Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Yinsh drawish ?

4 views
Skip to first unread message

Martin Møller Skarbiniks Pedersen

unread,
Nov 15, 2009, 6:02:03 PM11/15/09
to
I think Yinsh is drawish. Agree ?

Have a look at this board http://www.gamerz.net/pbmserv/Yinsh/Yinsh.php?539
nearly half full and the scores is 0-0

/Martin

Harald Korneliussen

unread,
Nov 16, 2009, 3:20:32 AM11/16/09
to
On Nov 16, 12:02 am, Martin Møller Skarbiniks Pedersen

<traxpla...@gmail.com> wrote:
> I think Yinsh is drawish. Agree ?
>
> Have a look at this boardhttp://www.gamerz.net/pbmserv/Yinsh/Yinsh.php?539

> nearly half full and the scores is 0-0
>
> /Martin

What kind of definition of drawish is that? Surely, to be drawish, it
has to end in a draw, and not just go on for many moves without
removals. I don't have stats for pbmserv, but on boardspace, there is
not a single draw recorded so far. I suppose it's technically possible
to draw in Yinsh, but if you can show me a competitive Yinsh game that
ended in draw, well, I'd like to see it.

Remember, removals isn't actually "the score" in Yinsh. It's not like
goals in football, because only the third removal matters. There's
still plenty of action in the game you linked to.

Johannes Laire

unread,
Nov 16, 2009, 3:46:52 AM11/16/09
to
> Martin Møller Skarbiniks Pedersen wrote:
> > I think Yinsh is drawish. Agree ?

Nope.

Harald Korneliussen wrote:
> I suppose it's technically possible to draw in Yinsh, but if you
> can show me a competitive Yinsh game that ended in draw,
> well, I'd like to see it.

I had one draw a while ago at vying (I was white):
http://vying.org/game/160748

However, I didn't know of the draw rule back then; otherwise,
the game might've ended differently. Other than that one
game, I haven't had any draws in about 60 games, but it's
been close a couple of times -- this one, for example:
http://vying.org/game/170172

After move 81, the score was 1-1 with two markers left.

Does anyone know (or want to speculate on) the motivation
for limiting the number of markers? It seems very arbitrary
and pointless to me. Several times it has terminated what
would've been a really interesting endgame. :(
http://vying.org/game/165888

There have been a few other draws at vying, but none with
the top players. And the level of YINSH players there isn't
too good, anyway.

> There's still plenty of action in the game you linked to.

I agree.

When I first played YINSH, I thought it's boring. But after
sticking to it for a while, I've learned to understand and
appreciate it and it's now one of my favourites.

--
Johannes Laire

Harald Korneliussen

unread,
Nov 16, 2009, 7:55:59 AM11/16/09
to
On 16 Nov, 09:46, Johannes Laire <johannes.la...@gmail.com> wrote:
> Harald Korneliussen wrote:
> > I suppose it's technically possible to draw in Yinsh, but if you
> > can show me a competitive Yinsh game that ended in draw,
> > well, I'd like to see it.
>
> I had one draw a while ago at vying (I was white):http://vying.org/game/160748

Very interesting, thanks. I entirely forgot about the running out of
markers rule.

> Does anyone know (or want to speculate on) the motivation
> for limiting the number of markers?

I'd forgot about that rule, it's so rarely an issue. I would guess the
motivation was economic: Unlike many of the games we discuss here,
Yinsh was produced in phyiscal copies and sold for profit :-) For that
matter, I'm not 100% sure all servers implement the piece limit -
surely there would have been more draws on boardspace then?

marks...@gmail.com

unread,
Nov 17, 2009, 7:51:11 AM11/17/09
to
:D On Nov 15, 3:02 pm, Martin M�ller Skarbiniks Pedersen

<traxpla...@gmail.com> wrote:
> I think Yinsh is drawish. Agree ?

I think Yinsh is total crap. It has the creative inspiration of Saw VI.

-Mark

Mark Steere Games
http://www.marksteeregames.com/index.html

marks...@gmail.com

unread,
Nov 17, 2009, 7:59:43 AM11/17/09
to
On Nov 16, 12:20 am, Harald Korneliussen <vinterm...@gmail.com> wrote:
> On Nov 16, 12:02 am, Martin M�ller Skarbiniks Pedersen

> > I think Yinsh is drawish. Agree ?

> What kind of definition of drawish is that? Surely, to be drawish, it


> has to end in a draw, and not just go on for many moves without
> removals.

Bill Clinton on what the definition of "is" is. When will you stop ringing
the Yinsh doggy bell? How many years has it been already? Get a
real game to fawn over. You want a real game? Try Oust.

http://www.marksteeregames.com/Oust_rules.pdf

You wouldn't know what to do with yourself.

> There's still plenty of action in the game you linked to.

Oh tie me down.

marks...@gmail.com

unread,
Nov 17, 2009, 8:11:55 AM11/17/09
to
On 16-Nov-2009, Johannes Laire <johanne...@gmail.com> wrote:

> > > I think Yinsh is drawish. Agree ?

> I didn't know of the draw rule back then;

No abomination would be complete without a "draw rule".

> Does anyone know (or want to speculate on) the motivation
> for limiting the number of markers?

Money, plain and simple.

> It seems very arbitrary and pointless to me.

Imagine that. Something arbitrary and pointless in Yinsh.

marks...@gmail.com

unread,
Nov 17, 2009, 8:17:30 AM11/17/09
to
On Nov 16, 4:55 am, Harald Korneliussen <vinterm...@gmail.com> wrote:
> On 16 Nov, 09:46, Johannes Laire <johannes.la...@gmail.com> wrote:

> > Does anyone know (or want to speculate on) the motivation
> > for limiting the number of markers?

> I would guess the motivation was economic:

???? You said something intelligent.

0 new messages