On May 11, 10:54 am, Barry Margolin <
bar...@alum.mit.edu> wrote:
> In article <
fc9ro8l02eci878t2a8v1a3gjo34vvu...@4ax.com>,
> shawn <nanoflo...@gNOTmail.com> wrote:
> > On Fri, 10 May 2013 18:10:48 -0700, anim8rFSK <
anim8r...@cox.net>
> > wrote:
> > >You ... have to PAY for their game!?!?!?
> > Sure.. It's a MMO so they have the servers to set up and run going
> > forward so that everyone has a place to play. As the number of users
> > goes up so does the need for more computing resources as well as the
> > bandwidth needed to handle the load. Plus there's going to need to be
> > new content added on a regular basis to keep the game interesting.
>
> I don't think anyone is doubting that it costs money to run the game.
> But if the game drives more people to the TV show, the advertising
> revenue could cover the costs. And they could also have ads in the game
> (I guess it's hard to do product placement in a post-apocalyptic SF
> game).
I can't see someone picking up the game without knowing of the show,
or a viewer of the show picking up the game either. I'm not really
sure how this is supposed to work. MMOs are designed to eat up all of
your free time, and, since someone can't play 4 or 5 of them at once,
the consumer is likely to navigate to a franchise they feel passionate
about (DC, Marvel, Star Wars, Disney, Lord of the Rings) or that
everyone else is on (World of Warcraft, Final Fantasy) and aren't
likely to commit to one based on some random TV show.