nigel wrote:
> x-no-archive: yes
>
> Seen the movie 'Mars Attacks'? As if assaulted by a deadly dose of 'Only
> You', my half braincell has exploded and is splattered all over the
> inside of my skull.
>
> Take a cube.
>
> Populate it 'randomly' with points generated from the 100,000 6/49
> pseudo-lottery draws generated by unix and given to me for my
> 'randomness' study. (I'm not going to divulge the algorithm I used, but
> it's the same one that reveals the cyclical nature of data from
>
random.org.)
>
> Now populate it 'randomly' with an equal number of points generated from
> the 100,000 6/49 pseudo-lottery draws generated by python (Mersenne
> Twister), also given to me for my 'randomness' study.
>
> Now take genuine tumble-drier-and-ping-pong-ball 6/49 lottery historical
> data and generate points for the cube in the same way.
>
> For each genuine lottery point, the nearest unix point is almost always
> closer than the nearest python point.
>
> Despite my lightly-made claims that there are different types of
> 'randomness', I'm way out of my depth here.
>
> Evil Nigel
>
It's been suggested that the python points are somehow constrained to
the nodes of a lattice whereas the unix and
ping-pong-ball-in-tumble-drier points have completely free rein within
the cube.
While that would explain the effect, that raises more questions than it
answers. The unix random number generation was almost certainly by a
PRNG algorithm, and by established randomness criteria inferior to
python's Mersenne Twister.
"Only yooo-oooo-ooooo-ooo-ooo-oooo"
Splat!
Evil Nigel