I would think this position is a big pass however you play the 11.
But I've been proved wrong so many times in these discussions. All I
can say is that I would pass. That doesn't mean that the 11 is not
an interesting question, even if I'm right. It's possible that some
plays of 11 lead to D/P and some lead to too good.
At DMP, the roll of 11 seems like an extremely difficult problem.
Clearly O should get to the edge of my prime. But how many blots
should O hit? [O's winning prob is by no means tiny but, in my
judgment, far too small for a money take.] O's winning plan is for X
to enter quickly, fail to jump the 5 prime and then for X to run out
of timing and crunch X's own prime. Having many checkers on the bar
gives timing for X on one hand but, on the other hand, makes it more
likely for X to get trapped. I would hit only one blot but it's
basically a 50/50 for me between hitting one blot or hitting two
blots. Hitting 3 seems very bad to me, but I don't consider myself an
expert on this type of position.
You say you wonder if I'm using a very old version of gnu. It is not
the case that I'm using a very old version of gnu. I had two concerns
but used the defaults for everything else. I wanted gnu to play as
strongly as possible so I changed the play setting (I think it's
grandmaster). I also wanted to prep for live play so I took out the
board numberings and the pip count.
I did not think to change the analysis which was on expert level. I
have now changed the analysis to grandmaster level (the strongest
other than user-defined).
What I found interesting was that, before this change, gnu rarely
criticised its own play despite the play being grandmaster and the
analysis being only expert. Before looking into this, I was puzzled
by the fact that gnu sometimes criticised its own play. Now I find
myself puzzled by the fact that gnu didn't criticise its own play more
often.
Paul