Newsgroups: rec.arts.int-fiction
From: terkish_d_l...@yahoo.com
Date: Thu, 17 Jan 2008 13:01:08 -0800 (PST)
Local: Thurs, Jan 17 2008 4:01 pm
Subject: Colossal Cave Adventures
I have no clue what to do in order to get to C.C.A . or how to open it
up. can someone please tell me? You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: "David Fisher" <davidfis...@australiaonline.net.au>
Date: Fri, 18 Jan 2008 08:38:39 +1100
Local: Thurs, Jan 17 2008 4:38 pm
Subject: Re: Colossal Cave Adventures
news:33e8d666-e1c0-4a8c-b64f-cf6a222da437@i3g2000hsf.googlegroups.com...
>I have no clue what to do in order to get to C.C.A . or how to open it Appropriately, it is game #1 in "Baf's Guide to the IF Archive": > up. can someone please tell me? See also: http://www.rickadams.org/adventure David Fisher You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: dennis.j...@gmail.com
Date: Thu, 17 Jan 2008 17:51:43 -0800 (PST)
Local: Thurs, Jan 17 2008 8:51 pm
Subject: Re: Colossal Cave Adventures
If you want a quick taste, there's a version running in a web browser
on this site: http://jerz.setonhill.edu/if/gallery/adventure/index.html If you're looking for more options, try this site: You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: Conrad <conradc...@gmail.com>
Date: Thu, 17 Jan 2008 19:01:27 -0800 (PST)
Local: Thurs, Jan 17 2008 10:01 pm
Subject: Re: Colossal Cave Adventures
On Jan 17, 8:51 pm, dennis.j...@gmail.com wrote:
> If you want a quick taste, there's a version running in a web browser I sure wish this game described its exits. > on this site: > http://jerz.setonhill.edu/if/gallery/adventure/index.html > If you're looking for more options, try this site: Conrad. You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: a...@fsf.net (Adam Thornton)
Date: Sun, 20 Jan 2008 10:22:16 -0600
Local: Sun, Jan 20 2008 11:22 am
Subject: Re: Colossal Cave Adventures
In article <d55690e0-b2b4-4f2f-91f4-e998bf411...@l32g2000hse.googlegroups.com>,
Conrad <conradc...@gmail.com> wrote: All you need is a time machine set for 1975 and a big stick, perhaps >On Jan 17, 8:51 pm, dennis.j...@gmail.com wrote: >> If you want a quick taste, there's a version running in a web browser >> on this site: >> http://jerz.setonhill.edu/if/gallery/adventure/index.html >> If you're looking for more options, try this site: >> http://ifdb.tads.org/viewgame?id=fft6pu91j85y4acv >I sure wish this game described its exits. with a nail in the end. Alternatively, there's a Graham Nelson-et al. I6 version, and it would Adam You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: Rich Alderson <n...@alderson.users.panix.com>
Date: 21 Jan 2008 15:23:00 -0500
Subject: Re: Colossal Cave Adventures
Kind of misses the point.
(Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well -- You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: Conrad <conradc...@gmail.com>
Date: Mon, 21 Jan 2008 12:47:05 -0800 (PST)
Local: Mon, Jan 21 2008 3:47 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 3:23 pm, Rich Alderson <n...@alderson.users.panix.com>
wrote: > Conrad <conradc...@gmail.com> writes: I'm supposed to not know what direction I can walk in? > > I sure wish this game described its exits. > Kind of misses the point. This is fun? > (Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well Well, I'll give it another shot... > as the original Zork.) Conrad. You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: dennis.j...@gmail.com
Date: Mon, 21 Jan 2008 17:29:14 -0800 (PST)
Local: Mon, Jan 21 2008 8:29 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 3:47 pm, Conrad <conradc...@gmail.com> wrote:
> I'm supposed to not know what direction I can walk in? Play Adventure it to appreciate the big jump from Hunt the Wumpus and > This is fun? mainframe Trek. Play it, not merely seeking conformation for your own definition of Play it to reach back more than 30 years in time, in order to Play it to expand your mind, to refresh your imagination, to challenge Play it to appreciate what Crowther and Woods created out of thin air Play it to exercise that part of your mind that will recognize next Play Adventure so that, one day when you stumble across something new, Is *this* fun? I think so! You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: Jim Aikin <midigur...@sbcglobal.net>
Date: Mon, 21 Jan 2008 18:00:48 -0800
Local: Mon, Jan 21 2008 9:00 pm
Subject: Re: Colossal Cave Adventures
I agree with everything you said, Dennis -- and I also think it might be
fun to do a sort of 3D 21st century adaptation of Adventure that had all of the bells and whistles that we've grown accustomed to, plus maybe some small enhancements here and there in the room descriptions and whatnot. I'm not volunteering to do it. (Maybe it could be done as a group --JA You must Sign in before you can post messages.
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Newsgroups: rec.arts.int-fiction
From: Rubes <SLCRu...@gmail.com>
Date: Tue, 22 Jan 2008 12:49:08 -0800 (PST)
Local: Tues, Jan 22 2008 3:49 pm
Subject: Re: Colossal Cave Adventures
On Jan 21, 7:00 pm, Jim Aikin <midigur...@sbcglobal.net> wrote:
> I agree with everything you said, Dennis -- and I also think it might be Which is basically what I'm doing, although not with Colossal Cave. > fun to do a sort of 3D 21st century adaptation of Adventure that had all > of the bells and whistles that we've grown accustomed to, plus maybe > some small enhancements here and there in the room descriptions and whatnot. > I'm not volunteering to do it. (Maybe it could be done as a group > --JA Come to think of it, that would have been a really interesting choice. But you're right, the readaptation of this text piece has been quite illuminating indeed. You must Sign in before you can post messages.
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