Description:
Discussions about interactive fiction.
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New release: Glulxe 0.4.5
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I've posted a new source package for Glulxe. Like the recent Git release, this fixes various obscure bugs that have been revealed by unit-testing. I've also made the definition of the random-number functions more consistent. The biggest change in this release (which is still not very big) is a warning which will appear if you call STRING.print_to_array(a) in I6... more »
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I7: press any key to continue
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I'm feeding my story into a glulx interpreter that doesn't automatically insert a 'more' or 'click to continue' if more than a page worth of text scrolls past in one turn (and also my page is short, since it's embedded in a web page). Is there any inform 7 code that will automatically insert a 'hit any key to continue' if over a... more »
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Checking how long something has been unlit
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I am working on an interactive fiction in which there is an object which is normally lit. The only way to turn it off is to attack it, which I made work with: Instead of attacking the lamp: now the lamp is unlit. Now I'm trying to check how long it has been unlit. My goal is to make it so if it has been unlit for two turns, move the player to... more »
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I7: Can I increase the maximal length of the player's command?
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I just threw this into the source of an Inform 7 story: After reading a command: Say the player's command; continue the action. I expected that the game would then repeat back whatever I typed, but instead it repeated back only the first 120 characters of what I typed. 120 characters are not enough for this game. No, I don't have... more »
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