I should have been guided by Stick's aphorism - at DMP, hit first and
ask questions later. Instead I talked myself into not hitting, thinking
that I could win the timing battle with O crunching before me.
XG 3 ply rollout says eschewing the hit is a double whopper with cheese.
Timing is important here, and X doesn't have nearly enough to win the
crunch race. Move the spare on the four back to the 16 and shift O's
spares on the 20 to the 21 and not hitting becomes correct, but by a
very slim margin.
//Walt
-
XGID=-aBBCBBB-----A---bbbdcaA--:0:0:1:51:4:2:1:5:10
X:Player 1 O:Player 2
Score is X:4 O:2 5 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O X |
| O O | | O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X |
| X | | X X X X X |
| X | | X X X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 94 O: 101 X-O: 4-2/5 Crawford
Cube: 1
X to play 51
1. Rollout� 23/22* 13/8 eq:+0.512
Player: 75.78% (G:32.25% B:4.10%)
Opponent: 24.22% (G:2.48% B:0.11%)
Confidence: �0.005 (+0.508..+0.517) - [100.0%]
Duration: 4 minutes 08 seconds
2. Rollout� 23/22* 7/2 eq:+0.402 (-0.110)
Player: 70.47% (G:30.66% B:2.96%)
Opponent: 29.53% (G:4.76% B:0.23%)
Confidence: �0.004 (+0.398..+0.406) - [0.0%]
Duration: 3 minutes 18 seconds
3. Rollout� 13/7 eq:+0.261 (-0.251)
Player: 63.39% (G:18.70% B:1.22%)
Opponent: 36.61% (G:5.20% B:0.18%)
Confidence: �0.004 (+0.257..+0.266) - [0.0%]
Duration: 3 minutes 05 seconds
4. 2-ply 13/8 4/3 eq:+0.243 (-0.269)
Player: 62.48% (G:12.05% B:0.55%)
Opponent: 37.52% (G:4.00% B:0.22%)
5. 1-ply 7/1* eq:+0.049 (-0.463)
Player: 53.82% (G:20.52% B:0.32%)
Opponent: 46.18% (G:12.73% B:1.02%)
� 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.03, MET: Kazaross XG2