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Language: English
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Discussions
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Description: Discussions about interactive fiction.
 

I7: Can I increase the maximal length of the player's command? 
  I just threw this into the source of an Inform 7 story: After reading a command: Say the player's command; continue the action. I expected that the game would then repeat back whatever I typed, but instead it repeated back only the first 120 characters of what I typed. 120 characters are not enough for this game. No, I don't have... more »
By MW  - 12:41pm - 4 new of 4 messages    

I7: Is it possible to implement a "save after each command" kind of thing (with GLULX)? 
  Okay, so for my off-the-beaten-path project, the player should not be allowed to restore to a previous turn at any point in his playthrough. He should be allowed to start over if he so chooses, but that is it. Let me preface my request with me acknowledging that I am aware of how extremely annoying this would normally be for the player in most IF... more »
By Roger  - 12:39pm - 12 new of 12 messages    

Glulx styles, Nov 30 
  So my position last spring was that I would hammer out Quixe (the Javascript Glulx interpreter) and then use that as a lab bench for designing a good style system. Hammering has obviously ground to a halt since then. (My time has been going into a non-text iphone game, although I may take a break to work... more »
By Andrew Plotkin  - 12:18pm - 4 new of 4 messages    

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By ammir  - 11:16am - 3 new of 3 messages    

Anyone for a competition? 
  Anyone feel like entering an IF competition where the first price is $2000? There's still a week to go until the submission deadline. How hard can it be? [link] /Fredrik
By Fredrik Ramsberg  - 10:39am - 2 new of 2 messages    

I7: Custom Glulx styles in status line 
  There doesn't seem to be an obvious way to inject custom styles into the status line in vanilla I7. Does anyone know of a way this can be done, or am I going to need to bite the bullet and learn I6 and glk to achieve this? Matt
By mwigdahl  - 10:29am - 6 new of 6 messages    

IF Comp Reviews 
  I finally got a chance to put up my reviews for Comp '09, I wanted to get them out sooner but I've been out of town. At least the authors have a chance to read them. [link] Enjoy - D
By Dark Star  - 1:29am - 1 new of 1 message    

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By hot  - Nov 22 - 1 new of 1 message    

I7: Pronouns in Player's Input 
  I never use pronouns when playing IF, so I tend not to notice when "it" or "they" is referring to the wrong object in a game I'm writing. Searching the Documentation for the word "pronoun", I find almost nothing -- in particular, there doesn't seem to be a description of how the parser goes about interpreting pronouns, much less any indication of... more »
By Jim Aikin  - Nov 22 - 8 new of 8 messages    

I7 : Glulx Text Effects, Better Ways to Word It (in Source Text) 
  There is a question lurking here but I want to provide context first as to why I'm asking it. Here's the context: In looking at some notes from a class about how "easy" it was to apply Glulx styles, it becomes really obvious that what people want is something simple like this: now the text color is dark red;... more »
By Jeff Nyman  - Nov 22 - 19 new of 19 messages    

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