X to play 51 Money session.
+24-23-22-21-20-19-------18-17-16-15-14-13-+
| O O O O O | | X X |
| O O O O O | | |
| O O O O | | | S
| | | | n
| | | | o
| |BAR| | w
| | | | i
| | | | e
| X | | |
| X X X X X | | |
| X X O X X X | | X X |
+-1--2--3--4--5--6--------7--8--9-10-11-12-+
Pipcount X: 87 O: 64
CubeValue: 4, O owns Cube
16/10 is safest, but resigns outfield coverage at the same shot cost.
Its virtue is leaving less blots around, but the gammon threat is
significantly diminished by O's open 6-point. Should O had retained a
full board, this play would be correct.
>I would rather play 16/15 10/5 to get one more direct shot number from
>the 5 point, and better coverage of the outfield. :-)
Why do you say that gives better outfield coverage than 10/4?
************************
David C. Ullrich
X to play 5-1, not 6-1.
--
Derek
insert clever quotation here
> paulde...@att.net wrote:
> > Jean-Pierre wrote:
> >> Hpw to find the best play in this position
> >
> > I would hit O's blot.
>
> X to play 5-1, not 6-1.
OR... he meant playing some 10/5 or 11/6 AND hitting O's blot: 4/3* !
In which case, I'll buy as much of O's action as he's selling.
- --
Derek
insert clever quotation here
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As X, you want to block O's back man or hit it when it escapes. So you
try for the best combination of outfield control and blocking points.
Points in indirect range don't work well (here making the 10pt would do
nothing and the 11pt would only block 44). Those in direct range do.
In the position above, it looks like 10/4 or 10/5 16/15 must be best. It
seems clear that the 5 has to be played from the 10pt. The blots on the 11
and 13pts shouldn't move (they're already a little too advanced for the
sake of outfield control). I have no idea whether the last one should be
on the 15 or 16pt.
If X had to play 41 on the other hand, it would be 13/9 10/9, blocking 61,
62, 63 and 66 at the cost of a moderate loss in outfield control.
(UNRELATED TO ORIGINAL ISSUE REMARK)
Actually, it's a near-zero loss in outfield control. The rolls that
really chafe your hide after 13/9 10/9 are 5-6 and 4-6 -- and those
rolls skipped past (or hit!) your checker on 13 if you'd left him there.
Here's another interesting one: Setting the position upm as a money
game, GNU 2 ply has 18-13, 18-14 as .101 better than 13-8, 13-9 (my
play) but this was DMP, and my play wins 13 more games.