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Daniel S.  
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 More options Dec 21 2010, 12:02 pm
Newsgroups: rec.games.abstract
From: "Daniel S." <antiw...@me.com>
Date: Tue, 21 Dec 2010 09:02:25 -0800 (PST)
Local: Tues, Dec 21 2010 12:02 pm
Subject: r.g.a Stacking Contest
Hey All!

Rule:
1.   Stacking as part of the mechanism

Winner:
...gets a full honest review of their game by the individual
participants on their game's BGG entry.

We can figure out voting, deadline and whatever else I'm forgetting
later.  I gotta run. I just wanted to put it out there.
[inspired of course by Nick's contest.  Thanks Nick!]

This could be really cool.  Any thoughts?

Daniel

ps.  Stop being dickheads.  There are only so many abstract
enthusiasts in the world and even less places where they congregate.
Plus I don't want to have to dive into an 80 reply thread to find
stuff which relates to the original topic.  It's annoying.  If you're
gonna rant (like I currently am) at least add something in your post
which adds something to the topic.  I'm not a moderator, babysitter,
fight resolver, etc... On the other hand, I love that this forum is
not moderated!  Freedom of speech is a wonderful thing.  Look at
wikileaks :).  Anyhow... I gotta run... shit.  :D

[might regret the ps, but pfff...]

Daniel


 
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christian  
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 More options Dec 21 2010, 12:36 pm
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Tue, 21 Dec 2010 09:36:03 -0800 (PST)
Local: Tues, Dec 21 2010 12:36 pm
Subject: Re: r.g.a Stacking Contest
On Dec 21, 6:02 pm, "Daniel S." <antiw...@me.com> wrote:

I'm in :)

christian


 
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markste...@gmail.com  
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 More options Dec 21 2010, 1:29 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Tue, 21 Dec 2010 18:29:46 GMT
Local: Tues, Dec 21 2010 1:29 pm
Subject: Re: r.g.a Stacking Contest

On 21-Dec-2010, "Daniel S." <antiw...@me.com> wrote:

> Rule:
> 1.   Stacking as part of the mechanism

Sounds good.  Can't guarantee I'll come up with anything, but...

 
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markste...@gmail.com  
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 More options Dec 21 2010, 1:33 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Tue, 21 Dec 2010 18:33:58 GMT
Local: Tues, Dec 21 2010 1:33 pm
Subject: Re: r.g.a Stacking Contest
I will not enter a vote for my own game, so let's get that settled up front.

 
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christian  
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 More options Dec 21 2010, 2:11 pm
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Tue, 21 Dec 2010 11:11:22 -0800 (PST)
Local: Tues, Dec 21 2010 2:11 pm
Subject: Re: r.g.a Stacking Contest
On Dec 21, 7:33 pm, markste...@gmail.com wrote:

> I will not enter a vote for my own game, so let's get that settled up front.

Ok, you will not vote for your own game, that's settled ;-)

 
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markste...@gmail.com  
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 More options Dec 21 2010, 3:28 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Tue, 21 Dec 2010 20:28:11 GMT
Local: Tues, Dec 21 2010 3:28 pm
Subject: Re: r.g.a Stacking Contest

On 21-Dec-2010, christian <christ...@mindsports.nl> wrote:

> On Dec 21, 7:33 pm, markste...@gmail.com wrote:
> > I will not enter a vote for my own game, so let's get that settled up
> > front.

> Ok, you will not vote for your own game, that's settled ;-)

That was easy  :)  Now if I can only get the other contestants not to vote
for their own games, we'll have a legitimate contest.

 
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nate  
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 More options Dec 21 2010, 4:44 pm
Newsgroups: rec.games.abstract
From: nate <greyst...@net1plus.com>
Date: Tue, 21 Dec 2010 13:44:34 -0800 (PST)
Local: Tues, Dec 21 2010 4:44 pm
Subject: Re: r.g.a Stacking Contest
On Dec 21, 3:28 pm, markste...@gmail.com wrote:

> On 21-Dec-2010, christian <christ...@mindsports.nl> wrote:

> > On Dec 21, 7:33 pm, markste...@gmail.com wrote:
> > > I will not enter a vote for my own game, so let's get that settled up
> > > front.

> > Ok, you will not vote for your own game, that's settled ;-)

> That was easy  :)  Now if I can only get the other contestants not to vote
> for their own games, we'll have a legitimate contest.

How do we eliminate ties?  This seems a drawish game.

- nate


 
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nate  
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 More options Dec 21 2010, 4:50 pm
Newsgroups: rec.games.abstract
From: nate <greyst...@net1plus.com>
Date: Tue, 21 Dec 2010 13:50:02 -0800 (PST)
Local: Tues, Dec 21 2010 4:50 pm
Subject: Re: r.g.a Stacking Contest

> How do we eliminate ties?

I suggest we split our 1.000000000 vote up along the real number
line.  However there must be a singular maximum awarded to 1
contestant or your ballot becomes a duplicate of the "previous"
voter's ballot, what that may be.  You wont know who the "previous"
voter is, until all the posts around your time of post have arrived in
this group.

- nate


 
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Daniel S.  
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 More options Dec 22 2010, 12:36 pm
Newsgroups: rec.games.abstract
From: "Daniel S." <antiw...@me.com>
Date: Wed, 22 Dec 2010 09:36:07 -0800 (PST)
Local: Wed, Dec 22 2010 12:36 pm
Subject: Re: r.g.a Stacking Contest
Rules and Conditions

Game Restrictions:
1.      Stacking as part of the mechanism.
2.      2 players
3.      Must be an Abstract aka no luck, hidden info, dexterity element
etc…
4.      Must be a game not finished/released yet.
5.      One entry per person

Allowances:
1.      Concerning topology.  Since we're not worried about an
implementation prize I say we crack this wide open.  If it can't be
played in the iggc sandbox we can play it  in google docs (or
somewhere else if someone has any suggestions) during the playing and
deciding phase.

Deadline:
Because of the holidays and because one is a date of significance to
me I'd like to make the deadline for the entry Feb 9th and the
deadline for the decision Feb 23rd.  3pm Berlin time for both dates.
All entrants into the contest are more than highly encouraged to vote.

Choosing a winner:
You can't vote for your own game.  Ties will be resolved by voting
again between people tied for 1st.  If there are still ties then… we
can fight about which game is better here (really this isn't my
expertise so I'm open to suggestions although I rather like this one
^_^ )

Prize:
Honest BGG full review of the winning game from each of the
participants.


 
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markste...@gmail.com  
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 More options Dec 22 2010, 2:16 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Wed, 22 Dec 2010 19:16:52 GMT
Local: Wed, Dec 22 2010 2:16 pm
Subject: Re: r.g.a Stacking Contest

On 22-Dec-2010, "Daniel S." <antiw...@me.com> wrote:

> Rules and Conditions

> Game Restrictions:
> 1.  Stacking as part of the mechanism.
> 2.  2 players
> 3.  Must be an Abstract aka no luck, hidden info, dexterity element
> etc…

No sand timers.  No donkey tails.

> 4.  Must be a game not finished/released yet.
> 5.  One entry per person

Hmmm.  Sometimes you go to invent one game and you end up inventing two.  If
they aren't minor variants of each other, and the inventor can't objectively
decide which is "better", I don't see the harm in entering them both.

> Allowances:
> 1.  Concerning topology.  Since we're not worried about an
> implementation prize I say we crack this wide open.  If it can't be
> played in the iggc sandbox we can play it  in google docs (or
> somewhere else if someone has any suggestions) during the playing and
> deciding phase.

Yes, if you can set up a generic stacking game.  This might be a tough phase
if it's either hard to create the document or manipulate it.  I'm thinking
of possibly using a hex board.  The only limit on how wide to crack it open
is that it should be playable in real life.

> Deadline:
> Because of the holidays and because one is a date of significance to
> me I'd like to make the deadline for the entry Feb 9th and the
> deadline for the decision Feb 23rd.  3pm Berlin time for both dates.

Everything in abstract games happens on a geological time scale so I don't
see any point in rushing the contest.  For a me a month of design effort can
easily slip by with nothing to show for it.  I think we'll have more games
and better games if we make it three months.  Winter just started, so we
could make it first day of Spring.  Plus I haven't even really started yet.
I have to reach over and replace my Hexboard Havannah board with a Toys R Us
checkerboard, and I'm not quite ready to do that yet.  By the way,
Christian, you have some nice boards on your website.  I think I'll order
some at some point.

> Prize:
> Honest BGG full review of the winning game from each of the
> participants.

Well, I never go on bgg, but the contest seems like an interesting diversion
since I'm developing a renewed interest in stacking games anyway.  They're
hard to represent on a computer screen though, unfortunately.

-Mark

Mark Steere Games
http://www.marksteeregames.com


 
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spielstein  
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 More options Dec 22 2010, 3:38 pm
Newsgroups: rec.games.abstract
From: spielstein <spielst...@gmail.com>
Date: Wed, 22 Dec 2010 12:38:25 -0800 (PST)
Local: Wed, Dec 22 2010 3:38 pm
Subject: Re: r.g.a Stacking Contest
On 21 Dez., 18:02, "Daniel S." <antiw...@me.com> wrote:

> Hey All!

> Rule:
> 1.   Stacking as part of the mechanism

I think that means that the order of stacked pieces is relevant?

Anyway, I thought about a fourth stacking game for my "A"-trilogy for
some time now. I ended up with some half-finished designs ... I'll try
to dig them out now.

Dieter


 
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christian  
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 More options Dec 22 2010, 5:39 pm
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Wed, 22 Dec 2010 14:39:36 -0800 (PST)
Local: Wed, Dec 22 2010 5:39 pm
Subject: Re: r.g.a Stacking Contest
On Dec 22, 9:38 pm, spielstein <spielst...@gmail.com> wrote:
> On 21 Dez., 18:02, "Daniel S." <antiw...@me.com> wrote:

> > Hey All!

> > Rule:
> > 1.   Stacking as part of the mechanism

> I think that means that the order of stacked pieces is relevant?

Not necessarily. Focus, Bashni, Emergo and Explocus all handle it
differently.

I got a nice mechanism for moving, but no decicion on the nature of
capture yet. So I can't breathe anything into it yet to give it life
and intent and make it an organism :)


 
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spielstein  
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 More options Dec 22 2010, 6:12 pm
Newsgroups: rec.games.abstract
From: spielstein <spielst...@gmail.com>
Date: Wed, 22 Dec 2010 15:12:09 -0800 (PST)
Local: Wed, Dec 22 2010 6:12 pm
Subject: Re: r.g.a Stacking Contest

> > I think that means that the order of stacked pieces is relevant?

> Not necessarily. Focus, Bashni, Emergo and Explocus all handle it
> differently.

Sure, but there is the notion of a prominent piece, other than in
Mancala games where you usually also have an amount of pieces sharing
one space, but no kind of immanent order.

> I got a nice mechanism for moving, but no decicion on the nature of
> capture yet.

So this could be a racing game ... ;)

 
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markste...@gmail.com  
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 More options Dec 22 2010, 7:52 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Thu, 23 Dec 2010 00:52:43 GMT
Local: Wed, Dec 22 2010 7:52 pm
Subject: Re: r.g.a Stacking Contest

On 22-Dec-2010, spielstein <spielst...@gmail.com> wrote:

> I ended up with some half-finished designs ... I'll try
> to dig them out now.

Jeez, don't put yourself out, Dieter.  How about something fresh for the
contest?

 
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markste...@gmail.com  
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 More options Dec 22 2010, 9:55 pm
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Thu, 23 Dec 2010 02:55:49 GMT
Local: Wed, Dec 22 2010 9:55 pm
Subject: Re: r.g.a Stacking Contest

On 22-Dec-2010, "Daniel S." <antiw...@me.com> wrote:

> 4.  Must be a game not finished/released yet.

Must not be a minor variation of an existing game from the same designer.
Instances of that would be disappointing, anti-climactic, totally deflating,
boring, and not worthy of a positive score.

Let's make this a symphony of fresh ideas.  Not a potluck of lukewarm
rehashes.


 
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Daniel S.  
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 More options Dec 22 2010, 10:05 pm
Newsgroups: rec.games.abstract
From: "Daniel S." <antiw...@me.com>
Date: Wed, 22 Dec 2010 19:05:16 -0800 (PST)
Local: Wed, Dec 22 2010 10:05 pm
Subject: Re: r.g.a Stacking Contest
Mark,
Deadline - First of spring due date is alright by me.  That would be
March 20th.
**Any other deadline date preferences anyone?
Entries - I see no harm in having multiple entries.  I was just
thinking that there might be a lot of games to test for the vote and I
had a hunch that Christian could bust out 20 or so in a week ;P
Topology - "The only limit on how wide to crack it open is that it
should be playable in real life."  Sounds good.  I guess I would add
that you can stray from the norm 'at your own risk'.  Meaning that if
you're gonna use some crazy rhombic dodecahedron stacking you'd best
have a program that we can all use to play it on or it might not get
tested.  I wouldn't reject an entry on this condition though, I'd be
way to curious for one thing :).  It'd just be hard to get votes for
something nobody can play.

Dieter,
I see no problem with pulling out unfinished work.  If a contest can
motivate finishing something then I'm all for it.
About the stacking I guess you're right!  I never thought of it that
way, but I suppose a stacking game would need to distinguish itself
from a game where there's a pool of something having an arbitrary
position such as a mancala game or a territorial majority.
**Any other thoughts on stacking definition?  I wasn't expecting this.
Günter says hello btw.  I work with him at the Spielwiese boardgames
cafe.  I was really surprised to see his name on one of your design
pages at BGG!


 
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spielstein  
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 More options Dec 23 2010, 2:30 am
Newsgroups: rec.games.abstract
From: spielstein <spielst...@gmail.com>
Date: Wed, 22 Dec 2010 23:30:48 -0800 (PST)
Local: Thurs, Dec 23 2010 2:30 am
Subject: Re: r.g.a Stacking Contest
On Dec 23, 1:52 am, markste...@gmail.com wrote:

> On 22-Dec-2010, spielstein <spielst...@gmail.com> wrote:

> > I ended up with some half-finished designs ... I'll try
> > to dig them out now.

> Jeez, don't put yourself out, Dieter.  How about something fresh for the
> contest?

I think you're right, Mark. Most likely, these old game zombies will
never work.

 
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spielstein  
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 More options Dec 23 2010, 2:50 am
Newsgroups: rec.games.abstract
From: spielstein <spielst...@gmail.com>
Date: Wed, 22 Dec 2010 23:50:19 -0800 (PST)
Local: Thurs, Dec 23 2010 2:50 am
Subject: Re: r.g.a Stacking Contest
Hi Daniel,

> I see no problem with pulling out unfinished work.  If a contest can
> motivate finishing something then I'm all for it.

In the end it would be something new for the audience either way :)

> About the stacking I guess you're right!  I never thought of it that
> way, but I suppose a stacking game would need to distinguish itself
> from a game where there's a pool of something having an arbitrary
> position such as a mancala game or a territorial majority.

Ok.

> **Any other thoughts on stacking definition?  I wasn't expecting this.

No more constraints, please. An idea strikes me right now...

> Günter says hello btw.  I work with him at the Spielwiese boardgames
> cafe.  I was really surprised to see his name on one of your design
> pages at BGG!

Ahh, this is the good ol' Bambusspiele "tactic blue" box... so you
know Günter? :) It's a small world ... well, it's Berlin, am I right?

Dieter


 
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markste...@gmail.com  
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 More options Dec 23 2010, 4:00 am
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Thu, 23 Dec 2010 09:00:39 GMT
Local: Thurs, Dec 23 2010 4:00 am
Subject: Re: r.g.a Stacking Contest

On 22-Dec-2010, spielstein <spielst...@gmail.com> wrote:

> No more constraints, please.

Maybe even remove an existing constraint.  Just a suggestion: Stacking
requires checkers, and checkers are designed to slide on checkerboards as
well as stack on them.  To me, stacking games and sliding games with stacks
of height one are closely related.  How about allowing games such as Cage,
Clobber, LOA, Konane, etc?

If that's getting too far away from stacking games, no problem.  Just a
suggestion for broadening the range of possibilities.


 
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christian  
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 More options Dec 23 2010, 5:53 am
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Thu, 23 Dec 2010 02:53:36 -0800 (PST)
Local: Thurs, Dec 23 2010 5:53 am
Subject: Re: r.g.a Stacking Contest
On Dec 23, 12:12 am, spielstein <spielst...@gmail.com> wrote:

> > > I think that means that the order of stacked pieces is relevant?

> > Not necessarily. Focus, Bashni, Emergo and Explocus all handle it
> > differently.

> Sure, but there is the notion of a prominent piece, other than in
> Mancala games where you usually also have an amount of pieces sharing
> one space, but no kind of immanent order.

Well, I forgot Pilare. In Pilare there are checkers and the mechanism
is closely related to Mancals's.

> > I got a nice mechanism for moving, but no decicion on the nature of
> > capture yet.

> So this could be a racing game ... ;)

Never thought of that :) ... but as it is I'm aiming at elimination
and 'soft finitude' as in, say, Focus. Good to have a plan B though.

 
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christian  
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 More options Dec 23 2010, 5:58 am
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Thu, 23 Dec 2010 02:58:08 -0800 (PST)
Local: Thurs, Dec 23 2010 5:58 am
Subject: Re: r.g.a Stacking Contest
On Dec 23, 10:00 am, markste...@gmail.com wrote:

> If that's getting too far away from stacking games, no problem.  Just a
> suggestion for broadening the range of possibilities.

Yes, no stacking would get it too far from stacking games I
feel ... ;-)

Come to think of it, have a look at Breakthrough ... the other
Breakthrough :)
http://mindsports.nl/index.php/the-pit/breakthrough-517

It's yet another 'stacking application'.


 
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christian  
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 More options Dec 23 2010, 6:56 am
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Thu, 23 Dec 2010 03:56:49 -0800 (PST)
Local: Thurs, Dec 23 2010 6:56 am
Subject: Re: r.g.a Stacking Contest
On Dec 23, 11:58 am, christian <christ...@mindsports.nl> wrote:

> It's yet another 'stacking application'.

Come to think of it, it _is_ a race game :)

 
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markste...@gmail.com  
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 More options Dec 23 2010, 10:26 am
Newsgroups: rec.games.abstract
From: markste...@gmail.com
Date: Thu, 23 Dec 2010 15:26:55 GMT
Local: Thurs, Dec 23 2010 10:26 am
Subject: Re: r.g.a Stacking Contest

On 23-Dec-2010, christian <christ...@mindsports.nl> wrote:

> Yes, no stacking would get it too far from stacking games I
> feel ... ;-)

Ok, no worries  :)

 
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spielstein  
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 More options Dec 24 2010, 3:59 am
Newsgroups: rec.games.abstract
From: spielstein <spielst...@gmail.com>
Date: Fri, 24 Dec 2010 00:59:01 -0800 (PST)
Local: Fri, Dec 24 2010 3:59 am
Subject: Re: r.g.a Stacking Contest
Here's a geeklist I created some years ago:
  http://boardgamegeek.com/geeklist/2246/stacking-games

It also includes Jenga, but apart from that, a nice collection of
(mainly abstract) stacking games.

Dieter


 
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christian  
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 More options Dec 24 2010, 6:17 am
Newsgroups: rec.games.abstract
From: christian <christ...@mindsports.nl>
Date: Fri, 24 Dec 2010 03:17:52 -0800 (PST)
Local: Fri, Dec 24 2010 6:17 am
Subject: Re: r.g.a Stacking Contest
On Dec 24, 9:59 am, spielstein <spielst...@gmail.com> wrote:

> Here's a geeklist I created some years ago:
>  http://boardgamegeek.com/geeklist/2246/stacking-games

> It also includes Jenga, but apart from that, a nice collection of
> (mainly abstract) stacking games.

> Dieter

Nice list, here are some additions:

1. Bashni.
http://www.iggamecenter.com/info/en/bashni.html
2. Emergo.
http://www.iggamecenter.com/info/en/emergo.html
Bashni is the original stacking game based on Shashki (Russian
Checkers). Lasker in turn used the idea to make Lasca, which is the
same principle applied to Anglo-American Checkers.
Emergo is not a track but a pit - it does away with an initial
position, direction and promotion and uses an entering procedure that
fits the mechanism like a glove.
Since I invented Emergo, I would like to ask you to to consult
Benedikt Rosenau about these two. He's a leading expert on Bashni, and
column checkers variants in general.

3. Crossfire.
http://mindsports.nl/index.php/the-pit/crossfire-525
Not all that important, basically 'hexfocus', but if you read the
rules you'll find a significant difference: In Focus the 'ceiling' is
a stack of 5. In Crossfire the ceiling of a stack equals the number of
adjacent cells of the cell it occupies. This has far reaching
strategical consequences, since large stacks can be aimed at 'low
capacity' cells, redering large captures and numbers of reserves. It
provides fixed targets in a notoriously 'fluid' mechanism.

4. Explocus.
http://mindsports.nl/index.php/the-pit/explocus-527
Explocus was invented by dutch game designer Martin Medema. It is
probably the most capricious one of the bunch.

5. Breakthrough.
http://mindsports.nl/index.php/the-pit/breakthrough-517
A nice tactical race game based on an adaption of the 'explosion
mechanism' that also powers Explocus, and that in itself came from a
stacking game called 'Explosion' that was published in the English
"Games & Puzzles" magazine somewhere in the early to mid seventies.

christian


 
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