GNU Backgammon Position ID: 3XYDAQK7ezgAAA
Match ID : MAmgAAAAEAAA
+12-11-10--9--8--7-------6--5--4--3--2--1-+ O: opponent
| O | | X O O O O | 0 points
| O | | O O O O | On roll
| O | | O O O |
| | | O |
| | | |
^| |BAR| | 5 point match (Cube:
1)
| | | |
| | | |
| | | X X |
| | | X X X X X |
| X | | X X X X X X | 2 points
+13-14-15-16-17-18------19-20-21-22-23-24-+ X: me
GNU has X winning about 200 games here, but advises O double and X
take. If the score was 0-0, GNU has it as a clear drop. What is the
theoretical reason for this difference?
TIA.
At 0-0 since Crawford isn't a factor its a drop since there is no value in
taking and letting your opponent go up 2-0.
Mike
On 9/4/06 11:26 AM, in article
1157390773.3...@m79g2000cwm.googlegroups.com, "mont...@lycos.com"
It is a simple matter of match equity.
Without going into all the calculations, there is not that much
difference between up 2-1 and up 2-2, but there is more benefit to
being up 4-0 Crawford vs. 2-1. Getting to Crawford is worth the risk.
Being up 2-1 has the downside of making opponent's gammons very
powerful. So there's more reason to avoid that score.
At 0-0 to 3 the loss from losing the game is greater. You lose the
chance to play the game at score 1-0 to 3, where you have a lot of cube
leverage.
Snowie has the effective takepoints as:
2-0 to 5: 19.1%
0-0 to 3: 25.3%
You should read Kit Woolsey's article on all the scores in 5-point
matches.
On 9/4/06 4:26 PM, in article
1157408807.4...@m73g2000cwd.googlegroups.com,