I looked at 24/23* 6/4 here but like most people here I played 24/23*
10/8. 6/4 might look crazy at first glance but if you count it out
you'll see that it's not that many more shots, and it preserves the
important 10pt as an asset. Also if O misses, X will be pleased to
have slotted the 4pt. According to the rollout, anything besides
24/23* 6/4 is a whopper.
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Rollout
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1. Rollout: 24/23* 6/4 eq:-0.697
Player : 26.90% (G:6.36% B:0.35%)
Opponent: 73.10% (G:36.43% B:1.45%)
Confidence: ±0.012 (-0.709<E<-0.685)
2. Rollout: 24/23* 10/8 eq:-0.806 (-0.108)
Player : 22.52% (G:5.31% B:0.32%)
Opponent: 77.48% (G:35.12% B:1.48%)
Confidence: ±0.011 (-0.817<E<-0.795)
3. Rollout: 24/23* 8/6 eq:-0.837 (-0.140)
Player : 22.26% (G:5.50% B:0.33%)
Opponent: 77.74% (G:37.73% B:1.56%)
Confidence: ±0.011 (-0.848<E<-0.826)
4. Rollout: 6/4 2/1 eq:-0.842 (-0.144)
Player : 14.80% (G:2.48% B:0.10%)
Opponent: 85.20% (G:19.97% B:0.35%)
Confidence: ±0.010 (-0.852<E<-0.832)
1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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Tim Chow