On Thu, 14 Mar 2013 12:18:42 +0100, Andre Warringa <
a.war...@chello.nl>
wrote:
>On Tue, 12 Mar 2013 14:44:38 -0400, FolkGT <Fol...@folkgt.com.invalid>
>wrote:
>
>>On Sat, 09 Mar 2013 11:05:33 +0100, Andre Warringa <
a.war...@chello.nl>
>>wrote:
>>
>>>I've been out of simracing for a while, but yesterday I saw this video
>>>
http://www.youtube.com/watch?v=FPIgX8T66ac
>>>
>>>And damn, I'm impressed!! I see it's for sale on
>>>
http://rfactor.net/web/rf2/rfactor2-purchase , but it's still beta?
>>>Anyone tried it yet?
>>>
>>>Cheers
>>>Andre
>>
>>If you're impressed by that, be sure to keep an eye out for Project Cars.
>>Here's a comparison video of a Lotus '49 at SPA:
>>
http://www.youtube.com/watch?v=TyCCHe5OOck
>>
>>One of our more talented members has a Youtube page with a lot more
>>videos:
http://www.youtube.com/user/Jonz66?feature=watch
>
>Wow that look great too! But is it me or does Rfactor2 have a better
>sensation of speed, just judging from the videos? I would sell my
>house (and girlfriend) for a sim that resembles GPL, and it seems to
>me Rfactor2 comes closer to that.
Well, most of the staff from GPL is now with Slightly Mad Studios. You
can draw your own conclusions. :)
Sense of speed is largely FOV driven, and that's completely adjustable.
Currently, the game allows separate FOV adjustment from seven different
camera angles.
>Can't wait to try them out. Any release date known for both sims?
Can't speak for rfactor, and I really can't give you a date for Project
Cars either. We're hoping for this year, but it will get released when
it's ready. Project Cars doesn't have a publisher, so there's no outside
pressure to put out a product on a certain date. It will be released when
the members are happy with it. :)
Although the project is currently closed to new members, there's an
outside chance that will change in the future. If so, I'll post something
here.