Found on the West Racing forum :
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
b6e7a9a4cc26bebda8b
/ Karsten Borchers
Where the h*ll did this one came from ?!?
Greetz,
Sylvia
Karsten Borchers <karsten@*spam*borchers.dk> schreef in berichtnieuws
3d5fa508$0$88390$edfa...@dspool01.news.tele.dk...
Holy crap, this is great!! Any more info about this? Is it a pet
project like Ruud's Racer, or is this a demo of a to-be-released sim?
Anyway, this demo is a must-download!
Andre
Now that's what I call "walking the walk", not just "talking the talk"
http://www.scawen.pwp.blueyonder.co.uk/
Tim
"Silvia Twain" <Sylvia...@Hotmail.com> wrote in message
news:BYN79.71768$8o4....@afrodite.telenet-ops.be...
> Now that's what I call "walking the walk", not just "talking the talk"
> http://www.scawen.pwp.blueyonder.co.uk/
WHS, I've only had enough time to get in a couple of laps before I
disappear into work, but my first reaction is very favourable indeed.
Andrew McP
The authors will implement spilt axis in a later build.
"Ed White" <ewh...@optonline.net> wrote in message
news:zfP79.46427$EJ4.1...@news4.srv.hcvlny.cv.net...
Ash
http://www.siroccoracing.com
>The momo works fine if you disable split axis in control panel.
>
>The authors will implement spilt axis in a later build.
Yup, and I read somewhere that someone had to unplug all his other
gaming devices to get the momo recognized in LFS.
Andre
/ Borchers
"Ed White" <ewh...@optonline.net> wrote in message
news:zfP79.46427$EJ4.1...@news4.srv.hcvlny.cv.net...
(they are superb, btw)
Tim Epstein <ep...@N0ospam.pobox.com> schreef in berichtnieuws
AFP79.510$un6....@newsfep1-gui.server.ntli.net...
On the support page of the web site, having to set a controller to single
axis is listed under "Known Problems". Being a known problem implies that
there will be a resolution to that problem in future.
"Silvia Twain" <Sylvia...@Hotmail.com> wrote in message
news:7_R79.72183$8o4....@afrodite.telenet-ops.be...
"Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message
news:3d5fa508$0$88390$edfa...@dspool01.news.tele.dk...
How ironic.
--
-- François Ménard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
P4 2.53
Ti4600
1gig PC800
120gig HD
Santa Cruze
Win XP
"Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message
news:3d5fa508$0$88390$edfa...@dspool01.news.tele.dk...
I am not able to change to combined axis but it does splits gas and brake on
the
throttle. Half way down to full swing is gas. Let off more than half way
for brake :-O
George
Morris Jones <mjon...@charter.net> wrote in message
news:um0fpj9...@corp.supernews.com...
Tim, sorry if this sounds daft, but where did you find the support page? All
I see is the front page with the 3 screenshots and the download link. The
only other link on the download page is an e-mail link for support.
Perhaps the link on the West Racing Forum lifts the front page out of it's
frameset? Do you have a link which features more choices?
Thanks.
Jan.
=---
DN
"George Sandman" <gsandma...@speakeasy.net> wrote in message
news:um0gflt...@corp.supernews.com...
Nice little surprise, still.
SB
"Dino" <dno...@hotmaildot.com> wrote in message
news:VhY79.29975$N9.42...@twister.neo.rr.com...
Jan, try here:
http://www.scawen.pwp.blueyonder.co.uk/ or here:
http://vic.planet-d.net/lfsdemo/bugs.htm
-Brian
Willem
Oh God, must go faster! ;-)
Seems like they want to publish it later on, from what I've read on
the site. Still, you wonder how many of these projects are around...
Will try it later...
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
No rush Ruud. No indication of how long those guys took to produce this,
plus rumour has it these are professional game coders. No need to pressure
yourself in comparison.
> Seems like they want to publish it later on, from what
> I've read on the site. Still, you wonder how many of
> these projects are around... Will try it later.
Don't know... but it was bound to happen. If mainstream software houses and
publishers don't give people what they want some of them will take matters
in their own hands. Like you have.
Jan.
=---
Not just you. This is good, IMO, very good.
Should it grow to encompass many roadgoing cars, some "real life" circuits
(and allow for 3rd party creation of such) and "more than 8" multiplayers we
have got a GPL beater on our hands. All it needs is split axis support and a
bit of code optimalisation (then again... I got it maxed out in 1024x768,
maybe I should drop some detail instead <g>) and we're set, basically.
Jan.
=---
Aye... let's not forget to point out superb AI. Apart from a few spots where
they'll run you off the road regardless, it's very impressive IMO.
Jan.
=---
>"Ruud van Gaal" wrote...
>> <snip>
>> Oh God, must go faster! ;-)
>
>No rush Ruud. No indication of how long those guys took to produce this,
>plus rumour has it these are professional game coders. No need to pressure
>yourself in comparison.
Thanks Jan. :)
Well, in any case I've got a crossplatform game. Works nicely on my
Mac by now (sound+wheel working, fullscreen coming up). And anyway,
it's getting better all the time, which is fun in itself.
And indeed, they're doing it professionally. Don't know whether they
split from that Black & White studio to do this fulltime, but it sure
looks like it.
>> Seems like they want to publish it later on, from what
>> I've read on the site. Still, you wonder how many of
>> these projects are around... Will try it later.
>
>Don't know... but it was bound to happen. If mainstream software houses and
>publishers don't give people what they want some of them will take matters
>in their own hands. Like you have.
It's that money thing; where can you get the most money. Although I
love the Papyrus engine, I never really played any of the Nascar games
for more than a day; I just don't like Nascar that much. :)
Cheers,
>:On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers"
Looks like I am going to have to take your word for it, as this was
totally unplayable on my system. I get about 1FPS not only in game but
also in the menus (this is not the first time I have had this happen
tho, E-racer was the same).
I hope this works better for me when it comes out, it looks V pretty.
Tsunami
> some "real life" circuits
If they can save themselves a few licensing headaches (I've always thought
track and brand owners should pay sim makers for the publicity, not the
other way round!) then I'll drive fictional tracks forever. Tarmac's just
tarmac, I don't really care what shape it comes in as long as the
simulation feels right.. and this does :o)
Andrew McP
PS Nice to be able to get genuinely surprised and excited over a sim for
the first time in... faaaaaaaar too long.
> Well, in any case I've got a crossplatform game. Works nicely on my
> Mac by now (sound+wheel working, fullscreen coming up). And anyway,
I fully agree. The cross-platform support is what makes racer
great IMO: the source is there for everyone to tweak at, peak
at and play with.
With fullscreen opengl on the MAC coming, how difficult would
it be to port that functionality over to linux?
cheers,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
-Larry
"Morris Jones" <mjon...@charter.net> wrote in message
news:um0fpj9...@corp.supernews.com...
-Larry
"Dino" <dno...@hotmaildot.com> wrote in message
news:VhY79.29975$N9.42...@twister.neo.rr.com...
>MSFFW works fine with no adjustments other than a profile to set it for
>combined axis.
How do I do that on Win2K?
>On Mon, 19 Aug 2002 17:21:35 GMT, Ruud van Gaal <ru...@marketgraph.nl> wrote:
>
>> Well, in any case I've got a crossplatform game. Works nicely on my
>> Mac by now (sound+wheel working, fullscreen coming up). And anyway,
>
>I fully agree. The cross-platform support is what makes racer
>great IMO: the source is there for everyone to tweak at, peak
>at and play with.
I may limit source-code viewing though in future versions (even with a
CVS server available). Just half a plan is to release 0.5.0 under GPL,
then close down the source except for people to create special
versions, like you do with DRI, and for people interested in browsing
the source with a non-commercial interest.
That doesn't mean that the Racer exes won't be free, to be ahead of
the reasoning in most people's heads. :) That's the power behind the
community, I think.
>With fullscreen opengl on the MAC coming, how difficult would
>it be to port that functionality over to linux?
It's totally different. ;-)
On the Mac, you can set an AGL (or CGL) flag: AGL_SET_FULLSCREEN or
something. That's mostly it (well, except for dimensions and
frequency). The Linux route was quite a bit more intricate (depending
on some X11 extension, XF86<something>).
If anybody has some clearcut fullscreen example on Linux, then step
forward. ;-)
I hope also that Linux resets the resolution in case the app crashes;
Mac and Windows(2000) do this, but I'm not sure about Linux.
> On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <no...@none.com> wrote:
>
> >MSFFW works fine with no adjustments other than a profile to set it for
> >combined axis.
>
> How do I do that on Win2K?
Depends. If you have the serial version you are out of luck. Stupid
microsoft who can't even support their own hardware.
--
Olav Malmin
remove .spam when replying
>ru...@marketgraph.nl (Ruud van Gaal) writes:
>
>> On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <no...@none.com> wrote:
>>
>> >MSFFW works fine with no adjustments other than a profile to set it for
>> >combined axis.
>>
>> How do I do that on Win2K?
>
>Depends. If you have the serial version you are out of luck. Stupid
>microsoft who can't even support their own hardware.
I have ye olde gameport edition. Any luck there?