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Fuzzy N2002 paintjob

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DB

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Feb 19, 2002, 7:45:36 PM2/19/02
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Hello,

I painted a car with paint shop and it looked pretty
sharp. After using the paint program in N2002 to open
the car and add some decals however it seems like the
colors around borders kind of wash over borders and
generally become fuzzy looking.
I remember seeing something somewhere about turning
off compression but I can't find any settings in any ini file
to do this.

Ideas ? thanks
Dave

Philster

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Feb 19, 2002, 8:15:40 PM2/19/02
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Check the readme file ;)

--
Philippe "Philster" Sergerie

Eric Busch

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Feb 19, 2002, 8:35:29 PM2/19/02
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Edit the following line of your player.ini, changing the 1 to a 0:

[Paintkit]
save_textures_with_compression=1 ; Enable texture compression on
saved textures.

Remember that uncompressed cars will take up ~4x the texture memory as
their compressed counterparts, so be sure you've got plenty of texture
memory to spare if you're going to try painting a whole field of them.

- Eric


"DB" <dbe...@mail.com> wrote in message
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DB

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Feb 19, 2002, 8:53:43 PM2/19/02
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Thanks Eric and Phil,

I just new I saw that info somewhere :)

Dave


"Eric Busch" <ebu...@akorn.net> wrote in message
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D

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Feb 19, 2002, 11:08:30 PM2/19/02
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well ok ... so if we turn it off, then export the car file, paint it and put it back in ... can we turn compression back on and it save with compression or will our car when seen on the track just take up 4x's as much other peoples memory?
 
Also ... how can we paint it with compression invoked so as not to take up extra mem??
 
I haven't seen that explained yet.
"Eric Busch" <ebu...@akorn.net> wrote in message news:a4uuh4$mus$1...@bob.news.rcn.net...

Eric Busch

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Feb 19, 2002, 11:39:32 PM2/19/02
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I'm afraid I really don't understand what you're asking. If you were
going to re-enable the compression before you saved the paintjob, why
would you have turned it off in the first place?

- Eric


"D" <dontwant...@yahoo.com> wrote in message
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D

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Feb 20, 2002, 6:34:23 AM2/20/02
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Sorry for the confusion and thank you for the response.
 
Ok ... people are reporting they are having difficulty getting a "clean" paint job when compression is on.
 
The suggestion is to disable compression, however, by doing so, the cars will take 4x's as much memory to render but at least we will get a "clean" paint job?
 
Once we get a "clean" paint job with compression disabled and import it back into the game, can we then set the option back to 1 to compress it so it won't
take up 4x's the memory or is the choice either compressed or uncompressed??  And if we can only get a "clean" paint job when uncompressed, and if your whole league has to do it that way and you are running their cars, then wouldn't you have a performance hit due to all the uncompressed cars on the track?
 
If so, then how do we properly paint the cars when compressed so they are "clean" looking and we don't have a performance hit?
"Eric Busch" <ebu...@akorn.net> wrote in message news:a4v9a7$chv$1...@bob.news.rcn.net...

falcon

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Feb 21, 2002, 1:21:28 AM2/21/02
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Any know any good sites that show how to paint n2002 cars ?

thanks

DB <dbe...@mail.com> wrote in message
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Kevin Anderson

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Feb 21, 2002, 7:46:59 AM2/21/02
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painting forum at lightspeed

--
Kevin Anderson
kand...@optonline.net

"falcon" <falcon_...@hotmail.com> wrote in message
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TlgtrProd

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Feb 21, 2002, 9:39:30 AM2/21/02
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try High Compression........


****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)


Eric Busch

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Feb 21, 2002, 6:19:43 PM2/21/02
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The only way to avoid the compression artifacts is to either disable
compression altogether or try to work with the texture itself to try to
minimize their effects. There's not going to be a hit to performance
when turning off compression, but a full field of uncompressed cars is
going to require about 30MB of free texture memory versus about 8MB for
the compressed cars. Therefore if you don't have a 64MB or greater
video card, you'll certainly end up with blurry textures due to the game
dropping mip levels.

- Eric


"D" <dontwant...@yahoo.com> wrote in message

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D

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Feb 21, 2002, 7:10:38 PM2/21/02
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Ok ... very good and thank you.  Everything looks and runs great now ... just when I try to paint my car with texture compression on, I can't get anything to look good ... will try without the compression and see if I can get rid of the fuzzy graphics in paintshop
"Eric Busch" <ebu...@akorn.net> wrote in message news:a53vai$2uh$1...@bob.news.rcn.net...
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