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View:  Topic list, Topic summary Topics 1 - 10 of 29832  Older »
Description: Discussions about interactive fiction.
 

Inform 6 vs. Inform 7 
  Actually, this isn't asking for a comparison. It's more I'm learning 6 now, and it is made easier by the Designers Manual and Beginners guide that present step by step examples of creating games while presenting the underlying ideas. Does Inform 7 have anything like these books? Also, is there any difference between the Inform 6 vs. Inform 7 libraries? (I assume Inform 7 has a similar library structure to Inform 6. If not, let me know).... more »
By Tom A  - Jun 6 - 5 new of 5 messages    

is the original program adventure writing of Inform worth learning 
  I have tried the new more modern natural language inform way of writing an adventure but the results are sometimes unpredictable and often more code is needed to try and narrow down exactly what you want to happen for certain conditions in the adventure. Is the original c style Inform adventure writing still getting support or... more »
By Brian  - Jun 3 - 5 new of 5 messages    

How does Inform get around this problem? 
  Lets take an example where you were writing an adventure where the player had to collect three gold coins to complete the adventure. If the player typed Get coin then would inform know which coin the player is referring to? Maybe inform just checks to see if there is a gold coin in the current room.... more »
By Brian  - Jun 1 - 12 new of 12 messages    

Looking for IF author of HallowEve from the IF archive 
  Hello, I'm new to Inform, and downloaded a bunch of IF games from the archive, mostly sources to see how things are done, but also compiled games. I came across HallowEve, a z-code game, and played it. And got frustrated. I finished it, and wrote up some critiques for the author, listed in the ABOUT text as Michael Wayne Phipps Jr. So, is Mr. Phipps around? Or is there another way to get comments to the submitters of games on the Archive?... more »
By meteoricshipya...@yahoo.com  - May 31 - 6 new of 6 messages    

Calculation based math/statistics related games in Inform 7 (?) 
  Hi Guys, Sorry if I sound stupid, but I am totally new to IF, but really fascinated by it. . I have a question: is it possible to make a game that includes calculations, say, puzzles that involve calculations? I am thinking of making math/statistics related games using Inform 7 but not like the 'abstract' kind of questions that you see in the textbooks. More like a math/statistics related problem that is embedded in a story (using all the IF structures like rooms etc), and which can be solved by inputting text and numbers.... more »
By Amer Khan  - May 21 - 7 new of 7 messages    

a lack of adventure type games being sold 
  I suspect that there are no text only adventures being sold these days like Zork etc but I heard that Scott Adams was working on a new adventure. Most of the games that claim to be adventures are just games that have you finding hidden objects in different rooms. Not much has been created since Myst was released.... more »
By Brian  - May 20 - 11 new of 11 messages    

What I like and hate in Adventures 
  I started playing text adventures back in the 1980's when Scott Adams started to write adventures. I have seen good and bad adventures over the years. This might help adventure writers. I hate mazes. When I get stuck in a maze my interest in the adventure starts to fall. To me mazes are boring as the scenery does not change and... more »
By Brian  - May 14 - 6 new of 6 messages    

3 Skulls RPG 
  Hi, has anybody ever played the full version of 3 Skulls RPG, which you buy on the website, legendarytales.com? Brian
By Brian  - May 11 - 1 new of 1 message    

sizes for adventure items 
  I've been writing a text adventure creator that uses the old system where the script has a list of adverts, nouns, messages, objects etc. I need to define has much space is needed for items, for example Dim Objects (100) as string. Which puts a limit of how many objects the adventure can have. What I've like to know if how many rooms and objects are used in adventures... more »
By Brian  - May 4 - 13 new of 13 messages    

I7: objects of a kind named after their owner 
  Hiho, I have a "kind of thing", let's say "balls". I would like every ball to have a person as an owner, something like this: A ball is a kind of thing. A ball has a person called owner. My problem now is, that I can't find a way to reference the owner in the description or the printed name of the balls.... more »
By Olav Müller  - Apr 17 - 3 new of 3 messages    

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