"We tried to use real physics models, but they just don't look right. Even
though the formulas may be proper, when you see it on the computer screen
most people tend to think there is something wrong with it. That's why we
just use our own formulas for physics and stuff.
With our game F1 2002 for example, we set our gravity to be like 100 times
the actual force of gravity. If we set it to the proper value, the car would
just fly off the track, and it would be impossible to drive."
Maybe the guy was just fudging a more complicated thing to get a point
across easier.. afterall my university isn't the smartest around :)
Either way, it's a funny quote. He also mentioned lots of things of doing
games with real physics wouldn't sell..
-John
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message
news:sTGC8.33864$Yt.19...@read1.cgocable.net...
Clearly their phsyics engine is still as shafted as it was with 2001 then
Doug
Seems ridiculous - Perhaps 2 wrongs making a right.
Ash
"Carol Bekker" <scarol....@lineone.net> wrote in message
news:DWOC8.12413$xb4.1...@news6-win.server.ntlworld.com...
thanks...
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message news:<sTGC8.33864$Yt.19...@read1.cgocable.net>...
Ian Bell
www.simbin.com
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message
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"Ian Bell" <nospamw.b...@ntlworld.com> wrote in message
news:LXQC8.2377$p56....@newsfep1-win.server.ntli.net...
> "We tried to use real physics models, but they just don't look right. Even
> though the formulas may be proper, when you see it on the computer screen
> most people tend to think there is something wrong with it. That's why we
> just use our own formulas for physics and stuff.
>
> With our game F1 2002 for example, we set our gravity to be like 100 times
> the actual force of gravity. If we set it to the proper value, the car would
> just fly off the track, and it would be impossible to drive."
Heard a similar story from the guys at my uni who helped with
Vanishing Point. They ended up, IIRC, with tyres around mu = 2
to avoid the cars feeling like they were on ice.
Jonny
Ah so now the confirmation that F1 2002 is basically just F1 2001 patched
6months later sold in a box ;)
--
-- François Ménard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Coefs are still coefs, just values. Even if it's "there" to be tweaked, it
might not be the reality of what the ini files tell you.
I know that computer race cars aren't bees or model trains, but modeling
physics is still modeling. A road surface at 150° affects the handling of a
car. That can be modeled, but what about the shadows cast by grandstands and
other things that cool the temperature on certain parts of the track? The
track temperature should gradually cool until the center of the shadow, and
each shadow, being a different size, would have different temperatures. Take
this and a hundred other nuances, one thing affecting another, and I doubt
that we have enough processing power to model all these changes. Does that
mean that the physics model is flawed? Certainly.
There are limitations on modeling physics; many due to technology, and some
just because things don't scale well. I think we shouldn't look for, or
expect, or even want a pure physics model. Maybe the best thing a game
developer can deliver is something that makes us FEEL like the experience is
real. If fudging the physics makes something seem more realistic than a
proper model would, I'm all for it. I like realism, but I don't want to
feel the pain when I crash in GPL.
--
Slot
Tweaks & Reviews
www.slottweak.com
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message
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"Stefano Casillo" <ku...@inwind.it> wrote in message
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"Andreas Nystrom" <andr...@home.se> wrote in message
news:0qSC8.37229$n4.80...@newsc.telia.net...
First off, EA Sports Canada did some of the Need for Speed games and are
AFAIK not involved with ISI and F1 200x. Secondly, NFS games, though fun in
their own right, are not exactly sims. Thirdly, how long ago was this?
Jan.
=---
HH
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message
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Wayne Hutchison
University of Western Ontario grad '88
"Mike Beauchamp" <ne...@mikebeauchamp.com> wrote in message
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"Wayne Hutchison" <whutc...@sprint.ca> wrote in message
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"HeadHunter" <h...@cris.com> wrote in message
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Mike Beauchamp wrote:
> Mike
> http://mikebeauchamp.com
Mike -- I really enjoyed your 'Windsor night out' gallery! The cat fight
was great!! :)
Cheers
Gerry
"Gerry Aitken" <g.ai...@ntlworld.com> wrote in message
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