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Message from discussion E. Gary Gygax (1938 - 2008)
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Jason Maxwell  
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 More options Mar 4 2008, 9:23 pm
Newsgroups: rec.arts.sf.written
From: "Jason Maxwell" <jasonr...@cox.net>
Date: Tue, 4 Mar 2008 19:23:35 -0700
Local: Tues, Mar 4 2008 9:23 pm
Subject: Re: E. Gary Gygax (1938 - 2008)
"Remus Shepherd" <re...@panix.com> wrote in message

news:fqkfv0$6dn$1@reader2.panix.com...
> johan.g.lar...@gmail.com wrote:
> > On Mar 4, 3:02 pm, jdnic...@panix.com (James Nicoll) wrote:
> > >         Gygax, co-creator of D&Dm, co-founder of TSR (once a
> > > significant publisher) and author of the Gord the Rogue [1] sword
> > > and sorcery novels, has died.

> > IMHO, D&D was one of those neat optional side-roads history took.
> > Table-top wargames were going to happen, storytelling in general was
> > going to happen, and I think the same holds for computer games. But
> > tabletop role-playing might not have, except for the efforts of a
> > fellow who liked to tell stories _and_ fight miniature battles.

> > I wonder how computer games would be different if GG hadn't created
> > D&D. Conanesque fantasy would surely be a smaller niche, but would
> > there be any larger effects?

>    Go read Slashdot.org and their announcement of this news.  A lot of
> computer programmers are giving D&D credit for their ability to understand
> rulesets, alter environments, and think creatively.

>    D&D had enormous impact on our world, and I don't know what popular
> culture, including movies, games and literature, would look without it.

>    How much of D&D's influence was due to Gygax is arguable, but he's
> definitely an icon for an entire generation of gamers and dreamers.

>    Godspeed, dungeonmaster.

Absolutely.  I understand that there are a number of arguments about who did
what and did Gygax really put forth the best option etc. etc. etc.  What
can't be understated though is the amount of influence that Gygax's choices
had on kids of the 70's and 80's.  By getting D&D out there and into
something close to the "mainstream" it influences a whole generation of kids
(and adults I'm sure) and turned them into SF/F fans, led them to computers
to play RPGs, increased their vocabulary, exercised their imaginations, etc.
He's up there with Gene Roddenberry and George Lucas in the people who
created and/or influenced the mass media that affected me the most as a kid.
It wasn't until high school that I could really see the affects of SF
authors like Heinlein, Asimov, etc.

Jason


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