Colossal Cave Adventures
flag
Messages 1 - 10 of 12 - Collapse all
/groups/adfetch?adid=lOmgRBIAAABRWSwmyahybFwg8dNRTFTBxyxpo7bMRVgpn9ZMKisPfQ
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
1.  terkish_d_l...@yahoo.com  
View profile  
 More options Jan 17 2008, 4:01 pm
Newsgroups: rec.arts.int-fiction
From: terkish_d_l...@yahoo.com
Date: Thu, 17 Jan 2008 13:01:08 -0800 (PST)
Local: Thurs, Jan 17 2008 4:01 pm
Subject: Colossal Cave Adventures
I have no clue what to do in order to get to C.C.A . or how to open it
up.  can someone please tell me?

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
2.  David Fisher  
View profile  
 More options Jan 17 2008, 4:38 pm
Newsgroups: rec.arts.int-fiction
From: "David Fisher" <davidfis...@australiaonline.net.au>
Date: Fri, 18 Jan 2008 08:38:39 +1100
Local: Thurs, Jan 17 2008 4:38 pm
Subject: Re: Colossal Cave Adventures
<terkish_d_l...@yahoo.com> wrote in message

news:33e8d666-e1c0-4a8c-b64f-cf6a222da437@i3g2000hsf.googlegroups.com...

>I have no clue what to do in order to get to C.C.A . or how to open it
> up.  can someone please tell me?

Appropriately, it is game #1 in "Baf's Guide to the IF Archive":

    http://wurb.com/if/game/1

See also:

    http://www.rickadams.org/adventure

David Fisher


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
3.  dennis.j...@gmail.com  
View profile  
 More options Jan 17 2008, 8:51 pm
Newsgroups: rec.arts.int-fiction
From: dennis.j...@gmail.com
Date: Thu, 17 Jan 2008 17:51:43 -0800 (PST)
Local: Thurs, Jan 17 2008 8:51 pm
Subject: Re: Colossal Cave Adventures
If you want a quick taste, there's a version running in a web browser
on this site:

http://jerz.setonhill.edu/if/gallery/adventure/index.html

If you're looking for more options, try this site:

http://ifdb.tads.org/viewgame?id=fft6pu91j85y4acv


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
4.  Conrad  
View profile  
 More options Jan 17 2008, 10:01 pm
Newsgroups: rec.arts.int-fiction
From: Conrad <conradc...@gmail.com>
Date: Thu, 17 Jan 2008 19:01:27 -0800 (PST)
Local: Thurs, Jan 17 2008 10:01 pm
Subject: Re: Colossal Cave Adventures
On Jan 17, 8:51 pm, dennis.j...@gmail.com wrote:

> If you want a quick taste, there's a version running in a web browser
> on this site:

> http://jerz.setonhill.edu/if/gallery/adventure/index.html

> If you're looking for more options, try this site:

> http://ifdb.tads.org/viewgame?id=fft6pu91j85y4acv

I sure wish this game described its exits.

Conrad.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
5.  Adam Thornton  
View profile  
 More options Jan 20 2008, 11:22 am
Newsgroups: rec.arts.int-fiction
From: a...@fsf.net (Adam Thornton)
Date: Sun, 20 Jan 2008 10:22:16 -0600
Local: Sun, Jan 20 2008 11:22 am
Subject: Re: Colossal Cave Adventures
In article <d55690e0-b2b4-4f2f-91f4-e998bf411...@l32g2000hse.googlegroups.com>,

Conrad  <conradc...@gmail.com> wrote:
>On Jan 17, 8:51 pm, dennis.j...@gmail.com wrote:
>> If you want a quick taste, there's a version running in a web browser
>> on this site:
>> http://jerz.setonhill.edu/if/gallery/adventure/index.html
>> If you're looking for more options, try this site:
>> http://ifdb.tads.org/viewgame?id=fft6pu91j85y4acv
>I sure wish this game described its exits.

All you need is a time machine set for 1975 and a big stick, perhaps
with a nail in the end.

Alternatively, there's a Graham Nelson-et al. I6 version, and it would
not be too hard, I think, to take that one and modify it such that the
status line *did* list the exits.

Adam


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
6.  Rich Alderson  
View profile  
 More options Jan 21 2008, 3:23 pm
Newsgroups: rec.arts.int-fiction
From: Rich Alderson <n...@alderson.users.panix.com>
Date: 21 Jan 2008 15:23:00 -0500
Subject: Re: Colossal Cave Adventures

Conrad <conradc...@gmail.com> writes:
> I sure wish this game described its exits.

Kind of misses the point.

(Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well
as the original Zork.)

--
Rich Alderson                  "You get what anybody gets. You get a lifetime."
n...@alderson.users.panix.com                           --Death, of the Endless


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
7.  Conrad  
View profile  
 More options Jan 21 2008, 3:47 pm
Newsgroups: rec.arts.int-fiction
From: Conrad <conradc...@gmail.com>
Date: Mon, 21 Jan 2008 12:47:05 -0800 (PST)
Local: Mon, Jan 21 2008 3:47 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 3:23 pm, Rich Alderson <n...@alderson.users.panix.com>
wrote:

> Conrad <conradc...@gmail.com> writes:

> > I sure wish this game described its exits.

> Kind of misses the point.

I'm supposed to not know what direction I can walk in?

This is fun?

> (Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well
> as the original Zork.)

Well, I'll give it another shot...

Conrad.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
8.  dennis.j...@gmail.com  
View profile  
 More options Jan 21 2008, 8:29 pm
Newsgroups: rec.arts.int-fiction
From: dennis.j...@gmail.com
Date: Mon, 21 Jan 2008 17:29:14 -0800 (PST)
Local: Mon, Jan 21 2008 8:29 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 3:47 pm, Conrad <conradc...@gmail.com> wrote:

> I'm supposed to not know what direction I can walk in?

> This is fun?

Play Adventure it to appreciate the big jump from Hunt the Wumpus and
mainframe Trek.

Play it, not merely seeking conformation for your own definition of
"fun," but rather to understand why computer users across the early
'net who (according to one humorous estimate) lost about two weeks of
work because they were obsessed by the their first encounter with the
game.  They must have thought it was fun... why? How did their
expectations differ from ours? How was their world differ from ours?

Play it to reach back more than 30 years in time, in order to
understand where were are today.

Play it to expand your mind, to refresh your imagination, to challenge
your assumptions.

Play it to appreciate what Crowther and Woods created out of thin air
-- all the more wonderful because they built it for love and shared it
for free.

Play it to exercise that part of your mind that will recognize next
ground-breaking, genre-defining innovation.

Play Adventure so that, one day when you stumble across something new,
you can be the one who says, "Look at this, guys... here's why I think
it changes everything!"

Is *this* fun?

I think so!


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
9.  Jim Aikin  
View profile  
 More options Jan 21 2008, 9:00 pm
Newsgroups: rec.arts.int-fiction
From: Jim Aikin <midigur...@sbcglobal.net>
Date: Mon, 21 Jan 2008 18:00:48 -0800
Local: Mon, Jan 21 2008 9:00 pm
Subject: Re: Colossal Cave Adventures
I agree with everything you said, Dennis -- and I also think it might be
fun to do a sort of 3D 21st century adaptation of Adventure that had all
of the bells and whistles that we've grown accustomed to, plus maybe
some small enhancements here and there in the room descriptions and whatnot.

I'm not volunteering to do it. (Maybe it could be done as a group
project.) I'm just saying, such a release might ... well, let's put it
this way: I don't believe in the inviolability of ANY text, starting
with the Bible. Readapting a hallowed text can be an illuminating process.

--JA


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
10.  Rubes  
View profile  
 More options Jan 22 2008, 3:49 pm
Newsgroups: rec.arts.int-fiction
From: Rubes <SLCRu...@gmail.com>
Date: Tue, 22 Jan 2008 12:49:08 -0800 (PST)
Local: Tues, Jan 22 2008 3:49 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 7:00 pm, Jim Aikin <midigur...@sbcglobal.net> wrote:

> I agree with everything you said, Dennis -- and I also think it might be
> fun to do a sort of 3D 21st century adaptation of Adventure that had all
> of the bells and whistles that we've grown accustomed to, plus maybe
> some small enhancements here and there in the room descriptions and whatnot.

> I'm not volunteering to do it. (Maybe it could be done as a group
> project.) I'm just saying, such a release might ... well, let's put it
> this way: I don't believe in the inviolability of ANY text, starting
> with the Bible. Readapting a hallowed text can be an illuminating process.

> --JA

Which is basically what I'm doing, although not with Colossal Cave.
Come to think of it, that would have been a really interesting choice.
But you're right, the readaptation of this text piece has been quite
illuminating indeed.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2009 Google