Description:
Discussions about interactive fiction.
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I7: Can I increase the maximal length of the player's command?
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I just threw this into the source of an Inform 7 story: After reading a command: Say the player's command; continue the action. I expected that the game would then repeat back whatever I typed, but instead it repeated back only the first 120 characters of what I typed. 120 characters are not enough for this game. No, I don't have... more »
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Glulx styles, Nov 30
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So my position last spring was that I would hammer out Quixe (the Javascript Glulx interpreter) and then use that as a lab bench for designing a good style system. Hammering has obviously ground to a halt since then. (My time has been going into a non-text iphone game, although I may take a break to work... more »
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10 Reasons Why YOU Should Join Us
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Anyone for a competition?
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Anyone feel like entering an IF competition where the first price is $2000? There's still a week to go until the submission deadline. How hard can it be? [link] /Fredrik
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I7: Custom Glulx styles in status line
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There doesn't seem to be an obvious way to inject custom styles into the status line in vanilla I7. Does anyone know of a way this can be done, or am I going to need to bite the bullet and learn I6 and glk to achieve this? Matt
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IF Comp Reviews
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I finally got a chance to put up my reviews for Comp '09, I wanted to get them out sooner but I've been out of town. At least the authors have a chance to read them. [link] Enjoy - D
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I7: Pronouns in Player's Input
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I never use pronouns when playing IF, so I tend not to notice when "it" or "they" is referring to the wrong object in a game I'm writing. Searching the Documentation for the word "pronoun", I find almost nothing -- in particular, there doesn't seem to be a description of how the parser goes about interpreting pronouns, much less any indication of... more »
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I7 : Glulx Text Effects, Better Ways to Word It (in Source Text)
   
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There is a question lurking here but I want to provide context first as to why I'm asking it. Here's the context: In looking at some notes from a class about how "easy" it was to apply Glulx styles, it becomes really obvious that what people want is something simple like this: now the text color is dark red;... more »
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