part B. If you're just maintaining a bid, no
need to read farther than the current status board before framing a reply or
closing the post.
* Bids in one dollar increments, first bid at a given price takes precedence,
all bidders will receive e-mail updates. Regular bids should be for a specific
whole-dollar amount. If the bid on any of these items exceeds $50.00, further
bids must be made in increments of at least $5.00. A bid constitutes a
declaration of intention to buy the item bid upon.
* Conditional or "Automatic" bids will be accepted, but the bidder must set a
ceiling for their bid -- e.g., a bidder could say that they will beat any
advances on an item by $1.00, but set a bid limit of $15.00.
* Buyout offers will be considered, but I admit no obligation to accept them,
and a buyout offer should be at least twice the minimum bid, or $10.00,
whichever is more. Bidders who have previously bid on an item with a buyout
pending will be given 24 hours to exceed a buyout offer with a bid at least
$3.00 more before the buyout becomes official.
* At the end of the open bidding period, all bidders on a given item will be
informed of the current high bid, and given 24 hours to respond with an advance
on that amount. No bids from new bidders will be accepted after the open
bidding period ends. In the closed bidding period updates on new bids will be
sent to all continuing bidders on an item as soon as I receive them. The
24-hour clock resets every time a new bid comes in. Once no one responds in a
24 hour period, the item will go to the current high bidder.
* For bidders who do not have such regular e-mail access, IT IS THEIR
RESPONSIBILITY to make alternative arrangements to communicate with me, but
I'll be happy to accommodate such arrangements as best I can.
* SEND ALL BIDS to fanma...@aol.com. Buyer pays all postage costs, which
ranges from $3.00 to $5.00 per game, although folio and magazine games can
usually be shipped priority mail for $3.00 for up to two pounds. This auction's
open bidding will begin on November 7th, 1998 and end 3:00 pm Pacific time,
Friday, November 20th, 1998.
GAME DESCRIPTIONS AND BID HISTORY:
15.) Strategy and Tactics Magazine, Issue # 122, "Pegasus Bridge," WWW,
Nov.-Dec., 1988
Designer: Rob Markham and Mark Seaman
Background: Mark Seaman
Other Articles: "The Other Side of the Hill," memoirs by Col. Hans von Luck,
"The Other BEF: Brasilian Involvement in W.W.II" by Seth Owen, "German Aerial
Recon in W.W.II," by Carl O. Schuster.
Comments: Unpunched, gorgeous condition. One of the best solitaire games ever
published, simulating the British glider-borne assault on the Benouville bridge
over the Orne River, at the outset of the Allied landings in Normandy. The
British Force is cohesive and well-led compared to the scattered and static
German defenders, but they are lightly-armed, and can take awful casualties
trying to cross the bridge. If the German tanks arrive in a timely manner,
things can get very serious in a hurry. Rules cover sappers and bridge
demolitions, anti-tank weapons, hand-to-hand and grenade attacks, and the
garrison commander Major Schmidt and his Mercedes-Benz.
Minimum Bid: $5.00
raven@ 11/8/98 1:02:31 PM EST $10.00
mike@ 11/8/98 10:15:33 AM EST $8.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
Cbarlow5nh 11/7/98 5:27:33 PM EST $5.00
16.) Strategy and Tactics Magazine, Issue # 135, w/game "Sideshow", WWW, Summer
1990
Designer: Richard Berg
Background: Designer and Dennis Bishop
Other Articles: Seth Owen on "Artillery and the 20th Century Wargame," Jim
Simon on ancient armies and Gregory Smith on "Leadership, Training,
Organization of the 4th Armored Division at Arracourt."
Comments: Unpunched, excellent condition. Richard Berg 's study of the struggle
for German East Africa in World War I is certainly one of the best games
published in Strategy and Tactics during 3W's stewardship of the magazine. It's
a classic latter-day Berg design; combat, movement, recon, amphibious landings,
rail movement and the expedition of reinforcements and replacements all occur
in an order determined by the players in a general operations segment, and the
game is frequently altered as much by random events as by the strategy employed
by the players. But I can't blame the designer for that last point -- you won't
find a campaign with more colorful and odd personalities and events than this
one. Particularly impressive is the degree of attrition that occurs through
movement -- in the African climate, moving around the countryside is
substantially more damaging than engaging the enemy, and Berg simulates this
nicely.
Minimum Bid: $5.00
sks@ 11/7/98 7:46:30 AM EST $6.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
Craig85226@ 11/7/98 3:18:53 PM EST $5.00
17.) Strategy and Tactics Magazine, Issue # 140, w/game "Objective: Tunis",
Decision Games, Feb., 1991
Designer: Vance von Borries
Background: Designer
Other Articles: "Under Foreign Flags: Mercenaries and Partisans in the 20th
century" by Richard Jupa and Jim Dingeman, Cal O. Schuster on the Battle of
Lissa.
Comments: Unpunched, mint condition. Decision Games' ownership of S&T began on
a high note, with an installment in Vance von Borries' fine series of "Battles
for North Africa" (other titles include: Decision at Kasserine, Hellfire Pass,
O'Connor's Offensive, Rommel at Bay and Patton Goes to War). The magazine
reprints extended post-war comment by Walter Nehring, the commander of the
German 90th Corps, which mounted a surprisingly successful defense of Tunis
against the British, French and American forces making their way east after the
Torch landings. Some considerable errata, published in issue #142, photocopy
included.
Minimum Bid: $5.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
18.) Strategy and Tactics Magazine, Issue # 141, w/game "Hannibal", Decision
Games, Mar., 1991
Designer: John Sutcliffe
Background: Designer
Other Articles: "Hit the Line: Great Armor Assaults", John Burtt
Comments: Unpunched, very good condition, area move map, rules removed from
magazine. Mechanically, John Sutcliffe's design resembles "A House Divided" or
"Soldier King," with point-to-point movement, combat conducted in an off-map
tactical display, and promotion and improvement of units through combat and
training. Hannibal's initial assaults were ferocious, and came close to
shattering the Roman system, but over time, the fact that the Romans were
defending their own cities and provinces made a major difference. The key to
the game, therefore, is whether the Carthaginian player can run up a big lead
in battles won and cities captured that the Roman player cannot redeem. And
yes, there are elephants! The magazine features a fascinating article on the
world's first air mobile assault, conducted by the German army in 1940. This
copy is unpunched, and in the original bag.
Minimum Bid: $5.00
sks@ 11/7/98 7:46:30 AM EST $6.00
lietzc@ 11/7/98 11:49:55 AM EST $6.00
elric@ 11/8/98 8:11:27 AM EST $6.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
19.) Strategy and Tactics Magazine, Issue # 151, w/Games "Friedland" &
"Vittoria", SPI, May, 1992
Designer: Vance Von Borries (Vittoria), Joseph Miranda (Friedland)
Background: Joseph Miranda
Other Articles: "Raphia and the Military System of Alexander's Succesors", by
Anthony Shaun Howarth.
Comments: Two games with two different systems. Vance Von Borries' game of
Vittoria, the decisive battle of the Penninsular campaign, is a brigade-level
simulation for two players, with a relatively simple sequence of play, not too
far removed from the "Napoleon At War" system. Joe Miranda's game of Napoleon's
great victory over the Russians at Friedland in June of 1807 is a much more
involved simulation, using his own "Napoleonic Battles System." A flow chart is
required to explicate the turn sequence. Units are brigade and divisions, and
leader abilities have a great effect on the course of play. This copy is
unpunched and in excellent condition, the rules removed from the magazine
Minimum Bid: $5.00
lietzc@ 11/7/98 11:49:55 AM EST $6.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
20.) Strategy and Tactics Magazine, Issue # 154, w/game "The Russo-Turkish
War", Decision Games, Sept., 1992
Designer: Joe Miranda
Background: Designer
Other Articles: "Gold and Iron: The Emergence of Total War in Ancient China" by
Thomas Kane.
Comments: Unpunched, mint condition. Uses the "Wars of the Imperial Age" system
originating with "Franco-Prussian War" in Issue #149. This a very involved
simulation; the system rules run to 24 headings and the specific rules for this
installment cover another 14, but conflict covered was characterized by
political complexity and tactical ineptitude, so covering events away from the
battlefield is of critical importance. Despite suffering severe casualties in
every engagement, the Russian Army gave the best account of itself since 1814,
and was poised to march on Constantinople when pressure from the other great
powers, who feared Russian domination of the Dardanelles, made them accept
turkey's offer of an armistice. The Ottomans were crippled by a lack of
coherent strategic planning and operational immobility, which most game players
should be able to remedy.
Minimum Bid: $5.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
Craig85226@ 11/7/98 3:18:53 PM EST $5.00
21.) Strategy and Tactics Magazine, Issue # 156, w/Game "White Eagle Eastward",
SPI, Dec., 1992
Designers: Christopher Cummins & Thomas Kane
Background: Thomas Kane
Other Articles: George Nafziger on Napoleon's Egyptian Campaign, David Nicholas
on the consequences of Napoleon's empire, and a profile of M.V. Frunze by James
Schneider, Ph.D.
Comments: Game covering the Russo-Polish war of 1920, with all the armored
trains, cavalry armies, limited supply and free-wheeling movement you'd expect
from that see-saw campaign. There are no zones of control to keep lines and
flanks in place -- all units have to be ready to move at any time, or suffer
encirclement and loss of supply. Political events also have a major effect on
play. This copy is unpunched, rules removed from the magazine, and in very good
condition with some smudges on the cover.
Minimum Bid: $5.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
Craig85226@ 11/7/98 3:18:53 PM EST $5.00
entner@ 11/9/98 8:32:52 AM EST $5.00
22.) Strategy and Tactics Magazine, Issue # 157, w/game "Roman Civil War,"
Decision Games, Jan., 1993
Designer: Joe Miranda
Background: Designer
Other Articles: "Breaking the Slim River Line: The Japanese Armored Assault on
Malaya" by Sterling Hart
Comments: Series Game; unpunched, excellent condition, rules removed from
magazine. Game of the Cesarean Civil War of 50 to 41 BC has two very different
Basic and Advanced versions. The Basic game ought to play in about two and half
hours, while the political machinations and more complex mechanisms for
determining client state loyalties, logistical and economic issues, and
strategic options available to commanders, will pad the advanced version out to
about four. Derived from the system used in "Trajan", S&T #145, further
optional rules were published in Moves magazine. Attractive, hex-based map,
breaking that area-movement tradition in ancient wargames very nicely.
Minimum Bid: $5.00
sks@ 11/7/98 7:46:30 AM EST $6.00
lietzc@ 11/7/98 11:49:55 AM EST $6.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
elric@ 11/8/98 8:13:03 AM EST $5.00
23.) Strategy and Tactics Magazine, Issue # 161, w/game "The Successors,"
Decision Games, June, 1993
Designer: Gary and Neil Graber
Background: Brian Booker
Other Articles: "The B-29 and the Rise of American Strategic Airpower," by Tim
Kutta, "Napoleon's First Battles: Bonaparte in Italy and Egypt.
Comments: Game unpunched, excellent condition, rules removed from magazine. But
here we are back to the area-movement standard once more, covering the struggle
for Alexander's empire after his death. Meant for four players, but can be
played by two or three. Numerous chit draws randomize the order of play and
present various events affecting the political, economic and military
situation, but the ultimate goal remains relatively easy to keep in mind, to
finish with more victory points through control of provinces and possession of
talents in the treasury. Combat is quick, abstract and bloody, and the whole
game is playable in just a few hours. Optional rules adding a good bit of
simulation detail are available in S&T Issue # 172.
Minimum Bid: $5.00
sks@ 11/7/98 7:46:30 AM EST $6.00
lietzc@ 11/7/98 11:49:55 AM EST $6.00
elric@ 11/8/98 8:11:27 AM EST $6.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
entner@ 11/9/98 8:32:52 AM EST $5.00
24.) Strategy and Tactics Magazine, Issue # 169, w/game "The Atlanta Campaign:
Peachtree Creek & Jonesboro, Jul. - Aug., 1994
Designer: Rob Markham
Background: Wilbur Gray
Other Articles: "Airpower in the Stalingrad Campaign, Part I" by Sterling Hart,
"America's First Foreign War: The Campaign Against the Barbary Pirates,
1801-1805" by Tim Kutta, Errata for "Austro-Prussian War", "Balkan Wars", and
"Savage Station / Olustee". Extra camp counters for the Ancient Wars series.
Comments: Unpunched, good condition. Why is this half of the quad so much
easier to find than Bald Hill and Ezra Church in #170? This is the
state-of-the-art version of the venerable "Blue and Grey" system of Civil War
battles, applied to two of the most significant field battles of Sherman's
campaign against Atlanta. I think the most significant change is that the
universally identical movement allowance is now printed on the counters. Use of
the "Attack Effectiveness" rule is critical to making the game vaguely
effective as a simulation. Components are all attractive and easy to read, one
of the better efforts from the DG graphics group.
Minimum Bid: $5.00
wargame974@ 11/7/98 12:45:47 PM EST $5.00
Craig85226@ 11/7/98 3:18:53 PM EST $5.00
(S&T Games without magazines:)
25.) From Issue #54, "The Plot to Assassinate Hitler," SPI, Nov./Dec., 1976
I've always been convinced that most of the negative reaction to this game is
really a reflection of the casual observer's inability to figure out what the
game is like from their initial examination of the map. It portrays occupied
and neutral Europe in a highly abstracted fashion, across which Abwehr and SS
agents pursue and harass one another with the ultimate goal of either
preventing or provoking a coup designed to remove Hitler from "office." On the
few occasions I've been able to convince other players to try it out with me,
the course of play has been tense as hell, with numerous uncommitted units
remaining to alter the balance of power well into the game. This copy is
punched and played, complete in a ziploc, good condition.
Minimum Bid: $4.00
26.) From Issue #76, "The China War," SPI, Sept.-Oct., 1979
Second simulation of a potential Sino-Soviet war to appear in the magazine (cf.
"The East is Red", 1973), but distinguished by the addition of scenarios
depicting a potential Chinese invasion of Viet Nam, and an opportunistic return
to the mainland by Taiwanese forces following Chinese reverses against Russia.
The rules are a derivative of the "PanzerGruppe Guederian" system, but the
scale of the game is so vast, 126/km per hex, tactical options are somewhat
limited, but tactical nukes, air support, airborne movement, and Chinese
intrinsic defense capabilities create an arresting portrait of contemporary
theater combat.
Minimum Bid: $4.00
27.) Wargamer Magazine #45, w/Game "Custer's Luck", WWW, September, 1985
Designer: Wayne Close
Background: Eric Faust and Lou Fisher
Other articles: Review of "Russian Front" by Keith Poulter, w/reply by designer
Neil Zimmerer; not a very friendly exchange.
Comments: Punched, good condition, rules removed from staples, partially
highlighted. Map has a tiny patch of wrinkling near the CRT. Interesting
treatment of the Cavalry campaign against the Sioux and Northern Cheyenne in
1876, beginning with Crook's withdrawal from his defeat on the Rosebud river,
leaving the field to Terry, Gibbon, and Custer. The Cavalry columns are divided
to accommodate up to three players, while the "hostiles" are controlled by
random die rolls. Victory is judged for each of the U.S. columns individually,
which recreates the rather indifferent level of cooperation between the
different US columns rather well. Another remarkable achievement in rules
consolidation, covering just three pages from beginning to end.
Minimum Bid: $5.00
mike@ 11/8/98 10:15:33 AM EST $8.00
Craig85226@ 11/7/98 3:18:53 PM EST $5.00
28.) Wargamer Magazine #54, w/game "Condottieri", June, 1986
Designer: Tom Sundell
Background: designer
Other articles: "World at War: House Rules for Axis and Allies" by Vance Von
Borries, Variant Scenarios for "China Incident," "Fight on the Beaches,"
"O'Connor's Offensive," "End of the Iron Dream," "Road to Bataan," "Struggle
for Stalingrad" and "Custer's Luck," all by James Meldrum.
Comments: Unpunched, very good condition, map errata included. Another
interesting and unique game nearly ruined by 3W's graphics department. Tom
Sundell's game on the battle at Castagnaro, between the armies of Padua and
Verona on the 11th of March, 1387, is charming and inventive in design, but
butt-ugly to look at. The map's ample borders are a weird dusky-salmon pink,
giving the tan, gray and pale blue terrain a maroon cast. The set-up
illustrations are the same pink, and strain the eye. The counters are screaming
red white and blue on the front, but the same muted pink and cerulean on their
disrupted sides, and thus disappear against the background. The slip of errata
explaining how three of the terrain key illustrations were overlaid incorrectly
also advises the player to "ignore the mauve puddle in the southeast portion of
the map." Good advice, I'd say. The game itself is fairly sophisticated for a
medieval battle game, and solves the Igo-Hugo problem by alternating operations
by side, one at a time; thus a Padua unit moves, then Verona selects and moves
one, then Padua, Verona, until finally all units have moved. The same applies
for melee combat. The counter density is low enough that the game can be
played in an evening, but once battle is joined, turns can take 25 to 30
minutes each.
Minimum Bid: $6.00
sks@ 11/7/98 7:46:30 AM EST $7.00
geary@ 11/7/98 8:38:35 PM EST $6.00
That's all! Thanks for reading!
-- Andy Hooper