On Jun 28, 5:24 pm, I wrote:
> XGID=-BBBBBB-----bB-----dAcabc-:0:0:1:65:0:0:3:0:10
>
> X:Player 1 O:Player 2
> Score is X:0 O:0. Money session, Jacoby
> +13-14-15-16-17-18------19-20-21-22-23-24-+
> | X | | O X O O O O |
> | X | | O O O O |
> | | | O O O |
> | | | O |
> | | | |
> | |BAR| |
> | | | |
> | | | |
> | | | |
> | O | | X X X X X X |
> | O | | X X X X X X |
> +12-11-10--9--8--7-------6--5--4--3--2--1-+
> Pipcount X: 88 O: 72 X-O: 0-0
> Cube : 1
> X to play 65
In my discussion of the previous position in the series, I mentioned
the possibility of running a single checker from the midpoint, leaving
blots on the 20pt and 13pt as sentinels. Here is a position and a
roll that illustrates that possibility. X can boldly play 13/2 here,
counting on his closed board and O's inflexible position with a blot
in her board to protect him from being attacked. Alternatively, X can
play safely with 13/8 13/7. Finally, X can more-or-less break contact
and transition to a straight race with 20/9.
We can eliminate 20/9 fairly quickly here. X is behind in the race.
13/8 13/7 maintains contact with little risk and doesn't waste pips.
It must be considerably better than 20/9.
The choice between 13/8 13/7 and 13/2 is more delicate. The important
thing to note here is that O's 1's are duplicated everywhere. In the
variant below, O's 1's are not duplicated, and the choice is very
close. In the given position, however, X can afford to play 13/2 and
play for the extra contact. O must break the midpoint with a 6 and X
will then often have a direct shot at O's blot.
After I rolled this out, I realized that the Jacoby rule may have a
slight effect here, because it means that O can't play on for the
gammon if she rolls her best joker (snake eyes) after 13/2. However,
this effect seems to be mostly negligible since it's only 1 roll in
36.
=======
Rollout
=======
1. Rollout: 13/2 eq:-0.276
Player : 41.15% (G:4.38% B:0.17%)
Opponent: 58.85% (G:2.89% B:0.04%)
Confidence: ±0.007 (-0.283<E<-0.269)
2. Rollout: 13/8 13/7 eq:-0.327 (-0.051)
Player : 40.05% (G:2.19% B:0.04%)
Opponent: 59.95% (G:0.35% B:0.00%)
Confidence: ±0.007 (-0.334<E<-0.320)
3. Rollout: 20/9 eq:-0.475 (-0.199)
Player : 34.69% (G:0.08% B:0.00%)
Opponent: 65.31% (G:0.00% B:0.00%)
Confidence: ±0.008 (-0.483<E<-0.467)
1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
=======
Variant
=======
XGID=-BBBBBB-----bB-----dAcbac-:0:0:1:65:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Money session, Jacoby
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O X O O O O |
| X | | O O O O |
| | | O O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| O | | X X X X X X |
| O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pipcount X: 88 O: 73 X-O: 0-0
Cube : 1
X to play 65
1. Rollout: 13/8 13/7 eq:-0.334
Player : 39.46% (G:2.42% B:0.04%)
Opponent: 60.54% (G:0.47% B:0.00%)
Confidence: ±0.004 (-0.338<E<-0.330)
2. Rollout: 13/2 eq:-0.335
Player : 38.39% (G:4.64% B:0.23%)
Opponent: 61.61% (G:3.03% B:0.04%)
Confidence: ±0.003 (-0.338<E<-0.332)
5184 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21
---
Tim Chow