On 10/31/2012 8:44 AM, Walt wrote:
A good way to win short matches (or late scores in long matches) is to
get some gammon chances and push the cube. Here, X is not that strong
to win, but with 12 checkers in the zone against a single blot the
gammon chances are high. O's other two blots support a blitz, so turn
the cube now and go for four.
Big blunder to hold here as I did otb. The take is fairly close.
XGID=--CaDAB---B-d--Cba-db--a--:0:0:1:00:0:0:0:5:10
X:Player 1 O:Player 2
Score is X:0 O:0 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O |
| X O | | O O |
| X | | O |
| | | O |
| | | |
| |BAR| |
| | | |
| O | | X |
| O | | X X |
| O X | | X X X |
| O X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 104 O: 136 X-O: 0-0/5
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 68.98% (G:26.84% B:0.30%)
Opponent Winning Chances: 31.02% (G:6.89% B:0.30%)
Double/Take
Player Winning Chances: 68.74% (G:28.38% B:0.37%)
Opponent Winning Chances: 31.26% (G:6.92% B:0.37%)
Cubeless Equities: No Double=+0.562, Double=+1.255
Cubeful Equities:
No double: +0.811 (-0.189)
Double/Take: +1.017 (+0.017)
Double/Pass: +1.000
Best Cube action: Double / Pass
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ą 0.010 (+0.802..+0.821)
Confidence Double: ą 0.016 (+1.001..+1.032)
Double Decision confidence: 100.0%
Take Decision confidence: 98.3%
Duration: 19 minutes 34 seconds
eXtreme Gammon Version: 2.03, MET: Kazaross XG2
--
//Walt