On Oct 3, 7:53 pm, "Sea Wasp (Ryk E. Spoor)"
<
seaw...@sgeinc.invalid.com> wrote:
> On 10/3/11 8:11 PM, Raymond Daley wrote:
>
> > ok, i not long finished it.
>
> > its got a good start, a decent middle but a pretty rubbish and incredibly
> > weak ending.
> > our heroes are WAY too fortunate and lucky, never did i ever feel they
> > weren't going to triumph.
>
> Well, different strokes. I write in a style in which I would expect you
> to have the same feeling of tension you would in a positive-adventure TV
> series or film. If your suspension of tension, so to speak, won't extend
> to that, then no, you'll never feel any of them are in danger, because
> they aren't any more than Captain Kirk was in danger during Star Trek.
> (I ignore Generations)
Wow! While preparing a reply to Mr Daley's post in my head and looking
up a few references (your Big Idea page on the Scalzi blog, for
example)
to focus my thoughts, I thought of *exactly* the same tv metaphor
(sans
the examples you just provided). *Something* in GCA must have clicked
with me, lol!
>
> > several times ryk paints himself into a corner (that final arena battle is a
> > biggie there) and just uses a fairly crappy mcguffin to get himself out of
> > it with no effort required.
>
> I must protest slightly here. I set up that event very carefully. Every
> piece was in place LONG before it was needed.
My own feeling when reading was that it had been set up carefully.
I'm not familiar, reading-wise, with Golden Age sf, but I do know
how it generally works: setting up the heroes in jeopardy and
springing them out, and realism (characters on "our side" dying,
for example) not so much in the picture. The emphasis is on the
adventure story, not a true-to-life accounting. Golden Age sf
is, by default in a way, early sf juvenile writing. The reader
is not *expected* to discriminate a great deal.
<snippage>
> > i think if the final few chapters were tidied up a bit, there was a better
> > resolution and the heroes lost at least 1 person this might be a whole
> > truckload better.
>
> I don't kill heroes. Simple rule. The main characters don't die (well,
> there's a POSSIBLE way for them to die, but it's got to be "Stood alone
> at Gjallarbru" level, and for that to work you need a LONG time building
> up the character's Awesome level before you kill them)
A much better explanation than I was offering!
> > i know you are supposed to cheer the heroes but i lost count of how many
> > times i was mentally shouting "die bitch" at arianne.
>
> You're the first person I've had express hostility to Ariane. DuQuesne,
> yes.
I'm perplexed by that one, too. I liked Ariane a bunch and was hoping
every
moment she'd find another chance to advance her destiny. (Another part
of the "sense of wonder" you talk of in your writings about GCA's
origins:
that some of the characters, who start out as just qualified or lucky
winners of a trip into unknown space, actually *have* a destiny.
I never had any real hostility to Duquesne. He clearly was a victim,
and before that's revealed the genre you're writing in implies he'll
be vindicated in some way after he's reviled. I mean, not to
disparage your skill in using them, but there are formulas at work
in this type of fiction :-)
As long as I'm here, let me take the opportunity to thank you
again for writing GCA. I've been reading so many series I was
never exposed to until recently (Vorkosigan, Honor Harrington,
Tanya Huff's Confederation) that GCA's youth leaves me
itching a bit when I think about how long it will be until
the story (hopefully) continues. (Probably in a sixth-generation
Kindle, sigh).
Mike
(also looking forward, impatiently, to Portal! E-books should come
out *before* the print run, dammit! And I should be allowed to
proofread
'em,lol!)