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View:  Topic list, Topic summary Topics 1 - 10 of 29828  Older »
Description: Discussions about interactive fiction.
 

Calculation based math/statistics related games in Inform 7 (?) 
  Hi Guys, Sorry if I sound stupid, but I am totally new to IF, but really fascinated by it. . I have a question: is it possible to make a game that includes calculations, say, puzzles that involve calculations? I am thinking of making math/statistics related games using Inform 7 but not like the 'abstract' kind of questions that you see in the textbooks. More like a math/statistics related problem that is embedded in a story (using all the IF structures like rooms etc), and which can be solved by inputting text and numbers.... more »
By Amer Khan  - May 21 - 7 new of 7 messages    

a lack of adventure type games being sold 
  I suspect that there are no text only adventures being sold these days like Zork etc but I heard that Scott Adams was working on a new adventure. Most of the games that claim to be adventures are just games that have you finding hidden objects in different rooms. Not much has been created since Myst was released.... more »
By Brian  - May 20 - 7 new of 7 messages    

What I like and hate in Adventures 
  I started playing text adventures back in the 1980's when Scott Adams started to write adventures. I have seen good and bad adventures over the years. This might help adventure writers. I hate mazes. When I get stuck in a maze my interest in the adventure starts to fall. To me mazes are boring as the scenery does not change and... more »
By Brian  - May 14 - 3 new of 3 messages    

3 Skulls RPG 
  Hi, has anybody ever played the full version of 3 Skulls RPG, which you buy on the website, legendarytales.com? Brian
By Brian  - May 11 - 1 new of 1 message    

sizes for adventure items 
  I've been writing a text adventure creator that uses the old system where the script has a list of adverts, nouns, messages, objects etc. I need to define has much space is needed for items, for example Dim Objects (100) as string. Which puts a limit of how many objects the adventure can have. What I've like to know if how many rooms and objects are used in adventures... more »
By Brian  - May 4 - 13 new of 13 messages    

I7: objects of a kind named after their owner 
  Hiho, I have a "kind of thing", let's say "balls". I would like every ball to have a person as an owner, something like this: A ball is a kind of thing. A ball has a person called owner. My problem now is, that I can't find a way to reference the owner in the description or the printed name of the balls.... more »
By Olav Müller  - Apr 17 - 3 new of 3 messages    

Hack to Plotkin's Quixe brings javascript to int-fiction 
  A simple hack to Andrew Plotkin's Quixe brings the power of javascript in IF written for the glulx VM. In a few words, a game that is played on-line or off-line in a browser can call javascript code and show the results in the output shown to the player. The trick is done with a simple modification of the "say" command.... more »
By Leonardo  - Apr 5 - 1 new of 1 message    

Spring Thing 2013 begins - time to play the games 
  The Spring Thing 2013 games are now available for download. There are three games this year: Encyclopedia of Elementals (Quest) A Roiling Original (Glulx) Witch's Girl (HTML / Twine) You can find out everything you need to know at: [link] You'll find the links to download the games on that page.... more »
By Greg Boettcher  - Apr 2 - 3 new of 3 messages    

You won't believe your eyes! 
  Here is the multimedia on-line version of "Aladino e le Perle di Saggezza" (Aladdin and the Pearls of Wisdom) an interactive fiction written in italian. Well, it's possible that you're going to understand nothing of it, but I want to show an interesting combination of Inform7, Quixe and HTML5 that makes possible to play interactive fiction with hyperlinks, images and sound in an internet browser. Try to click on the highlighted words and see the effects.... more »
By Leonardo  - Apr 1 - 9 new of 9 messages    

Verbs 
  Hi, Is it possible to write what word combinations should give a certain answer in the objects's "before"? In the case below I want to get the answer "bla bla bla." after writing "a big car" or "dog elephant fish", but I get "Error: Expected assignment or statement but found <constant>" from the compiler on "'a big car' 'dog elephant fish':".... more »
By Rickard Hultgren  - Mar 30 - 7 new of 7 messages    

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