Looking back it should have been obvious, but sometimes designers get
carried away and this happened here. I did play test it for a few days but
apparently not enough.
Normally I hate to announce game flaws in a group overrun with hair-trigger
extremists, but now that they're all hiding under their desks, I'm not quite
so reluctant. I feel like I can breath now. Ahhhh!
Bill thinks he's punishing me by not talking to me.
lol :D
Sorry I clowned on you so much, Bill, but I thought you were gone.
-Mark
Mark Steere Games
http://marksteeregames.com
Thumbs up to Mark for honestly analyzing his own game and publicly
announcing this flaw. I still like the concept of Tether and hope
Mark will find the solution.
> > Sorry I clowned on you so much, Bill, but I thought you were gone.
> >
> > -Mark
>
> Thumbs up to Mark for honestly analyzing his own game and publicly
> announcing this flaw. I still like the concept of Tether and hope
> Mark will find the solution.
Thanks fizzy :)
When something as simple as Tether is fundamentally flawed, you're back at
square zero. No reason to pursue the concept further. A good idea that
doesn't work isn't a good idea, interesting though it was. Thanks for the
support though.
Hi Mark. There are undoubtedly a variety of schemes for making pseudo
draws less likely to occur in Tether, including bigger boards. It’s
also a virtual certainty that advancing skill will have the opposite
effect, making pseudo draws increasingly likely. In any case, if it’s
even possible for a game to draw (or pseudo draw) between non-
cooperating players, I don’t want that game.
Infinity minus Tether is still infinity. There’ll be more to come.
I’m keeping my fingers crossed on Mosaic. I tested it out more
extensively than Tether, but you never really know.