well, have a happy holidays anyhow.
Plowboy
I've been having some fun with nfs shift, but I just hate the "car
battle" stuff where you're left without an option other than to ram
your opponent into the deepest gravel trap around at the first
opportunity.
Dunno when rF2 will hit the shelves, but in the meantime there are so
many great mods and tracks to try out that rF 1 hasn't managed to bore
me a single minute in what, three years now?
All the best, Uwe
In terms of rFactor 2, I've heard anything from Q1 2010 to Q4 2011. It's
really anyones guess.
-Will
> In terms of rFactor 2, I've heard anything from Q1 2010 to Q4 2011. It's
> really anyones guess.
In what way will rF2 differ from rF1? Or isn't that clear atm?
Cheers!
Remco
> In what way will rF2 differ from rF1? Or isn't that clear atm?
>
> Cheers!
>
Some wild, unfounded guessing on my part, and as it's xmas soon,
here goes:
- improved tyre model
- multi core support
- nfs shift like graphics engine (hopefully configurable blur-wise)
- AI stands for "Artificial Intelligence", not "Aggravated Idiots"
- dynamic track conditions (marbles, laid-down rubber over the course
of an event
- the beginnings of weather effects / changeable weather
- added content / online store type system that both integrates free
mods and "pro level" add-ons that can be purchased online (and I
mean "purchased", not "licensed" as opposed to iR's model)
All the best,
Uwe
>On Tue, 08 Dec 2009 13:48:20 +0100, Remco Moedt wrote:
>
>> In what way will rF2 differ from rF1? Or isn't that clear atm?
>>
>> Cheers!
>>
>
>Some wild, unfounded guessing on my part, and as it's xmas soon,
>here goes:
>
>- improved tyre model
>- multi core support
>- nfs shift like graphics engine (hopefully configurable blur-wise)
This is something you would expect anyway. :)
>- AI stands for "Artificial Intelligence", not "Aggravated Idiots"
That would be cool! I'm not that interested in online racing anymore,
so improved AI is always welcome. It would be even better if you could
mod the AI .
>- dynamic track conditions (marbles, laid-down rubber over the course
>of an event
>- the beginnings of weather effects / changeable weather
Well, hopefully it's not just some skidmarks and a bit of fog. :)
>- added content / online store type system that both integrates free
>mods and "pro level" add-ons that can be purchased online (and I
>mean "purchased", not "licensed" as opposed to iR's model)
Thanks for your answer, Uwe! Ofcourse it's hard to come up with
something absolutely new in this genre, the games are just evolving
using the latest hardware. I'm still waiting for a game were you could
design your own car within a given rule set which you can race online.
And with designing I don't mean slapping some decalls on...
Cheers!
Remco
>
> - AI stands for "Artificial Intelligence", not "Aggravated Idiots"
A bit unrealistic then.