class on if (update)
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1.  Stephen Ramsay  
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 More options Sep 11 2003, 9:26 pm
Newsgroups: rec.arts.int-fiction
From: Stephen Ramsay <sram...@uga.edu>
Date: Fri, 12 Sep 2003 01:26:06 GMT
Local: Thurs, Sep 11 2003 9:26 pm
Subject: class on if (update)
I posted to this list some time ago announcing my intention to teach an
upper-division class in interactive fiction this fall at the University
of Georgia.  Several people asked me for updates on how it's going, so I
thought I'd drop a quick note.

I have a great group of students (about 12) -- most are English majors,
but there are a few from other humanities disciplines.  I have some
serious writers in the class, a few gifted hackers, and at least six
die-hard game fanatics.  Most had played IF before, but none of them
very extensively.

The first few weeks of class were mostly taken up with playing games and
discussing them in class.  Over the past few weeks we've played
Adventure, Anchorhead, A Change in the Weather, Photopia, and Jigsaw --
none of them very deeply, of course, but enough to get a sense for
what's going on (they have to pick one to play through so they can write
a game critique due around Thanksgiving).

Our discussions have been wide-ranging and very interesting.  Here are a
few issues that seem particularly persistent:

1.  I suggested to them that the formal constraints of, say, a sonnet or
a novel, ironically seem to enable artistry.  We've tried to ask
ourselves to what degree the formal constraints in IF do the same.

2.  We've played some very puzzle-intensive games (A Change in the
Weather) and some games with virtually no puzzles (Photopia).  We've
talked a lot about whether puzzles and "conventional narrative" are in
conflict with one another.  Is it possible to achieve the same level of
pathos one experiences in Photopia with a game like Weather?

3.  Several of my students have wondered whether Andrew Plotkin is a
sadist.  I, of course, wanted to talk about the degree to which the
author figures as a presence in these games (or what sort of situations
make us feel that presence or not).

4.  We've spent a lot of time talking about immersion.  Most students
found themselves feeling very much "in the world" in some situations,
but that other situations forced them out of that mode.  We've talked a
great deal about what gives rise to these different impressions.

5.  One can't go anywhere on pleases in IF, say anything one likes to an
NPC, touch everything in a room, examine all objects in complete detail,
and so forth.  We've spent a lot of time (and here we're moving in to
game development a bit) talking about how authors "hide the seams" in
the game world -- and what "hiding the seams" means in the context of
art more generally.

Of course, I'm deeply indebted to this community for having raised these
issues many times on this list.  My students seem to find them just as
provocative as you do.

My students have now started studying Inform and have been brainstorming
game ideas.  I'm actually quite pleased at how quickly they're picking
it up -- a couple managed to write complete (though necessarily small)
games before we even started.  One particularly bright student figured
out how to write a routine that lets you glue objects together!

We have a long way to go in Inform in the next several weeks, so we'll
see how it goes.  If people are interested, I'll continue to post
updates.

Hope all is well,

Steve

--
Stephen Ramsay
Assistant Professor
Department of English
University of Georgia


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2.  Andrew Plotkin  
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 More options Sep 11 2003, 9:59 pm
Newsgroups: rec.arts.int-fiction
From: Andrew Plotkin <erkyr...@eblong.com>
Date: Fri, 12 Sep 2003 01:59:10 +0000 (UTC)
Local: Thurs, Sep 11 2003 9:59 pm
Subject: Re: class on if (update)
Here, Stephen Ramsay <sram...@uga.edu> wrote:

> 3.  Several of my students have wondered whether Andrew Plotkin is a
> sadist.

<snort>

You are aware, are you not, that my original "software company" -- the
label I used on my work when I was in high school -- was "Sadistic
Software"? It's still visible on the version info in my _Inhumane_.

I trust you gave them some notice that I've changed my approach since
_A Change in the Weather_. Well, somewhat. I hope.

> Of course, I'm deeply indebted to this community for having raised these
> issues many times on this list.  My students seem to find them just as
> provocative as you do.

This all sounds unbearably cool. I hope (and humbly entreat) that you
are able to put together some of what comes out of class discussion,
and post it here.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
* Make your vote count. Get your vote counted.


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3.  Quintin Stone  
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 More options Sep 11 2003, 10:21 pm
Newsgroups: rec.arts.int-fiction
From: Quintin Stone <st...@rps.net>
Date: Thu, 11 Sep 2003 22:21:11 -0400
Local: Thurs, Sep 11 2003 10:21 pm
Subject: Re: class on if (update)

On Fri, 12 Sep 2003, Stephen Ramsay wrote:
> We have a long way to go in Inform in the next several weeks, so we'll
> see how it goes.  If people are interested, I'll continue to post
> updates.

If I'd had a class like this in college, I might not have dropped out.

  /====================================================================\
 || Quintin Stone          O- >   "You speak of necessary evil?  One   ||
 || Code Monkey              <  of those necessities is that if        ||
 || Rebel Programmers Society > innocents must suffer, the guilty must ||
 || st...@rps.net            <  suffer more."  --  Mackenzie Calhoun   ||
 || http://www.rps.net/       > "Once Burned" by Peter David           ||
  \====================================================================/


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4.  Michael Coyne  
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 More options Sep 11 2003, 10:40 pm
Newsgroups: rec.arts.int-fiction
From: Michael Coyne <coyn...@mbDOT.sympaticoDOT.ca>
Date: Thu, 11 Sep 2003 21:41:03 -0500
Local: Thurs, Sep 11 2003 10:41 pm
Subject: Re: class on if (update)
On Fri, 12 Sep 2003 01:26:06 +0000, Stephen Ramsay said to the parser:

> I have a great group of students (about 12) -- most are English majors,
> but there are a few from other humanities disciplines.  I have some
> serious writers in the class, a few gifted hackers, and at least six
> die-hard game fanatics.  Most had played IF before, but none of them
> very extensively.

Steve, sounds like you've got a really interesting course going there, and
I second Zarf's request for any tidbits that you can dole out to us.

I realise that if you're now into programming Inform in the class, your
students are probably pretty busy, but I have to ask what may be questions
with obvious "Well of course!" answers....

a) have they been made aware of the existence of r.a.i-f and r.g.i-f?
b) are they aware of the IF Comp?
c) do you have any IF Comp-related activities planned for the class?  e.g.
playing or judging some of the games?  Maybe a useful assignment would be
submitting reviews of a few games, or even beta-style reports.
d) have they been told about the cabal?

Naturally, the answer to d) should be "They have been told that it
doesn't exist."

--
coyneATmbDOTsympaticoDOTca
What do you mean, I need a signature?


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5.  Steve Mading  
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 More options Sep 12 2003, 9:00 pm
Newsgroups: rec.arts.int-fiction
From: Steve Mading <madi...@baladi.bmrb.wisc.edu>
Date: Sat, 13 Sep 2003 00:51:06 +0000 (UTC)
Local: Fri, Sep 12 2003 8:51 pm
Subject: Re: class on if (update)
Stephen Ramsay <sram...@uga.edu> wrote:

: I posted to this list some time ago announcing my intention to teach an
: upper-division class in interactive fiction this fall at the University
: of Georgia.  Several people asked me for updates on how it's going, so I
: thought I'd drop a quick note.

Wow, that sounds very cool.  I'm surprised only 12 people signed up.
Was it pitched as a programming class or a literature class?  In
other words, which department of the university is it under: English
or Comp Sci (or something else)?

: I have a great group of students (about 12) -- most are English majors,
: but there are a few from other humanities disciplines.  I have some
: serious writers in the class, a few gifted hackers, and at least six
: die-hard game fanatics.  Most had played IF before, but none of them
: very extensively.

: The first few weeks of class were mostly taken up with playing games and
: discussing them in class.  Over the past few weeks we've played
: Adventure, Anchorhead, A Change in the Weather, Photopia, and Jigsaw --
: none of them very deeply, of course, but enough to get a sense for
: what's going on (they have to pick one to play through so they can write
: a game critique due around Thanksgiving).

Does this mean that they have to solve the game to be able to
write the paper and pass the class?  That could make some of
those annoying puzzles *really* annoying if they come across
any of them:
  "Hey, Bill, how did you do in that weird class.  You know,
that one Ramsay tought?"
  "*Sigh*, I didn't pass.  I couldn't guess the verb."
  "Huh?"

: Our discussions have been wide-ranging and very interesting.  Here are a
: few issues that seem particularly persistent:

: 1.  I suggested to them that the formal constraints of, say, a sonnet or
: a novel, ironically seem to enable artistry.  We've tried to ask
: ourselves to what degree the formal constraints in IF do the same.

My response to this would be that it's not the constraint, its
the control.  A novel author is no more constrained by the medium
than an interactive fiction author.  But the novel author has total
control over what happens in his story, and the interactive fiction
writer does not.  That is what makes the novel writer more enabled
to be artistic - control over what the final outcome looks like.
With interactive fiction, the final work of "art" is actually
designed by a comittee of two people - the writer and the player
of the game.  (And in that regard, two different transcripts, of
the same game played by different people doing different commands,
can be thought of as two different works of art.)

Phrased that way, it really isn't the slightest bit ironic that
the novel writer is more enabled to be artistic.  IF is really
art by comittee, and it's a committee of two people, the programmer
and the player, who don't know what each others' goals actually are.
The same problem would occur if two authors agreed to write a
novel together where they trade off every other paragraph, but
then they never tell each other where they want the story to go.

The art comes from the author's control over it, not the constraint
of the medium (which is really the medium's control over the author).


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6.  Stephen Ramsay  
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 More options Sep 12 2003, 11:43 pm
Newsgroups: rec.arts.int-fiction
From: Stephen Ramsay <sram...@uga.edu>
Date: Sat, 13 Sep 2003 03:41:25 GMT
Local: Fri, Sep 12 2003 11:41 pm
Subject: Re: class on if (update)
On 2003-09-13, Steve Mading <madi...@baladi.bmrb.wisc.edu> wrote:

> Stephen Ramsay <sram...@uga.edu> wrote:
>: I posted to this list some time ago announcing my intention to teach an
>: upper-division class in interactive fiction this fall at the University
>: of Georgia.  Several people asked me for updates on how it's going, so I
>: thought I'd drop a quick note.

> Wow, that sounds very cool.  I'm surprised only 12 people signed up.
> Was it pitched as a programming class or a literature class?  In
> other words, which department of the university is it under: English
> or Comp Sci (or something else)?

It was offered through the English department -- cross-listed for both
lit. majors and creative writing students, but open to all.

> Does this mean that they have to solve the game to be able to
> write the paper and pass the class?  That could make some of
> those annoying puzzles *really* annoying if they come across
> any of them:
>   "Hey, Bill, how did you do in that weird class.  You know,
> that one Ramsay tought?"
>   "*Sigh*, I didn't pass.  I couldn't guess the verb."
>   "Huh?"

They don't necessarily have to solve the game to complete the
assignment, though I would expect them (with a couple of months of lead
time) to be able to get considerably into the game.

> My response to this would be that it's not the constraint, its
> the control.  A novel author is no more constrained by the medium
> than an interactive fiction author.  But the novel author has total
> control over what happens in his story, and the interactive fiction
> writer does not.

Actually, a novel author is quite constrained.  It is not possible to
create, for example, sound in a novel.  But that is precisely what
prompts an author like Lawrence Durrell to describe the sound of birds
being startled from the steps of a library as "the sound made when the
pages of a great tome are turned over."  The constraint demands a
certain ingenuity, which in turn leads to artistry.  The constraints of
the stage abound with similar examples, as does poetry.  One might say
that a free verse poet has "total control" over the words in the poem,
but one would not therefore say that is necessarily more artistic than,
say, a sonnet -- we might even be inclined to say the opposite.

It is also, I think, not entirely accurate to say that a novelist has
"total control" over what happens in a story.  There is also a reader in
this equation who will elaborate, misconstrue, surmise, interpret, and
judge.  Authors attempt to control such reactions (this is perhaps the
essence of what "rhetoric" means), but that control is necessarily
partial.  It strikes me that what you are claiming for interactive
fiction is actually an inherent part of all artistic interactions, and
that we are speaking not of kind but of degree.

> The art comes from the author's control over it, not the constraint
> of the medium (which is really the medium's control over the author).

But this is a sort of tautology, isn't it?  What does it mean to
"control" something if not to take its limitations and bend them to
one's will?  An art form with absolutely no practical limitations (which
is somewhat difficult to conceive, I think) would probably merit some
other term.

Steve

--
Stephen Ramsay
Assistant Professor
Department of English
University of Georgia
email: sram...@uga.edu
web: http://cantor.english.uga.edu/
PGP Public Key ID: 0xA38D7B11


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7.  Daniel Phillips  
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 More options Sep 13 2003, 1:01 am
Newsgroups: rec.arts.int-fiction
From: Daniel Phillips <band...@zworg.com>
Date: Sat, 13 Sep 2003 05:01:35 GMT
Local: Sat, Sep 13 2003 1:01 am
Subject: Re: class on if (update)
Stephen,

Prior to this general fall semester beginning, I actually sought out
your course ID at the University of Georgia web site.  I remembered
seeing a fairly "general interest" description there.  No specific
mentioning of the course being Interactive Fiction related, though, as
much as I was hoping to see it.

If only I lived in Georgia.  I'm pretty positive that numerous other
people are thinking the same.  It's interesting that you got the
people you did.  Conveniently enough there are some hackers and
hard-core game players.  Did the actual course list describe the
nature of this season's agenda for your course ID? How were the
students attracted to this course, and are they satisfied about what
they're going to learn, and are learning?

I'd like to comment on the worth of the nature of your course as it
relates to English and related degrees of interest.  Naturally, I
think it's an excellent idea! What a most enjoyable way to
create/study wonderful works of art, refine writing, and learn of the
process of development and programming all at the same time.  And
collaborative teamwork, at that, which is usually a good skill to
practice on.

And this, considering that it is in part the "game" field, which
generally seems to be looked down upon in educational institutions.  I
feel these things are looked at by decision makers of that class as
not being "serious", practical, or purposeful.  Similar in reasons to
why Tolkien is not being taught anymore, I suppose.

I don't know how this was pulled off as a viable course, but my hearty
congratulations.  Hidden within the face value of things can often be
a deeper, worthier purpose as I think your course has proved.  I hope
you continue to teach it, that perhaps it can spread around the
country, and that your students and you enjoy the course and spread
the word about Interactive Fiction.

I was wondering: Do you happen to have a syllabus about that you're
willing to share?

On Fri, 12 Sep 2003 01:26:06 GMT, Stephen Ramsay <sram...@uga.edu>
wrote:

Daniel Phillips
banditos...@toppler.zworg.com
[+]bandito[-]spam = [-]toppler[+]zworg.com

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8.  Stephen Ramsay  
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 More options Sep 13 2003, 5:23 pm
Newsgroups: rec.arts.int-fiction
From: Stephen Ramsay <sram...@uga.edu>
Date: Sat, 13 Sep 2003 21:22:09 GMT
Local: Sat, Sep 13 2003 5:22 pm
Subject: Re: class on if (update)
On 2003-09-13, Daniel Phillips <band...@zworg.com> wrote:

> Stephen,

> Prior to this general fall semester beginning, I actually sought out
> your course ID at the University of Georgia web site.  I remembered
> seeing a fairly "general interest" description there.  No specific
> mentioning of the course being Interactive Fiction related, though, as
> much as I was hoping to see it.

The course was listed as a "topics course," which is UGA-ese for
"courses that professors feel like teaching, but that don't fit into any
obvious category."  You were probably looking at the general course listings for UGA.  Most students would have seen this description:

"With the emergence of digital technology has come a profusion of new genres of narrative textuality--from hyperfiction and epistolary weblogs to video games and text-only live theater. This course will consider the constraints and potentials of these new media by focusing on "interactive fiction" (the mature form of the old fashioned text-adventure game). We will not merely study the genre, however. Much of this course will be devoted to learning how to create interactive fictional narratives using a programming language specifically designed for IF."

I'm sure you won't regard that as a great description, but I was a bit
worried about it not getting approved by the department.  As it
happened, my colleagues all think it sound great.

> If only I lived in Georgia.  I'm pretty positive that numerous other
> people are thinking the same.  It's interesting that you got the
> people you did.  Conveniently enough there are some hackers and
> hard-core game players.  Did the actual course list describe the
> nature of this season's agenda for your course ID? How were the
> students attracted to this course, and are they satisfied about what
> they're going to learn, and are learning?

I had conceived of the course as a one-off, but it seems like a huge hit
-- the student's are *way* into it, and I've had a legion off pissed-off
graduate students approaching me and asking why I'm not offering a
graduate section.

I thought for sure I'd have a full class (my lab is capped at 17).  One
student suggested that "When students see a description like that, they
figure, 'Oh, there's got to be a catch.'"  And, of course, there is: you
have to be willing to learn an entire programming language in some
detail.

However, "humanities computing" is a concentration area in our
department, and many of students in my intro. section have expressed
interest.

> I'd like to comment on the worth of the nature of your course as it
> relates to English and related degrees of interest.  Naturally, I
> think it's an excellent idea! What a most enjoyable way to
> create/study wonderful works of art, refine writing, and learn of the
> process of development and programming all at the same time.  And
> collaborative teamwork, at that, which is usually a good skill to
> practice on.

Oh, absolutely.   It's really the essence of my own research area as
well.  Most of my work is about the implications of computer technology
for literary hermeneutics (I design software that creates complex
visualization of narrative texts).  This course really brings together
much of what I want my students to think about.

> And this, considering that it is in part the "game" field, which
> generally seems to be looked down upon in educational institutions.  I
> feel these things are looked at by decision makers of that class as
> not being "serious", practical, or purposeful.  Similar in reasons to
> why Tolkien is not being taught anymore, I suppose.

Well, if you're the right age you may want to think about UGA.  We have
a medievalist on the faculty who is a noted Tolkien scholar, and he
teaches a course on it every couple of years.

I actually think game studies, software studies, and humanities
computing are all on the rise.  There are some old foggies out there
who resist all of this, but I think they're really in the minority.
Younger professors are very in touch with the fact that games are
becoming of the most important genres of the new century.  There's also
been some really, really top-notch scholarship of late by really, really
top-notch critics.  

> I don't know how this was pulled off as a viable course, but my hearty
> congratulations.  Hidden within the face value of things can often be
> a deeper, worthier purpose as I think your course has proved.  I hope
> you continue to teach it, that perhaps it can spread around the
> country, and that your students and you enjoy the course and spread
> the word about Interactive Fiction.

I think most people would be surprised at what an "English course" it
is.  We're really talking about all the same issues we discuss in a
Shakespeare course, but this particularly genre forces us to notice
things that are hard to see in more conventional works.  It is, as far
as I am concerned, utterly impervious to charges of lack of rigor and
depth.

> I was wondering: Do you happen to have a syllabus about that you're
> willing to share?

Yes.

http://cantor.english.uga.edu/cocoon/classes/engl4890.html

I have hesitated to draw public attention to this document because there
are a couple of, um, commercial games that I am making available to my
students.  I have them mounted on a server accessible only to the class,
and I have threatened them with bodily harm if they attempt to break
through the defences and pop these onto a file sharing service.  I
couldn't find a license on the Activision Masterpieces CD, but I'm sure
they wouldn't like it (and I hope they're not watching this list!).

Steve

--
Stephen Ramsay
Assistant Professor
Department of English
University of Georgia
email: sram...@uga.edu
web: http://cantor.english.uga.edu/
PGP Public Key ID: 0xA38D7B11


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9.  Michael Coyne  
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 More options Sep 14 2003, 9:18 pm
Newsgroups: rec.arts.int-fiction
From: Michael Coyne <co...@ATmts.DOTnet>
Date: Sun, 14 Sep 2003 20:19:46 -0500
Local: Sun, Sep 14 2003 9:19 pm
Subject: Re: class on if (update)
On Fri, 12 Sep 2003 01:26:06 +0000, Stephen Ramsay said to the parser:

 > I have a great group of students (about 12) -- most are English
 > majors, but there are a few from other humanities disciplines.  I have
 > some serious writers in the class, a few gifted hackers, and at least
 > six die-hard game fanatics.  Most had played IF before, but none of
 > them very extensively.

[reposting this because it seems to have been cancelled by Pan]

Steve, sounds like you've got a really interesting course going there,
and I second Zarf's request for any tidbits that you can dole out to us.

I realise that if you're now into programming Inform in the class, your
students are probably pretty busy, but I have to ask what may be
questions with obvious "Well of course!" answers....

a) have they been made aware of the existence of r.a.i-f and r.g.i-f?
b) are they aware of the IF Comp?
c) do you have any IF Comp-related activities planned for the class?
e.g. playing or judging some of the games?  Maybe a useful assignment
would be submitting reviews of a few games, or even beta-style reports.
d) have they been told about the cabal?

Naturally, the answer to d) should be "They have been told that it
doesn't exist."  Because it doesn't.

--
coyneATmtsDOTnet
What do you mean, I need a signature?


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10.  emshort@mindspring.com  
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 More options Sep 14 2003, 10:59 pm
Newsgroups: rec.arts.int-fiction
From: emsh...@mindspring.com (emsh...@mindspring.com)
Date: 14 Sep 2003 19:59:36 -0700
Local: Sun, Sep 14 2003 10:59 pm
Subject: Re: class on if (update)

Stephen Ramsay <sram...@uga.edu> wrote in message <news:5UL8b.2527$fm2.878@bignews1.bellsouth.net>...
> On 2003-09-13, Daniel Phillips <band...@zworg.com> wrote:
> > I was wondering: Do you happen to have a syllabus about that you're
> > willing to share?

> Yes.

> http://cantor.english.uga.edu/cocoon/classes/engl4890.html

Cool stuff, but you've attributed Worlds Apart to me, depriving
Suzanne Britton of her rightful honors.

-- Emily


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